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* Since we no longer can link shaderc we have external dependencies anyway, most likely from the vulkan SDK. shaderc has never fixed the inability to apply target env to shader assembly so this means we can specifically target some SPIR-V versions.
863 lines
28 KiB
C++
863 lines
28 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2018-2026 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "test_common.h"
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#include <stdarg.h>
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#include <stdio.h>
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#include <algorithm>
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const DefaultA2V DefaultTri[3] = {
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{Vec3f(-0.5f, -0.5f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
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{Vec3f(0.0f, 0.5f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
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{Vec3f(0.5f, -0.5f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
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};
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/* XPM */
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const char *SmileyTexture[63] = {
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/* columns rows colors chars-per-pixel */
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"48 48 14 1 ", " c #000017", ". c #FF0017", "X c #FF735C", "o c #00FF17", "O c #FF8B5C",
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"+ c #D0B95C", "@ c #E7A25C", "# c #B9D05C", "$ c #8BFF45", "% c #A2E745", "& c #A2FF45",
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"* c #A2E75C", "= c #1700FF", "- c #B9FFFF",
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/* pixels */
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"------------------------------------------------",
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"------------------------------------------------",
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"------------------------------------------------",
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"------------------------------------------------",
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"------------------------------------------------",
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"--------------------- ---------------------",
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"----------------- -----------------",
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"--------------- XOOOOOOO@@ ---------------",
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"------------- XXXOOOOOO@@@@@@@ -------------",
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"------------ XXXOOOOOO@@@@@@@@@ ------------",
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"----------- XXXXOOOOOO@@@@@@@@@@++ -----------",
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"---------- XXXXOOOOOO@@@@@@@@@@++++ ----------",
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"--------- XXXXOOOOOO@@@@@@@@@@++++++ ---------",
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"-------- XXXXOOOOOO@@@@@@@@@++++++++# --------",
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"-------- XXXOOOOOO@@@@@@@@@++++++++## --------",
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"------- XXXOOOOOO@@@@@@@@@++++++++#### -------",
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"------- XXOOOOO...@@@@@@@@+++++ooo###### -------",
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"------ XOOOOO.....@@@@@@+++++ooooo##### ------",
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"------ OOOOOO.....@@@@@++++++ooooo##### ------",
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"------ OOOOOOO.....@@@@+++++++ooooo####%% ------",
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"------ OOOOOO@.....@@@++++++++ooooo###%%* ------",
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"----- OOOOO@@.....@@++++++++#ooooo##%%*% -----",
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"----- OOOO@@@@...@@++++++++###ooo##%%*%% -----",
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"----- OOO@@@@@@@@@++++++++########%%*%%% -----",
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"----- O@@@@@@@@@@++++++++########%%*%%%% -----",
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"----- @@@@@@@@@@++++++++########%%*%%%%% -----",
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"----- @@@@@@@@@++++++++########%%*%%%%%& -----",
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"------ @@@@@@@@++++++++########%%*%%%%%&& ------",
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"------ @@@@==+++++++++########%%*%%==%&&& ------",
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"------ @@@===+++++++########%%*%%===&&& ------",
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"------ @@@+===+++++########%%*%%%==&&&$ ------",
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"------- @@+++===+++#######%%%*%%%==&&&$$ -------",
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"------- +++++===+#######%%%*%%%==&&&$$ -------",
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"-------- +++++===######%%%%%%%===&&$$ --------",
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"-------- +++++#====###%%*%%%====&&$$$ --------",
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"--------- +++####===#%%*%%%====&&$$$ ---------",
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"---------- +######===========&&&$$$ ----------",
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"----------- #######%=======&&&&$$$ -----------",
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"------------ ####%%*%%%%%&&&&$$ ------------",
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"------------- ##%%*%%%%%&&&&$$ -------------",
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"--------------- *%%%%%&&&& ---------------",
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"----------------- -----------------",
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"--------------------- ---------------------",
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"------------------------------------------------",
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"------------------------------------------------",
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"------------------------------------------------",
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"------------------------------------------------",
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"------------------------------------------------"};
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// since tolower is int -> int, this warns below. make a char -> char alternative
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char toclower(char c)
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{
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return (char)tolower(c);
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}
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char tocupper(char c)
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{
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return (char)toupper(c);
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}
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uint16_t MakeHalf(float f)
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{
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bool sign = f < 0.0f;
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f = sign ? -f : f;
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if(f < 1e-15f)
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return 0;
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int exp;
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f = frexpf(f, &exp);
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uint32_t mantissa;
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memcpy(&mantissa, &f, sizeof(mantissa));
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mantissa = (mantissa & 0x007fffff) >> 13;
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uint16_t ret = mantissa & 0x3ff;
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ret |= ((exp + 14) << 10);
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if(sign)
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ret |= 0x8000;
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return ret;
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}
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std::string strlower(const std::string &str)
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{
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std::string newstr(str);
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std::transform(newstr.begin(), newstr.end(), newstr.begin(), toclower);
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return newstr;
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}
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std::string strupper(const std::string &str)
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{
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std::string newstr(str);
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std::transform(newstr.begin(), newstr.end(), newstr.begin(), tocupper);
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return newstr;
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}
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std::string trim(const std::string &str)
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{
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const char *whitespace = "\t \n\r";
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size_t start = str.find_first_not_of(whitespace);
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size_t end = str.find_last_not_of(whitespace);
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// no non-whitespace characters, return the empty string
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if(start == std::string::npos)
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return "";
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// searching from the start found something, so searching from the end must have too.
