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renderdoc/util/test/demos/dx/d3d_helpers.h
T
baldurk ae2f8db399 Add option to hard-break on validation errors in tests
* On D3D we also start checking for leaking objects on shutdown (Vulkan this is
  done by default, GL we have no control over validation).
2026-11-10 12:02:45 +00:00

97 lines
3.4 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2018-2026 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
#include <comdef.h>
#include <string>
#include <vector>
#include "dx/official/dxgi1_4.h"
#include "dx/official/dxgidebug.h"
#include "dx/official/d3dcompiler.h"
extern std::string D3DFullscreenQuadVertex;
extern std::string D3DDefaultVertex;
extern std::string D3DDefaultPixel;
typedef HRESULT(WINAPI *pD3DStripShader)(_In_reads_bytes_(BytecodeLength) LPCVOID pShaderBytecode,
_In_ SIZE_T BytecodeLength, _In_ UINT uStripFlags,
_Out_ ID3DBlob **ppStrippedBlob);
typedef HRESULT(WINAPI *pD3DSetBlobPart)(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
_In_ SIZE_T SrcDataSize, _In_ D3D_BLOB_PART Part,
_In_ UINT Flags, _In_reads_bytes_(PartSize) LPCVOID pPart,
_In_ SIZE_T PartSize, _Out_ ID3DBlob **ppNewShader);
typedef HRESULT(WINAPI *pD3DGetBlobPart)(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
_In_ SIZE_T SrcDataSize, _In_ D3D_BLOB_PART Part,
_In_ UINT Flags, _Out_ ID3DBlob **ppPart);
typedef HRESULT(WINAPI *pD3DCreateBlob)(SIZE_T Size, ID3DBlob **ppBlob);
#define COM_SMARTPTR(classname) _COM_SMARTPTR_TYPEDEF(classname, __uuidof(classname))
COM_SMARTPTR(IDXGISwapChain);
COM_SMARTPTR(IDXGISwapChain1);
COM_SMARTPTR(IDXGISwapChain2);
COM_SMARTPTR(IDXGISwapChain3);
COM_SMARTPTR(IDXGIFactory);
COM_SMARTPTR(IDXGIFactory1);
COM_SMARTPTR(IDXGIFactory4);
COM_SMARTPTR(IDXGIAdapter);
COM_SMARTPTR(IDXGISurface);
COM_SMARTPTR(IDXGIResource);
COM_SMARTPTR(IDXGIDebug);
COM_SMARTPTR(IDXGIDebug1);
template <typename T>
ULONG GetRefcount(T *ptr)
{
ptr->AddRef();
return ptr->Release();
}
std::vector<IDXGIAdapterPtr> FindD3DAdapters(IDXGIFactoryPtr factory, int argc, char **argv,
bool &warp);
enum class ResourceType
{
Buffer,
Texture1D,
Texture1DArray,
Texture2D,
Texture2DArray,
Texture2DMS,
Texture2DMSArray,
Texture3D,
};
enum class ViewType
{
SRV,
RTV,
DSV,
UAV,
CBV,
AS,
};