Files
renderdoc/qrenderdoc/Code/ReplayManager.cpp
T
baldurk e5f4ca7bb8 Remove use of const char * in public API and OS specific where possible
* This prevents unnecessary conversions back and forth between rdcstr and const
  char * when going through interfaces. In the OS specific layer this is rarely
  an issue because most of the implementations don't convert to rdcstr, but it
  is convenient to be able to pass in an rdcstr directly. The few cases where
  there's an unecessary construction of an rdcstr is acceptable.
* A couple of places in the public API need to return a string from a global
  function, so can't return an rdcstr due to C ABI, so they still return a const
  char *.
* Similarly const char * is kept for logging, to avoid a dependency on rdcstr
  and because that's one place where unnecessary conversions/constructions may
  be impactful.
2020-12-07 17:44:50 +00:00

553 lines
12 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2020 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "ReplayManager.h"
#include <QApplication>
#include <QMutexLocker>
#include <QProgressDialog>
#include "CaptureContext.h"
#include "QRDUtils.h"
ReplayManager::ReplayManager()
{
m_Running = false;
m_Thread = NULL;
RENDERDOC_RegisterMemoryRegion(this, sizeof(ReplayManager));
}
ReplayManager::~ReplayManager()
{
RENDERDOC_UnregisterMemoryRegion(this);
}
void ReplayManager::OpenCapture(const QString &capturefile, const ReplayOptions &opts,
RENDERDOC_ProgressCallback progress)
{
if(m_Running)
return;
// TODO maybe we could expose this choice to the user?
int proxyRenderer = -1;
m_Thread = new LambdaThread([this, proxyRenderer, capturefile, opts, progress]() {
run(proxyRenderer, capturefile, opts, progress);
});
m_Thread->setName(lit("ReplayManager"));
m_Thread->start(QThread::HighestPriority);
while(m_Thread->isRunning() && !m_Running)
{
QThread::msleep(50);
}
}
void ReplayManager::DeleteCapture(const rdcstr &capture, bool local)
{
if(IsRunning() && !m_Thread->isCurrentThread())
{
AsyncInvoke([this, capture, local](IReplayController *) { DeleteCapture(capture, local); });
return;
}
if(local)
{
QFile::remove(capture);
}
else
{
// this will be cleaned up automatically when the remote connection
// is closed.
if(m_Remote)
{
QMutexLocker autolock(&m_RemoteLock);
m_Remote->TakeOwnershipCapture(capture);
}
}
}
rdcarray<rdcstr> ReplayManager::GetRemoteSupport()
{
rdcarray<rdcstr> ret;
if(m_Remote && !IsRunning())
{
QMutexLocker autolock(&m_RemoteLock);
ret = m_Remote->RemoteSupportedReplays();
}
return ret;
}
void ReplayManager::GetHomeFolder(bool synchronous, DirectoryBrowseCallback cb)
{
if(!m_Remote)
return;
if(IsRunning() && m_Thread->isCurrentThread())
{
auto lambda = [cb, this](IReplayController *r) {
cb(m_Remote->GetHomeFolder().c_str(), rdcarray<PathEntry>());
};
if(synchronous)
BlockInvoke(lambda);
else
AsyncInvoke(lambda);
return;
}
rdcstr home;
{
QMutexLocker autolock(&m_RemoteLock);
home = m_Remote->GetHomeFolder();
}
cb(home.c_str(), rdcarray<PathEntry>());
}
void ReplayManager::ListFolder(const rdcstr &path, bool synchronous, DirectoryBrowseCallback cb)
{
if(!m_Remote)
return;
if(IsRunning() && m_Thread->isCurrentThread())
{
auto lambda = [cb, path, this](IReplayController *r) { cb(path, m_Remote->ListFolder(path)); };
if(synchronous)
BlockInvoke(lambda);
else
AsyncInvoke(lambda);
return;
}
rdcarray<PathEntry> contents;
// prevent pings while fetching remote FS data
{
QMutexLocker autolock(&m_RemoteLock);
contents = m_Remote->ListFolder(path);
}
cb(path, contents);
return;
}
rdcstr ReplayManager::CopyCaptureToRemote(const rdcstr &localpath, QWidget *window)
{
if(!m_Remote)
return "";
rdcstr remotepath;
QAtomicInt copied = 0;
float progress = 0.0f;
auto lambda = [this, localpath, &remotepath, &progress, &copied](IReplayController *r) {
QMutexLocker autolock(&m_RemoteLock);
remotepath = m_Remote->CopyCaptureToRemote(localpath, [&progress](float p) { progress = p; });
copied = 1;
};
// we should never have the thread running at this point, but let's be safe.