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return str.substr(start, end - start + 1);
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}
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static char printBuf[4096] = {};
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static FILE *logFile = NULL;
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#if defined(ANDROID)
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#include <android/log.h>
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#endif
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static bool debugLogEnabled = true;
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void SetDebugLogEnabled(bool enabled)
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{
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debugLogEnabled = enabled;
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}
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void DebugPrint(const char *fmt, ...)
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{
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if(!debugLogEnabled)
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return;
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va_list args;
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va_start(args, fmt);
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vsnprintf(printBuf, 4095, fmt, args);
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va_end(args);
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fputs(printBuf, stdout);
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fflush(stdout);
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if(logFile)
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{
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fputs(printBuf, logFile);
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fflush(logFile);
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}
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#if defined(WIN32)
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OutputDebugStringA(printBuf);
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#endif
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#if defined(ANDROID)
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__android_log_print(ANDROID_LOG_DEBUG, "rd_demos", "%s", printBuf);
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#endif
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}
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void OutputPrint(const char *fmt, ...)
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{
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va_list args;
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va_start(args, fmt);
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vsnprintf(printBuf, 4095, fmt, args);
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va_end(args);
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fputs(printBuf, stdout);
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fflush(stdout);
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if(logFile)
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{
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fputs(printBuf, logFile);
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fflush(logFile);
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}
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#if defined(WIN32)
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OutputDebugStringA(printBuf);
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#endif
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#if defined(ANDROID)
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__android_log_print(ANDROID_LOG_INFO, "rd_demos", "%s", printBuf);
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#endif
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}
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void LoadXPM(const char **XPM, Texture &tex)
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{
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uint32_t numColors = 0;
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sscanf(XPM[0], "%u %u %u %*u", &tex.width, &tex.height, &numColors);
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uint32_t colors[256] = {};
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for(uint32_t c = 0; c < numColors; c++)
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{
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char ch = XPM[c + 1][0];
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uint32_t col = 0;
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sscanf(XPM[c + 1] + 1, " c #%x", &col);
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// need to bgr swap, set full alpha
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colors[ch] = 0xff000000 | ((col & 0xff) << 16) | (col & 0xff00) | ((col & 0xff0000) >> 16);
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}
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tex.data.resize(tex.width * tex.height);
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for(uint32_t y = 0; y < tex.height; y++)
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{
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const char *row = XPM[1 + numColors + y];
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for(uint32_t x = 0; x < tex.width; x++)
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tex.data[y * tex.width + x] = colors[row[x]];
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}
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}
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static std::string externalCompiler;
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static std::string externalASMCompiler;
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bool CheckCompiler(std::string compiler)
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{
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FILE *pipe = popen((compiler + EXECUTABLE_SUFFIX " --version 2>&1").c_str(), "r");
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if(!pipe)
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return false;
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char dummy[512];
