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renderdoc/util/test/demos/vk/vk_vrs.cpp
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2026 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "vk_test.h"
RD_TEST(VK_VRS, VulkanGraphicsTest)
{
static constexpr const char *Description =
"Checks that VRS is correctly replayed and that state is inspectable";
std::string pixel = R"EOSHADER(
#extension GL_EXT_fragment_shading_rate : require
uint wang_hash(uint seed)
{
seed = (seed ^ 61) ^ (seed >> 16);
seed *= 9;
seed = seed ^ (seed >> 4);
seed *= 0x27d4eb2d;
seed = seed ^ (seed >> 15);
return seed;
}
layout(location = 0, index = 0) out vec4 Color;
void main()
{
uint col = wang_hash(uint(gl_FragCoord.x * 10000.0f + gl_FragCoord.y));
Color.x = float((col & 0xff000000u) >> 24u) / 255.0f;
Color.y = float((col & 0x00ff0000u) >> 16u) / 255.0f;
Color.z = float((col & 0x0000ff00u) >> 8u) / 255.0f;
Color.w = gl_ShadingRateEXT * 100.0f + dFdxFine(Color.x);
}
)EOSHADER";
std::string vertex = R"EOSHADER(
#extension GL_EXT_fragment_shading_rate : require
layout(location = 0) in vec3 Position;
layout(location = 1) in vec4 Color;
void main()
{
gl_Position = vec4(Position, 1.0);
#ifdef VERT_VRS
gl_PrimitiveShadingRateEXT = int(Color.x) << 2 | int(Color.y);
#endif
}
)EOSHADER";
void Prepare(int argc, char **argv)
{
instExts.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
devExts.push_back(VK_KHR_CREATE_RENDERPASS_2_EXTENSION_NAME);
devExts.push_back(VK_KHR_FRAGMENT_SHADING_RATE_EXTENSION_NAME);
VulkanGraphicsTest::Prepare(argc, argv);
if(!Avail.empty())
return;
static VkPhysicalDeviceFragmentShadingRateFeaturesKHR rate2Features = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_FEATURES_KHR,
};
getPhysFeatures2(&rate2Features);
if(!rate2Features.attachmentFragmentShadingRate)
Avail = "'attachmentFragmentShadingRate' not available";
else if(!rate2Features.pipelineFragmentShadingRate)
Avail = "'pipelineFragmentShadingRate' not available";
else if(!rate2Features.primitiveFragmentShadingRate)
Avail = "'primitiveFragmentShadingRate' not available";
devInfoNext = &rate2Features;
}
int main()
{
// initialise, create window, create context, etc
if(!Init())
return 3;
VkPhysicalDeviceFragmentShadingRatePropertiesKHR props = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_PROPERTIES_KHR,
};
getPhysProperties2(&props);
VkRenderPass renderPass = VK_NULL_HANDLE, imgRenderPass = VK_NULL_HANDLE;
{
vkh::RenderPassCreator2 renderPassCreateInfo;
vkh::AttachmentDescription2KHR colorAtt(VK_FORMAT_R32G32B32A32_SFLOAT,
VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL);
colorAtt.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
renderPassCreateInfo.attachments.push_back(colorAtt);
vkh::AttachmentDescription2KHR rateAtt(VK_FORMAT_R8_UINT, VK_IMAGE_LAYOUT_GENERAL,
VK_IMAGE_LAYOUT_GENERAL);
rateAtt.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
renderPassCreateInfo.attachments.push_back(rateAtt);
VkAttachmentReference2 rateAttRef =
vkh::AttachmentReference2KHR(1, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_ASPECT_COLOR_BIT);
VkFragmentShadingRateAttachmentInfoKHR rateAttInfo = {
VK_STRUCTURE_TYPE_FRAGMENT_SHADING_RATE_ATTACHMENT_INFO_KHR,
};
rateAttInfo.pFragmentShadingRateAttachment = &rateAttRef;
rateAttInfo.shadingRateAttachmentTexelSize = props.maxFragmentShadingRateAttachmentTexelSize;
renderPassCreateInfo.addSubpass(
{vkh::AttachmentReference2KHR(0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_IMAGE_ASPECT_COLOR_BIT)},
{vkh::AttachmentReference2KHR(VK_ATTACHMENT_UNUSED, VK_IMAGE_LAYOUT_UNDEFINED)});
// add deps to allow clear/copy on the main target before or after
