mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-11-14 09:50:06 +00:00
* In a previous update in 2021 many copyright ranges were truncated accidentally, and some files have been copy-pasted with wrong years. These dates have been fixed based on git history and original copyright messages.
462 lines
20 KiB
C++
462 lines
20 KiB
C++
/******************************************************************************
|
|
* The MIT License (MIT)
|
|
*
|
|
* Copyright (c) 2020-2026 Baldur Karlsson
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in
|
|
* all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
* THE SOFTWARE.
|
|
******************************************************************************/
|
|
|
|
#include "d3d12_test.h"
|
|
|
|
RD_TEST(D3D12_Shader_Linkage_Zoo, D3D12GraphicsTest)
|
|
{
|
|
static constexpr const char *Description =
|
|
"Tests various shader linkage scenarios to ensure proper handling of data between shader "
|
|
"stages.";
|
|
|
|
enum class VarType : uint32_t
|
|
{
|
|
Float = 0,
|
|
UInt = 1,
|
|
Count = 2,
|
|
};
|
|
const std::string varTypeName[(uint32_t)VarType::Count] = {"float", "uint"};
|
|
|
|
struct ShaderLinkageEntry
|
|
{
|
|
bool nointerp;
|
|
VarType type;
|
|
uint32_t components;
|
|
uint32_t arraySize;
|
|
std::string semantic;
|
|
bool consumedByPS;
|
|
};
|
|
|
|
std::string BuildStruct(const std::vector<ShaderLinkageEntry> &outputs)
|
|
{
|
|
std::string structDef = R"EOSHADER(
|
|
struct v2f
|
|
{
|
|
float4 pos : SV_POSITION;
|
|
)EOSHADER";
|
|
|
|
for(size_t i = 0; i < outputs.size(); ++i)
|
|
{
|
|
structDef += " ";
|
|
if(outputs[i].nointerp)
|
|
structDef += "nointerpolation ";
|
|
structDef += varTypeName[(uint32_t)outputs[i].type];
|
|
structDef += std::to_string(outputs[i].components);
|
|
structDef += " ";
|
|
structDef += "element" + std::to_string(i);
|
|
if(outputs[i].arraySize != 0)
|
|
structDef += "[" + std::to_string(outputs[i].arraySize) + "]";
|
|
structDef += " : " + outputs[i].semantic + ";\n";
|
|
}
|
|
|
|
structDef += "};";
|
|
return structDef;
|
|
}
|
|
|
|
std::string BuildVS(const std::vector<ShaderLinkageEntry> &outputs)
|
|
{
|
|
std::string vs = R"EOSHADER(
|
|
struct vertin
|
|
{
|
|
float3 pos : POSITION;
|
|
float4 col : COLOR0;
|
|
float2 uv : TEXCOORD0;
|
|
};
|
|
)EOSHADER";
|
|
|
|
vs += BuildStruct(outputs);
|
|
|
|
vs += R"EOSHADER(
|
|
|
|
v2f main(vertin IN, uint vid : SV_VertexID)
|
|
{
|
|
v2f OUT = (v2f)0;
|
|
OUT.pos = float4(IN.pos, 1.0f);
|
|
)EOSHADER";
|
|
|
|
float counterFloat = 1.5f;
|
|
uint32_t counterUInt = 3;
|
|
for(size_t i = 0; i < outputs.size(); ++i)
|
|
{
|
|
uint32_t count = std::max(1U, outputs[i].arraySize);
|
|
for(uint32_t j = 0; j < count; ++j)
|
|
{
|
|
vs += " OUT.element" + std::to_string(i);
|
|
if(outputs[i].arraySize != 0)
|
|
vs += "[" + std::to_string(j) + "]";