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while(!feof(pipe))
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{
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fread(dummy, 1, 512, pipe);
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}
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int code = pclose(pipe);
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return (WEXITSTATUS(code) == 0);
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}
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bool SpvCompilationSupported()
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{
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if(CheckCompiler("spirv-as"))
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externalASMCompiler = "spirv-as";
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for(std::string compiler : {"glslc", "glslangValidator"})
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{
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if(CheckCompiler(compiler))
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{
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externalCompiler = compiler;
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if(externalASMCompiler.empty())
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externalASMCompiler = compiler;
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return true;
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}
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}
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return false;
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}
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std::vector<uint32_t> CompileShaderToSpv(const char *demo_name, const std::string &source_text,
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SPIRVTarget target, ShaderLang lang, ShaderStage stage,
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const char *entry_point,
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const std::map<std::string, std::string> ¯os,
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bool debug_info)
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{
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std::vector<uint32_t> ret;
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std::string command_line;
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std::string path = GetExecutableName();
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path.erase(path.find_last_of("/\\"));
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path += "/tmp/";
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MakeDir(path.c_str());
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path += demo_name;
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MakeDir(path.c_str());
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std::string infile = path + "/input";
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std::string outfile = path + "/output";
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if(lang == ShaderLang::spvasm && externalASMCompiler == "spirv-as")
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{
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command_line = "spirv-as" EXECUTABLE_SUFFIX;
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if(target == SPIRVTarget::opengl)
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command_line += " --target-env=opengl";
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else if(target == SPIRVTarget::vulkan)
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command_line += " --target-env=vulkan1.0";
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else if(target == SPIRVTarget::vulkan11)
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command_line += " --target-env=vulkan1.1";
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else if(target == SPIRVTarget::vulkan12)
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command_line += " --target-env=vulkan1.2";
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command_line += " -o ";
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command_line += outfile;
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command_line += " ";
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command_line += infile;
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}
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else if(externalCompiler == "glslc")
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{
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command_line = "glslc" EXECUTABLE_SUFFIX;
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if(debug_info)
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command_line += " -g -O0";
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command_line += " -fentry-point=";
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command_line += entry_point;
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if(lang == ShaderLang::glsl)
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command_line += " -x glsl";
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else if(lang == ShaderLang::hlsl)
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command_line += " -x hlsl";
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for(auto it : macros)
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command_line += " -D" + it.first + "=" + it.second;
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// can't compile SPIR-V assembly if we specify a shader stage
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if(lang != ShaderLang::spvasm)
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{
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switch(stage)
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{
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case ShaderStage::vert: command_line += " -fshader-stage=vert"; break;
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case ShaderStage::frag: command_line += " -fshader-stage=frag"; break;
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case ShaderStage::tesscontrol: command_line += " -fshader-stage=tesscontrol"; break;
