Files
renderdoc/qrenderdoc/Windows/BufferViewer.h
T
baldurk e5e9a9c94b Use QDoubleSpinBox for partial 64-bit int support. Closes #1952
* Actually creating a 64-bit spinbox is not feasible without constructing it
  almost from scratch due to how much QAbstractSpinBox depends on private
  internals that can't be overridden. Instead use a QDoubleSpinBox with no
  decimals since we don't need the full 64-bit range, and the mantissa of a
  double is enough.
2020-06-30 12:34:52 +01:00

266 lines
7.4 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2020 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
#include <QFrame>
#include <QMutex>
#include "Code/Interface/QRDInterface.h"
#include "Code/QRDUtils.h"
namespace Ui
{
class BufferViewer;
}
class RDSpinBox64;
class QItemSelection;
class QMenu;
class QPushButton;
class RDTableView;
class BufferItemModel;
class CameraWrapper;
class ArcballWrapper;
class FlycamWrapper;
struct BufferData;
struct PopulateBufferData;
struct CalcBoundingBoxData;
struct BufferExport
{
enum ExportFormat
{
CSV,
RawBytes,
};
ExportFormat format;
BufferExport(ExportFormat f) : format(f) {}
};
struct BBoxData
{
struct
{
QList<FloatVector> Min;
QList<FloatVector> Max;
} bounds[3];
};
class BufferViewer : public QFrame, public IBufferViewer, public ICaptureViewer
{
Q_OBJECT
Q_PROPERTY(QVariant persistData READ persistData WRITE setPersistData DESIGNABLE false SCRIPTABLE false)
public:
explicit BufferViewer(ICaptureContext &ctx, bool meshview, QWidget *parent = 0);
~BufferViewer();
// IBufferViewer
QWidget *Widget() override { return this; }
void ScrollToRow(int row, MeshDataStage stage = MeshDataStage::VSIn) override;
void ScrollToColumn(int column, MeshDataStage stage = MeshDataStage::VSIn) override;
void ViewBuffer(uint64_t byteOffset, uint64_t byteSize, ResourceId id,
const rdcstr &format = "") override;
void ViewTexture(ResourceId id, const Subresource &sub, const rdcstr &format = "") override;
// ICaptureViewer
void OnCaptureLoaded() override;
void OnCaptureClosed() override;
void OnSelectedEventChanged(uint32_t eventId) override {}
void OnEventChanged(uint32_t eventId) override;
QVariant persistData();
void setPersistData(const QVariant &persistData);
private slots:
// automatic slots
void on_outputTabs_currentChanged(int index);
void on_resetCamera_clicked();
void on_autofitCamera_clicked();
void on_toggleControls_toggled(bool checked);
void on_syncViews_toggled(bool checked);
void on_resourceDetails_clicked();
void on_highlightVerts_toggled(bool checked);
void on_wireframeRender_toggled(bool checked);
void on_solidShading_currentIndexChanged(int index);
void on_drawRange_currentIndexChanged(int index);
void on_controlType_currentIndexChanged(int index);
void on_camSpeed_valueChanged(double value);
void on_instance_valueChanged(int value);
void on_viewIndex_valueChanged(int value);
void on_rowOffset_valueChanged(int value);
void on_byteRangeStart_valueChanged(double value);
void on_byteRangeLength_valueChanged(double value);
// manual slots
void render_mouseMove(QMouseEvent *e);
void render_clicked(QMouseEvent *e);
void render_mouseWheel(QWheelEvent *e);
void render_keyPress(QKeyEvent *e);
void render_keyRelease(QKeyEvent *e);
void render_timer();
