Files
renderdoc/renderdoc/driver/d3d11/d3d11_device.cpp
T
baldurk e4684baf20 Handle fetching DX11.2 interfaces, but just as passthru. Closes #106
* Until I have a sample that uses it, I'm not going to attempt to serialise
  the tiled resource API. It has a lot of other potential knock-ons too
  (e.g. to initial contents).
2014-11-12 23:28:19 +00:00

3416 lines
90 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2014 Crytek
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "core/core.h"
#include "common/string_utils.h"
#include "maths/formatpacking.h"
#include "driver/dxgi/dxgi_wrapped.h"
#include "driver/d3d11/d3d11_device.h"
#include "driver/d3d11/d3d11_resources.h"
#include "driver/d3d11/d3d11_renderstate.h"
#include "driver/d3d11/d3d11_context.h"
#include "jpeg-compressor/jpge.h"
#if defined(INCLUDE_D3D_11_1)
#include <d3d11shadertracing.h>
#endif
const char *D3D11ChunkNames[] =
{
"ID3D11Device::Initialisation",
"ID3D11Resource::SetDebugName",
"ID3D11Resource::Release",
"IDXGISwapChain::GetBuffer",
"ID3D11Device::CreateTexture1D",
"ID3D11Device::CreateTexture2D",
"ID3D11Device::CreateTexture3D",
"ID3D11Device::CreateBuffer",
"ID3D11Device::CreateVertexShader",
"ID3D11Device::CreateHullShader",
"ID3D11Device::CreateDomainShader",
"ID3D11Device::CreateGeometryShader",
"ID3D11Device::CreateGeometryShaderWithStreamOut",
"ID3D11Device::CreatePixelShader",
"ID3D11Device::CreateComputeShader",
"ID3D11ClassLinkage::GetClassInstance",
"ID3D11ClassLinkage::CreateClassInstance",
"ID3D11Device::CreateClassLinkage",
"ID3D11Device::CreateShaderResourceView",
"ID3D11Device::CreateRenderTargetView",
"ID3D11Device::CreateDepthStencilView",
"ID3D11Device::CreateUnorderedAccessView",
"ID3D11Device::CreateInputLayout",
"ID3D11Device::CreateBlendState",
"ID3D11Device::CreateDepthStencilState",
"ID3D11Device::CreateRasterizerState",
"ID3D11Device::CreateSamplerState",
"ID3D11Device::CreateQuery",
"ID3D11Device::CreatePredicate",
"ID3D11Device::CreateCounter",
"ID3D11Device::CreateDeferredContext",
"ID3D11Device::SetExceptionMode",
"ID3D11Device::OpenSharedResource",
"Capture",
"ID3D11DeviceContext::IASetInputLayout",
"ID3D11DeviceContext::IASetVertexBuffers",
"ID3D11DeviceContext::IASetIndexBuffer",
"ID3D11DeviceContext::IASetPrimitiveTopology",
"ID3D11DeviceContext::VSSetConstantBuffers",
"ID3D11DeviceContext::VSSetShaderResources",
"ID3D11DeviceContext::VSSetSamplers",
"ID3D11DeviceContext::VSSetShader",
"ID3D11DeviceContext::HSSetConstantBuffers",
"ID3D11DeviceContext::HSSetShaderResources",
"ID3D11DeviceContext::HSSetSamplers",
"ID3D11DeviceContext::HSSetShader",
"ID3D11DeviceContext::DSSetConstantBuffers",
"ID3D11DeviceContext::DSSetShaderResources",
"ID3D11DeviceContext::DSSetSamplers",
"ID3D11DeviceContext::DSSetShader",
"ID3D11DeviceContext::GSSetConstantBuffers",
"ID3D11DeviceContext::GSSetShaderResources",
"ID3D11DeviceContext::GSSetSamplers",
"ID3D11DeviceContext::GSSetShader",
"ID3D11DeviceContext::SOSetTargets",
"ID3D11DeviceContext::PSSetConstantBuffers",
"ID3D11DeviceContext::PSSetShaderResources",
"ID3D11DeviceContext::PSSetSamplers",
"ID3D11DeviceContext::PSSetShader",
"ID3D11DeviceContext::CSSetConstantBuffers",
"ID3D11DeviceContext::CSSetShaderResources",
"ID3D11DeviceContext::CSSetUnorderedAccessViews",
"ID3D11DeviceContext::CSSetSamplers",
"ID3D11DeviceContext::CSSetShader",
"ID3D11DeviceContext::RSSetViewports",
"ID3D11DeviceContext::RSSetScissors",
"ID3D11DeviceContext::RSSetState",
"ID3D11DeviceContext::OMSetRenderTargets",
"ID3D11DeviceContext::OMSetRenderTargetsAndUnorderedAccessViews",
"ID3D11DeviceContext::OMSetBlendState",
"ID3D11DeviceContext::OMSetDepthStencilState",
"ID3D11DeviceContext::DrawIndexedInstanced",
"ID3D11DeviceContext::DrawInstanced",
"ID3D11DeviceContext::DrawIndexed",
"ID3D11DeviceContext::Draw",
"ID3D11DeviceContext::DrawAuto",
"ID3D11DeviceContext::DrawIndexedInstancedIndirect",
"ID3D11DeviceContext::DrawInstancedIndirect",
"ID3D11DeviceContext::Map",
"ID3D11DeviceContext::Unmap",
"ID3D11DeviceContext::CopySubresourceRegion",
"ID3D11DeviceContext::CopyResource",
"ID3D11DeviceContext::UpdateSubresource",
"ID3D11DeviceContext::CopyStructureCount",
"ID3D11DeviceContext::ResolveSubresource",
"ID3D11DeviceContext::GenerateMips",
"ID3D11DeviceContext::ClearDepthStencilView",
"ID3D11DeviceContext::ClearRenderTargetView",
"ID3D11DeviceContext::ClearUnorderedAccessViewInt",
"ID3D11DeviceContext::ClearUnorderedAccessViewFloat",
"ID3D11DeviceContext::ClearState",
"ID3D11DeviceContext::ExecuteCommandList",
"ID3D11DeviceContext::Dispatch",
"ID3D11DeviceContext::DispatchIndirect",
"ID3D11DeviceContext::FinishCommandlist",
"ID3D11DeviceContext::Flush",
"ID3D11DeviceContext::SetPredication",
"ID3D11DeviceContext::SetResourceMinLOD",
"ID3D11DeviceContext::Begin",
"ID3D11DeviceContext::End",
"ID3D11Device1::CreateRasterizerState1",
"ID3D11Device1::CreateBlendState1",
"ID3D11DeviceContext1::CopySubresourceRegion1",
"ID3D11DeviceContext1::UpdateSubresource1",
"ID3D11DeviceContext1::ClearView",
"ID3D11DeviceContext1::VSSetConstantBuffers1",
"ID3D11DeviceContext1::HSSetConstantBuffers1",
"ID3D11DeviceContext1::DSSetConstantBuffers1",
"ID3D11DeviceContext1::GSSetConstantBuffers1",
"ID3D11DeviceContext1::PSSetConstantBuffers1",
"ID3D11DeviceContext1::CSSetConstantBuffers1",
"D3DPERF_PushMarker",
"D3DPERF_SetMarker",
"D3DPERF_PopMarker",
"DebugMessageList",
"ContextBegin",
"ContextEnd",
};
WRAPPED_POOL_INST(WrappedID3D11Device);
WrappedID3D11Device *WrappedID3D11Device::m_pCurrentWrappedDevice = NULL;
D3D11InitParams::D3D11InitParams()
{
SerialiseVersion = D3D11_SERIALISE_VERSION;
DriverType = D3D_DRIVER_TYPE_UNKNOWN;
Flags = 0;
SDKVersion = D3D11_SDK_VERSION;
NumFeatureLevels = 0;
RDCEraseEl(FeatureLevels);
}
// handling for these versions is scattered throughout the code (as relevant to enable/disable bits of serialisation
// and set some defaults if necessary).
// Here we list which non-current versions we support, and what changed
const uint32_t D3D11InitParams::D3D11_OLD_VERSIONS[D3D11InitParams::D3D11_NUM_SUPPORTED_OLD_VERSIONS] = {
0x0000004, // from 0x4 to 0x5, we added the stream-out hidden counters in the context's Serialise_BeginCaptureFrame
};
ReplayCreateStatus D3D11InitParams::Serialise()
{
SERIALISE_ELEMENT(uint32_t, ver, D3D11_SERIALISE_VERSION); SerialiseVersion = ver;
if(ver != D3D11_SERIALISE_VERSION)
{
bool oldsupported = false;
for(uint32_t i=0; i < D3D11_NUM_SUPPORTED_OLD_VERSIONS; i++)
{
if(ver == D3D11_OLD_VERSIONS[i])
{
oldsupported = true;
RDCWARN("Old D3D11 serialise version %d, latest is %d. Loading with possibly degraded features/support.", ver, D3D11_SERIALISE_VERSION);
}
}
if(!oldsupported)
{
RDCERR("Incompatible D3D11 serialise version, expected %d got %d", D3D11_SERIALISE_VERSION, ver);
return eReplayCreate_APIIncompatibleVersion;
}
}
SERIALISE_ELEMENT(D3D_DRIVER_TYPE, driverType, DriverType); DriverType = driverType;
SERIALISE_ELEMENT(uint32_t, flags, Flags); Flags = flags;
SERIALISE_ELEMENT(uint32_t, sdk, SDKVersion); SDKVersion = sdk;
SERIALISE_ELEMENT(uint32_t, numlevels, NumFeatureLevels); NumFeatureLevels = numlevels;
m_pSerialiser->Serialise<ARRAY_COUNT(FeatureLevels)>("FeatureLevels", FeatureLevels);
return eReplayCreate_Success;
}
void WrappedID3D11Device::SetLogFile(const wchar_t *logfile)
{
#if defined(RELEASE)
const bool debugSerialiser = false;
#else
const bool debugSerialiser = true;
#endif
m_pSerialiser = new Serialiser(logfile, Serialiser::READING, debugSerialiser);
m_pSerialiser->SetChunkNameLookup(&GetChunkName);
m_pImmediateContext->SetSerialiser(m_pSerialiser);
SAFE_DELETE(m_ResourceManager);
m_ResourceManager = new D3D11ResourceManager(m_State, m_pSerialiser, this);
}
WrappedID3D11Device::WrappedID3D11Device(ID3D11Device* realDevice, D3D11InitParams *params)
: m_RefCounter(realDevice, false), m_SoftRefCounter(NULL, false), m_pDevice(realDevice)
{
if(RenderDoc::Inst().GetCrashHandler())
RenderDoc::Inst().GetCrashHandler()->RegisterMemoryRegion(this, sizeof(WrappedID3D11Device));
#if defined(INCLUDE_D3D_11_1)
m_pDevice1 = NULL;
m_pDevice->QueryInterface(__uuidof(ID3D11Device1), (void **)&m_pDevice1);
m_pDevice2 = NULL;
m_pDevice->QueryInterface(__uuidof(ID3D11Device2), (void **)&m_pDevice2);
#endif
m_Replay.SetDevice(this);
m_DebugManager = NULL;
// refcounters implicitly construct with one reference, but we don't start with any soft
// references.
m_SoftRefCounter.Release();
m_InternalRefcount = 0;
m_Alive = true;
m_DummyInfo.m_pDevice = this;
m_FrameCounter = 0;
m_FailedFrame = 0;
m_FailedReason = CaptureSucceeded;
m_Failures = 0;
m_SwapChain = NULL;
m_FrameTimer.Restart();
m_AppControlledCapture = false;
m_TotalTime = m_AvgFrametime = m_MinFrametime = m_MaxFrametime = 0.0;
m_CurFileSize = 0;
#if defined(RELEASE)
const bool debugSerialiser = false;
#else
const bool debugSerialiser = true;
#endif
if(RenderDoc::Inst().IsReplayApp())
{
m_State = READING;
m_pSerialiser = NULL;
m_pDebugSerialiser = NULL;
TrackedResource::SetReplayResourceIDs();
}
else
{
m_State = WRITING_IDLE;
m_pSerialiser = new Serialiser(NULL, Serialiser::WRITING, debugSerialiser);
#ifdef DEBUG_TEXT_SERIALISER
m_pDebugSerialiser = new Serialiser(L"./debuglog.txt", Serialiser::DEBUGWRITING, true);
#else
m_pDebugSerialiser = NULL;
#endif
}
m_ResourceManager = new D3D11ResourceManager(m_State, m_pSerialiser, this);
if(m_pSerialiser)
m_pSerialiser->SetChunkNameLookup(&GetChunkName);
// create a temporary and grab its resource ID
m_ResourceID = TrackedResource().GetResourceID();
m_DeviceRecord = NULL;
if(!RenderDoc::Inst().IsReplayApp())
{
m_DeviceRecord = GetResourceManager()->AddResourceRecord(m_ResourceID);
m_DeviceRecord->DataInSerialiser = false;
m_DeviceRecord->SpecialResource = true;
m_DeviceRecord->Length = 0;
m_DeviceRecord->NumSubResources = 0;
m_DeviceRecord->SubResources = NULL;
}
ID3D11DeviceContext *context = NULL;
realDevice->GetImmediateContext(&context);
m_pImmediateContext = new WrappedID3D11DeviceContext(this, context, m_pSerialiser, m_pDebugSerialiser);
SAFE_RELEASE(context);
realDevice->QueryInterface(__uuidof(ID3D11InfoQueue), (void **)&m_pInfoQueue);
if(m_pInfoQueue)
{
m_pInfoQueue->SetMuteDebugOutput(true);
UINT size = m_pInfoQueue->GetStorageFilterStackSize();
while(size > 1)
{
m_pInfoQueue->ClearStorageFilter();
size = m_pInfoQueue->GetStorageFilterStackSize();
}
size = m_pInfoQueue->GetRetrievalFilterStackSize();
while(size > 1)
{
m_pInfoQueue->ClearRetrievalFilter();
size = m_pInfoQueue->GetRetrievalFilterStackSize();
}
m_pInfoQueue->ClearStoredMessages();
if(RenderDoc::Inst().IsReplayApp())
m_pInfoQueue->SetMuteDebugOutput(false);
}
else
{
RDCDEBUG("Couldn't get ID3D11InfoQueue.");
}
m_InitParams = *params;
SetContextFilter(ResourceId(), 0, 0);
// ATI workaround - these dlls can get unloaded and cause a crash.