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case ShaderStage::tesseval: command_line += " -fshader-stage=tesseval"; break;
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case ShaderStage::geom: command_line += " -fshader-stage=geom"; break;
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case ShaderStage::comp: command_line += " -fshader-stage=comp"; break;
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case ShaderStage::mesh: command_line += " -fshader-stage=mesh"; break;
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case ShaderStage::task: command_line += " -fshader-stage=task"; break;
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}
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}
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else
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{
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infile += ".spvasm";
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}
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if(target == SPIRVTarget::opengl)
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command_line += " --target-env=opengl";
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else if(target == SPIRVTarget::vulkan11)
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command_line += " --target-env=vulkan1.1";
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else if(target == SPIRVTarget::vulkan12)
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command_line += " --target-env=vulkan1.2";
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command_line += " -o ";
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command_line += outfile;
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command_line += " ";
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command_line += infile;
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}
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else if(externalCompiler == "glslangValidator")
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{
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command_line = "glslangValidator" EXECUTABLE_SUFFIX;
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if(debug_info)
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command_line += " -g ";
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command_line += " --entry-point ";
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command_line += entry_point;
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if(lang == ShaderLang::hlsl)
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command_line += " -D";
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if(lang == ShaderLang::spvasm)
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{
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TEST_ERROR("Can't compile SPIR-V assembly with glslangValidator");
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return ret;
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}
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for(auto it : macros)
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command_line += " -D" + it.first + "=" + it.second;
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switch(stage)
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{
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case ShaderStage::vert: command_line += " -S vert"; break;
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case ShaderStage::frag: command_line += " -S frag"; break;
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case ShaderStage::tesscontrol: command_line += " -S tesscontrol"; break;
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case ShaderStage::tesseval: command_line += " -S tesseval"; break;
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case ShaderStage::geom: command_line += " -S geom"; break;
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case ShaderStage::comp: command_line += " -S comp"; break;
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case ShaderStage::mesh: command_line += " -S mesh"; break;
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case ShaderStage::task: command_line += " -S task"; break;
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}
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if(target == SPIRVTarget::opengl)
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command_line += " -G --target-env opengl";
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else if(target == SPIRVTarget::vulkan11)
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command_line += " -V --target-env vulkan1.1";
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else if(target == SPIRVTarget::vulkan12)
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command_line += " -V --target-env vulkan1.2";
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else if(target == SPIRVTarget::vulkan)
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command_line += " -V --target-env vulkan1.0";
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command_line += " -o ";
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command_line += outfile;
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command_line += " ";
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command_line += infile;
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}
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FILE *f = fopen(infile.c_str(), "wb");
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if(f)
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{
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fwrite(source_text.c_str(), 1, source_text.size(), f);
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fclose(f);
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}
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FILE *pipe = popen(command_line.c_str(), "r");
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if(!pipe)
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{
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TEST_ERROR("Couldn't run %s to compile shaders.", externalCompiler.c_str());
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return ret;
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}
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char dummy[512];