|
|
vs += " = ";
|
|
vs += varTypeName[(uint32_t)outputs[i].type];
|
|
vs += std::to_string(outputs[i].components);
|
|
vs += "(";
|
|
for(uint32_t k = 0; k < outputs[i].components; ++k)
|
|
{
|
|
if(k != 0)
|
|
vs += ", ";
|
|
vs += outputs[i].type == VarType::Float ? std::to_string(counterFloat++)
|
|
: std::to_string(counterUInt++);
|
|
}
|
|
vs += ");\n";
|
|
}
|
|
}
|
|
|
|
vs += "\n return OUT;\n}\n";
|
|
|
|
return vs;
|
|
}
|
|
|
|
std::string BuildPS(const std::vector<ShaderLinkageEntry> &inputs)
|
|
{
|
|
std::string ps = BuildStruct(inputs);
|
|
|
|
ps += R"EOSHADER(
|
|
|
|
float4 main(v2f IN) : SV_Target0
|
|
{
|
|
float4 outF = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
uint4 outU = uint4(0, 0, 0, 0);
|
|
|
|
)EOSHADER";
|
|
|
|
const std::string varAccess[] = {" outF", " outU"};
|
|
const std::string componentAccess[] = {".x", ".xy", ".xyz", ".xyzw"};
|
|
|
|
for(size_t i = 0; i < inputs.size(); ++i)
|
|
{
|
|
if(inputs[i].consumedByPS)
|
|
{
|
|
if(inputs[i].arraySize == 0)
|
|
{
|
|
ps += varAccess[(uint32_t)inputs[i].type];
|
|
ps += componentAccess[inputs[i].components - 1];
|
|
ps += " += IN.element" + std::to_string(i) + ";\n";
|
|
}
|
|
else
|
|
{
|
|
// Access each element
|
|
for(uint32_t j = 0; j < inputs[i].arraySize; ++j)
|
|
{
|
|
ps += varAccess[(uint32_t)inputs[i].type];
|
|
ps += componentAccess[inputs[i].components - 1];
|
|
ps += " += IN.element" + std::to_string(i);
|
|
ps += "[" + std::to_string(j) + "];\n";
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ps += "\n return outF + (float4)outU;\n}\n";
|
|
return ps;
|
|
}
|
|
|
|
ID3D12PipelineStatePtr BuildPSO(ID3D12RootSignaturePtr rootSig,
|
|
const std::vector<ShaderLinkageEntry> &elements, bool sm6)
|
|
{
|
|
ID3DBlobPtr vsblob = Compile(BuildVS(elements), "main", sm6 ? "vs_6_0" : "vs_5_0");
|
|
ID3DBlobPtr psblob = Compile(BuildPS(elements), "main", sm6 ? "ps_6_0" : "ps_5_0");
|
|
ID3D12PipelineStatePtr pso = MakePSO().RootSig(rootSig).InputLayout().VS(vsblob).PS(psblob).RTVs(
|
|
{DXGI_FORMAT_R32G32B32A32_FLOAT});
|
|
return pso;
|
|
}
|
|
|
|
int main()
|
|
{
|
|
// initialise, create window, create device, etc
|
|
if(!Init())
|
|
return 3;
|
|
|
|
ID3D12ResourcePtr vb = MakeBuffer().Data(DefaultTri);
|
|
ResourceBarrier(vb, D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER);
|
|
|
|
ID3D12ResourcePtr rtvtex = MakeTexture(DXGI_FORMAT_R32G32B32A32_FLOAT, screenWidth, screenHeight)
|
|
.RTV()
|
|
.InitialState(D3D12_RESOURCE_STATE_RENDER_TARGET);
|
|
|
|
ID3D12RootSignaturePtr sig = MakeSig({});
|
|
|
|
std::vector<ID3D12PipelineStatePtr> psos;
|
|
int countSMs = m_DXILSupport ? 2 : 1;
|
|
for(int i = 0; i < countSMs; ++i)
|
|
{
|
|
bool sm6 = (i == 1);
|
|
// No additional semantics
|
|
psos.push_back(BuildPSO(sig, {}, sm6));
|
|
|
|
