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renderdoc/qrenderdoc/Windows/PipelineState
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Danylo Piliaiev 11fa2294d7 Display conditional rendering state for compute shader
If conditional rendering is enabled its state is always
displayed in both 'Rasterizer' and 'CS' states.

Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
2018-12-19 16:20:21 +00:00
..
D3D11PipelineStateViewer.cpp
Add empty nodes to VBNodes tracking, to keep indices == vb slots
2018-11-14 18:32:35 +00:00
D3D11PipelineStateViewer.h
…
D3D11PipelineStateViewer.ui
…
D3D12PipelineStateViewer.cpp
Add empty nodes to VBNodes tracking, to keep indices == vb slots
2018-11-14 18:32:35 +00:00
D3D12PipelineStateViewer.h
…
D3D12PipelineStateViewer.ui
…
GLPipelineStateViewer.cpp
Add support for global uniforms in SPIR-V and non-bound textures.
2018-12-17 17:10:35 +00:00
GLPipelineStateViewer.h
…
GLPipelineStateViewer.ui
…
PipelineStateViewer.cpp
Add support for YUV resource formats
2018-12-11 19:57:20 +00:00
PipelineStateViewer.h
…
PipelineStateViewer.ui
…
VulkanPipelineStateViewer.cpp
Display conditional rendering state for compute shader
2018-12-19 16:20:21 +00:00
VulkanPipelineStateViewer.h
Display conditional rendering state for compute shader
2018-12-19 16:20:21 +00:00
VulkanPipelineStateViewer.ui
Display conditional rendering state for compute shader
2018-12-19 16:20:21 +00:00
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