if(GetModuleHandleA("aticfx32.dll"))
LoadLibraryA("aticfx32.dll");
if(GetModuleHandleA("atiuxpag.dll"))
LoadLibraryA("atiuxpag.dll");
if(GetModuleHandleA("atidxx32.dll"))
LoadLibraryA("atidxx32.dll");
if(GetModuleHandleA("aticfx64.dll"))
LoadLibraryA("aticfx64.dll");
if(GetModuleHandleA("atiuxp64.dll"))
LoadLibraryA("atiuxp64.dll");
if(GetModuleHandleA("atidxx64.dll"))
LoadLibraryA("atidxx64.dll");
//////////////////////////////////////////////////////////////////////////
// Compile time asserts
RDCCOMPILE_ASSERT(ARRAY_COUNT(D3D11ChunkNames) == NUM_D3D11_CHUNKS-FIRST_CHUNK_ID, "Not right number of chunk names");
}
WrappedID3D11Device::~WrappedID3D11Device()
{
if(m_pCurrentWrappedDevice == this)
m_pCurrentWrappedDevice = NULL;
for(auto it = m_CachedStateObjects.begin(); it != m_CachedStateObjects.end(); ++it)
if(*it)
(*it)->Release();
m_CachedStateObjects.clear();
#if defined(INCLUDE_D3D_11_1)
SAFE_RELEASE(m_pDevice1);
SAFE_RELEASE(m_pDevice2);
#endif
SAFE_RELEASE(m_pImmediateContext);
for(auto it = m_SwapChains.begin(); it != m_SwapChains.end(); ++it)
SAFE_RELEASE(it->second);
SAFE_DELETE(m_DebugManager);
if(m_DeviceRecord)
{
RDCASSERT(m_DeviceRecord->GetRefCount() == 1);
m_DeviceRecord->Delete(GetResourceManager());
}
m_ResourceManager->Shutdown();
SAFE_DELETE(m_ResourceManager);
SAFE_RELEASE(m_pInfoQueue);
SAFE_RELEASE(m_pDevice);
SAFE_DELETE(m_pSerialiser);
SAFE_DELETE(m_pDebugSerialiser);
for(auto it=m_LayoutDXBC.begin(); it != m_LayoutDXBC.end(); ++it)
SAFE_DELETE(it->second);
m_LayoutDXBC.clear();
m_LayoutDescs.clear();
if(RenderDoc::Inst().GetCrashHandler())
RenderDoc::Inst().GetCrashHandler()->UnregisterMemoryRegion(this);
}
void WrappedID3D11Device::CheckForDeath()
{
if(!m_Alive) return;
if(m_RefCounter.GetRefCount() == 0)
{
RDCASSERT(m_SoftRefCounter.GetRefCount() >= m_InternalRefcount);
if(m_SoftRefCounter.GetRefCount() <= m_InternalRefcount || m_State < WRITING) // MEGA HACK
{
m_Alive = false;
delete this;
}
}
}
ULONG STDMETHODCALLTYPE DummyID3D11InfoQueue::AddRef()
{
m_pDevice->AddRef();
return 1;
}
ULONG STDMETHODCALLTYPE DummyID3D11InfoQueue::Release()
{
m_pDevice->Release();
return 1;
}
HRESULT WrappedID3D11Device::QueryInterface(REFIID riid, void **ppvObject)
{
// DEFINE_GUID(IID_IDirect3DDevice9, 0xd0223b96, 0xbf7a, 0x43fd, 0x92, 0xbd, 0xa4, 0x3b, 0xd, 0x82, 0xb9, 0xeb);
static const GUID IDirect3DDevice9_uuid = { 0xd0223b96, 0xbf7a, 0x43fd, { 0x92, 0xbd, 0xa4, 0x3b, 0xd, 0x82, 0xb9, 0xeb } };
if(riid == __uuidof(IDXGIDevice))
{
m_pDevice->QueryInterface(riid, ppvObject);
IDXGIDevice *real = (IDXGIDevice *)(*ppvObject);
*ppvObject = new WrappedIDXGIDevice(real, this);
return S_OK;
}
else if(riid == __uuidof(IDXGIDevice1))
{
m_pDevice->QueryInterface(riid, ppvObject);
IDXGIDevice1 *real = (IDXGIDevice1 *)(*ppvObject);
*ppvObject = new WrappedIDXGIDevice1(real, this);
return S_OK;
}
#if defined(INCLUDE_DXGI_1_2)
else if(riid == __uuidof(IDXGIDevice2))
{
m_pDevice->QueryInterface(riid, ppvObject);
IDXGIDevice2 *real = (IDXGIDevice2 *)(*ppvObject);
*ppvObject = new WrappedIDXGIDevice2(real, this);
return S_OK;
}
else if(riid == __uuidof(IDXGIDevice3))
{
m_pDevice->QueryInterface(riid, ppvObject);
IDXGIDevice3 *real = (IDXGIDevice3 *)(*ppvObject);
*ppvObject = new WrappedIDXGIDevice3(real, this);
return S_OK;
}
#endif
else if(riid == __uuidof(ID3D11Device))
{
AddRef();
*ppvObject = (ID3D11Device *)this;
return S_OK;
}
else if(riid == __uuidof(ID3D10Device))
{
RDCWARN("Trying to get ID3D10Device - not supported.");
*ppvObject = NULL;
return E_NOINTERFACE;
}
else if(riid == IDirect3DDevice9_uuid)
{
RDCWARN("Trying to get IDirect3DDevice9 - not supported.");
*ppvObject = NULL;
return E_NOINTERFACE;
}
#if defined(INCLUDE_D3D_11_1)
else if(riid == __uuidof(ID3D11Device1))
{
AddRef();
*ppvObject = (ID3D11Device1 *)this;
return S_OK;
}
else if(riid == __uuidof(ID3D11Device2))
{
AddRef();
*ppvObject = (ID3D11Device2 *)this;
RDCWARN("Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time.");
return S_OK;
}
else if(riid == __uuidof(ID3D11ShaderTraceFactory))
{
RDCWARN("Trying to get ID3D11ShaderTraceFactory. Not supported at this time.");
*ppvObject = NULL;
return E_NOINTERFACE;
}
#endif
else if(riid == __uuidof(ID3D11InfoQueue))
{
RDCWARN("Returning a dumy ID3D11InfoQueue that does nothing. This ID3D11InfoQueue will not work!");
*ppvObject = (ID3D11InfoQueue *)&m_DummyInfo;
m_DummyInfo.AddRef();
return S_OK;
}
else
{
string guid = ToStr::Get(riid);
RDCWARN("Querying ID3D11Device for interface: %hs", guid.c_str());
}
return m_RefCounter.QueryInterface(riid, ppvObject);
}
#if defined(ENABLE_NVIDIA_PERFKIT)
#define NVPM_INITGUID
#include STRINGIZE(CONCAT(NVIDIA_PERFKIT_DIR, inc\\NvPmApi.h))
NvPmApi *nvAPI = NULL;
#endif
#if defined(ENABLE_NVIDIA_PERFKIT)
int enumFunc(NVPMCounterID id, const char *name)
{
RDCLOG("(% 4d): %hs", id, name);
return NVPM_OK;
}
#endif
const char *WrappedID3D11Device::GetChunkName(uint32_t idx)
{
if(idx < FIRST_CHUNK_ID || idx >= NUM_D3D11_CHUNKS)
return "<unknown>";
return D3D11ChunkNames[idx-FIRST_CHUNK_ID];
}
void WrappedID3D11Device::LazyInit()
{
if(m_DebugManager == NULL)
{
m_DebugManager = new D3D11DebugManager(this);
#if defined(ENABLE_NVIDIA_PERFKIT)
HMODULE nvapi = LoadLibraryA(STRINGIZE(CONCAT(NVIDIA_PERFKIT_DIR, bin\\win7_x86\\NvPmApi.Core.dll)));
if(nvapi == NULL)
{
RDCERR("Couldn't load perfkit");
return;
}
NVPMGetExportTable_Pfn NVPMGetExportTable = (NVPMGetExportTable_Pfn)GetProcAddress(nvapi, "NVPMGetExportTable");
if(NVPMGetExportTable == NULL)
{
RDCERR("Couldn't Get Symbol 'NVPMGetExportTable'");
return;
}
NVPMRESULT nvResult = NVPMGetExportTable(&ETID_NvPmApi, (void **)&nvAPI);
if(nvResult != NVPM_OK)
{
RDCERR("Couldn't NVPMGetExportTable");
return;
}
nvResult = nvAPI->Init();
if(nvResult != NVPM_OK)
{
RDCERR("Couldn't nvAPI->Init");
return;
}
NVPMContext context(0);
nvResult = nvAPI->CreateContextFromD3D11Device(m_pDevice, &context);
if(nvResult != NVPM_OK)
{
RDCERR("Couldn't nvAPI->CreateContextFromD3D11Device");
return;
}
nvAPI->EnumCountersByContext(context, &enumFunc);
nvAPI->DestroyContext(context);
nvAPI->Shutdown();
nvAPI = NULL;
FreeLibrary(nvapi);
#endif
}
}
vector<DebugMessage> WrappedID3D11Device::GetDebugMessages()
{
vector<DebugMessage> ret;
if(!m_pInfoQueue)
return ret;
UINT64 numMessages = m_pInfoQueue->GetNumStoredMessagesAllowedByRetrievalFilter();
for(UINT64 i=0; i < m_pInfoQueue->GetNumStoredMessagesAllowedByRetrievalFilter(); i++)
{
SIZE_T len = 0;
m_pInfoQueue->GetMessage(i, NULL, &len);
char *msgbuf = new char[len];
D3D11_MESSAGE *message = (D3D11_MESSAGE *)msgbuf;
m_pInfoQueue->GetMessage(i, message, &len);
DebugMessage msg;
msg.category = eDbgCategory_Miscellaneous;
msg.severity = eDbgSeverity_Medium;
switch(message->Category)
{
case D3D11_MESSAGE_CATEGORY_APPLICATION_DEFINED:
msg.category = eDbgCategory_Application_Defined;
break;
case D3D11_MESSAGE_CATEGORY_MISCELLANEOUS:
msg.category = eDbgCategory_Miscellaneous;
break;
case D3D11_MESSAGE_CATEGORY_INITIALIZATION:
msg.category = eDbgCategory_Initialization;
break;
case D3D11_MESSAGE_CATEGORY_CLEANUP:
msg.category = eDbgCategory_Cleanup;
break;
case D3D11_MESSAGE_CATEGORY_COMPILATION:
msg.category = eDbgCategory_Compilation;
break;
case D3D11_MESSAGE_CATEGORY_STATE_CREATION:
msg.category = eDbgCategory_State_Creation;
break;
case D3D11_MESSAGE_CATEGORY_STATE_SETTING:
msg.category = eDbgCategory_State_Setting;
break;
case D3D11_MESSAGE_CATEGORY_STATE_GETTING:
msg.category = eDbgCategory_State_Getting;
break;
case D3D11_MESSAGE_CATEGORY_RESOURCE_MANIPULATION:
msg.category = eDbgCategory_Resource_Manipulation;
break;
case D3D11_MESSAGE_CATEGORY_EXECUTION:
msg.category = eDbgCategory_Execution;
break;
#if defined(INCLUDE_D3D_11_1)
case D3D11_MESSAGE_CATEGORY_SHADER:
msg.category = eDbgCategory_Shaders;
break;
#endif
default:
RDCWARN("Unexpected message category: %d", message->Category);
break;
}
switch(message->Severity)
{
case D3D11_MESSAGE_SEVERITY_CORRUPTION:
msg.severity = eDbgSeverity_High;
break;
case D3D11_MESSAGE_SEVERITY_ERROR:
msg.severity = eDbgSeverity_Medium;
break;
case D3D11_MESSAGE_SEVERITY_WARNING:
msg.severity = eDbgSeverity_Low;
break;
case D3D11_MESSAGE_SEVERITY_INFO:
msg.severity = eDbgSeverity_Info;
break;
#if defined(INCLUDE_D3D_11_1)
case D3D11_MESSAGE_SEVERITY_MESSAGE:
msg.severity = eDbgSeverity_Info;
break;
#endif
default:
RDCWARN("Unexpected message severity: %d", message->Severity);
break;
}
msg.messageID = (uint32_t)message->ID;
msg.description = string(message->pDescription);
ret.push_back(msg);
SAFE_DELETE_ARRAY(msgbuf);
}
// Docs are fuzzy on the thread safety of the info queue, but I'm going to assume it should only
// ever be accessed on one thread since it's tied to the device & immediate context.
// There doesn't seem to be a way to lock it for access and without that there's no way to know
// that a new message won't be added between the time you retrieve the last one and clearing the
// queue. There is also no way to pop a message that I can see, which would presumably be the
// best way if its member functions are thread safe themselves (if the queue is protected internally).