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while(!feof(pipe))
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{
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fread(dummy, 1, 512, pipe);
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}
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pclose(pipe);
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f = fopen(outfile.c_str(), "rb");
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if(f)
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{
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fseek(f, 0, SEEK_END);
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ret.resize(ftell(f) / sizeof(uint32_t));
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fseek(f, 0, SEEK_SET);
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fread(&ret[0], sizeof(uint32_t), ret.size(), f);
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fclose(f);
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}
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else
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{
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TEST_ERROR("Failed to run compiler:\n%s", command_line.c_str());
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}
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unlink(infile.c_str());
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unlink(outfile.c_str());
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return ret;
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}
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int GraphicsTest::maxFrameCount = -1;
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std::string GraphicsTest::dataRoot;
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int GraphicsTest::screenWidth = 400;
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int GraphicsTest::screenHeight = 300;
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bool GraphicsTest::debugDevice = false;
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bool GraphicsTest::breakOnDebug = false;
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void GraphicsTest::Prepare(int argc, char **argv)
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{
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static bool prepared = false;
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// nothing to do per-test if we've already prepared
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if(prepared)
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return;
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TEST_LOG("Requires glslc/shaderc for Vulkan tests");
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prepared = true;
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dataRoot = GetEnvVar("RENDERDOC_DEMOS_DATA");
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if(dataRoot.empty())
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dataRoot = GetCWD() + "/data/demos/";
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tmpPath = GetExecutableName();
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tmpPath.erase(tmpPath.find_last_of("/\\"));
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tmpPath += "/tmp";
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MakeDir(tmpPath.c_str());
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// parse parameters
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for(int i = 0; i < argc; i++)
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{
|
|
if(!strcmp(argv[i], "--debug") || !strcmp(argv[i], "--validate"))
|
|
{
|
|
debugDevice = true;
|
|
}
|
|
|
|
if(!strcmp(argv[i], "--break-on-debug"))
|
|
{
|
|
breakOnDebug = true;
|
|
}
|
|
|
|
if(i + 1 < argc && (!strcmp(argv[i], "--frames") || !strcmp(argv[i], "--framecount") ||
|
|
!strcmp(argv[i], "--max-frames")))
|
|
{
|
|
maxFrameCount = atoi(argv[i + 1]);
|
|
}
|
|
|
|
if(i + 1 < argc && !strcmp(argv[i], "--log"))
|
|
{
|
|
logFile = fopen(argv[i + 1], "w");
|
|
}
|
|
|
|
if(i + 1 < argc && !strcmp(argv[i], "--tmp"))
|
|
{
|
|
tmpPath = argv[i + 1];
|
|
}
|
|
|
|
if(i + 1 < argc && (!strcmp(argv[i], "--width") || !strcmp(argv[i], "-w")))
|
|
{
|
|
screenWidth = atoi(argv[i + 1]);
|
|
|
|
if(screenWidth < 1)
|
|
screenWidth = 1;
|
|
if(screenWidth > 7680)
|
|
screenWidth = 7680;
|
|
}
|
|
|
|
if(i + 1 < argc && (!strcmp(argv[i], "--height") || !strcmp(argv[i], "-h")))
|
|
{
|
|
screenHeight = atoi(argv[i + 1]);
|
|
|
|
if(screenHeight < 1)
|
|
screenHeight = 1;
|
|
if(screenHeight > 4320)
|
|
screenHeight = 4320;
|
|
}
|
|
|
|
if(i + 1 < argc && !strcmp(argv[i], "--data"))
|
|
{
|
|
dataRoot = argv[i + 1];
|
|
while(dataRoot.back() == '/' || dataRoot.back() == '\\')
|
|
dataRoot.pop_back();
|
|
dataRoot += "/";
|
|
}
|
|
}
|
|
|
|
tmpPath += "/";
|
|
tmpPath += demoName;
|
|
MakeDir(tmpPath.c_str());
|
|
|
|
pRENDERDOC_GetAPI RENDERDOC_GetAPI = NULL;
|
|
|
|
#if defined(WIN32)
|
|
HMODULE mod = GetModuleHandleA("renderdoc.dll");
|
|
if(mod)
|
|
RENDERDOC_GetAPI = (pRENDERDOC_GetAPI)GetProcAddress(mod, "RENDERDOC_GetAPI");
|
|
#elif defined(ANDROID)
|
|
void *mod = dlopen("libVkLayer_GLES_RenderDoc.so", RTLD_NOW | RTLD_NOLOAD);
|
|
if(mod)
|
|
RENDERDOC_GetAPI = (pRENDERDOC_GetAPI)dlsym(mod, "RENDERDOC_GetAPI");
|
|
#elif defined(__linux__)
|
|
void *mod = dlopen("librenderdoc.so", RTLD_NOW | RTLD_NOLOAD);
|
|
if(mod)
|
|
RENDERDOC_GetAPI = (pRENDERDOC_GetAPI)dlsym(mod, "RENDERDOC_GetAPI");
|
|
#elif defined(__APPLE__)
|
|
void *mod = dlopen("librenderdoc.dylib", RTLD_NOW | RTLD_NOLOAD);
|
|
if(mod)
|
|
RENDERDOC_GetAPI = (pRENDERDOC_GetAPI)dlsym(mod, "RENDERDOC_GetAPI");
|
|
#else
|
|
#error UNKNOWN PLATFORM
|
|
#endif
|
|
|
|
if(RENDERDOC_GetAPI)
|
|
{
|
|
int ret = RENDERDOC_GetAPI(eRENDERDOC_API_Version_1_7_0, (void **)&rdoc);
|
|
|
|
if(ret != 1)
|
|
rdoc = NULL;
|
|
}
|
|
}
|
|
|
|
bool GraphicsTest::Init()
|
|
{
|
|
srand(0U);
|
|
|
|
return true;
|
|
}
|
|
|
|
void GraphicsTest::Shutdown()
|
|
{
|
|
}
|
|
|
|
std::string GraphicsTest::GetDataPath(const std::string &filename)
|
|
{
|
|
return dataRoot + filename;
|
|
}
|
|
|
|
bool GraphicsTest::FrameLimit()
|
|
{
|
|
curFrame++;
|
|
if(maxFrameCount > 0 && curFrame >= maxFrameCount)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