if(IsRunning())
{
AsyncInvoke(lambda);
}
else
{
LambdaThread *thread = new LambdaThread([&lambda]() { lambda(NULL); });
thread->selfDelete(true);
thread->setName(lit("CopyCaptureToRemote"));
thread->start();
}
ShowProgressDialog(window, tr("Transferring..."), [&copied]() { return copied == 1; },
[&progress]() { return progress; });
return remotepath;
}
void ReplayManager::CopyCaptureFromRemote(const rdcstr &remotepath, const rdcstr &localpath,
QWidget *window)
{
if(!m_Remote)
return;
QAtomicInt copied = 0;
float progress = 0.0f;
auto lambda = [this, localpath, remotepath, &progress, &copied](IReplayController *r) {
QMutexLocker autolock(&m_RemoteLock);
m_Remote->CopyCaptureFromRemote(remotepath, localpath, [&progress](float p) { progress = p; });
copied = 1;
};
// we should never have the thread running at this point, but let's be safe.
if(IsRunning())
{
AsyncInvoke(lambda);
}
else
{
LambdaThread *thread = new LambdaThread([&lambda]() { lambda(NULL); });
thread->selfDelete(true);
thread->setName(lit("CopyCaptureFromRemote"));
thread->start();
}
ShowProgressDialog(window, tr("Transferring..."), [&copied]() { return copied == 1; },
[&progress]() { return progress; });
}
bool ReplayManager::IsRunning()
{
return m_Thread && m_Thread->isRunning() && m_Running;
}
float ReplayManager::GetCurrentProcessingTime()
{
QMutexLocker lock(&m_TimerLock);
return m_CommandTimer.isValid() ? double(m_CommandTimer.elapsed()) / 1000.0 : 0.0;
}
QString ReplayManager::GetCurrentProcessingTag()
{
QMutexLocker lock(&m_TimerLock);
return m_CommandTag;
}
void ReplayManager::AsyncInvoke(const rdcstr &tag, ReplayManager::InvokeCallback m)
{
QString qtag(tag);
{
QMutexLocker autolock(&m_RenderLock);
for(int i = 0; i < m_RenderQueue.count();)
{
if(m_RenderQueue[i]->tag == qtag)
{
InvokeHandle *cmd = m_RenderQueue.takeAt(i);
if(cmd->selfdelete)
delete cmd;
}
else
{
i++;
}
}
}
InvokeHandle *cmd = new InvokeHandle(m, qtag);
cmd->selfdelete = true;
PushInvoke(cmd);
}
void ReplayManager::AsyncInvoke(ReplayManager::InvokeCallback m)
{
InvokeHandle *cmd = new InvokeHandle(m);
cmd->selfdelete = true;
PushInvoke(cmd);
}
void ReplayManager::BlockInvoke(ReplayManager::InvokeCallback m)
{
InvokeHandle *cmd = new InvokeHandle(m);
PushInvoke(cmd);
cmd->processed.acquire();
delete cmd;
}
void ReplayManager::CancelReplayLoop()
{
m_Renderer->CancelReplayLoop();
}
void ReplayManager::CloseThread()
{
m_Running = false;
m_RenderCondition.wakeAll();
if(m_Thread == NULL)
return;
// wait for the thread to close and clean up
while(m_Thread->isRunning())
{
}
m_Thread->deleteLater();
m_Thread = NULL;
}
ReplayStatus ReplayManager::ConnectToRemoteServer(RemoteHost host)
{
ReplayStatus status = host.Connect(&m_Remote);
if(host.Protocol() && host.Protocol()->GetProtocolName() == "adb")
{
ANALYTIC_SET(UIFeatures.AndroidRemoteReplay, true);
}
else
{
ANALYTIC_SET(UIFeatures.NonAndroidRemoteReplay, true);
}
m_RemoteHost = host;
if(status == ReplayStatus::Succeeded)
{
m_RemoteHost.SetConnected(true);
return status;
}
return status;
}
void ReplayManager::DisconnectFromRemoteServer()
{
m_RemoteHost.SetConnected(false);
if(m_Remote)
{
QMutexLocker autolock(&m_RemoteLock);
// give the remote to the thread to shut down since the lifetime is tied to the replay
// controller it has.
