Files
renderdoc/util/test/tests/D3D11/D3D11_PrimitiveID.py
T

90 lines
3.8 KiB
Python

from __future__ import annotations
import renderdoc as rd
import rdtest
class D3D11_PrimitiveID(rdtest.TestCase):
demos_test_name = 'D3D11_PrimitiveID'
def test_action(
self,
action: rd.ActionDescription,
x: int,
y: int,
prim: int,
expected_prim: rdtest.VectorValue,
expected_output: rdtest.VectorValue | None,
):
self.set_event(action.eventId, True)
pipe = self.controller.GetPipelineState()
pixel_inputs = rd.DebugPixelInputs()
pixel_inputs.primitive = prim
with self.debug_pixel(x, y, pixel_inputs) as debug:
_, variables = self.process_trace(debug.trace)
# Find the SV_PrimitiveID variable
if not self.has_input_source_var(debug.trace, rd.ShaderBuiltin.PrimitiveIndex):
# If we didn't find it, then we should be expecting a 0
if len(expected_prim) != 1 or expected_prim[0] != 0:
rdtest.log.error(f"Expected prim {expected_prim!s} at {x},{y} did not match actual prim {prim}.")
return False
else:
primInput = self.find_input_source_var(debug.trace, rd.ShaderBuiltin.PrimitiveIndex)
# Look up the matching register in the inputs, and see if the expected value matches
inputs = list(debug.trace.inputs)
primValue = [var for var in inputs if var.name == primInput.variables[0].name][0]
if primValue.value.u32v[0] not in expected_prim:
rdtest.log.error(f"Expected prim {expected_prim!s} at {x},{y} did not match actual prim {primValue.value.u32v[0]}.")
return False
# Compare shader debug output against an expected value instead of the RT's output,
# since we're testing overlapping primitives in a single action
if expected_output is not None:
output = self.find_output_source_var(debug.trace, rd.ShaderBuiltin.ColorOutput, 0)
debugged = self.evaluate_source_var(output, variables)
if list(debugged.value.f32v[0:4]) != expected_output:
rdtest.log.error(f"Expected value {expected_output} at {x},{y} did not match actual {debugged.value.f32v[0:4]}.")
return False
rdtest.log.success(f"Test at {x},{y} matched as expected")
return True
def check_capture(self):
success = True
# Jump to the action
test_marker = self.find_action("Test")
assert test_marker is not None
# Draw 1: No GS, PS without prim
action = test_marker.nextAction
assert action is not None
success &= self.test_action(action, 100, 80, rd.ReplayController.NoPreference, [0], [0, 1, 0, 1])
# Draw 2: No GS, PS with prim
action = action.nextAction
assert action is not None
success &= self.test_action(action, 300, 80, rd.ReplayController.NoPreference, [0], [0, 1, 0, 1])
# Draw 3: GS, PS without prim
action = action.nextAction
assert action is not None
success &= self.test_action(action, 125, 250, rd.ReplayController.NoPreference, [0], [0, 1, 0, 1])
# Draw 4: GS, PS with prim
action = action.nextAction
assert action is not None
success &= self.test_action(action, 325, 250, 2, [2], [0.5, 1, 0, 1])
success &= self.test_action(action, 325, 250, 3, [3], [0.75, 1, 0, 1])
# No expected output here, since it's nondeterministic which primitive gets selected
success &= self.test_action(action, 325, 250, rd.ReplayController.NoPreference, [2, 3], None)
if not success:
raise rdtest.TestFailureException("Some tests were not as expected")
rdtest.log.success("All tests matched")