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* On D3D we also start checking for leaking objects on shutdown (Vulkan this is done by default, GL we have no control over validation).
97 lines
3.4 KiB
C++
97 lines
3.4 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2018-2026 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#pragma once
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#include <comdef.h>
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#include <string>
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#include <vector>
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#include "dx/official/dxgi1_4.h"
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#include "dx/official/dxgidebug.h"
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#include "dx/official/d3dcompiler.h"
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extern std::string D3DFullscreenQuadVertex;
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extern std::string D3DDefaultVertex;
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extern std::string D3DDefaultPixel;
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typedef HRESULT(WINAPI *pD3DStripShader)(_In_reads_bytes_(BytecodeLength) LPCVOID pShaderBytecode,
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_In_ SIZE_T BytecodeLength, _In_ UINT uStripFlags,
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_Out_ ID3DBlob **ppStrippedBlob);
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typedef HRESULT(WINAPI *pD3DSetBlobPart)(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
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_In_ SIZE_T SrcDataSize, _In_ D3D_BLOB_PART Part,
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_In_ UINT Flags, _In_reads_bytes_(PartSize) LPCVOID pPart,
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_In_ SIZE_T PartSize, _Out_ ID3DBlob **ppNewShader);
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typedef HRESULT(WINAPI *pD3DGetBlobPart)(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
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_In_ SIZE_T SrcDataSize, _In_ D3D_BLOB_PART Part,
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_In_ UINT Flags, _Out_ ID3DBlob **ppPart);
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typedef HRESULT(WINAPI *pD3DCreateBlob)(SIZE_T Size, ID3DBlob **ppBlob);
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#define COM_SMARTPTR(classname) _COM_SMARTPTR_TYPEDEF(classname, __uuidof(classname))
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COM_SMARTPTR(IDXGISwapChain);
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COM_SMARTPTR(IDXGISwapChain1);
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COM_SMARTPTR(IDXGISwapChain2);
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COM_SMARTPTR(IDXGISwapChain3);
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COM_SMARTPTR(IDXGIFactory);
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COM_SMARTPTR(IDXGIFactory1);
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COM_SMARTPTR(IDXGIFactory4);
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COM_SMARTPTR(IDXGIAdapter);
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COM_SMARTPTR(IDXGISurface);
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COM_SMARTPTR(IDXGIResource);
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COM_SMARTPTR(IDXGIDebug);
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COM_SMARTPTR(IDXGIDebug1);
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template <typename T>
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ULONG GetRefcount(T *ptr)
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{
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ptr->AddRef();
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return ptr->Release();
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}
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std::vector<IDXGIAdapterPtr> FindD3DAdapters(IDXGIFactoryPtr factory, int argc, char **argv,
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bool &warp);
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enum class ResourceType
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{
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Buffer,
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Texture1D,
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Texture1DArray,
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Texture2D,
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Texture2DArray,
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Texture2DMS,
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Texture2DMSArray,
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Texture3D,
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};
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enum class ViewType
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{
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SRV,
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RTV,
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DSV,
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UAV,
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CBV,
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AS,
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};
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