namespace PixelHistory
|
|
{
|
|
draw makeDraw(const std::vector<DefaultA2V> &verts)
|
|
{
|
|
uint32_t first = (uint32_t)vb.size();
|
|
|
|
vb.insert(vb.end(), verts.begin(), verts.end());
|
|
|
|
return {first, (uint32_t)verts.size()};
|
|
}
|
|
|
|
std::vector<DefaultA2V> vb;
|
|
|
|
draw DepthWrite;
|
|
draw UnboundPS;
|
|
draw StencilWrite;
|
|
draw Background;
|
|
draw CullFront;
|
|
draw DepthBoundsPrep;
|
|
draw DepthBoundsClip;
|
|
draw Draws300;
|
|
draw Instances300;
|
|
draw MainTest;
|
|
draw ScissorFail;
|
|
draw ScissorPass;
|
|
draw StencilRef;
|
|
draw StencilMask;
|
|
draw DepthTest;
|
|
draw SampleColour;
|
|
draw DepthEqualSetup;
|
|
draw DepthEqualFail;
|
|
draw DepthEqualPass16;
|
|
draw DepthEqualPass24;
|
|
draw DepthEqualPass32;
|
|
draw ColourMask;
|
|
draw OverflowingDraw;
|
|
draw PerFragDiscard;
|
|
|
|
void init()
|
|
{
|
|
// this triangle occludes in depth
|
|
CullFront = DepthWrite = makeDraw({
|
|
{Vec3f(-0.5f, -0.5f, 0.0f), Vec4f(0.0f, 0.0f, 1.0f, 1.0f), Vec2f(0.0f, 0.0f)},
|
|
{Vec3f(-0.5f, 0.0f, 0.0f), Vec4f(0.0f, 0.0f, 1.0f, 1.0f), Vec2f(0.0f, 1.0f)},
|
|
{Vec3f(0.0f, 0.0f, 0.0f), Vec4f(0.0f, 0.0f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
|
|
});
|
|
|
|
// this triangle occludes in stencil
|
|
UnboundPS = StencilWrite = makeDraw({
|
|
{Vec3f(-0.5f, 0.0f, 0.9f), Vec4f(1.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
|
|
{Vec3f(-0.5f, 0.5f, 0.9f), Vec4f(1.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
|
|
{Vec3f(0.0f, 0.0f, 0.9f), Vec4f(1.0f, 0.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
|
|
});
|
|
|
|
// this triangle is just in the background to contribute to overdraw
|
|
Background = makeDraw({
|
|
{Vec3f(-0.9f, -0.9f, 0.95f), Vec4f(1.0f, 0.0f, 1.0f, 1.0f), Vec2f(0.0f, 0.0f)},
|
|
{Vec3f(0.0f, 0.9f, 0.95f), Vec4f(1.0f, 0.0f, 1.0f, 1.0f), Vec2f(0.0f, 1.0f)},
|
|
{Vec3f(0.9f, -0.9f, 0.95f), Vec4f(1.0f, 0.0f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
|
|
});
|
|
|
|
MainTest = makeDraw({
|
|
// large gradient, failing depth and stencil on left side behind DepthWrite and StencilWrite
|
|
{Vec3f(-0.3f, -0.5f, 0.5f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
|
|
{Vec3f(-0.3f, 0.5f, 0.5f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
|
|
{Vec3f(0.5f, 0.0f, 0.5f), Vec4f(1.0f, 1.0f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
|
|
|
|
// smaller black triangle in front of background but behind gradient above
|
|
{Vec3f(-0.2f, -0.2f, 0.6f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
|
|
{Vec3f(0.2f, 0.0f, 0.6f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
|
|
{Vec3f(0.2f, -0.4f, 0.6f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
|
|
|
|
// backface culled
|
|
{Vec3f(0.1f, 0.0f, 0.5f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
|
|
{Vec3f(0.5f, -0.2f, 0.5f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
|
|
{Vec3f(0.5f, 0.2f, 0.5f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
|
|
|
|
// depth clipped (i.e. not clamped)
|
|
{Vec3f(0.6f, 0.0f, 0.5f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
|
|
{Vec3f(0.7f, 0.2f, 0.5f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
|
|
{Vec3f(0.8f, 0.0f, 1.5f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
|
|
});
|
|
|
|
// scissor clips part of this triangle
|
|
ScissorFail = makeDraw({
|
|
{Vec3f(-0.7f, -0.8f, 0.5f), Vec4f(1.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
|
|
{Vec3f(-0.5f, -0.5f, 0.5f), Vec4f(1.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
|
|
{Vec3f(-0.3f, -0.8f, 0.5f), Vec4f(1.0f, 0.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
|
|
});
|
|
|
|
// scissor does clip some but passes where above fails
|
|
ScissorPass = makeDraw({
|
|
{Vec3f(-0.7f, -0.8f, 0.5f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
|
|
{Vec3f(-0.5f, -0.5f, 0.5f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
|
|
{Vec3f(-0.3f, -0.8f, 0.5f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
|
|
});
|
|
|
|
// fails due to stencil ref
|
|
StencilRef = makeDraw({
|
|
{Vec3f(-0.6f, -0.75f, 0.5f), Vec4f(0.0f, 0.0f, 1.0f, 1.0f), Vec2f(0.0f, 0.0f)},
|
|
{Vec3f(-0.5f, -0.65f, 0.5f), Vec4f(0.0f, 0.0f, 1.0f, 1.0f), Vec2f(0.0f, 1.0f)},
|
|
{Vec3f(-0.4f, -0.75f, 0.5f), Vec4f(0.0f, 0.0f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
|
|
});
|
|
|
|
// fails due to stencil mask
|
|
StencilMask = makeDraw({
|
|
{Vec3f(-0.6f, -0.75f, 0.5f), Vec4f(0.0f, 1.0f, 1.0f, 1.0f), Vec2f(0.0f, 0.0f)},
|
|
{Vec3f(-0.5f, -0.65f, 0.5f), Vec4f(0.0f, 1.0f, 1.0f, 1.0f), Vec2f(0.0f, 1.0f)},
|
|
{Vec3f(-0.4f, -0.75f, 0.5f), Vec4f(0.0f, 1.0f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
|
|
});
|
|
|
|
// Six triangles, five fragments reported.
|
|
DepthTest = makeDraw({
|
|
// 0: Fails depth test
|
|
{Vec3f(0.0f, -0.8f, 0.97f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
|
|
{Vec3f(0.4f, -0.2f, 0.97f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
|
|
{Vec3f(0.8f, -0.8f, 0.97f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
|
|
|
|
// 1: Passes
|
|
{Vec3f(0.2f, -0.8f, 0.20f), Vec4f(1.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
|
|
{Vec3f(0.4f, -0.4f, 0.20f), Vec4f(1.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
|
|
{Vec3f(0.6f, -0.8f, 0.20f), Vec4f(1.0f, 1.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
|
|
|
|
// 2: Fails depth test compared to 1st fragment
|
|
{Vec3f(0.2f, -0.8f, 0.30f), Vec4f(1.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
|
|
{Vec3f(0.4f, -0.6f, 0.30f), Vec4f(1.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
|
|
{Vec3f(0.6f, -0.8f, 0.30f), Vec4f(1.0f, 0.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
|
|
|
|
// 3: Passes
|
|
{Vec3f(0.2f, -0.8f, 0.10f), Vec4f(0.0f, 0.0f, 1.0f, 1.0f), Vec2f(0.0f, 0.0f)},
|
|
{Vec3f(0.4f, -0.7f, 0.10f), Vec4f(0.0f, 0.0f, 1.0f, 1.0f), Vec2f(0.0f, 1.0f)},
|
|
{Vec3f(0.6f, -0.8f, 0.10f), Vec4f(0.0f, 0.0f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
|
|
|
|
// 4: Fails depth bounds test
|
|
{Vec3f(0.2f, -0.8f, 0.05f), Vec4f(1.0f, 1.0f, 1.0f, 1.0f), Vec2f(0.0f, 0.0f)},
|
|
{Vec3f(0.4f, -0.7f, 0.05f), Vec4f(1.0f, 1.0f, 1.0f, 1.0f), Vec2f(0.0f, 1.0f)},
|
|
{Vec3f(0.6f, -0.8f, 0.05f), Vec4f(1.0f, 1.0f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
|
|
|
|
// 5: Fails backface culling, not reported.