RDCASSERT(numMessages == m_pInfoQueue->GetNumStoredMessagesAllowedByRetrievalFilter());
m_pInfoQueue->ClearStoredMessages();
return ret;
}
void WrappedID3D11Device::ProcessChunk(uint64_t offset, D3D11ChunkType context)
{
switch(context)
{
case DEVICE_INIT:
{
SERIALISE_ELEMENT(ResourceId, immContextId, ResourceId());
// add a reference for the resource manager - normally it takes ownership of the resource on creation and releases it
// to destruction, but we want to control our immediate context ourselves.
m_pImmediateContext->AddRef();
m_ResourceManager->AddLiveResource(immContextId, m_pImmediateContext);
break;
}
case SET_RESOURCE_NAME:
Serialise_SetResourceName(0x0, "");
break;
case RELEASE_RESOURCE:
Serialise_ReleaseResource(0x0);
break;
case CREATE_SWAP_BUFFER:
Serialise_SetSwapChainTexture(0x0, 0x0, 0, 0x0);
break;
case CREATE_TEXTURE_1D:
Serialise_CreateTexture1D(0x0, 0x0, 0x0);
break;
case CREATE_TEXTURE_2D:
Serialise_CreateTexture2D(0x0, 0x0, 0x0);
break;
case CREATE_TEXTURE_3D:
Serialise_CreateTexture3D(0x0, 0x0, 0x0);
break;
case CREATE_BUFFER:
Serialise_CreateBuffer(0x0, 0x0, 0x0);
break;
case CREATE_VERTEX_SHADER:
Serialise_CreateVertexShader(0x0, 0, 0x0, 0x0);
break;
case CREATE_HULL_SHADER:
Serialise_CreateHullShader(0x0, 0, 0x0, 0x0);
break;
case CREATE_DOMAIN_SHADER:
Serialise_CreateDomainShader(0x0, 0, 0x0, 0x0);
break;
case CREATE_GEOMETRY_SHADER:
Serialise_CreateGeometryShader(0x0, 0, 0x0, 0x0);
break;
case CREATE_GEOMETRY_SHADER_WITH_SO:
Serialise_CreateGeometryShaderWithStreamOutput(0x0, 0, 0x0, 0, 0x0, 0, 0, 0x0, 0x0);
break;
case CREATE_PIXEL_SHADER:
Serialise_CreatePixelShader(0x0, 0, 0x0, 0x0);
break;
case CREATE_COMPUTE_SHADER:
Serialise_CreateComputeShader(0x0, 0, 0x0, 0x0);
break;
case GET_CLASS_INSTANCE:
Serialise_GetClassInstance(0x0, 0, 0x0, 0x0);
break;
case CREATE_CLASS_INSTANCE:
Serialise_CreateClassInstance(0x0, 0, 0, 0, 0, 0x0, 0x0);
break;
case CREATE_CLASS_LINKAGE:
Serialise_CreateClassLinkage(0x0);
break;
case CREATE_SRV:
Serialise_CreateShaderResourceView(0x0, 0x0, 0x0);
break;
case CREATE_RTV:
Serialise_CreateRenderTargetView(0x0, 0x0, 0x0);
break;
case CREATE_DSV:
Serialise_CreateDepthStencilView(0x0, 0x0, 0x0);
break;
case CREATE_UAV:
Serialise_CreateUnorderedAccessView(0x0, 0x0, 0x0);
break;
case CREATE_INPUT_LAYOUT:
Serialise_CreateInputLayout(0x0, 0, 0x0, 0, 0x0);
break;
case CREATE_BLEND_STATE:
Serialise_CreateBlendState(0x0, 0x0);
break;
case CREATE_DEPTHSTENCIL_STATE:
Serialise_CreateDepthStencilState(0x0, 0x0);
break;
case CREATE_RASTER_STATE:
Serialise_CreateRasterizerState(0x0, 0x0);
break;
#if defined(INCLUDE_D3D_11_1)
case CREATE_BLEND_STATE1:
Serialise_CreateBlendState1(0x0, 0x0);
break;
case CREATE_RASTER_STATE1:
Serialise_CreateRasterizerState1(0x0, 0x0);
break;
#else
case CREATE_BLEND_STATE1:
case CREATE_RASTER_STATE1:
RDCERR("Replaying log with D3D11.1 events on a build without D3D11.1 support");
break;
#endif
case CREATE_SAMPLER_STATE:
Serialise_CreateSamplerState(0x0, 0x0);
break;
case CREATE_QUERY:
Serialise_CreateQuery(0x0, 0x0);
break;
case CREATE_PREDICATE:
Serialise_CreatePredicate(0x0, 0x0);
break;
case CREATE_COUNTER:
Serialise_CreateCounter(0x0, 0x0);
break;
case CREATE_DEFERRED_CONTEXT:
Serialise_CreateDeferredContext(0, 0x0);
break;
case SET_EXCEPTION_MODE:
Serialise_SetExceptionMode(0);
break;
case OPEN_SHARED_RESOURCE:
{
IID nul;
Serialise_OpenSharedResource(0, nul, NULL);
break;
}
case CAPTURE_SCOPE:
Serialise_CaptureScope(offset);
break;
default:
// ignore system chunks
if(context == INITIAL_CONTENTS)
Serialise_InitialState(NULL);
else if(context < FIRST_CHUNK_ID)
m_pSerialiser->SkipCurrentChunk();
else
m_pImmediateContext->ProcessChunk(offset, context, true);
break;
}
}
void WrappedID3D11Device::Serialise_CaptureScope(uint64_t offset)
{
SERIALISE_ELEMENT(uint32_t, FrameNumber, m_FrameCounter);
if(m_State >= WRITING)
{
GetResourceManager()->Serialise_InitialContentsNeeded();
}
else
{
FetchFrameRecord record;
record.frameInfo.fileOffset = offset;
record.frameInfo.firstEvent = m_pImmediateContext->GetEventID();
record.frameInfo.frameNumber = FrameNumber;
record.frameInfo.immContextId = GetResourceManager()->GetOriginalID(m_pImmediateContext->GetResourceID());
m_FrameRecord.push_back(record);
GetResourceManager()->CreateInitialContents();
}
}
void WrappedID3D11Device::ReadLogInitialisation()
{
uint64_t lastFrame = 0;
uint64_t firstFrame = 0;
LazyInit();
m_pSerialiser->SetDebugText(true);
m_pSerialiser->Rewind();
while(!m_pSerialiser->AtEnd())
{
m_pSerialiser->SkipToChunk(CAPTURE_SCOPE);
// found a capture chunk
if(!m_pSerialiser->AtEnd())
{
lastFrame = m_pSerialiser->GetOffset();
if(firstFrame == 0)
firstFrame = m_pSerialiser->GetOffset();
// skip this chunk
m_pSerialiser->PushContext(NULL, CAPTURE_SCOPE, false);
m_pSerialiser->SkipCurrentChunk();
m_pSerialiser->PopContext(NULL, CAPTURE_SCOPE);
}
}
m_pSerialiser->Rewind();
int chunkIdx = 0;
struct chunkinfo
{
chunkinfo() : count(0), totalsize(0), total(0.0) {}
int count;
uint64_t totalsize;
double total;
};
map<D3D11ChunkType,chunkinfo> chunkInfos;
SCOPED_TIMER("chunk initialisation");
while(1)
{
PerformanceTimer timer;
uint64_t offset = m_pSerialiser->GetOffset();
D3D11ChunkType context = (D3D11ChunkType)m_pSerialiser->PushContext(NULL, 1, false);
chunkIdx++;
ProcessChunk(offset, context);
m_pSerialiser->PopContext(NULL, context);
RenderDoc::Inst().SetProgress(FileInitialRead, float(m_pSerialiser->GetOffset())/float(m_pSerialiser->GetSize()));
if(context == CAPTURE_SCOPE)
{
GetResourceManager()->ApplyInitialContents();
m_pImmediateContext->ReplayLog(READING, 0, 0, false);
}
uint64_t offset2 = m_pSerialiser->GetOffset();
chunkInfos[context].total += timer.GetMilliseconds();
chunkInfos[context].totalsize += offset2 - offset;
chunkInfos[context].count++;
if(context == CAPTURE_SCOPE)
{
if(m_pSerialiser->GetOffset() > lastFrame)
break;
}
if(m_pSerialiser->AtEnd())
{
break;
}
}
for(auto it=chunkInfos.begin(); it != chunkInfos.end(); ++it)
{
double dcount = double(it->second.count);
RDCDEBUG("% 5d chunks - Time: %9.3fms total/%9.3fms avg - Size: %8.3fMB total/%7.3fMB avg - %hs (%u)",
it->second.count,
it->second.total, it->second.total/dcount,
double(it->second.totalsize)/(1024.0*1024.0),
double(it->second.totalsize)/(dcount*1024.0*1024.0),
GetChunkName(it->first), uint32_t(it->first)
);
}
RDCDEBUG("Allocating %llu persistant bytes of memory for the log.", m_pSerialiser->GetSize() - firstFrame);
m_pSerialiser->SetDebugText(false);
m_pSerialiser->SetBase(firstFrame);
}
bool WrappedID3D11Device::Prepare_InitialState(ID3D11DeviceChild *res)
{
ResourceType type = IdentifyTypeByPtr(res);
ResourceId Id = GetIDForResource(res);
RDCASSERT(m_State >= WRITING);
{
RDCDEBUG("Prepare_InitialState(%llu)", Id);
if(type == Resource_Buffer)
RDCDEBUG(" .. buffer");
else if(type == Resource_UnorderedAccessView)
RDCDEBUG(" .. UAV");
else if(type == Resource_Texture1D ||
type == Resource_Texture2D ||
type == Resource_Texture3D)
{
if(type == Resource_Texture1D)
RDCDEBUG(" .. tex1d");
else if(type == Resource_Texture2D)
RDCDEBUG(" .. tex2d");
else if(type == Resource_Texture3D)
RDCDEBUG(" .. tex3d");
}
else
RDCERR(" .. other!");
}
if(type == Resource_UnorderedAccessView)
{
WrappedID3D11UnorderedAccessView *uav = (WrappedID3D11UnorderedAccessView *)res;
D3D11_UNORDERED_ACCESS_VIEW_DESC udesc;
uav->GetDesc(&udesc);
if(udesc.ViewDimension == D3D11_UAV_DIMENSION_BUFFER &&
(udesc.Buffer.Flags & (D3D11_BUFFER_UAV_FLAG_COUNTER|D3D11_BUFFER_UAV_FLAG_APPEND)) != 0)
{
ID3D11Buffer *stage = NULL;
D3D11_BUFFER_DESC desc;
desc.BindFlags = 0;
desc.ByteWidth = 16;
desc.MiscFlags = 0;
desc.StructureByteStride = 0;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
desc.Usage = D3D11_USAGE_STAGING;
HRESULT hr = m_pDevice->CreateBuffer(&desc, NULL, &stage);
if(FAILED(hr) || stage == NULL)
{
RDCERR("Failed to create staging buffer for UAV initial contents %08x", hr);
}
else
{
m_pImmediateContext->GetReal()->CopyStructureCount(stage, 0, UNWRAP(WrappedID3D11UnorderedAccessView, uav));
m_ResourceManager->SetInitialContents(Id, D3D11ResourceManager::InitialContentData(stage, 0, NULL));
}
}
}
else if(type == Resource_Buffer)
{
WrappedID3D11Buffer *buf = (WrappedID3D11Buffer *)res;
D3D11ResourceRecord *record = m_ResourceManager->GetResourceRecord(Id);
ID3D11Buffer *stage = NULL;
D3D11_BUFFER_DESC desc;
desc.BindFlags = 0;
desc.ByteWidth = record->Length;
desc.MiscFlags = 0;
desc.StructureByteStride = 0;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
desc.Usage = D3D11_USAGE_STAGING;
HRESULT hr = m_pDevice->CreateBuffer(&desc, NULL, &stage);
if(FAILED(hr) || stage == NULL)
{
RDCERR("Failed to create staging buffer for buffer initial contents %08x", hr);
}
else
{
m_pImmediateContext->GetReal()->CopyResource(stage, UNWRAP(WrappedID3D11Buffer, buf));
m_ResourceManager->SetInitialContents(Id, D3D11ResourceManager::InitialContentData(stage, 0, NULL));
}
}
else if(type == Resource_Texture1D)
{
WrappedID3D11Texture1D *tex1D = (WrappedID3D11Texture1D *)res;
D3D11ResourceRecord *record = m_ResourceManager->GetResourceRecord(Id);
D3D11_TEXTURE1D_DESC desc;
tex1D->GetDesc(&desc);
UINT numSubresources = desc.MipLevels*desc.ArraySize;
D3D11_TEXTURE1D_DESC stageDesc = desc;
ID3D11Texture1D *stage = NULL;
stageDesc.MiscFlags = 0;
stageDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
stageDesc.BindFlags = 0;
stageDesc.Usage = D3D11_USAGE_STAGING;
HRESULT hr = m_pDevice->CreateTexture1D(&stageDesc, NULL, &stage);
if(FAILED(hr))
{
RDCERR("Failed to create initial tex1D %08x", hr);
}
else
{
m_pImmediateContext->GetReal()->CopyResource(stage, UNWRAP(WrappedID3D11Texture1D, tex1D));
m_ResourceManager->SetInitialContents(Id, D3D11ResourceManager::InitialContentData(stage, 0, NULL));
}
}
else if(type == Resource_Texture2D)
{
WrappedID3D11Texture2D *tex2D = (WrappedID3D11Texture2D *)res;
D3D11ResourceRecord *record = m_ResourceManager->GetResourceRecord(Id);
D3D11_TEXTURE2D_DESC desc;
tex2D->GetDesc(&desc);
UINT numSubresources = desc.MipLevels*desc.ArraySize;
bool multisampled = desc.SampleDesc.Count > 1 || desc.SampleDesc.Quality > 0;
D3D11_TEXTURE2D_DESC stageDesc = desc;
ID3D11Texture2D *stage = NULL;
stageDesc.MiscFlags = 0;
stageDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
stageDesc.BindFlags = 0;
stageDesc.Usage = D3D11_USAGE_STAGING;
// expand out each sample into an array slice. Hope
// that this doesn't blow over the array size limit
// (that would be pretty insane)
if(multisampled)
{
stageDesc.SampleDesc.Count = 1;
stageDesc.SampleDesc.Quality = 0;
stageDesc.ArraySize *= desc.SampleDesc.Count;
}
HRESULT hr = m_pDevice->CreateTexture2D(&stageDesc, NULL, &stage);
if(FAILED(hr))
{
RDCERR("Failed to create initial tex2D %08x", hr);
}
else
{
IDXGIKeyedMutex *mutex = NULL;
if(desc.MiscFlags & D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX)
{
HRESULT hr = UNWRAP(WrappedID3D11Texture2D, tex2D)->QueryInterface(__uuidof(IDXGIKeyedMutex), (void **)&mutex);
if(SUCCEEDED(hr) && mutex)
{
// complete guess but let's try and acquire key 0 so we can cop this texture out.
