Files
renderdoc/util/test/tests/D3D12/D3D12_Mesh_Shader.py
T
baldurk 2a0989ba9a Use local helper function for setting current EID
* This lets the testcase track the current EID and print it when a failure
  happens
2026-09-11 19:19:27 +01:00

120 lines
3.9 KiB
Python

from typing import Tuple
import renderdoc as rd
import rdtest
class D3D12_Mesh_Shader(rdtest.TestCase):
demos_test_name = 'D3D12_Mesh_Shader'
demos_frame_cap = 5
def build_global_taskout_reference(self):
reference: rdtest.MeshReference = {}
for i in range(2):
reference[i] = {
'tri': (i*2,i*2+1),
}
return reference
def build_local_taskout_reference(self):
reference: rdtest.MeshReference = {}
reference[0] = { 'tri': [0, 1, 2, 3] }
return reference
def build_meshout_reference(self, orgY: float, color: Tuple[float,float,float,float]):
countTris = 4
triSize = 0.2
deltX = 0.42
orgX = -0.65
i = 0
reference: rdtest.MeshReference = {}
for tri in range(countTris):
for vert in range(3):
posX = orgX + tri * deltX
posY = orgY
uv = [0.0, 0.0]
if vert == 0:
posX += -triSize
posY += -triSize
uv = [0.0, 0.0]
elif vert == 1:
posX += 0.0
posY += triSize
uv = [0.0, 1.0]
elif vert == 2:
posX += triSize
posY += -triSize
uv = [1.0, 0.0]
reference[i] = {
'vtx': i,
'idx': i,
'SV_Position': [posX, posY, 0.0, 1.0],
'COLOR': color,
'TEXCOORD': uv
}
i += 1
return reference
def check_capture(self):
last_action = self.get_last_action()
self.set_event(last_action.eventId, True)
action = self.find_action("Mesh Shaders")
action = action.nextAction
assert action is not None
name = f"Pure Mesh Shader Test EID:{action.eventId}"
rdtest.log.begin_section(name)
self.set_event(action.eventId, False)
x = 70
y = 70
orgY = 0.65
color = (1.0, 0.0, 0.0, 1.0)
postms_ref = self.build_meshout_reference(orgY, color)
postms_data = self.get_postvs(action, rd.MeshDataStage.MeshOut, 0, action.numIndices)
self.check_mesh_data(postms_ref, postms_data)
self.check_debug_pixel(x, y)
rdtest.log.end_section(name)
y += 100
action = action.nextAction
assert action is not None
name = f"Amplification Shader with Global Payload EID:{action.eventId}"
rdtest.log.begin_section(name)
self.set_event(action.eventId, False)
postts_ref = self.build_global_taskout_reference()
postts_data = self.get_task_data(action)
self.check_task_data(postts_ref, postts_data)
orgY = 0.0
color = (0.0, 1.0, 0.0, 1.0)
postms_ref = self.build_meshout_reference(orgY, color)
postms_data = self.get_postvs(action, rd.MeshDataStage.MeshOut, 0, action.numIndices)
self.check_mesh_data(postms_ref, postms_data)
self.check_debug_pixel(x, y)
rdtest.log.end_section(name)
y += 100
action = action.nextAction
assert action is not None
name = f"Amplification Shader with Local Payload EID:{action.eventId}"
rdtest.log.begin_section(name)
self.set_event(action.eventId, False)
postts_ref = self.build_local_taskout_reference()
postts_data = self.get_task_data(action)
self.check_task_data(postts_ref, postts_data)
orgY = -0.65
color = (0.0, 0.0, 1.0, 1.0)
postms_ref = self.build_meshout_reference(orgY, color)
postms_data = self.get_postvs(action, rd.MeshDataStage.MeshOut, 0, action.numIndices)
self.check_mesh_data(postms_ref, postms_data)
self.check_debug_pixel(x, y)
rdtest.log.end_section(name)