renderPassCreateInfo.dependencies.push_back(vkh::SubpassDependency2KHR(
~0U, 0, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT));
renderPassCreateInfo.dependencies.push_back(vkh::SubpassDependency2KHR(
0, ~0U, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT));
CHECK_VKR(vkCreateRenderPass2KHR(device, renderPassCreateInfo, NULL, &renderPass));
renderPassCreateInfo.subpasses.back().pNext = &rateAttInfo;
CHECK_VKR(vkCreateRenderPass2KHR(device, renderPassCreateInfo, NULL, &imgRenderPass));
}
VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo());
vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
pipeCreateInfo.layout = layout;
pipeCreateInfo.renderPass = renderPass;
pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)};
pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
vkh::vertexAttr(0, 0, DefaultA2V, pos),
vkh::vertexAttr(1, 0, DefaultA2V, col),
};
std::string header = "#version 460 core\n";
pipeCreateInfo.stages = {
CompileShaderModule(header + vertex, ShaderLang::glsl, ShaderStage::vert, "main"),
CompileShaderModule(header + pixel, ShaderLang::glsl, ShaderStage::frag, "main"),
};
pipeCreateInfo.dynamicState.dynamicStates.push_back(VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR);
VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo);
pipeCreateInfo.renderPass = imgRenderPass;
VkPipeline imgpipe = createGraphicsPipeline(pipeCreateInfo);
header += "#define VERT_VRS 1\n";
pipeCreateInfo.stages = {
CompileShaderModule(header + vertex, ShaderLang::glsl, ShaderStage::vert, "main"),
CompileShaderModule(header + pixel, ShaderLang::glsl, ShaderStage::frag, "main"),
};
pipeCreateInfo.renderPass = renderPass;
VkPipeline vertpipe = createGraphicsPipeline(pipeCreateInfo);
pipeCreateInfo.renderPass = imgRenderPass;
VkPipeline imgvertpipe = createGraphicsPipeline(pipeCreateInfo);
const DefaultA2V tris[6] = {
{Vec3f(-1.0f, 0.6f, 0.0f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
{Vec3f(-0.5f, -0.4f, 0.0f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
{Vec3f(0.0f, 0.6f, 0.0f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
{Vec3f(0.0f, 0.4f, 0.0f), Vec4f(1.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
{Vec3f(0.5f, -0.6f, 0.0f), Vec4f(1.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
{Vec3f(1.0f, 0.4f, 0.0f), Vec4f(1.0f, 1.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
};
AllocatedBuffer vb(this,
vkh::BufferCreateInfo(sizeof(tris), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
vb.upload(tris);
uint32_t offWidth =
AlignUp((uint32_t)screenWidth, props.maxFragmentShadingRateAttachmentTexelSize.width);
uint32_t offHeight =
AlignUp((uint32_t)screenHeight, props.maxFragmentShadingRateAttachmentTexelSize.height);
AllocatedImage img(
this,
vkh::ImageCreateInfo(offWidth, offHeight, 0, VK_FORMAT_R32G32B32A32_SFLOAT,
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
VK_IMAGE_USAGE_TRANSFER_DST_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
VkImageView imgview = createImageView(
vkh::ImageViewCreateInfo(img.image, VK_IMAGE_VIEW_TYPE_2D, VK_FORMAT_R32G32B32A32_SFLOAT));
AllocatedImage rateimg(
this,
vkh::ImageCreateInfo(
offWidth / props.maxFragmentShadingRateAttachmentTexelSize.width,
offHeight / props.maxFragmentShadingRateAttachmentTexelSize.height, 0, VK_FORMAT_R8_UINT,
VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR |
VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
VkImageView rate_view = createImageView(
vkh::ImageViewCreateInfo(rateimg.image, VK_IMAGE_VIEW_TYPE_2D, VK_FORMAT_R8_UINT));
VkFramebuffer framebuffer = createFramebuffer(
vkh::FramebufferCreateInfo(renderPass, {imgview, rate_view}, mainWindow->scissor.extent));