mutex->AcquireSync(0, 10);
// if it failed, give up. Otherwise we can release the sync below
if(FAILED(hr))
SAFE_RELEASE(mutex);
}
else
{
SAFE_RELEASE(mutex);
}
}
if(multisampled)
m_DebugManager->CopyTex2DMSToArray(stage, UNWRAP(WrappedID3D11Texture2D, tex2D));
else
m_pImmediateContext->GetReal()->CopyResource(stage, UNWRAP(WrappedID3D11Texture2D, tex2D));
m_pImmediateContext->GetReal()->Flush();
if(mutex)
{
mutex->ReleaseSync(0);
SAFE_RELEASE(mutex);
}
m_ResourceManager->SetInitialContents(Id, D3D11ResourceManager::InitialContentData(stage, 0, NULL));
}
}
else if(type == Resource_Texture3D)
{
WrappedID3D11Texture3D *tex3D = (WrappedID3D11Texture3D *)res;
D3D11ResourceRecord *record = m_ResourceManager->GetResourceRecord(Id);
D3D11_TEXTURE3D_DESC desc;
tex3D->GetDesc(&desc);
UINT numSubresources = desc.MipLevels;
D3D11_TEXTURE3D_DESC stageDesc = desc;
ID3D11Texture3D *stage = NULL;
stageDesc.MiscFlags = 0;
stageDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
stageDesc.BindFlags = 0;
stageDesc.Usage = D3D11_USAGE_STAGING;
HRESULT hr = m_pDevice->CreateTexture3D(&stageDesc, NULL, &stage);
if(FAILED(hr))
{
RDCERR("Failed to create initial tex3D %08x", hr);
}
else
{
m_pImmediateContext->GetReal()->CopyResource(stage, UNWRAP(WrappedID3D11Texture3D, tex3D));
m_ResourceManager->SetInitialContents(Id, D3D11ResourceManager::InitialContentData(stage, 0, NULL));
}
}
return true;
}
bool WrappedID3D11Device::Serialise_InitialState(ID3D11DeviceChild *res)
{
ResourceType type = Resource_Unknown;
ResourceId Id = ResourceId();
if(m_State >= WRITING)
{
type = IdentifyTypeByPtr(res);
Id = GetIDForResource(res);
if(type != Resource_Buffer)
{
m_pSerialiser->Serialise("type", type);
m_pSerialiser->Serialise("Id", Id);
}
}
else
{
m_pSerialiser->Serialise("type", type);
m_pSerialiser->Serialise("Id", Id);
}
{
RDCDEBUG("Serialise_InitialState(%llu)", Id);
if(type == Resource_Buffer)
RDCDEBUG(" .. buffer");
else if(type == Resource_UnorderedAccessView)
RDCDEBUG(" .. UAV");
else if(type == Resource_Texture1D ||
type == Resource_Texture2D ||
type == Resource_Texture3D)
{
if(type == Resource_Texture1D)
RDCDEBUG(" .. tex1d");
else if(type == Resource_Texture2D)
RDCDEBUG(" .. tex2d");
else if(type == Resource_Texture3D)
RDCDEBUG(" .. tex3d");
}
else
RDCERR(" .. other!");
}
if(type == Resource_UnorderedAccessView)
{
WrappedID3D11UnorderedAccessView *uav = (WrappedID3D11UnorderedAccessView *)res;
if(m_State < WRITING)
{
if(m_ResourceManager->HasLiveResource(Id))
{
uav = (WrappedID3D11UnorderedAccessView *)m_ResourceManager->GetLiveResource(Id);
}
else
{
uav = NULL;
SERIALISE_ELEMENT(uint32_t, initCount, 0);
return true;
}
}
D3D11_UNORDERED_ACCESS_VIEW_DESC desc;
uav->GetDesc(&desc);
if(desc.ViewDimension == D3D11_UAV_DIMENSION_BUFFER &&
(desc.Buffer.Flags & (D3D11_BUFFER_UAV_FLAG_COUNTER|D3D11_BUFFER_UAV_FLAG_APPEND)) != 0)
{
if(m_State >= WRITING)
{
ID3D11Buffer *stage = (ID3D11Buffer *)m_ResourceManager->GetInitialContents(Id).resource;
D3D11_MAPPED_SUBRESOURCE mapped;
HRESULT hr = m_pImmediateContext->GetReal()->Map(stage, 0, D3D11_MAP_READ, 0, &mapped);
uint32_t countData = 0;
if(FAILED(hr))
{
RDCERR("Failed to map while getting initial states %08x", hr);
}
else
{
countData = *((uint32_t *)mapped.pData);
m_pImmediateContext->GetReal()->Unmap(stage, 0);
}
SERIALISE_ELEMENT(uint32_t, count, countData);
}
else
{
SERIALISE_ELEMENT(uint32_t, initCount, 0);
m_ResourceManager->SetInitialContents(Id, D3D11ResourceManager::InitialContentData(NULL, initCount, NULL));
}
}
else
{
SERIALISE_ELEMENT(uint32_t, initCount, 0);
}
}
else if(type == Resource_Buffer)
{
if(m_State >= WRITING)
{
WrappedID3D11Buffer *buf = (WrappedID3D11Buffer *)res;
D3D11ResourceRecord *record = m_ResourceManager->GetResourceRecord(Id);
D3D11_BUFFER_DESC desc;
desc.BindFlags = 0;
desc.ByteWidth = record->Length;
desc.MiscFlags = 0;
desc.StructureByteStride = 0;
ID3D11Buffer *stage = (ID3D11Buffer *)m_ResourceManager->GetInitialContents(Id).resource;
D3D11_MAPPED_SUBRESOURCE mapped;
HRESULT hr = m_pImmediateContext->GetReal()->Map(stage, 0, D3D11_MAP_READ, 0, &mapped);
if(FAILED(hr))
{
RDCERR("Failed to map while getting initial states %08x", hr);
}
else
{
RDCASSERT(record->DataInSerialiser);
MapIntercept intercept;
intercept.SetD3D(mapped);
intercept.Init(buf, record->GetDataPtr());
intercept.CopyFromD3D();
m_pImmediateContext->GetReal()->Unmap(stage, 0);
}
}
}
else if(type == Resource_Texture1D)
{
WrappedID3D11Texture1D *tex1D = (WrappedID3D11Texture1D *)res;
if(m_State < WRITING && m_ResourceManager->HasLiveResource(Id))
tex1D = (WrappedID3D11Texture1D *)m_ResourceManager->GetLiveResource(Id);
D3D11ResourceRecord *record = NULL;
if(m_State >= WRITING)
record = m_ResourceManager->GetResourceRecord(Id);
D3D11_TEXTURE1D_DESC desc = {0};
if(tex1D) tex1D->GetDesc(&desc);
SERIALISE_ELEMENT(uint32_t, numSubresources, desc.MipLevels*desc.ArraySize);
{
if(m_State < WRITING)
{
ID3D11Texture1D *contents = (ID3D11Texture1D *)m_ResourceManager->GetInitialContents(Id).resource;
RDCASSERT(!contents);
}
byte *inmemBuffer = NULL;
D3D11_SUBRESOURCE_DATA *subData = NULL;
if(m_State >= WRITING)
{
inmemBuffer = new byte[GetByteSize(desc.Width, 1, 1, desc.Format, 0)];
}
else if(tex1D)
{
subData = new D3D11_SUBRESOURCE_DATA[numSubresources];
}
ID3D11Texture1D *stage = (ID3D11Texture1D *)m_ResourceManager->GetInitialContents(Id).resource;
for(UINT sub = 0; sub < numSubresources; sub++)
{
UINT mip = tex1D ? GetMipForSubresource(tex1D, sub) : 0;
if(m_State >= WRITING)
{
D3D11_MAPPED_SUBRESOURCE mapped;
HRESULT hr = m_pImmediateContext->GetReal()->Map(stage, sub, D3D11_MAP_READ, 0, &mapped);
size_t dstPitch = GetByteSize(desc.Width, 1, 1, desc.Format, mip);
if(FAILED(hr))
{
RDCERR("Failed to map in initial states %08x", hr);
}
else
{
uint32_t rowsPerLine = 1;
byte *dst = inmemBuffer;
byte *src = (byte *)mapped.pData;
memcpy(inmemBuffer, mapped.pData, dstPitch);
}
size_t len = dstPitch;
m_pSerialiser->SerialiseBuffer("", inmemBuffer, len);
if(SUCCEEDED(hr))
m_pImmediateContext->GetReal()->Unmap(stage, 0);
}
else
{
byte *data = NULL;
size_t len = 0;
m_pSerialiser->SerialiseBuffer("", data, len);
if(tex1D)
{
subData[sub].pSysMem = data;
subData[sub].SysMemPitch = GetByteSize(desc.Width, 1, 1, desc.Format, mip);
subData[sub].SysMemSlicePitch = GetByteSize(desc.Width, 1, 1, desc.Format, mip);
}
else
{
SAFE_DELETE_ARRAY(data);
}
}
}
SAFE_DELETE_ARRAY(inmemBuffer);
if(m_State < WRITING && tex1D)
{
// We don't need to bind this, but IMMUTABLE requires at least one
// BindFlags.
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
desc.CPUAccessFlags = 0;
desc.Usage = D3D11_USAGE_IMMUTABLE;
desc.MiscFlags = 0;
ID3D11Texture1D *contents = NULL;
HRESULT hr = m_pDevice->CreateTexture1D(&desc, subData, &contents);
if(FAILED(hr) || contents == NULL)
{
RDCERR("Failed to create staging resource for Texture1D initial contents %08x", hr);
}
else
{
m_ResourceManager->SetInitialContents(Id, D3D11ResourceManager::InitialContentData(contents, eInitialContents_Copy, NULL));
}
for(UINT sub = 0; sub < numSubresources; sub++)
SAFE_DELETE_ARRAY(subData[sub].pSysMem);
SAFE_DELETE_ARRAY(subData);
}
}
}
else if(type == Resource_Texture2D)
{
WrappedID3D11Texture2D *tex2D = (WrappedID3D11Texture2D *)res;
if(m_State < WRITING && m_ResourceManager->HasLiveResource(Id))
tex2D = (WrappedID3D11Texture2D *)m_ResourceManager->GetLiveResource(Id);
D3D11ResourceRecord *record = NULL;
if(m_State >= WRITING)
record = m_ResourceManager->GetResourceRecord(Id);
D3D11_TEXTURE2D_DESC desc = {0};
if(tex2D) tex2D->GetDesc(&desc);
SERIALISE_ELEMENT(uint32_t, numSubresources, desc.MipLevels*desc.ArraySize);
bool bigrt = ((desc.BindFlags & D3D11_BIND_RENDER_TARGET) != 0 ||
(desc.BindFlags & D3D11_BIND_DEPTH_STENCIL) != 0 ||
(desc.BindFlags & D3D11_BIND_UNORDERED_ACCESS) != 0) && (desc.Width > 64 && desc.Height > 64);
if(bigrt && m_ResourceManager->ReadBeforeWrite(Id))
bigrt = false;
bool multisampled = desc.SampleDesc.Count > 1 || desc.SampleDesc.Quality > 0;
if(multisampled)
numSubresources *= desc.SampleDesc.Count;
SERIALISE_ELEMENT(bool, omitted, bigrt && !RenderDoc::Inst().GetCaptureOptions().SaveAllInitials);
if(omitted)
{
if(m_State >= WRITING)
{
RDCWARN("Not serialising texture 2D initial state. ID %llu", Id);
if(bigrt)
RDCWARN("Detected Write before Read of this target - assuming initial contents are unneeded.\n" \
"Capture again with Save All Initials if this is wrong");
}
}
else
{
if(m_State < WRITING)
{
ID3D11Texture2D *contents = (ID3D11Texture2D *)m_ResourceManager->GetInitialContents(Id).resource;
RDCASSERT(!contents);
}
byte *inmemBuffer = NULL;
D3D11_SUBRESOURCE_DATA *subData = NULL;
if(m_State >= WRITING)
{
inmemBuffer = new byte[GetByteSize(desc.Width, desc.Height, 1, desc.Format, 0)];
}
else if(tex2D)
{
subData = new D3D11_SUBRESOURCE_DATA[numSubresources];
}
ID3D11Texture2D *stage = (ID3D11Texture2D *)m_ResourceManager->GetInitialContents(Id).resource;
for(UINT sub = 0; sub < numSubresources; sub++)
{
UINT mip = tex2D ? GetMipForSubresource(tex2D, sub) : 0;
if(m_State >= WRITING)
{
D3D11_MAPPED_SUBRESOURCE mapped;
HRESULT hr = m_pImmediateContext->GetReal()->Map(stage, sub, D3D11_MAP_READ, 0, &mapped);
size_t dstPitch = GetByteSize(desc.Width, 1, 1, desc.Format, mip);
size_t len = GetByteSize(desc.Width, desc.Height, 1, desc.Format, mip);
uint32_t rowsPerLine = 1;
if(IsBlockFormat(desc.Format))
rowsPerLine = 4;
if(FAILED(hr))
{
RDCERR("Failed to map in initial states %08x", hr);
}
else
{
byte *dst = inmemBuffer;
byte *src = (byte *)mapped.pData;
for(uint32_t row=0; row < desc.Height>>mip; row += rowsPerLine)
{
memcpy(dst, src, dstPitch);
dst += dstPitch;
src += mapped.RowPitch;
}
}
m_pSerialiser->SerialiseBuffer("", inmemBuffer, len);
m_pImmediateContext->GetReal()->Unmap(stage, sub);
}
else
{
byte *data = NULL;
size_t len = 0;
m_pSerialiser->SerialiseBuffer("", data, len);
if(tex2D)
{
subData[sub].pSysMem = data;
subData[sub].SysMemPitch = GetByteSize(desc.Width, 1, 1, desc.Format, mip);
subData[sub].SysMemSlicePitch = GetByteSize(desc.Width, desc.Height, 1, desc.Format, mip);
}
else
{
SAFE_DELETE_ARRAY(data);
}
}
}
SAFE_DELETE_ARRAY(inmemBuffer);
if(m_State < WRITING && tex2D)
{
// We don't need to bind this, but IMMUTABLE requires at least one
// BindFlags.