void data_selected(const QItemSelection &selected, const QItemSelection &deselected);
void data_scrolled(int scroll);
void camGuess_changed(double value);
void processFormat(const QString &format);
void exportData(const BufferExport &params);
void debugVertex();
protected:
void changeEvent(QEvent *event) override;
private:
bool eventFilter(QObject *watched, QEvent *event) override;
Ui::BufferViewer *ui;
ICaptureContext &m_Ctx;
IReplayOutput *m_Output;
void updateWindowTitle();
void configureDrawRange();
void RT_UpdateAndDisplay(IReplayController *r);
QPushButton *MakePreviousPageButton();
QPushButton *MakeNextPageButton();
MeshDisplay m_Config;
MeshDataStage m_CurStage;
// cached data from PostVS data
MeshFormat m_PostVS, m_PostGS;
// the configurations for 3D preview
MeshFormat m_VSInPosition, m_VSInSecondary;
MeshFormat m_PostVSPosition, m_PostVSSecondary;
MeshFormat m_PostGSPosition, m_PostGSSecondary;
QMutex m_BBoxLock;
QMap<uint32_t, BBoxData> m_BBoxes;
void populateBBox(PopulateBufferData *data);
void calcBoundingData(CalcBoundingBoxData &bbox);
void UI_UpdateBoundingBox(const CalcBoundingBoxData &bbox);
void UI_UpdateBoundingBoxLabels(int compCount = 0);
void FillScrolls(PopulateBufferData *bufdata);
void UI_ResetArcball();
uint64_t CurrentByteOffset();
// data from raw buffer view
bool m_IsBuffer = true;
QString m_Format;
Subresource m_TexSub = {0, 0, 0};
uint64_t m_ByteOffset = 0;
uint64_t m_PagingByteOffset = 0;
uint64_t m_ObjectByteSize = UINT64_MAX;
uint64_t m_ByteSize = UINT64_MAX;
ResourceId m_BufferID;
CameraWrapper *m_CurrentCamera = NULL;
ArcballWrapper *m_Arcball = NULL;
FlycamWrapper *m_Flycam = NULL;
bool m_MeshView;
BufferItemModel *m_ModelVSIn;
BufferItemModel *m_ModelVSOut;
BufferItemModel *m_ModelGSOut;
PopulateBufferData *m_Scrolls = NULL;
QPoint m_Scroll[4];
int m_Sequence = 0;
RDTableView *m_CurView = NULL;
int m_ContextColumn = -1;
int m_IdxColWidth;
int m_DataColWidth;
int m_DataRowHeight;
RichTextViewDelegate *m_delegate = NULL;
QMenu *m_HeaderMenu = NULL;
QAction *m_ResetColumnSel = NULL;
QAction *m_SelectPosColumn = NULL;
QAction *m_SelectSecondColumn = NULL;
QAction *m_SelectSecondAlphaColumn = NULL;
QMenu *m_ExportMenu = NULL;
QAction *m_ExportCSV = NULL;
QAction *m_ExportBytes = NULL;
QAction *m_DebugVert = NULL;
RDSpinBox64 *byteRangeStart = NULL;
RDSpinBox64 *byteRangeLength = NULL;
RDTableView *tableForStage(MeshDataStage stage);
BufferItemModel *modelForStage(MeshDataStage stage);
RDTableView *currentTable() { return tableForStage(m_CurStage); }
BufferItemModel *currentBufferModel() { return modelForStage(m_CurStage); }
bool isCurrentRasterOut();
int currentStageIndex();
void SetupMeshView();
void SetupRawView();
void stageRowMenu(MeshDataStage stage, QMenu *menu, const QPoint &pos);
void meshHeaderMenu(MeshDataStage stage, const QPoint &pos);
void Reset();
void updateCheckerboardColours();
void ClearModels();
void UI_CalculateMeshFormats();
void UpdateCurrentMeshConfig();
void EnableCameraGuessControls();
void CalcColumnWidth(int maxNumRows = 1);
void ApplyRowAndColumnDims(int numColumns, RDTableView *view);
void SyncViews(RDTableView *primary, bool selection, bool scroll);
void UpdateHighlightVerts();
void ScrollToRow(RDTableView *view, int row);
void ScrollToColumn(RDTableView *view, int column);
};