// A single semantic of various types, interpolation modes, and components
|
|
psos.push_back(BuildPSO(sig, {{false, VarType::Float, 1, 0, "TEXCOORD0", true}}, sm6));
|
|
psos.push_back(BuildPSO(sig, {{true, VarType::Float, 1, 0, "TEXCOORD0", true}}, sm6));
|
|
psos.push_back(BuildPSO(sig, {{false, VarType::Float, 4, 0, "TEXCOORD0", true}}, sm6));
|
|
psos.push_back(BuildPSO(sig, {{false, VarType::Float, 4, 0, "TEXCOORD0", false}}, sm6));
|
|
psos.push_back(BuildPSO(sig, {{false, VarType::UInt, 1, 0, "TEXCOORD0", true}}, sm6));
|
|
psos.push_back(BuildPSO(sig, {{false, VarType::UInt, 4, 0, "TEXCOORD0", true}}, sm6));
|
|
psos.push_back(BuildPSO(sig, {{false, VarType::UInt, 4, 0, "TEXCOORD0", false}}, sm6));
|
|
psos.push_back(BuildPSO(sig, {{true, VarType::UInt, 4, 0, "TEXCOORD0", true}}, sm6));
|
|
|
|
// test semantics with indices that don't start from 0
|
|
psos.push_back(BuildPSO(sig, {{false, VarType::Float, 1, 0, "TEXCOORD1", true}}, sm6));
|
|
psos.push_back(BuildPSO(sig, {{true, VarType::Float, 1, 0, "TEXCOORD1", true}}, sm6));
|
|
psos.push_back(BuildPSO(sig, {{false, VarType::UInt, 1, 0, "TEXCOORD1", true}}, sm6));
|
|
psos.push_back(BuildPSO(sig, {{false, VarType::UInt, 4, 0, "TEXCOORD1", true}}, sm6));
|
|
|
|
psos.push_back(BuildPSO(sig, {{false, VarType::Float, 1, 0, "TEXCOORD2", true}}, sm6));
|
|
psos.push_back(BuildPSO(sig, {{true, VarType::Float, 1, 0, "TEXCOORD2", true}}, sm6));
|
|
psos.push_back(BuildPSO(sig, {{false, VarType::UInt, 1, 0, "TEXCOORD2", true}}, sm6));
|
|
psos.push_back(BuildPSO(sig, {{false, VarType::UInt, 4, 0, "TEXCOORD2", true}}, sm6));
|
|
|
|
// A single semantic with various array sizes
|
|
psos.push_back(BuildPSO(sig, {{false, VarType::Float, 1, 1, "TEXCOORD0", true}}, sm6));
|
|
psos.push_back(BuildPSO(sig, {{false, VarType::Float, 1, 2, "TEXCOORD0", true}}, sm6));
|
|
psos.push_back(BuildPSO(sig, {{false, VarType::Float, 1, 5, "TEXCOORD0", true}}, sm6));
|
|
psos.push_back(BuildPSO(sig, {{false, VarType::UInt, 1, 1, "TEXCOORD0", true}}, sm6));
|
|
psos.push_back(BuildPSO(sig, {{false, VarType::UInt, 1, 2, "TEXCOORD0", true}}, sm6));
|
|
psos.push_back(BuildPSO(sig, {{false, VarType::UInt, 1, 5, "TEXCOORD0", true}}, sm6));
|
|
|
|
// One array with 2 or 3 components
|
|
psos.push_back(BuildPSO(sig, {{false, VarType::Float, 2, 5, "TEXCOORD0", true}}, sm6));
|
|
psos.push_back(BuildPSO(sig, {{false, VarType::Float, 3, 5, "TEXCOORD0", true}}, sm6));
|
|
psos.push_back(BuildPSO(sig, {{false, VarType::Float, 4, 5, "TEXCOORD0", true}}, sm6));
|
|
psos.push_back(BuildPSO(sig, {{false, VarType::UInt, 2, 5, "TEXCOORD0", true}}, sm6));
|
|
psos.push_back(BuildPSO(sig, {{false, VarType::UInt, 3, 5, "TEXCOORD0", true}}, sm6));
|
|
psos.push_back(BuildPSO(sig, {{false, VarType::UInt, 4, 5, "TEXCOORD0", true}}, sm6));
|
|
|
|
// One array with 2 or 3 components
|