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
desc.CPUAccessFlags = 0;
desc.MiscFlags = 0;
switch(desc.Format)
{
case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
desc.Format = DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS;
break;
case DXGI_FORMAT_D32_FLOAT:
desc.Format = DXGI_FORMAT_R32_FLOAT;
break;
case DXGI_FORMAT_D24_UNORM_S8_UINT:
desc.Format = DXGI_FORMAT_R24_UNORM_X8_TYPELESS;
break;
case DXGI_FORMAT_D16_UNORM:
desc.Format = DXGI_FORMAT_R16_FLOAT;
break;
default:
break;
}
D3D11_TEXTURE2D_DESC initialDesc = desc;
// if multisampled, need to upload subData into an array with slices for each sample.
if(multisampled)
{
initialDesc.SampleDesc.Count = 1;
initialDesc.SampleDesc.Quality = 0;
initialDesc.ArraySize *= desc.SampleDesc.Count;
}
initialDesc.Usage = D3D11_USAGE_IMMUTABLE;
ID3D11Texture2D *contents = NULL;
HRESULT hr = m_pDevice->CreateTexture2D(&initialDesc, subData, &contents);
if(FAILED(hr) || contents == NULL)
{
RDCERR("Failed to create staging resource for Texture2D initial contents %08x", hr);
}
else
{
// if multisampled, contents is actually an array with slices for each sample.
// need to copy back out to a real multisampled resource
if(multisampled)
{
desc.BindFlags = IsDepthFormat(desc.Format) ? D3D11_BIND_DEPTH_STENCIL : D3D11_BIND_RENDER_TARGET;
if(IsDepthFormat(desc.Format))
desc.Format = GetDepthTypedFormat(desc.Format);
ID3D11Texture2D *contentsMS = NULL;
HRESULT hr = m_pDevice->CreateTexture2D(&desc, NULL, &contentsMS);
m_DebugManager->CopyArrayToTex2DMS(contentsMS, contents);
SAFE_RELEASE(contents);
contents = contentsMS;
}
m_ResourceManager->SetInitialContents(Id, D3D11ResourceManager::InitialContentData(contents, eInitialContents_Copy, NULL));
}
for(UINT sub = 0; sub < numSubresources; sub++)
SAFE_DELETE_ARRAY(subData[sub].pSysMem);
SAFE_DELETE_ARRAY(subData);
}
}
}
else if(type == Resource_Texture3D)
{
WrappedID3D11Texture3D *tex3D = (WrappedID3D11Texture3D *)res;
if(m_State < WRITING && m_ResourceManager->HasLiveResource(Id))
tex3D = (WrappedID3D11Texture3D *)m_ResourceManager->GetLiveResource(Id);
D3D11ResourceRecord *record = NULL;
if(m_State >= WRITING)
record = m_ResourceManager->GetResourceRecord(Id);
D3D11_TEXTURE3D_DESC desc = {0};
if(tex3D) tex3D->GetDesc(&desc);
SERIALISE_ELEMENT(uint32_t, numSubresources, desc.MipLevels);
{
if(m_State < WRITING)
{
ID3D11Texture3D *contents = (ID3D11Texture3D *)m_ResourceManager->GetInitialContents(Id).resource;
RDCASSERT(!contents);
}
byte *inmemBuffer = NULL;
D3D11_SUBRESOURCE_DATA *subData = NULL;
if(m_State >= WRITING)
{
inmemBuffer = new byte[GetByteSize(desc.Width, desc.Height, desc.Depth, desc.Format, 0)];
}
else if(tex3D)
{
subData = new D3D11_SUBRESOURCE_DATA[numSubresources];
}
ID3D11Texture3D *stage = (ID3D11Texture3D *)m_ResourceManager->GetInitialContents(Id).resource;
for(UINT sub = 0; sub < numSubresources; sub++)
{
UINT mip = tex3D ? GetMipForSubresource(tex3D, sub) : 0;
if(m_State >= WRITING)
{
D3D11_MAPPED_SUBRESOURCE mapped;
HRESULT hr = m_pImmediateContext->GetReal()->Map(stage, sub, D3D11_MAP_READ, 0, &mapped);
size_t dstPitch = GetByteSize(desc.Width, 1, 1, desc.Format, mip);
size_t dstSlicePitch = GetByteSize(desc.Width, desc.Height, 1, desc.Format, mip);
uint32_t rowsPerLine = 1;
if(IsBlockFormat(desc.Format))
rowsPerLine = 4;
if(FAILED(hr))
{
RDCERR("Failed to map in initial states %08x", hr);
}
else
{
byte *dst = inmemBuffer;
byte *src = (byte *)mapped.pData;
for(uint32_t slice=0; slice < RDCMAX(1U,desc.Depth>>mip); slice++)
{
byte *sliceDst = dst;
byte *sliceSrc = src;
for(uint32_t row=0; row < RDCMAX(1U,desc.Height>>mip); row += rowsPerLine)
{
memcpy(sliceDst, sliceSrc, dstPitch);
sliceDst += dstPitch;
sliceSrc += mapped.RowPitch;
}
dst += dstSlicePitch;
src += mapped.DepthPitch;
}
}
size_t len = dstSlicePitch*desc.Depth;
m_pSerialiser->SerialiseBuffer("", inmemBuffer, len);
m_pImmediateContext->GetReal()->Unmap(stage, 0);
}
else
{
byte *data = NULL;
size_t len = 0;
m_pSerialiser->SerialiseBuffer("", data, len);
if(tex3D)
{
subData[sub].pSysMem = data;
subData[sub].SysMemPitch = GetByteSize(desc.Width, 1, 1, desc.Format, mip);
subData[sub].SysMemSlicePitch = GetByteSize(desc.Width, desc.Height, 1, desc.Format, mip);
}
else
{
SAFE_DELETE_ARRAY(data);
}
}
}
SAFE_DELETE_ARRAY(inmemBuffer);
if(m_State < WRITING && tex3D)
{
// We don't need to bind this, but IMMUTABLE requires at least one
// BindFlags.
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
desc.CPUAccessFlags = 0;
desc.Usage = D3D11_USAGE_IMMUTABLE;
desc.MiscFlags = 0;
ID3D11Texture3D *contents = NULL;
HRESULT hr = m_pDevice->CreateTexture3D(&desc, subData, &contents);
if(FAILED(hr) || contents == NULL)
{
RDCERR("Failed to create staging resource for Texture3D initial contents %08x", hr);
}
else
{
m_ResourceManager->SetInitialContents(Id, D3D11ResourceManager::InitialContentData(contents, eInitialContents_Copy, NULL));
}
for(UINT sub = 0; sub < numSubresources; sub++)
SAFE_DELETE_ARRAY(subData[sub].pSysMem);
SAFE_DELETE_ARRAY(subData);
}
}
}
else
{
RDCERR("Trying to serialise initial state of unsupported resource type");
}
return true;
}
void WrappedID3D11Device::Create_InitialState(ResourceId id, ID3D11DeviceChild *live, bool hasData)
{
ResourceType type = IdentifyTypeByPtr(live);
{
RDCDEBUG("Create_InitialState(%llu)", id);
if(type == Resource_Buffer)
RDCDEBUG(" .. buffer");
else if(type == Resource_UnorderedAccessView)
RDCDEBUG(" .. UAV");
else if(type == Resource_Texture1D ||
type == Resource_Texture2D ||
type == Resource_Texture3D)
{
if(type == Resource_Texture1D)
RDCDEBUG(" .. tex1d");
else if(type == Resource_Texture2D)
RDCDEBUG(" .. tex2d");
else if(type == Resource_Texture3D)
RDCDEBUG(" .. tex3d");
}
else
RDCERR(" .. other!");
}
if(type == Resource_UnorderedAccessView)
{
WrappedID3D11UnorderedAccessView *uav = (WrappedID3D11UnorderedAccessView *)live;
D3D11_UNORDERED_ACCESS_VIEW_DESC desc;
uav->GetDesc(&desc);
if(desc.ViewDimension == D3D11_UAV_DIMENSION_BUFFER &&
(desc.Buffer.Flags & (D3D11_BUFFER_UAV_FLAG_COUNTER|D3D11_BUFFER_UAV_FLAG_APPEND)) != 0)
{
ID3D11Buffer *stage = NULL;
D3D11_BUFFER_DESC desc;
desc.BindFlags = 0;
desc.ByteWidth = 16;
desc.MiscFlags = 0;
desc.StructureByteStride = 0;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
desc.Usage = D3D11_USAGE_STAGING;
HRESULT hr = m_pDevice->CreateBuffer(&desc, NULL, &stage);
if(FAILED(hr) || stage == NULL)
{
RDCERR("Failed to create staging resource for UAV initial contents %08x", hr);
}
else
{
m_pImmediateContext->GetReal()->CopyStructureCount(stage, 0, UNWRAP(WrappedID3D11UnorderedAccessView, uav));
D3D11_MAPPED_SUBRESOURCE mapped;
hr = m_pImmediateContext->GetReal()->Map(stage, 0, D3D11_MAP_READ, 0, &mapped);
uint32_t countData = 0;
if(FAILED(hr))
{
RDCERR("Failed to map while creating initial states %08x", hr);
}
else
{
countData = *((uint32_t *)mapped.pData);
m_pImmediateContext->GetReal()->Unmap(stage, 0);
}
m_ResourceManager->SetInitialContents(id, D3D11ResourceManager::InitialContentData(NULL, countData, NULL));
SAFE_RELEASE(stage);
}
}
}
else if(type == Resource_Texture1D)
{
WrappedID3D11Texture1D *tex1D = (WrappedID3D11Texture1D *)live;
D3D11_TEXTURE1D_DESC desc;
tex1D->GetDesc(&desc);
if(!hasData && desc.MipLevels == 1 && (desc.BindFlags & D3D11_BIND_RENDER_TARGET))
{
D3D11_RENDER_TARGET_VIEW_DESC rdesc;
rdesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE1D;
rdesc.Format = GetTypedFormat(desc.Format);
rdesc.Texture1D.MipSlice = 0;
ID3D11RenderTargetView *initContents = NULL;
HRESULT hr = m_pDevice->CreateRenderTargetView(UNWRAP(WrappedID3D11Texture1D, tex1D), &rdesc, &initContents);
if(FAILED(hr))
{
RDCERR("Failed to create fast-clear RTV while creating initial states %08x", hr);
}
else
{
m_ResourceManager->SetInitialContents(id, D3D11ResourceManager::InitialContentData(initContents, eInitialContents_ClearRTV, NULL));
}
}
else if(!hasData && desc.MipLevels == 1 && (desc.BindFlags & D3D11_BIND_DEPTH_STENCIL))
{
D3D11_DEPTH_STENCIL_VIEW_DESC ddesc;
ddesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1D;
ddesc.Format = GetDepthTypedFormat(desc.Format);
ddesc.Texture1D.MipSlice = 0;
ddesc.Flags = 0;
ID3D11DepthStencilView *initContents = NULL;
HRESULT hr = m_pDevice->CreateDepthStencilView(UNWRAP(WrappedID3D11Texture1D, tex1D), &ddesc, &initContents);
if(FAILED(hr))
{
RDCERR("Failed to create fast-clear DSV while creating initial states %08x", hr);
}
else
{
m_ResourceManager->SetInitialContents(id, D3D11ResourceManager::InitialContentData(initContents, eInitialContents_ClearDSV, NULL));
}
}
else if(desc.Usage != D3D11_USAGE_IMMUTABLE)
{
desc.CPUAccessFlags = 0;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = 0;
if(IsDepthFormat(desc.Format))
desc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
desc.MiscFlags &= ~D3D11_RESOURCE_MISC_GENERATE_MIPS;
ID3D11Texture1D *initContents = NULL;
HRESULT hr = m_pDevice->CreateTexture1D(&desc, NULL, &initContents);