|
|
{Vec3f(0.6f, -0.8f, 0.25f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
|
|
{Vec3f(0.4f, -0.7f, 0.25f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
|
|
{Vec3f(0.2f, -0.8f, 0.25f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
|
|
});
|
|
|
|
// depth bounds prep
|
|
DepthBoundsPrep = makeDraw({
|
|
{Vec3f(0.6f, 0.3f, 0.3f), Vec4f(1.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
|
|
{Vec3f(0.7f, 0.5f, 0.5f), Vec4f(1.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
|
|
{Vec3f(0.8f, 0.3f, 0.7f), Vec4f(1.0f, 0.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
|
|
});
|
|
// depth bounds clip
|
|
DepthBoundsClip = makeDraw({
|
|
{Vec3f(0.6f, 0.3f, 0.3f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
|
|
{Vec3f(0.7f, 0.5f, 0.5f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
|
|
{Vec3f(0.8f, 0.3f, 0.7f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
|
|
});
|
|
|
|
// 300 draws of 1 triangle
|
|
Draws300 = makeDraw({
|
|
{Vec3f(-0.7f, 0.0f, 0.33f), Vec4f(0.5f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
|
|
{Vec3f(-0.8f, 0.2f, 0.33f), Vec4f(0.5f, 1.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
|
|
{Vec3f(-0.6f, 0.2f, 0.33f), Vec4f(0.5f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
|
|
});
|
|
// 300 instances of 1 triangle
|
|
Instances300 = makeDraw({
|
|
{Vec3f(-0.7f, 0.6f, 0.33f), Vec4f(1.0f, 0.5f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
|
|
{Vec3f(-0.8f, 0.8f, 0.33f), Vec4f(1.0f, 0.5f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
|
|
{Vec3f(-0.6f, 0.8f, 0.33f), Vec4f(1.0f, 0.5f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
|
|
});
|
|
// sample colouring triangle
|
|
SampleColour = makeDraw({
|
|
{Vec3f(0.6f, -0.4f, 0.3f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
|
|
{Vec3f(0.7f, -0.2f, 0.5f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
|
|
{Vec3f(0.8f, -0.4f, 0.7f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
|
|
});
|
|
|
|
// depth equal setup
|
|
DepthEqualSetup = makeDraw({
|
|
{Vec3f(-0.1f, -0.8f, 0.5f), Vec4f(0.1f, 0.1f, 0.1f, 1.0f), Vec2f(0.0f, 0.0f)},
|
|
{Vec3f(0.0f, -0.6f, 0.5f), Vec4f(0.1f, 0.1f, 0.1f, 1.0f), Vec2f(0.0f, 1.0f)},
|
|
{Vec3f(0.1f, -0.8f, 0.5f), Vec4f(0.1f, 0.1f, 0.1f, 1.0f), Vec2f(1.0f, 0.0f)},
|
|
});
|
|
|
|
// depth equal that fails
|
|
DepthEqualFail = makeDraw({
|
|
{Vec3f(-0.1f, -0.8f, 0.5f + 5.0e-4f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
|
|
{Vec3f(0.0f, -0.6f, 0.5f + 5.0e-4f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
|
|
{Vec3f(0.1f, -0.8f, 0.5f + 5.0e-4f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
|
|
});
|
|
|
|
// D16 depth equal (enough) triangle
|
|
DepthEqualPass16 = makeDraw({
|
|
{Vec3f(-0.1f, -0.8f, 0.5f + 1.0e-8f), Vec4f(1.0f, 1.0f, 1.0f, 1.0f), Vec2f(0.0f, 0.0f)},
|
|
{Vec3f(0.0f, -0.6f, 0.5f + 1.0e-8f), Vec4f(1.0f, 1.0f, 1.0f, 1.0f), Vec2f(0.0f, 1.0f)},
|
|
{Vec3f(0.1f, -0.8f, 0.5f + 1.0e-8f), Vec4f(1.0f, 1.0f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
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});
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|
// D24 depth equal (enough) triangle