|
psos.push_back(BuildPSO(sig, {{false, VarType::Float, 2, 1, "TEXCOORD0", true}}, sm6));
|
|
psos.push_back(BuildPSO(sig, {{false, VarType::Float, 3, 1, "TEXCOORD0", true}}, sm6));
|
|
psos.push_back(BuildPSO(sig, {{false, VarType::Float, 4, 1, "TEXCOORD0", true}}, sm6));
|
|
psos.push_back(BuildPSO(sig, {{false, VarType::UInt, 2, 1, "TEXCOORD0", true}}, sm6));
|
|
psos.push_back(BuildPSO(sig, {{false, VarType::UInt, 3, 1, "TEXCOORD0", true}}, sm6));
|
|
psos.push_back(BuildPSO(sig, {{false, VarType::UInt, 4, 1, "TEXCOORD0", true}}, sm6));
|
|
|
|
psos.push_back(BuildPSO(sig,
|
|
{{false, VarType::Float, 2, 5, "TEXCOORD0", true},
|
|
{false, VarType::Float, 2, 0, "OTHER", true}},
|
|
sm6));
|
|
psos.push_back(BuildPSO(sig,
|
|
{{false, VarType::UInt, 2, 5, "TEXCOORD0", true},
|
|
{false, VarType::UInt, 2, 0, "OTHER", true}},
|
|
sm6));
|
|
|
|
psos.push_back(BuildPSO(sig,
|
|
{{false, VarType::Float, 2, 1, "TEXCOORD0", true},
|
|
{false, VarType::Float, 2, 0, "OTHER", true}},
|
|
sm6));
|
|
psos.push_back(BuildPSO(sig,
|
|
{{false, VarType::UInt, 2, 1, "TEXCOORD0", true},
|
|
{false, VarType::UInt, 2, 0, "OTHER", true}},
|
|
sm6));
|
|
|
|
psos.push_back(BuildPSO(sig,
|
|
{{false, VarType::Float, 2, 1, "A", true},
|
|
{false, VarType::Float, 2, 0, "B", true},
|
|
{false, VarType::Float, 3, 1, "C", true},
|
|
{false, VarType::Float, 1, 0, "D", true}},
|
|
sm6));
|
|
|
|
psos.back()->SetName(L"foo");
|
|
|
|
// Multiple semantics that pack together
|
|
psos.push_back(BuildPSO(sig,
|
|
{{false, VarType::Float, 2, 0, "TEXCOORD0", true},
|
|
{false, VarType::Float, 2, 0, "TEXCOORD1", true}},
|
|
sm6));
|
|
psos.push_back(BuildPSO(sig,
|
|
{{false, VarType::UInt, 2, 0, "TEXCOORD0", true},
|
|
{false, VarType::UInt, 2, 0, "TEXCOORD1", true}},
|
|
sm6));
|
|
psos.push_back(BuildPSO(sig,
|
|
{{true, VarType::Float, 2, 0, "TEXCOORD0", true},
|
|
{true, VarType::Float, 2, 0, "TEXCOORD1", true}},
|
|
sm6));
|
|
psos.push_back(BuildPSO(sig,
|
|
{{false, VarType::Float, 3, 0, "TEXCOORD0", true},
|
|
{false, VarType::Float, 1, 0, "TEXCOORD1", true}},
|
|
sm6));
|
|
psos.push_back(BuildPSO(sig,
|
|
{{false, VarType::Float, 1, 0, "TEXCOORD0", true},
|
|
{false, VarType::Float, 3, 0, "TEXCOORD1", true}},
|
|
sm6));
|
|
psos.push_back(BuildPSO(sig,
|
|
{{false, VarType::Float, 1, 0, "TEXCOORD0", true},
|
|
{false, VarType::Float, 2, 0, "TEXCOORD1", true},
|
|
{false, VarType::Float, 1, 0, "TEXCOORD2", true}},
|
|
sm6));
|
|
// These pack into v1.x, v2.xy, and v1.y
|
|
psos.push_back(BuildPSO(sig,
|
|
{{false, VarType::Float, 1, 0, "TEXCOORD0", true},
|
|
{false, VarType::UInt, 2, 0, "TEXCOORD1", true},
|
|
{false, VarType::Float, 1, 0, "TEXCOORD2", true}},
|
|
sm6));
|
|
|
|
// Multiple semantics that don't pack together
|
|
psos.push_back(BuildPSO(sig,
|
|
{{false, VarType::Float, 3, 0, "TEXCOORD0", true},