if(FAILED(hr))
{
RDCERR("Failed to create tex3D while creating initial states %08x", hr);
}
else
{
m_pImmediateContext->GetReal()->CopyResource(initContents, UNWRAP(WrappedID3D11Texture1D, tex1D));
m_ResourceManager->SetInitialContents(id, D3D11ResourceManager::InitialContentData(initContents, eInitialContents_Copy, NULL));
}
}
}
else if(type == Resource_Texture2D)
{
WrappedID3D11Texture2D *tex2D = (WrappedID3D11Texture2D *)live;
D3D11_TEXTURE2D_DESC desc;
tex2D->GetDesc(&desc);
bool isMS = (desc.SampleDesc.Count > 1 || desc.SampleDesc.Quality > 0);
if(!hasData && desc.MipLevels == 1 && (desc.BindFlags & D3D11_BIND_RENDER_TARGET))
{
D3D11_RENDER_TARGET_VIEW_DESC rdesc;
rdesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
rdesc.Format = GetTypedFormat(desc.Format);
rdesc.Texture2D.MipSlice = 0;
if(isMS) rdesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMS;
ID3D11RenderTargetView *initContents = NULL;
HRESULT hr = m_pDevice->CreateRenderTargetView(UNWRAP(WrappedID3D11Texture2D, tex2D), &rdesc, &initContents);
if(FAILED(hr))
{
RDCERR("Failed to create fast-clear RTV while creating initial states %08x", hr);
}
else
{
m_ResourceManager->SetInitialContents(id, D3D11ResourceManager::InitialContentData(initContents, eInitialContents_ClearRTV, NULL));
}
}
else if(!hasData && desc.MipLevels == 1 && (desc.BindFlags & D3D11_BIND_DEPTH_STENCIL))
{
D3D11_DEPTH_STENCIL_VIEW_DESC ddesc;
ddesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
ddesc.Format = GetDepthTypedFormat(desc.Format);
ddesc.Texture1D.MipSlice = 0;
ddesc.Flags = 0;
if(isMS) ddesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMS;
ID3D11DepthStencilView *initContents = NULL;
HRESULT hr = m_pDevice->CreateDepthStencilView(UNWRAP(WrappedID3D11Texture2D, tex2D), &ddesc, &initContents);
if(FAILED(hr))
{
RDCERR("Failed to create fast-clear DSV while creating initial states %08x", hr);
}
else
{
m_ResourceManager->SetInitialContents(id, D3D11ResourceManager::InitialContentData(initContents, eInitialContents_ClearDSV, NULL));
}
}
else if(desc.Usage != D3D11_USAGE_IMMUTABLE)
{
desc.CPUAccessFlags = 0;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = isMS ? D3D11_BIND_SHADER_RESOURCE : 0;
if(IsDepthFormat(desc.Format))
desc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
desc.MiscFlags &= ~D3D11_RESOURCE_MISC_GENERATE_MIPS;
ID3D11Texture2D *initContents = NULL;
HRESULT hr = m_pDevice->CreateTexture2D(&desc, NULL, &initContents);
if(FAILED(hr))
{
RDCERR("Failed to create tex2D while creating initial states %08x", hr);
}
else
{
m_pImmediateContext->GetReal()->CopyResource(initContents, UNWRAP(WrappedID3D11Texture2D, tex2D));
m_ResourceManager->SetInitialContents(id, D3D11ResourceManager::InitialContentData(initContents, eInitialContents_Copy, NULL));
}
}
}
else if(type == Resource_Texture3D)
{
WrappedID3D11Texture3D *tex3D = (WrappedID3D11Texture3D *)live;
D3D11_TEXTURE3D_DESC desc;
tex3D->GetDesc(&desc);
if(!hasData && desc.MipLevels == 1 && (desc.BindFlags & D3D11_BIND_RENDER_TARGET))
{
D3D11_RENDER_TARGET_VIEW_DESC rdesc;
rdesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
rdesc.Format = GetTypedFormat(desc.Format);
rdesc.Texture3D.FirstWSlice = 0;
rdesc.Texture3D.MipSlice = 0;
rdesc.Texture3D.WSize = desc.Depth;
ID3D11RenderTargetView *initContents = NULL;
HRESULT hr = m_pDevice->CreateRenderTargetView(UNWRAP(WrappedID3D11Texture3D, tex3D), &rdesc, &initContents);
if(FAILED(hr))
{
RDCERR("Failed to create fast-clear RTV while creating initial states %08x", hr);
}
else
{
m_ResourceManager->SetInitialContents(id, D3D11ResourceManager::InitialContentData(initContents, eInitialContents_ClearRTV, NULL));
}
}
else if(!hasData && desc.Usage != D3D11_USAGE_IMMUTABLE)
{
desc.CPUAccessFlags = 0;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = 0;
desc.MiscFlags &= ~D3D11_RESOURCE_MISC_GENERATE_MIPS;
ID3D11Texture3D *initContents = NULL;
HRESULT hr = m_pDevice->CreateTexture3D(&desc, NULL, &initContents);
if(FAILED(hr))
{
RDCERR("Failed to create tex3D while creating initial states %08x", hr);
}
else
{
m_pImmediateContext->GetReal()->CopyResource(initContents, UNWRAP(WrappedID3D11Texture3D, tex3D));
m_ResourceManager->SetInitialContents(id, D3D11ResourceManager::InitialContentData(initContents, eInitialContents_Copy, NULL));
}
}
}
}
void WrappedID3D11Device::Apply_InitialState(ID3D11DeviceChild *live, D3D11ResourceManager::InitialContentData initial)
{
ResourceType type = IdentifyTypeByPtr(live);
if(type == Resource_UnorderedAccessView)
{
ID3D11UnorderedAccessView *uav = (ID3D11UnorderedAccessView *)live;
m_pImmediateContext->CSSetUnorderedAccessViews(0, 1, &uav, &initial.num);
}
else
{
if(initial.num == eInitialContents_ClearRTV)
{
float emptyCol[] = { 0.0f, 0.0f, 0.0f, 0.0f };
m_pImmediateContext->GetReal()->ClearRenderTargetView((ID3D11RenderTargetView *)initial.resource, emptyCol);
}
else if(initial.num == eInitialContents_ClearDSV)
{
m_pImmediateContext->GetReal()->ClearDepthStencilView((ID3D11DepthStencilView *)initial.resource, D3D11_CLEAR_DEPTH|D3D11_CLEAR_STENCIL, 1.0f, 0);
}
else if(initial.num == eInitialContents_Copy)
{
ID3D11Resource *liveResource = (ID3D11Resource *)m_ResourceManager->UnwrapResource(live);
ID3D11Resource *initialResource = (ID3D11Resource *)initial.resource;
m_pImmediateContext->GetReal()->CopyResource(liveResource, initialResource);
}
else
{
RDCERR("Unexpected initial contents type");
}
}
}
void WrappedID3D11Device::SetContextFilter(ResourceId id, uint32_t firstDefEv, uint32_t lastDefEv)
{
m_ReplayDefCtx = id;
m_FirstDefEv = firstDefEv;
m_LastDefEv = lastDefEv;
}
void WrappedID3D11Device::ReplayLog(uint32_t frameID, uint32_t startEventID, uint32_t endEventID, ReplayLogType replayType)
{
RDCASSERT(frameID < (uint32_t)m_FrameRecord.size());
uint64_t offs = m_FrameRecord[frameID].frameInfo.fileOffset;
m_pSerialiser->SetOffset(offs);
bool partial = true;
if(startEventID == 0 && (replayType == eReplay_WithoutDraw || replayType == eReplay_Full))
{
startEventID = m_FrameRecord[frameID].frameInfo.firstEvent;
partial = false;
}
D3D11ChunkType header = (D3D11ChunkType)m_pSerialiser->PushContext(NULL, 1, false);
RDCASSERT(header == CAPTURE_SCOPE);
m_pSerialiser->SkipCurrentChunk();
m_pSerialiser->PopContext(NULL, header);
if(!partial)
{
GetResourceManager()->ApplyInitialContents();
GetResourceManager()->ReleaseInFrameResources();
}
if(m_ReplayDefCtx == ResourceId())
{
if(replayType == eReplay_Full)
m_pImmediateContext->ReplayLog(EXECUTING, startEventID, endEventID, partial);
else if(replayType == eReplay_WithoutDraw)
m_pImmediateContext->ReplayLog(EXECUTING, startEventID, RDCMAX(1U,endEventID)-1, partial);
else if(replayType == eReplay_OnlyDraw)
m_pImmediateContext->ReplayLog(EXECUTING, endEventID, endEventID, partial);
else
RDCFATAL("Unexpected replay type");
}
else
{
if(replayType == eReplay_Full || replayType == eReplay_WithoutDraw)
{
m_pImmediateContext->ReplayLog(EXECUTING, startEventID, endEventID, partial);
}
m_pSerialiser->SetOffset(offs);
D3D11ChunkType header = (D3D11ChunkType)m_pSerialiser->PushContext(NULL, 1, false);
m_pSerialiser->SkipCurrentChunk();
m_pSerialiser->PopContext(NULL, header);
m_pImmediateContext->ReplayFakeContext(m_ReplayDefCtx);
if(replayType == eReplay_Full)
{
m_pImmediateContext->ClearState();
m_pImmediateContext->ReplayLog(EXECUTING, m_FirstDefEv, m_LastDefEv, true);
}
else if(replayType == eReplay_WithoutDraw && m_LastDefEv-1 >= m_FirstDefEv)
{
m_pImmediateContext->ClearState();
m_pImmediateContext->ReplayLog(EXECUTING, m_FirstDefEv, RDCMAX(m_LastDefEv,1U)-1, true);
}
else if(replayType == eReplay_OnlyDraw)
{
m_pImmediateContext->ReplayLog(EXECUTING, m_LastDefEv, m_LastDefEv, true);
}
m_pImmediateContext->ReplayFakeContext(ResourceId());
}
}
void WrappedID3D11Device::ReleaseSwapchainResources(IDXGISwapChain *swap)
{
if(swap)
{
DXGI_SWAP_CHAIN_DESC desc;
swap->GetDesc(&desc);
Keyboard::RemoveInputWindow(desc.OutputWindow);
}
auto it = m_SwapChains.find(swap);
if(it != m_SwapChains.end())
{
SAFE_RELEASE(it->second);
m_SwapChains.erase(it);
}
if(swap == m_SwapChain)
{
if(m_SwapChains.empty())
m_SwapChain = NULL;
else
m_SwapChain = m_SwapChains.begin()->first;
}
}
bool WrappedID3D11Device::Serialise_SetSwapChainTexture(IDXGISwapChain *swap, DXGI_SWAP_CHAIN_DESC *swapDesc, UINT buffer, ID3D11Texture2D *pTex)
{
SERIALISE_ELEMENT(DXGI_FORMAT, swapFormat, swapDesc->BufferDesc.Format);
SERIALISE_ELEMENT(uint32_t, BuffNum, buffer);
SERIALISE_ELEMENT(ResourceId, pTexture, GetIDForResource(pTex));
if(m_State >= WRITING)
{
D3D11_TEXTURE2D_DESC desc;
pTex->GetDesc(&desc);
SERIALISE_ELEMENT(D3D11_TEXTURE2D_DESC, Descriptor, desc);
}
else
{
ID3D11Texture2D *fakeBB;
SERIALISE_ELEMENT(D3D11_TEXTURE2D_DESC, Descriptor, D3D11_TEXTURE2D_DESC());
D3D11_TEXTURE2D_DESC realDescriptor = Descriptor;
// DXGI swap chain back buffers can be freely cast as a special-case.
// translate the format to a typeless format to allow for this.
