mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-11-13 17:30:12 +00:00
* In a previous update in 2021 many copyright ranges were truncated accidentally, and some files have been copy-pasted with wrong years. These dates have been fixed based on git history and original copyright messages.
123 lines
4.0 KiB
C++
123 lines
4.0 KiB
C++
/******************************************************************************
|
|
* The MIT License (MIT)
|
|
*
|
|
* Copyright (c) 2018-2026 Baldur Karlsson
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in
|
|
* all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
* THE SOFTWARE.
|
|
******************************************************************************/
|
|
|
|
#include "d3d11_test.h"
|
|
|
|
RD_TEST(D3D11_Mip_RTV, D3D11GraphicsTest)
|
|
{
|
|
static constexpr const char *Description = "Test rendering into RTV mip levels";
|
|
|
|
std::string pixel = R"EOSHADER(
|
|
|
|
cbuffer consts : register(b0)
|
|
{
|
|
float4 col;
|
|
};
|
|
|
|
float4 main() : SV_Target0
|
|
{
|
|
return col;
|
|
}
|
|
|
|
)EOSHADER";
|
|
|
|
int main()
|
|
{
|
|
// initialise, create window, create device, etc
|
|
if(!Init())
|
|
return 3;
|
|
|
|
ID3DBlobPtr vsblob = Compile(D3DFullscreenQuadVertex, "main", "vs_5_0");
|
|
ID3DBlobPtr psblob = Compile(pixel, "main", "ps_5_0");
|
|
|
|
ID3D11VertexShaderPtr vs = CreateVS(vsblob);
|
|
ID3D11PixelShaderPtr ps = CreatePS(psblob);
|
|
|
|
ID3D11Texture2DPtr rt = MakeTexture(DXGI_FORMAT_R8G8B8A8_UNORM, 1024, 1024).RTV().Mips(6);
|
|
ID3D11RenderTargetViewPtr rtv[4] = {
|
|
MakeRTV(rt).FirstMip(0),
|
|
MakeRTV(rt).FirstMip(1),
|
|
MakeRTV(rt).FirstMip(2),
|
|
MakeRTV(rt).FirstMip(3),
|
|
};
|
|
|
|
Vec4f col;
|
|
|
|
ID3D11BufferPtr cb = MakeBuffer().Constant().Size(sizeof(Vec4f));
|
|
|
|
D3D11_VIEWPORT view0 = {0.0f, 0.0f, (float)1024.0f, (float)1024.0f, 0.0f, 1.0f};
|
|
D3D11_VIEWPORT view1 = {0.0f, 0.0f, (float)512.0f, (float)512.0f, 0.0f, 1.0f};
|
|
D3D11_VIEWPORT view2 = {0.0f, 0.0f, (float)256.0f, (float)256.0f, 0.0f, 1.0f};
|
|
D3D11_VIEWPORT view3 = {0.0f, 0.0f, (float)128.0f, (float)128.0f, 0.0f, 1.0f};
|
|
|
|
while(Running())
|
|
{
|
|
ClearRenderTargetView(bbRTV, {0.2f, 0.2f, 0.2f, 1.0f});
|
|
for(int i = 0; i < 4; i++)
|
|
ClearRenderTargetView(rtv[i], {0.2f, 0.2f, 0.2f, 1.0f});
|
|
|
|
ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
|
|
|
|
ctx->VSSetShader(vs, NULL, 0);
|
|
ctx->PSSetShader(ps, NULL, 0);
|
|
|
|
ctx->PSSetConstantBuffers(0, 1, &cb.GetInterfacePtr());
|
|
|
|
col = Vec4f(1.0f, 0.0f, 0.0f, 1.0f);
|
|
ctx->UpdateSubresource(cb, 0, NULL, &col, sizeof(col), sizeof(col));
|
|
ctx->RSSetViewports(1, &view0);
|
|
ctx->OMSetRenderTargets(1, &rtv[0].GetInterfacePtr(), NULL);
|
|
|
|
ctx->Draw(4, 0);
|
|
|
|
col = Vec4f(0.0f, 1.0f, 0.0f, 1.0f);
|
|
ctx->UpdateSubresource(cb, 0, NULL, &col, sizeof(col), sizeof(col));
|
|
ctx->RSSetViewports(1, &view1);
|
|
ctx->OMSetRenderTargets(1, &rtv[1].GetInterfacePtr(), NULL);
|
|
|
|
ctx->Draw(4, 0);
|
|
|
|
col = Vec4f(0.0f, 0.0f, 1.0f, 1.0f);
|
|
ctx->UpdateSubresource(cb, 0, NULL, &col, sizeof(col), sizeof(col));
|
|
ctx->RSSetViewports(1, &view2);
|
|
ctx->OMSetRenderTargets(1, &rtv[2].GetInterfacePtr(), NULL);
|
|
|
|
ctx->Draw(4, 0);
|
|
|
|
col = Vec4f(1.0f, 0.0f, 1.0f, 1.0f);
|
|
ctx->UpdateSubresource(cb, 0, NULL, &col, sizeof(col), sizeof(col));
|
|
ctx->RSSetViewports(1, &view3);
|
|
ctx->OMSetRenderTargets(1, &rtv[3].GetInterfacePtr(), NULL);
|
|
|
|
ctx->Draw(4, 0);
|
|
|
|
Present();
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
};
|
|
|
|
REGISTER_TEST();
|