|
|
{false, VarType::Float, 2, 0, "TEXCOORD1", true}},
|
|
sm6));
|
|
psos.push_back(BuildPSO(sig,
|
|
{{false, VarType::Float, 2, 0, "TEXCOORD0", true},
|
|
{false, VarType::Float, 3, 0, "TEXCOORD1", true}},
|
|
sm6));
|
|
psos.push_back(BuildPSO(sig,
|
|
{{false, VarType::Float, 4, 0, "TEXCOORD0", true},
|
|
{false, VarType::Float, 1, 0, "TEXCOORD1", true}},
|
|
sm6));
|
|
psos.push_back(BuildPSO(sig,
|
|
{{false, VarType::Float, 1, 0, "TEXCOORD0", true},
|
|
{false, VarType::Float, 4, 0, "TEXCOORD1", true}},
|
|
sm6));
|
|
|
|
// Multiple semantics that will pack together "out of order" thanks to FXC's rules
|
|
psos.push_back(BuildPSO(sig,
|
|
{{false, VarType::Float, 2, 0, "TEXCOORD0", true},
|
|
{false, VarType::Float, 3, 0, "TEXCOORD1", true},
|
|
{false, VarType::Float, 2, 0, "TEXCOORD2", true}},
|
|
sm6));
|
|
|
|
psos.push_back(BuildPSO(sig,
|
|
{{false, VarType::Float, 2, 1, "TEXCOORD0", true},
|
|
{false, VarType::Float, 2, 1, "TEXCOORD1", true},
|
|
{false, VarType::Float, 3, 2, "TEXCOORD2", true},
|
|
{false, VarType::Float, 2, 0, "TEXCOORD4", true}},
|
|
sm6));
|
|
|
|
// Semantics that don't pack together due to being arrays
|
|
psos.push_back(BuildPSO(sig, {{false, VarType::Float, 1, 2, "TEXCOORD0", true}}, sm6));
|
|
psos.push_back(BuildPSO(sig,
|
|
{{false, VarType::Float, 2, 1, "TEXCOORD0", true},
|
|
{false, VarType::Float, 2, 1, "TEXCOORD1", true}},
|
|
sm6));
|
|
psos.push_back(BuildPSO(sig,
|
|
{{false, VarType::Float, 2, 1, "TEXCOORD0", true},
|
|
{false, VarType::Float, 2, 0, "TEXCOORD1", true}},
|
|
sm6));
|
|
psos.push_back(BuildPSO(sig,
|
|
{{false, VarType::Float, 2, 0, "TEXCOORD0", true},
|
|
{false, VarType::Float, 2, 1, "TEXCOORD1", true}},
|
|
sm6));
|
|
|
|
// Tests focusing on different interpolation modes
|
|
psos.push_back(BuildPSO(sig,
|
|
{{false, VarType::Float, 2, 0, "TEXCOORD0", true},
|
|
{true, VarType::Float, 2, 0, "TEXCOORD1", true}},
|
|
sm6));
|
|
// These semantics are placed in v1.x and v1.y since they share interpolation modes and types
|
|
// (all int semantics are nointerpolation). Test that they don't get placed in v1.x and v2.x
|
|
psos.push_back(BuildPSO(sig,
|
|
{{false, VarType::UInt, 1, 0, "TEXCOORD0", true},
|
|
{true, VarType::UInt, 1, 0, "TEXCOORD1", true}},
|
|
sm6));
|
|
// These semantics are placed in v1.x and v2.x since their interpolation modes differ. Test
|
|
// that they don't turn into an array[2] which would result in an erroneous interpolation mode
|
|
// for one semantic or the other
|
|
psos.push_back(BuildPSO(sig,
|
|
{{false, VarType::Float, 1, 0, "TEXCOORD0", true},
|
|
{false, VarType::UInt, 1, 0, "TEXCOORD1", true}},
|
|
sm6));
|
|
// These semantics are placed in v1.x and v1.y despite having different types since the
|
|
// interpolation mode is the same. Test that they don't turn into an array[2] which would