// the original type will be stored in the texture below
Descriptor.Format = GetTypelessFormat(Descriptor.Format);
HRESULT hr = m_pDevice->CreateTexture2D(&Descriptor, NULL, &fakeBB);
if(FAILED(hr))
{
RDCERR("Failed to create fake back buffer, HRESULT: 0x%08x", hr);
}
else
{
WrappedID3D11Texture2D *wrapped = new WrappedID3D11Texture2D(fakeBB, this, TEXDISPLAY_INDIRECT_VIEW);
fakeBB = wrapped;
wrapped->m_RealDescriptor = new D3D11_TEXTURE2D_DESC(realDescriptor);
SetDebugName(fakeBB, "Serialised Swap Chain Buffer");
GetResourceManager()->AddLiveResource(pTexture, fakeBB);
}
}
return true;
}
void WrappedID3D11Device::SetSwapChainTexture(IDXGISwapChain *swap, DXGI_SWAP_CHAIN_DESC *swapDesc, UINT buffer, ID3D11Texture2D *pTex)
{
D3D11_TEXTURE2D_DESC desc;
pTex->GetDesc(&desc);
ResourceId id = GetIDForResource(pTex);
LazyInit();
// there shouldn't be a resource record for this texture as it wasn't created via
// CreateTexture2D
RDCASSERT(id != ResourceId() && !GetResourceManager()->HasResourceRecord(id));
if(m_State >= WRITING)
{
D3D11ResourceRecord *record = GetResourceManager()->AddResourceRecord(id);
record->DataInSerialiser = false;
record->SpecialResource = true;
record->Length = 0;
record->NumSubResources = 0;
record->SubResources = NULL;
SCOPED_LOCK(m_D3DLock);
SCOPED_SERIALISE_CONTEXT(CREATE_SWAP_BUFFER);
Serialise_SetSwapChainTexture(swap, swapDesc, buffer, pTex);
record->AddChunk(scope.Get());
}
if(buffer == 0 && m_State >= WRITING)
{
ID3D11RenderTargetView *rtv = NULL;
HRESULT hr = m_pDevice->CreateRenderTargetView(UNWRAP(WrappedID3D11Texture2D, pTex), NULL, &rtv);
if(FAILED(hr))
RDCERR("Couldn't create RTV for swapchain tex %08x", hr);
m_SwapChains[swap] = rtv;
}
if(swap)
{
DXGI_SWAP_CHAIN_DESC desc;
swap->GetDesc(&desc);
Keyboard::AddInputWindow(desc.OutputWindow);
}
if(m_SwapChain == NULL)
{
m_SwapChain = swap;
}
}
void WrappedID3D11Device::SetMarker(uint32_t col, const wchar_t *name)
{
if(m_pCurrentWrappedDevice == NULL)
return;
m_pCurrentWrappedDevice->m_pImmediateContext->ThreadSafe_SetMarker(col, name);
}
int WrappedID3D11Device::BeginEvent(uint32_t col, const wchar_t *name)
{
if(m_pCurrentWrappedDevice == NULL)
return 0;
return m_pCurrentWrappedDevice->m_pImmediateContext->ThreadSafe_BeginEvent(col, name);
}
int WrappedID3D11Device::EndEvent()
{
if(m_pCurrentWrappedDevice == NULL)
return 0;
return m_pCurrentWrappedDevice->m_pImmediateContext->ThreadSafe_EndEvent();
}
void WrappedID3D11Device::StartFrameCapture(void *wnd)
{
if(m_State != WRITING_IDLE) return;
SCOPED_LOCK(m_D3DLock);
m_State = WRITING_CAPFRAME;
m_AppControlledCapture = true;
m_Failures = 0;
m_FailedFrame = 0;
m_FailedReason = CaptureSucceeded;
FetchFrameRecord record;
record.frameInfo.frameNumber = m_FrameCounter+1;
record.frameInfo.captureTime = Timing::GetUnixTimestamp();
m_FrameRecord.push_back(record);
GetResourceManager()->ClearReferencedResources();
GetResourceManager()->MarkResourceFrameReferenced(m_ResourceID, eFrameRef_Write);
m_pImmediateContext->FreeCaptureData();
m_pImmediateContext->AttemptCapture();
m_pImmediateContext->BeginCaptureFrame();
for(auto it = m_DeferredContexts.begin(); it != m_DeferredContexts.end(); ++it)
{
WrappedID3D11DeviceContext *context = *it;
if(context)
{
context->AttemptCapture();
}
else
{
RDCERR("NULL deferred context in resource record!");
}
}
GetResourceManager()->PrepareInitialContents();
if(m_pInfoQueue)
m_pInfoQueue->ClearStoredMessages();
RDCLOG("Starting capture, frame %u", m_FrameCounter);
}
void WrappedID3D11Device::SetActiveWindow(void *wnd)
{
for(auto it=m_SwapChains.begin(); it!=m_SwapChains.end(); ++it)
{
DXGI_SWAP_CHAIN_DESC swapDesc;
it->first->GetDesc(&swapDesc);
if(swapDesc.OutputWindow == wnd)
{
m_SwapChain = it->first;
return;
}
}
RDCERR("Output window %p provided for active window corresponds with no known swap chain", wnd);
}
bool WrappedID3D11Device::EndFrameCapture(void *wnd)
{
if(m_State != WRITING_CAPFRAME) return true;
CaptureFailReason reason;
IDXGISwapChain *swap = NULL;
for(auto it=m_SwapChains.begin(); it!=m_SwapChains.end(); ++it)
{
DXGI_SWAP_CHAIN_DESC swapDesc;
it->first->GetDesc(&swapDesc);
if(swapDesc.OutputWindow == wnd)
{
swap = it->first;
break;
}
}
if(swap == NULL)
{
RDCERR("Output window %p provided for frame capture corresponds with no known swap chain", wnd);
return false;
}
if(m_pImmediateContext->HasSuccessfulCapture(reason))
{
SCOPED_LOCK(m_D3DLock);
RDCLOG("Finished capture, Frame %u", m_FrameCounter);
m_Failures = 0;
m_FailedFrame = 0;
m_FailedReason = CaptureSucceeded;
m_pImmediateContext->EndCaptureFrame();
m_pImmediateContext->FinishCapture();
for(auto it = m_DeferredContexts.begin(); it != m_DeferredContexts.end(); ++it)
{
WrappedID3D11DeviceContext *context = *it;
if(context)
{
context->FinishCapture();
}
else
{
RDCERR("NULL deferred context in resource record!");
}
}
const uint32_t maxSize = 1024;
byte *thpixels = NULL;
uint32_t thwidth = 0;
uint32_t thheight = 0;
{
ID3D11RenderTargetView *rtv = m_SwapChains[swap];
ID3D11Resource *res = NULL;
rtv->GetResource(&res); res->Release();
ID3D11Texture2D *tex = (ID3D11Texture2D *)res;
D3D11_TEXTURE2D_DESC desc;
tex->GetDesc(&desc);
desc.BindFlags = 0;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
desc.MiscFlags = 0;
desc.Usage = D3D11_USAGE_STAGING;
bool msaa = (desc.SampleDesc.Count > 1) || (desc.SampleDesc.Quality > 0);
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
ID3D11Texture2D *stagingTex = NULL;
HRESULT hr = m_pDevice->CreateTexture2D(&desc, NULL, &stagingTex);
if(FAILED(hr))
{
RDCERR("Couldn't create staging texture to create thumbnail. %08x", hr);
}
else
{
if(msaa)
{
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
desc.CPUAccessFlags = 0;
desc.Usage = D3D11_USAGE_DEFAULT;
ID3D11Texture2D *resolveTex = NULL;
HRESULT hr = m_pDevice->CreateTexture2D(&desc, NULL, &resolveTex);
if(FAILED(hr))
{
RDCERR("Couldn't create resolve texture to create thumbnail. %08x", hr);
tex = NULL;
}
else
{
m_pImmediateContext->GetReal()->ResolveSubresource(resolveTex, 0, tex, 0, desc.Format);
m_pImmediateContext->GetReal()->CopyResource(stagingTex, resolveTex);
resolveTex->Release();
}
}
else
{
m_pImmediateContext->GetReal()->CopyResource(stagingTex, tex);
}
if(tex)
{
ResourceFormat fmt = MakeResourceFormat(desc.Format);
D3D11_MAPPED_SUBRESOURCE mapped;
hr = m_pImmediateContext->GetReal()->Map(stagingTex, 0, D3D11_MAP_READ, 0, &mapped);
if(FAILED(hr))
{
RDCERR("Couldn't map staging texture to create thumbnail. %08x", hr);
}
else
{
byte *data = (byte *)mapped.pData;
float aspect = float(desc.Width)/float(desc.Height);
thwidth = RDCMIN(maxSize, desc.Width);
thwidth &= ~0x7; // align down to multiple of 8
thheight = uint32_t(float(thwidth)/aspect);
thpixels = new byte[3*thwidth*thheight];
float widthf = float(desc.Width);
float heightf = float(desc.Height);
uint32_t stride = fmt.compByteWidth*fmt.compCount;
bool buf1010102 = false;
bool bufBGRA = false;
if(fmt.special && fmt.specialFormat == eSpecial_R10G10B10A2)
{
stride = 4;
buf1010102 = true;
}
if(fmt.special && fmt.specialFormat == eSpecial_B8G8R8A8)
{
stride = 4;
bufBGRA = true;
}
byte *dst = thpixels;
for(uint32_t y=0; y < thheight; y++)
{
for(uint32_t x=0; x < thwidth; x++)
{
float xf = float(x)/float(thwidth);
float yf = float(y)/float(thheight);
byte *src = &data[ stride*uint32_t(xf*widthf) + mapped.RowPitch*uint32_t(yf*heightf) ];
if(buf1010102)
{
uint32_t *src1010102 = (uint32_t *)src;
Vec4f unorm = ConvertFromR10G10B10A2(*src1010102);
dst[0] = (byte)(unorm.x*255.0f);
dst[1] = (byte)(unorm.y*255.0f);
dst[2] = (byte)(unorm.z*255.0f);
}
else if(bufBGRA)
{
dst[0] = src[2];
dst[1] = src[1];
dst[2] = src[0];
}
else
{
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
}
dst += 3;
}
}
m_pImmediateContext->GetReal()->Unmap(stagingTex, 0);
}
}
stagingTex->Release();
}
}
byte *jpgbuf = NULL;
int len = thwidth*thheight;
{
jpgbuf = new byte[len];
jpge::params p;
p.m_quality = 40;
bool success = jpge::compress_image_to_jpeg_file_in_memory(jpgbuf, len, thwidth, thheight, 3, thpixels, p);
if(!success)
{
RDCERR("Failed to compress to jpg");
SAFE_DELETE_ARRAY(jpgbuf);
thwidth = 0;
thheight = 0;
}
}
Serialiser *m_pFileSerialiser = RenderDoc::Inst().OpenWriteSerialiser(m_FrameCounter, &m_InitParams, jpgbuf, len, thwidth, thheight);
SAFE_DELETE_ARRAY(jpgbuf);
SAFE_DELETE(thpixels);
{
SCOPED_SERIALISE_CONTEXT(DEVICE_INIT);
SERIALISE_ELEMENT(ResourceId, immContextId, m_pImmediateContext->GetResourceID());
m_pFileSerialiser->Insert(scope.Get(true));
}
RDCDEBUG("Inserting Resource Serialisers");
GetResourceManager()->InsertReferencedChunks(m_pFileSerialiser);
GetResourceManager()->InsertInitialContentsChunks(m_pFileSerialiser);
RDCDEBUG("Creating Capture Scope");
{
SCOPED_SERIALISE_CONTEXT(CAPTURE_SCOPE);
Serialise_CaptureScope(0);
m_pFileSerialiser->Insert(scope.Get(true));
}
{
RDCDEBUG("Getting Resource Record");
D3D11ResourceRecord *record = m_ResourceManager->GetResourceRecord(m_pImmediateContext->GetResourceID());
RDCDEBUG("Accumulating context resource list");
map<int32_t, Chunk *> recordlist;
record->Insert(recordlist);
RDCDEBUG("Flushing %u records to file serialiser", (uint32_t)recordlist.size());
for(auto it = recordlist.begin(); it != recordlist.end(); ++it)
m_pFileSerialiser->Insert(it->second);
RDCDEBUG("Done");
}
m_CurFileSize += m_pFileSerialiser->FlushToDisk();
SAFE_DELETE(m_pFileSerialiser);
RenderDoc::Inst().SuccessfullyWrittenLog();
m_State = WRITING_IDLE;
m_pImmediateContext->CleanupCapture();
m_pImmediateContext->FreeCaptureData();
for(auto it = m_DeferredContexts.begin(); it != m_DeferredContexts.end(); ++it)
{
WrappedID3D11DeviceContext *context = *it;
if(context)
context->CleanupCapture();
else
RDCERR("NULL deferred context in resource record!");
}
GetResourceManager()->MarkUnwrittenResources();
GetResourceManager()->ClearReferencedResources();
return true;
}
else
{
RDCLOG("Failed to capture, frame %u", m_FrameCounter);
m_Failures++;
if(RenderDoc::Inst().GetOverlayBits() & eOverlay_Enabled)
{
D3D11RenderState old = *m_pImmediateContext->GetCurrentPipelineState();
ID3D11RenderTargetView *rtv = m_SwapChains[swap];
if(rtv)
{
m_pImmediateContext->GetReal()->OMSetRenderTargets(1, &rtv, NULL);
int w = GetDebugManager()->GetWidth();
int h = GetDebugManager()->GetHeight();
DXGI_SWAP_CHAIN_DESC swapDesc = {0};
swap->GetDesc(&swapDesc);
GetDebugManager()->SetOutputDimensions(swapDesc.BufferDesc.Width, swapDesc.BufferDesc.Height);
GetDebugManager()->SetOutputWindow(swapDesc.OutputWindow);
const char *reasonString = "Unknown reason";
switch(reason)
{
case CaptureFailed_UncappedCmdlist: reasonString = "Uncapped command list"; break;
case CaptureFailed_UncappedUnmap: reasonString = "Uncapped Map()/Unmap()"; break;
default: break;
}
GetDebugManager()->RenderText(0.0f, 0.0f, "Failed to capture frame %u: %hs", m_FrameCounter, reasonString);
}
old.ApplyState(m_pImmediateContext);
}
m_FrameRecord.back().frameInfo.frameNumber = m_FrameCounter+1;
m_pImmediateContext->CleanupCapture();
for(auto it = m_DeferredContexts.begin(); it != m_DeferredContexts.end(); ++it)
{
WrappedID3D11DeviceContext *context = *it;
if(context)
context->CleanupCapture();
else
RDCERR("NULL deferred context in resource record!");
}
GetResourceManager()->ClearReferencedResources();
if(m_Failures > 5) // failed too many times
{
m_pImmediateContext->FinishCapture();
m_FrameRecord.pop_back();
for(auto it = m_DeferredContexts.begin(); it != m_DeferredContexts.end(); ++it)
{
WrappedID3D11DeviceContext *context = *it;
if(context)
{
context->FinishCapture();
}
else
{
RDCERR("NULL deferred context in resource record!");
}
}
m_pImmediateContext->FreeCaptureData();
m_FailedFrame = m_FrameCounter;
m_FailedReason = reason;
m_State = WRITING_IDLE;
for(auto it = m_DeferredContexts.begin(); it != m_DeferredContexts.end(); ++it)
{
WrappedID3D11DeviceContext *context = *it;
if(context)
context->CleanupCapture();
else
RDCERR("NULL deferred context in resource record!");
}
GetResourceManager()->MarkUnwrittenResources();
}
else
{
GetResourceManager()->MarkResourceFrameReferenced(m_ResourceID, eFrameRef_Write);
GetResourceManager()->PrepareInitialContents();
m_pImmediateContext->AttemptCapture();