VkFramebuffer imgframebuffer = createFramebuffer(vkh::FramebufferCreateInfo(
imgRenderPass, {imgview, rate_view}, mainWindow->scissor.extent));
VkRenderPass clearRP;
{
vkh::RenderPassCreator renderPassCreateInfo;
renderPassCreateInfo.attachments.push_back(vkh::AttachmentDescription(
VK_FORMAT_R8_UINT, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL));
renderPassCreateInfo.addSubpass({VkAttachmentReference({0, VK_IMAGE_LAYOUT_GENERAL})});
// add deps to allow clear/copy on the main target before or after
renderPassCreateInfo.dependencies.push_back(vkh::SubpassDependency(
~0U, 0, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT));
renderPassCreateInfo.dependencies.push_back(vkh::SubpassDependency(
0, ~0U, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT));
clearRP = createRenderPass(renderPassCreateInfo);
}
VkExtent2D clearRect = {offWidth / props.maxFragmentShadingRateAttachmentTexelSize.width,
offHeight / props.maxFragmentShadingRateAttachmentTexelSize.height};
VkFramebuffer clearFB =
createFramebuffer(vkh::FramebufferCreateInfo(clearRP, {rate_view}, clearRect));
const VkFragmentShadingRateCombinerOpKHR combiners[2] = {
VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_KHR,
VK_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_KHR,
};
const VkExtent2D frag2x2 = {2, 2};
const VkExtent2D frag1x1 = {1, 1};
while(Running())
{
VkCommandBuffer cmd = GetCommandBuffer();
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
VkImage swapimg = StartUsingBackbuffer(cmd);
vkh::cmdPipelineBarrier(
cmd,
{
vkh::ImageMemoryBarrier(0, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_GENERAL, rateimg.image),
vkh::ImageMemoryBarrier(0, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_GENERAL, img.image),
});
pushMarker(cmd, "Clear");
{
VkClearRect rect = {vkh::Rect2D({0, 0}, clearRect), 0, 1};
vkCmdBeginRenderPass(cmd, vkh::RenderPassBeginInfo(clearRP, clearFB, rect.rect),
VK_SUBPASS_CONTENTS_INLINE);
VkClearAttachment att = {VK_IMAGE_ASPECT_COLOR_BIT, 0, vkh::ClearValue(5U, 0U, 0U, 0U)};
vkCmdClearAttachments(cmd, 1, &att, 1, &rect);
rect.rect.extent.width /= 8;
rect.rect.extent.height = (clearRect.height * 3) / 4;
rect.rect.offset.x = clearRect.width - rect.rect.extent.width;
att.clearValue.color.uint32[0] = 0;
vkCmdClearAttachments(cmd, 1, &att, 1, &rect);
rect.rect.extent.width--;
rect.rect.offset.x = clearRect.width - rect.rect.extent.width;
rect.rect.offset.y += rect.rect.extent.height;
rect.rect.extent.height = clearRect.height / 4;
att.clearValue.color.uint32[0] = 0;
vkCmdClearAttachments(cmd, 1, &att, 1, &rect);
vkCmdEndRenderPass(cmd);
vkCmdClearColorImage(cmd, img.image, VK_IMAGE_LAYOUT_GENERAL,
vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f), 1,
vkh::ImageSubresourceRange());
}
popMarker(cmd);
vkh::cmdBindVertexBuffers(cmd, {vb.buffer});
mainWindow->setViewScissor(cmd);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
const float x = (float)offWidth / 4.0f;
const float y = (float)offHeight / 4.0f;
pushMarker(cmd, "First");
{
vkCmdBeginRenderPass(cmd,
vkh::RenderPassBeginInfo(renderPass, framebuffer, mainWindow->scissor),
VK_SUBPASS_CONTENTS_INLINE);
{
setMarker(cmd, "Default");
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
vkCmdSetFragmentShadingRateKHR(cmd, &frag1x1, combiners);
vkh::cmdSetViewport(cmd, vkh::Viewport(x * 0.0f, 0.0f, x, y, 0.0f, 1.0f));
vkCmdDraw(cmd, 6, 1, 0, 0);
}
{
setMarker(cmd, "Base");
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
vkCmdSetFragmentShadingRateKHR(cmd, &frag2x2, combiners);
vkh::cmdSetViewport(cmd, vkh::Viewport(x * 1.0f, 0.0f, x, y, 0.0f, 1.0f));
vkCmdDraw(cmd, 6, 1, 0, 0);