|
|
// place them in the wrong registers
|
|
psos.push_back(BuildPSO(sig,
|
|
{{true, VarType::Float, 1, 0, "TEXCOORD0", true},
|
|
{false, VarType::UInt, 1, 0, "TEXCOORD1", true}},
|
|
sm6));
|
|
|
|
// Packing float with a float3
|
|
psos.push_back(BuildPSO(sig,
|
|
{{false, VarType::Float, 1, 0, "TEXCOORD0", true},
|
|
{true, VarType::UInt, 1, 0, "TEXCOORD1", true},
|
|
{false, VarType::Float, 3, 0, "COLOR0", true}},
|
|
sm6));
|
|
|
|
// Packing float with a float3[1]
|
|
psos.push_back(BuildPSO(sig,
|
|
{{false, VarType::Float, 1, 0, "TEXCOORD0", true},
|
|
{true, VarType::UInt, 1, 0, "TEXCOORD1", true},
|
|
{false, VarType::Float, 3, 1, "COLOR0", true}},
|
|
sm6));
|
|
|
|
// Not packing float with a float3[2]
|
|
psos.push_back(BuildPSO(sig,
|
|
{{false, VarType::Float, 1, 0, "TEXCOORD0", true},
|
|
{true, VarType::UInt, 1, 0, "TEXCOORD1", true},
|
|
{false, VarType::Float, 3, 2, "COLOR0", true}},
|
|
sm6));
|
|
|
|
// Bespoke tests for broken scenarios discovered through bug reports:
|
|
|
|
// These semantics live in v1.xy, v2.x, and v3.xyz due to each being an array. If any of them
|
|
// are not treated as an array[1], they will incorrectly pack together with a previous semantic
|
|
psos.push_back(BuildPSO(sig,
|
|
{{false, VarType::Float, 2, 1, "TEXCOORD0", true},
|
|
{false, VarType::Float, 1, 1, "TEXCOORD1", false},
|
|
{false, VarType::Float, 3, 1, "TEXCOORD2", true}},
|
|
sm6));
|
|
}
|
|
|
|
while(Running())
|
|
{
|
|
ID3D12GraphicsCommandListPtr cmd = GetCommandBuffer();
|
|
|
|
Reset(cmd);
|
|
|
|
ID3D12ResourcePtr bb = StartUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET);
|
|
|
|
D3D12_CPU_DESCRIPTOR_HANDLE bbrtv =
|
|
MakeRTV(bb).Format(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB).CreateCPU(0);
|
|
|
|
D3D12_CPU_DESCRIPTOR_HANDLE offrtv = MakeRTV(rtvtex).CreateCPU(1);
|
|
|
|
OMSetRenderTargets(cmd, {offrtv}, {});
|
|
ClearRenderTargetView(cmd, bbrtv, {0.4f, 0.5f, 0.6f, 1.0f});
|
|
ClearRenderTargetView(cmd, offrtv, {0.4f, 0.5f, 0.6f, 1.0f});
|
|
|
|
cmd->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
|
|
IASetVertexBuffer(cmd, vb, sizeof(DefaultA2V), 0);
|
|
RSSetViewport(cmd, {0.0f, 0.0f, (float)screenWidth, (float)screenHeight, 0.0f, 1.0f});
|
|
RSSetScissorRect(cmd, {0, 0, screenWidth, screenHeight});
|
|
|
|
cmd->SetGraphicsRootSignature(sig);
|
|
cmd->SetDescriptorHeaps(1, &m_CBVUAVSRV.GetInterfacePtr());
|
|
|
|
for(size_t i = 0; i < psos.size(); ++i)
|
|
{
|
|
setMarker(cmd, "draw" + std::to_string(i));
|
|
cmd->SetPipelineState(psos[i]);
|
|
cmd->DrawInstanced(3, 1, 0, 0);
|
|
}
|
|
|
|
FinishUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET);
|
|
|
|
cmd->Close();
|
|
|
|
Submit({cmd});
|
|
|
|
Present();
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
};
|
|
|
|
REGISTER_TEST();
|