m_pImmediateContext->BeginCaptureFrame();
for(auto it = m_DeferredContexts.begin(); it != m_DeferredContexts.end(); ++it)
{
WrappedID3D11DeviceContext *context = *it;
if(context)
{
context->AttemptCapture();
}
else
{
RDCERR("NULL deferred context in resource record!");
}
}
}
if(m_pInfoQueue)
m_pInfoQueue->ClearStoredMessages();
return false;
}
}
HRESULT WrappedID3D11Device::Present(IDXGISwapChain *swap, UINT SyncInterval, UINT Flags)
{
if((Flags & DXGI_PRESENT_TEST) != 0)
return S_OK;
RenderDoc::Inst().SetCurrentDriver(RDC_D3D11);
m_pCurrentWrappedDevice = this;
if(m_State == WRITING_IDLE)
RenderDoc::Inst().Tick();
m_pImmediateContext->EndFrame();
m_FrameCounter++; // first present becomes frame #1, this function is at the end of the frame
m_pImmediateContext->BeginFrame();
if(m_State == WRITING_IDLE)
{
D3D11RenderState old = *m_pImmediateContext->GetCurrentPipelineState();
m_FrameTimes.push_back(m_FrameTimer.GetMilliseconds());
m_TotalTime += m_FrameTimes.back();
m_FrameTimer.Restart();
// update every second
if(m_TotalTime > 1000.0)
{
m_MinFrametime = 10000.0;
m_MaxFrametime = 0.0;
m_AvgFrametime = 0.0;
m_TotalTime = 0.0;
for(size_t i=0; i < m_FrameTimes.size(); i++)
{
m_AvgFrametime += m_FrameTimes[i];
if(m_FrameTimes[i] < m_MinFrametime)
m_MinFrametime = m_FrameTimes[i];
if(m_FrameTimes[i] > m_MaxFrametime)
m_MaxFrametime = m_FrameTimes[i];
}
m_AvgFrametime /= double(m_FrameTimes.size());
m_FrameTimes.clear();
}
uint32_t overlay = RenderDoc::Inst().GetOverlayBits();
if(overlay & eOverlay_Enabled)
{
ID3D11RenderTargetView *rtv = m_SwapChains[swap];
m_pImmediateContext->GetReal()->OMSetRenderTargets(1, &rtv, NULL);
int w = GetDebugManager()->GetWidth();
int h = GetDebugManager()->GetHeight();
DXGI_SWAP_CHAIN_DESC swapDesc = {0};
swap->GetDesc(&swapDesc);
GetDebugManager()->SetOutputDimensions(swapDesc.BufferDesc.Width, swapDesc.BufferDesc.Height);
GetDebugManager()->SetOutputWindow(swapDesc.OutputWindow);
if(swap == m_SwapChain)
{
vector<KeyButton> keys = RenderDoc::Inst().GetCaptureKeys();
string overlayText = "D3D11. ";
for(size_t i=0; i < keys.size(); i++)
{
if(i > 0)
overlayText += ", ";
overlayText += ToStr::Get(keys[i]);
}
if(!keys.empty())
overlayText += " to capture.";
if(overlay & eOverlay_FrameNumber)
{
if(!overlayText.empty()) overlayText += " ";
overlayText += StringFormat::Fmt("Frame: %d.", m_FrameCounter);
}
if(overlay & eOverlay_FrameRate)
{
if(!overlayText.empty()) overlayText += " ";
overlayText += StringFormat::Fmt("%.2lf ms (%.2lf .. %.2lf) (%.0lf FPS)",
m_AvgFrametime, m_MinFrametime, m_MaxFrametime, 1000.0f/m_AvgFrametime);
}
float y=0.0f;
if(!overlayText.empty())
{
GetDebugManager()->RenderText(0.0f, y, overlayText.c_str());
y += 1.0f;
}
if(overlay & eOverlay_CaptureList)
{
GetDebugManager()->RenderText(0.0f, y, "%d Captures saved.\n", (uint32_t)m_FrameRecord.size());
y += 1.0f;
uint64_t now = Timing::GetUnixTimestamp();
for(size_t i=0; i < m_FrameRecord.size(); i++)
{
if(now - m_FrameRecord[i].frameInfo.captureTime < 20)
{
GetDebugManager()->RenderText(0.0f, y, "Captured frame %d.\n", m_FrameRecord[i].frameInfo.frameNumber);
y += 1.0f;
}
}
}
if(m_FailedFrame > 0)
{
const char *reasonString = "Unknown reason";
switch(m_FailedReason)
{
case CaptureFailed_UncappedCmdlist: reasonString = "Uncapped command list"; break;
case CaptureFailed_UncappedUnmap: reasonString = "Uncapped Map()/Unmap()"; break;
default: break;
}
GetDebugManager()->RenderText(0.0f, y, "Failed capture at frame %d:\n", m_FailedFrame);
y += 1.0f;
GetDebugManager()->RenderText(0.0f, y, " %hs\n", reasonString);
y += 1.0f;
}
#if !defined(RELEASE)
GetDebugManager()->RenderText(0.0f, y, "%llu chunks - %.2f MB", Chunk::NumLiveChunks(), float(Chunk::TotalMem())/1024.0f/1024.0f);
y += 1.0f;
#endif
}
else
{
vector<KeyButton> keys = RenderDoc::Inst().GetFocusKeys();
string str = "Inactive swapchain.";
for(size_t i=0; i < keys.size(); i++)
{
if(i == 0)
str += " ";
else
str += ", ";
str += ToStr::Get(keys[i]);
}
if(!keys.empty())
str += " to cycle between swapchains";
GetDebugManager()->RenderText(0.0f, 0.0f, str.c_str());
}
old.ApplyState(m_pImmediateContext);
}
if(RenderDoc::Inst().ShouldFocusToggle())
{
IDXGISwapChain *s = m_SwapChain;
m_SwapChain = NULL;
for(auto it=m_SwapChains.begin(); it!=m_SwapChains.end(); ++it)
{
auto next = it; next++;
if(it->first == s)
{
if(next != m_SwapChains.end())
m_SwapChain = next->first;
else
m_SwapChain = m_SwapChains.begin()->first;
break;
}
}
if(m_SwapChain == NULL)
m_SwapChain = swap;
DXGI_SWAP_CHAIN_DESC swapDesc = {0};
m_SwapChain->GetDesc(&swapDesc);
GetDebugManager()->SetOutputDimensions(swapDesc.BufferDesc.Width, swapDesc.BufferDesc.Height);
GetDebugManager()->SetOutputWindow(swapDesc.OutputWindow);
}
}
if(swap != m_SwapChain || m_SwapChain == NULL)
return S_OK;
DXGI_SWAP_CHAIN_DESC swapDesc = {0};
m_SwapChain->GetDesc(&swapDesc);
// kill any current capture that isn't application defined
if(m_State == WRITING_CAPFRAME && !m_AppControlledCapture)
EndFrameCapture(swapDesc.OutputWindow);
if(RenderDoc::Inst().ShouldTriggerCapture(m_FrameCounter) && m_State == WRITING_IDLE)
{
StartFrameCapture(swapDesc.OutputWindow);
m_AppControlledCapture = false;
}
return S_OK;
}
void WrappedID3D11Device::AddDeferredContext(WrappedID3D11DeviceContext *defctx)
{
RDCASSERT(m_DeferredContexts.find(defctx) == m_DeferredContexts.end());
m_DeferredContexts.insert(defctx);
}
void WrappedID3D11Device::RemoveDeferredContext(WrappedID3D11DeviceContext *defctx)
{
RDCASSERT(m_DeferredContexts.find(defctx) != m_DeferredContexts.end());
m_DeferredContexts.erase(defctx);
}
bool WrappedID3D11Device::Serialise_SetResourceName(ID3D11DeviceChild *res, const char *nm)
{
SERIALISE_ELEMENT(ResourceId, resource, GetIDForResource(res));
string name = nm ? nm : "";
m_pSerialiser->Serialise("name", name);
if(m_State < WRITING && GetResourceManager()->HasLiveResource(resource))
{
ID3D11DeviceChild *r = GetResourceManager()->GetLiveResource(resource);
SetDebugName(r, name.c_str());
}
return true;
}
void WrappedID3D11Device::SetResourceName(ID3D11DeviceChild *res, const char *name)
{
if(m_State >= WRITING)
{
ResourceId idx = GetIDForResource(res);
D3D11ResourceRecord *record = GetResourceManager()->GetResourceRecord(idx);
if(record == NULL)
record = m_DeviceRecord;
RDCASSERT(idx != ResourceId());
SCOPED_LOCK(m_D3DLock);
{
SCOPED_SERIALISE_CONTEXT(SET_RESOURCE_NAME);
Serialise_SetResourceName(res, name);
record->AddChunk(scope.Get());
}
}
}
bool WrappedID3D11Device::Serialise_ReleaseResource(ID3D11DeviceChild *res)
{
ResourceType resourceType = Resource_Unknown;
ResourceId resource = GetIDForResource(res);
if(m_State >= WRITING)
{
resourceType = IdentifyTypeByPtr(res);
}
if(m_State == WRITING_IDLE || m_State < WRITING)
{
SERIALISE_ELEMENT(ResourceId, serRes, GetIDForResource(res));
SERIALISE_ELEMENT(ResourceType, serType, resourceType);
resourceType = serType;
resource = serRes;
}
if(m_State >= WRITING)
{
D3D11ResourceRecord *record = GetResourceManager()->GetResourceRecord(resource);
if(record)
record->Delete(m_ResourceManager);
switch(resourceType)
{
case Resource_RenderTargetView:
{
WrappedID3D11RenderTargetView* view = (WrappedID3D11RenderTargetView *)res;
D3D11ResourceRecord *viewRecord = view->GetResourceRecord();
if(viewRecord)
viewRecord->Delete(m_ResourceManager);
break;
}
case Resource_ShaderResourceView:
{
WrappedID3D11ShaderResourceView* view = (WrappedID3D11ShaderResourceView *)res;
D3D11ResourceRecord *viewRecord = view->GetResourceRecord();
if(viewRecord)
viewRecord->Delete(m_ResourceManager);
break;
}
case Resource_DepthStencilView:
{
WrappedID3D11DepthStencilView* view = (WrappedID3D11DepthStencilView *)res;
D3D11ResourceRecord *viewRecord = view->GetResourceRecord();
if(viewRecord)
viewRecord->Delete(m_ResourceManager);
break;
}
case Resource_UnorderedAccessView:
{
WrappedID3D11UnorderedAccessView* view = (WrappedID3D11UnorderedAccessView *)res;
D3D11ResourceRecord *viewRecord = view->GetResourceRecord();
if(viewRecord)
viewRecord->Delete(m_ResourceManager);
break;
}
}
}
if(m_State < WRITING && GetResourceManager()->HasLiveResource(resource))
{
ID3D11DeviceChild *res = GetResourceManager()->GetLiveResource(resource);
GetResourceManager()->EraseLiveResource(resource);
SAFE_RELEASE(res);
}
return true;
}
void WrappedID3D11Device::ReleaseResource(ID3D11DeviceChild *res)
{
ResourceId idx = GetIDForResource(res);
// wrapped resources get released all the time, we don't want to
// try and slerp in a resource release. Just the explicit ones
if(m_State < WRITING)
{
if(GetResourceManager()->HasLiveResource(idx))
GetResourceManager()->EraseLiveResource(idx);
return;
}
SCOPED_LOCK(m_D3DLock);
ResourceType type = IdentifyTypeByPtr(res);
D3D11ResourceRecord *record = m_DeviceRecord;
bool removegpu = true;
if(m_State == WRITING_IDLE)
{
if(type == Resource_ShaderResourceView ||
type == Resource_DepthStencilView ||
type == Resource_UnorderedAccessView ||
type == Resource_RenderTargetView ||
type == Resource_Buffer ||
type == Resource_Texture1D ||
type == Resource_Texture2D ||
type == Resource_Texture3D ||
type == Resource_CommandList)
{
if(type == Resource_ShaderResourceView ||
type == Resource_DepthStencilView ||
type == Resource_UnorderedAccessView ||
type == Resource_RenderTargetView
)
{
ID3D11View *view = (ID3D11View *)res;
ID3D11Resource *viewRes = NULL;
view->GetResource(&viewRes);
idx = GetIDForResource(viewRes);
SAFE_RELEASE(viewRes);
removegpu = false;
}
record = GetResourceManager()->GetResourceRecord(idx);
RDCASSERT(record);
if(record->SpecialResource)
{
record = m_DeviceRecord;
}
else if(record->GetRefCount() == 1)
{
// we're about to decrement this chunk out of existance!
// don't hold onto the record to add the chunk.
record = NULL;
}
}
}
if(removegpu)
GetResourceManager()->MarkCleanResource(idx);
if(type == Resource_DeviceContext)
{
RemoveDeferredContext((WrappedID3D11DeviceContext *)res);
}
bool serialiseRelease = true;
WrappedID3D11CommandList *cmdList = (WrappedID3D11CommandList *)res;
// don't serialise releases of counters or queries since we ignore them.
// Also don't serialise releases of command lists that weren't captured,
// since their creation won't be in the log either.
if(type == Resource_Counter || type == Resource_Query ||
(type == Resource_CommandList && !cmdList->IsCaptured())
)
serialiseRelease = false;
if(type == Resource_CommandList && !cmdList->IsCaptured())
{
record = GetResourceManager()->GetResourceRecord(idx);
if(record)
record->Delete(GetResourceManager());
}
if(serialiseRelease)
{
if(m_State == WRITING_CAPFRAME)
{
Serialise_ReleaseResource(res);
}
else
{
SCOPED_SERIALISE_CONTEXT(RELEASE_RESOURCE);
Serialise_ReleaseResource(res);
if(record)
{
record->AddChunk(scope.Get());
}
}
if(record == NULL)
{
// if record is NULL then we just deleted a reference-less resource.
// That means it is not used and can be safely discarded, so just
// throw away the serialiser contents
m_pSerialiser->Rewind();
}
}
}
WrappedID3D11DeviceContext *WrappedID3D11Device::GetDeferredContext( size_t idx )
{
auto it = m_DeferredContexts.begin();
for(size_t i=0; i < idx; i++)
{
++it;
if(it == m_DeferredContexts.end())
return NULL;
}
return *it;
}
const FetchDrawcall *WrappedID3D11Device::GetDrawcall(const FetchDrawcall *draw, uint32_t eventID)
{
if(draw == NULL) return NULL;
if(draw->eventID == eventID) return draw;
int32_t count = draw->children.count;
for(int32_t i=0; i < count; i++)
{
const FetchDrawcall *cur = &draw->children.elems[i];
const FetchDrawcall *next = i+1 < count ? &draw->children.elems[i+1] : NULL;
if(next && next->eventID <= eventID)
continue;
cur = GetDrawcall(cur, eventID);
if(cur)
return cur;
}
return NULL;
}
const FetchDrawcall *WrappedID3D11Device::GetDrawcall(uint32_t frameID, uint32_t eventID)
{
if(frameID >= m_FrameRecord.size())
return NULL;
int32_t count = m_FrameRecord[frameID].drawcallList.count;
for(int32_t i=0; i < count; i++)
{
const FetchDrawcall *cur = &m_FrameRecord[frameID].drawcallList.elems[i];
const FetchDrawcall *next = i+1 < count ? &m_FrameRecord[frameID].drawcallList.elems[i+1] : NULL;
if(next && next->eventID <= eventID)
continue;
cur = GetDrawcall(cur, eventID);
if(cur)
return cur;
}
return NULL;
}