Files
renderdoc/util/test/tests/D3D11/D3D11_AMD_Shader_Extensions.py
T

92 lines
3.3 KiB
Python

from typing import List
import renderdoc as rd
import rdtest
import struct
class D3D11_AMD_Shader_Extensions(rdtest.TestCase):
demos_test_name = 'D3D11_AMD_Shader_Extensions'
def check_capture(self):
action = self.get_last_action()
self.set_event(action.eventId, False)
# Should have barycentrics showing the closest vertex for each pixel in the triangle
# Without relying on barycentric order, ensure that the three pixels are red, green, and blue
pixels: List[rdtest.VectorValue] = []
picked = self.pick_pixel(
action.copyDestination, 125, 215, rd.Subresource(), rd.CompType.UNorm
)
pixels.append(picked.floatValue[0:4])
picked = self.pick_pixel(
action.copyDestination, 200, 85, rd.Subresource(), rd.CompType.UNorm
)
pixels.append(picked.floatValue[0:4])
picked = self.pick_pixel(
action.copyDestination, 285, 215, rd.Subresource(), rd.CompType.UNorm
)
pixels.append(picked.floatValue[0:4])
if (not (1.0, 0.0, 0.0, 1.0) in pixels) or (not (1.0, 0.0, 0.0, 1.0) in pixels) or (
not (1.0, 0.0, 0.0, 1.0) in pixels):
raise rdtest.TestFailureException(f"Expected red, green and blue in picked pixels. Got {pixels}")
rdtest.log.success("Picked barycentric values are as expected")
# find the cpuMax and gpuMax actions
cpuMax = self.find_action("cpuMax")
gpuMax = self.find_action("gpuMax")
# The values should be identical
cpuMax = int(cpuMax.customName[8:])
gpuMax = int(gpuMax.customName[8:])
if cpuMax != gpuMax or cpuMax == 0:
raise rdtest.TestFailureException(
f"captured cpuMax and gpuMax are not equal and positive: {cpuMax} vs {gpuMax}")
rdtest.log.success("recorded cpuMax and gpuMax are as expected")
outBuf = self.get_resource_by_name("outBuf")
data = self.controller.GetBufferData(outBuf.resourceId, 0, 8)
replayedGpuMax = struct.unpack("Q", data)[0]
if replayedGpuMax != gpuMax:
raise rdtest.TestFailureException(
f"captured gpuMax and replayed gpuMax are not equal: {gpuMax} vs {replayedGpuMax}")
rdtest.log.success("replayed gpuMax is as expected")
cs = self.get_resource_by_name("cs")
pipe = rd.ResourceId()
refl = self.controller.GetShader(
pipe, cs.resourceId, rd.ShaderEntryPoint("main", rd.ShaderStage.Compute)
)
assert len(refl.readWriteResources) == 2
assert [rw.name for rw in refl.readWriteResources] == ["inUAV", "outUAV"]
disasm = self.controller.DisassembleShader(pipe, refl, "")
if "amd_u64_atomic" not in disasm:
raise rdtest.TestFailureException(
f"Didn't find expected AMD opcode in disassembly: {disasm}")
rdtest.log.success("compute shader disassembly is as expected")
self.set_event(self.find_action("Dispatch").eventId, False)
with self.debug_thread((0, 0, 0), (0, 0, 0)) as debug:
cycles, variables = self.process_trace(debug.trace)
if cycles < 3:
raise rdtest.TestFailureException(f"Compute shader has too few cycles {cycles}")
rdtest.log.success("compute shader debugged successfully")