}
{
setMarker(cmd, "Vertex");
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, vertpipe);
vkCmdSetFragmentShadingRateKHR(cmd, &frag1x1, combiners);
vkh::cmdSetViewport(cmd, vkh::Viewport(x * 2.0f, 0.0f, x, y, 0.0f, 1.0f));
vkCmdDraw(cmd, 6, 1, 0, 0);
}
{
setMarker(cmd, "Base + Vertex");
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, vertpipe);
vkCmdSetFragmentShadingRateKHR(cmd, &frag2x2, combiners);
vkh::cmdSetViewport(cmd, vkh::Viewport(x * 0.0f, y, x, y, 0.0f, 1.0f));
vkCmdDraw(cmd, 6, 1, 0, 0);
}
vkCmdEndRenderPass(cmd);
vkCmdBeginRenderPass(
cmd, vkh::RenderPassBeginInfo(imgRenderPass, imgframebuffer, mainWindow->scissor),
VK_SUBPASS_CONTENTS_INLINE);
{
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, imgpipe);
vkCmdSetFragmentShadingRateKHR(cmd, &frag1x1, combiners);
setMarker(cmd, "Image");
vkh::cmdSetViewport(cmd, vkh::Viewport(x * 3.0f, 0.0f, x, y, 0.0f, 1.0f));
vkCmdDraw(cmd, 6, 1, 0, 0);
setMarker(cmd, "Base + Image");
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, imgpipe);
vkCmdSetFragmentShadingRateKHR(cmd, &frag2x2, combiners);
vkh::cmdSetViewport(cmd, vkh::Viewport(x * 3.0f, y, x, y, 0.0f, 1.0f));
vkCmdDraw(cmd, 6, 1, 0, 0);
setMarker(cmd, "Vertex + Image");
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, imgvertpipe);
vkCmdSetFragmentShadingRateKHR(cmd, &frag1x1, combiners);
vkh::cmdSetViewport(cmd, vkh::Viewport(x * 3.0f, y * 2.0f, x, y, 0.0f, 1.0f));
vkCmdDraw(cmd, 6, 1, 0, 0);
}
{
setMarker(cmd, "Image (partial)");
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, imgpipe);
vkCmdSetFragmentShadingRateKHR(cmd, &frag1x1, combiners);
vkh::cmdSetViewport(cmd, vkh::Viewport(x * 3.0f, y * 3.0f, x, y, 0.0f, 1.0f));
vkCmdDraw(cmd, 6, 1, 0, 0);
}
vkCmdEndRenderPass(cmd);
}
popMarker(cmd);
vkEndCommandBuffer(cmd);
VkCommandBuffer cmdB = GetCommandBuffer();
vkBeginCommandBuffer(cmdB, vkh::CommandBufferBeginInfo());
vkCmdBindPipeline(cmdB, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
vkCmdSetFragmentShadingRateKHR(cmdB, &frag1x1, combiners);
vkh::cmdBindVertexBuffers(cmdB, {vb.buffer});
mainWindow->setViewScissor(cmdB);
vkh::cmdSetViewport(cmdB, vkh::Viewport(0.0f, 0.0f, x, y, 0.0f, 1.0f));
vkCmdBeginRenderPass(cmdB,
vkh::RenderPassBeginInfo(renderPass, framebuffer, mainWindow->scissor),
VK_SUBPASS_CONTENTS_INLINE);
pushMarker(cmdB, "Second");
{
{
setMarker(cmdB, "Default");
vkh::cmdSetViewport(cmdB, vkh::Viewport(x * 0.0f, 0.0f, x, y, 0.0f, 1.0f));
vkCmdDraw(cmdB, 6, 1, 0, 0);
}
{
setMarker(cmdB, "Base");
vkh::cmdSetViewport(cmdB, vkh::Viewport(x * 1.0f, 0.0f, x, y, 0.0f, 1.0f));
vkCmdDraw(cmdB, 0, 0, 0, 0);
}
{
setMarker(cmdB, "Vertex");
vkh::cmdSetViewport(cmdB, vkh::Viewport(x * 2.0f, 0.0f, x, y, 0.0f, 1.0f));
vkCmdDraw(cmdB, 0, 0, 0, 0);
setMarker(cmdB, "Image");
vkh::cmdSetViewport(cmdB, vkh::Viewport(x * 3.0f, 0.0f, x, y, 0.0f, 1.0f));
vkCmdDraw(cmdB, 0, 0, 0, 0);
setMarker(cmdB, "Base + Vertex");
vkh::cmdSetViewport(cmdB, vkh::Viewport(x * 0.0f, y, x, y, 0.0f, 1.0f));
vkCmdDraw(cmdB, 0, 0, 0, 0);
setMarker(cmdB, "Base + Image");
vkh::cmdSetViewport(cmdB, vkh::Viewport(x * 3.0f, y, x, y, 0.0f, 1.0f));
vkCmdDraw(cmdB, 0, 0, 0, 0);
setMarker(cmdB, "Vertex + Image");
vkh::cmdSetViewport(cmdB, vkh::Viewport(x * 3.0f, y * 2.0f, x, y, 0.0f, 1.0f));
vkCmdDraw(cmdB, 0, 0, 0, 0);
}
}
popMarker(cmdB);
vkCmdEndRenderPass(cmdB);
blitToSwap(cmdB, img.image, VK_IMAGE_LAYOUT_GENERAL, swapimg, VK_IMAGE_LAYOUT_GENERAL);
FinishUsingBackbuffer(cmdB);
vkEndCommandBuffer(cmdB);
SubmitAndPresent({cmd, cmdB});
}
vkDestroyRenderPass(device, renderPass, NULL);
vkDestroyRenderPass(device, imgRenderPass, NULL);
return 0;
}
};
REGISTER_TEST();