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mirror of https://github.com/baldurk/renderdoc.git synced 2026-05-05 17:40:39 +00:00
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e40ab9261af8f1dc3ca654e3f1b7cdbd5ac8e773
renderdoc/renderdocui/Code
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baldurk e40ab9261a Handle edge-case where input layout bytecode doesn't use every element
2015-07-14 21:53:36 +02:00
..
AppMain.cs
Add option to favour monospaced font for all data. Refs #118
2015-04-09 21:49:03 +01:00
Cameras.cs
Better arcball controls in the mesh viewer
2015-07-07 15:38:00 +02:00
CommonPipelineState.cs
Handle edge-case where input layout bytecode doesn't use every element
2015-07-14 21:53:36 +02:00
Core.cs
Fall back to WARP if D3D11 hardware isn't present. Closes #121
2015-02-01 19:57:09 +00:00
FormatElement.cs
Add GLSL syntax highlighting
2015-02-09 18:14:20 +00:00
Helpers.cs
Ensure C# UI uses consistent culture on all threads. Closes #72
2014-07-23 08:36:05 +01:00
LogViewerForm.cs
Initial commit of existing code.
2014-05-02 08:33:01 +01:00
PersistantConfig.cs
Add option to favour monospaced font for all data. Refs #118
2015-04-09 21:49:03 +01:00
RenderManager.cs
When executing python scripts temporarily catch exceptions in renderer
2015-03-29 19:59:40 +01:00
Win32PInvoke.cs
Fix WindowFromPoint P/Invoke
2014-10-06 17:40:30 +01:00
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