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DepthEqualPass24 = makeDraw({
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|
{Vec3f(-0.1f, -0.8f, 0.5f + 1.0e-8f), Vec4f(1.0f, 1.0f, 1.0f, 1.0f), Vec2f(0.0f, 0.0f)},
|
|
{Vec3f(0.0f, -0.6f, 0.5f + 1.0e-8f), Vec4f(1.0f, 1.0f, 1.0f, 1.0f), Vec2f(0.0f, 1.0f)},
|
|
{Vec3f(0.1f, -0.8f, 0.5f + 1.0e-8f), Vec4f(1.0f, 1.0f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
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|
});
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|
// D32 depth equal triangle
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|
DepthEqualPass32 = makeDraw({
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|
{Vec3f(-0.1f, -0.8f, 0.5f), Vec4f(1.0f, 1.0f, 1.0f, 1.0f), Vec2f(0.0f, 0.0f)},
|
|
{Vec3f(0.0f, -0.6f, 0.5f), Vec4f(1.0f, 1.0f, 1.0f, 1.0f), Vec2f(0.0f, 1.0f)},
|
|
{Vec3f(0.1f, -0.8f, 0.5f), Vec4f(1.0f, 1.0f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
|
|
});
|
|
|
|
ColourMask = makeDraw({
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|
{Vec3f(-0.7f, 0.4f, 0.33f), Vec4f(3.0f, 3.0f, 3.0f, 3.0f), Vec2f(0.0f, 1.0f)},
|
|
{Vec3f(-0.8f, 0.6f, 0.33f), Vec4f(3.0f, 3.0f, 3.0f, 3.0f), Vec2f(1.0f, 0.0f)},
|
|
{Vec3f(-0.6f, 0.6f, 0.33f), Vec4f(3.0f, 3.0f, 3.0f, 3.0f), Vec2f(0.0f, 0.0f)},
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|
});
|
|
|
|
// three triangles that overlap and clamp each component individually
|
|
OverflowingDraw = makeDraw({
|
|
{Vec3f(-0.5f, 0.6f, 0.33f), Vec4f(-1.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
|
|
{Vec3f(-0.6f, 0.8f, 0.33f), Vec4f(-1.0f, 0.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
|
|
{Vec3f(-0.4f, 0.8f, 0.33f), Vec4f(-1.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
|
|
|
|
{Vec3f(-0.5f, 0.6f, 0.33f), Vec4f(0.0f, -1.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
|
|
{Vec3f(-0.6f, 0.8f, 0.33f), Vec4f(0.0f, -1.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
|
|
{Vec3f(-0.4f, 0.8f, 0.33f), Vec4f(0.0f, -1.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
|
|
|
|
{Vec3f(-0.5f, 0.6f, 0.33f), Vec4f(0.0f, 0.0f, -1.0f, 1.0f), Vec2f(0.0f, 1.0f)},
|
|
{Vec3f(-0.6f, 0.8f, 0.33f), Vec4f(0.0f, 0.0f, -1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
|
|
{Vec3f(-0.4f, 0.8f, 0.33f), Vec4f(0.0f, 0.0f, -1.0f, 1.0f), Vec2f(0.0f, 0.0f)},
|
|
});
|
|
|
|
// multiple fragments overlapping the same pixel where only one discards
|
|
PerFragDiscard = makeDraw({
|
|
// for now we discard the first one, because Vulkan/D3D12 can't determine ordering
|
|
{Vec3f(-0.7f, -0.2f, 0.33f), Vec4f(1.0f, 1.0f, 1.0f, 1.0f), Vec2f(0.0f, 1.0f)},
|
|
{Vec3f(-0.8f, 0.0f, 0.33f), Vec4f(1.0f, 1.0f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
|
|
{Vec3f(-0.6f, 0.0f, 0.33f), Vec4f(1.0f, 1.0f, 1.0f, 1.0f), Vec2f(0.0f, 0.0f)},
|
|
|
|
{Vec3f(-0.7f, -0.2f, 0.33f), Vec4f(-1.0f, -1.0f, -1.0f, 1.0f), Vec2f(0.0f, 1.0f)},
|
|
{Vec3f(-0.8f, 0.0f, 0.33f), Vec4f(-1.0f, -1.0f, -1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
|
|
{Vec3f(-0.6f, 0.0f, 0.33f), Vec4f(-1.0f, -1.0f, -1.0f, 1.0f), Vec2f(0.0f, 0.0f)},
|
|
});
|
|
};
|
|
|
|
};
|