mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-11-14 09:50:06 +00:00
* In a previous update in 2021 many copyright ranges were truncated accidentally, and some files have been copy-pasted with wrong years. These dates have been fixed based on git history and original copyright messages.
83 lines
2.5 KiB
C++
83 lines
2.5 KiB
C++
/******************************************************************************
|
|
* The MIT License (MIT)
|
|
*
|
|
* Copyright (c) 2018-2026 Baldur Karlsson
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in
|
|
* all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
* THE SOFTWARE.
|
|
******************************************************************************/
|
|
|
|
#include "d3d11_test.h"
|
|
|
|
RD_TEST(D3D11_Many_UAVs, D3D11GraphicsTest)
|
|
{
|
|
static constexpr const char *Description =
|
|
"Test using more than 8 compute shader UAVs (D3D11.1 feature)";
|
|
|
|
std::string compute = R"EOSHADER(
|
|
|
|
RWBuffer<uint4> uav : register(u20);
|
|
|
|
[numthreads(1, 1, 1)]
|
|
void main()
|
|
{
|
|
uav[0] = uint4(7,8,9,10);
|
|
}
|
|
|
|
)EOSHADER";
|
|
|
|
int main()
|
|
{
|
|
feature_level = D3D_FEATURE_LEVEL_11_1;
|
|
|
|
// initialise, create window, create device, etc
|
|
if(!Init())
|
|
return 3;
|
|
|
|
ID3D11ComputeShaderPtr cs = CreateCS(Compile(compute, "main", "cs_5_0"));
|
|
|
|
ID3D11BufferPtr buf = MakeBuffer().Size(16).UAV();
|
|
ID3D11UnorderedAccessViewPtr uav = MakeUAV(buf).Format(DXGI_FORMAT_R32G32B32A32_UINT);
|
|
|
|
while(Running())
|
|
{
|
|
Vec4f col(0.2f, 0.2f, 0.2f, 1.0f);
|
|
ClearRenderTargetView(bbRTV, col);
|
|
|
|
ctx->ClearUnorderedAccessViewUint(uav, (uint32_t *)&col.x);
|
|
|
|
ctx->CSSetUnorderedAccessViews(20, 1, &uav.GetInterfacePtr(), NULL);
|
|
ctx->CSSetShader(cs, NULL, 0);
|
|
|
|
ctx->Dispatch(1, 1, 1);
|
|
|
|
std::vector<byte> contents = GetBufferData(buf);
|
|
|
|
uint32_t *u32 = (uint32_t *)&contents[0];
|
|
|
|
TEST_LOG("Data: %u %u %u %u", u32[0], u32[1], u32[2], u32[3]);
|
|
|
|
Present();
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
};
|
|
|
|
REGISTER_TEST();
|