if(IsRunning())
{
m_OrphanedRemote = m_Remote;
}
else
{
m_Remote->ShutdownConnection();
}
m_Remote = NULL;
}
m_RemoteHost = RemoteHost();
}
void ReplayManager::ShutdownServer()
{
m_RemoteHost.SetShutdown();
if(m_Remote)
{
QMutexLocker autolock(&m_RemoteLock);
m_Remote->ShutdownServerAndConnection();
}
m_Remote = NULL;
}
void ReplayManager::PingRemote()
{
if(!m_Remote)
return;
if(m_RemoteLock.tryLock(0))
{
if(!IsRunning() || m_Thread->isCurrentThread())
{
if(!m_Remote->Ping())
m_RemoteHost.SetShutdown();
}
m_RemoteLock.unlock();
}
}
void ReplayManager::ReopenCaptureFile(const QString &path)
{
if(!m_CaptureFile)
m_CaptureFile = RENDERDOC_OpenCaptureFile();
m_CaptureFile->OpenFile(path, "rdc", NULL);
}
ExecuteResult ReplayManager::ExecuteAndInject(const rdcstr &exe, const rdcstr &workingDir,
const rdcstr &cmdLine,
const rdcarray<EnvironmentModification> &env,
const rdcstr &capturefile, CaptureOptions opts)
{
ExecuteResult ret;
if(m_Remote)
{
QMutexLocker autolock(&m_RemoteLock);
ret = m_Remote->ExecuteAndInject(exe, workingDir, cmdLine, env, opts);
}
else
{
ret = RENDERDOC_ExecuteAndInject(exe, workingDir, cmdLine, env, capturefile, opts, false);
}
return ret;
}
void ReplayManager::PushInvoke(ReplayManager::InvokeHandle *cmd)
{
if(m_Thread == NULL || !m_Thread->isRunning() || !m_Running)
{
if(cmd->selfdelete)
delete cmd;
else
cmd->processed.release();
return;
}
QMutexLocker autolock(&m_RenderLock);
m_RenderQueue.enqueue(cmd);
m_RenderCondition.wakeAll();
}
void ReplayManager::run(int proxyRenderer, const QString &capturefile, const ReplayOptions &opts,
RENDERDOC_ProgressCallback progress)
{
m_Renderer = NULL;
if(m_Remote)
{
rdctie(m_CreateStatus, m_Renderer) =
m_Remote->OpenCapture(proxyRenderer, capturefile, opts, progress);
}
else
{
m_CaptureFile = RENDERDOC_OpenCaptureFile();
m_CreateStatus = m_CaptureFile->OpenFile(capturefile, "rdc", NULL);
if(m_CreateStatus == ReplayStatus::Succeeded)
rdctie(m_CreateStatus, m_Renderer) = m_CaptureFile->OpenCapture(opts, progress);
}
if(m_Renderer == NULL)
{
if(m_CaptureFile)
m_CaptureFile->Shutdown();
m_CaptureFile = NULL;
return;
}
qInfo() << "QRenderDoc - renderer created for" << capturefile;
m_Running = true;
// main render command loop
while(m_Running)
{
InvokeHandle *cmd = NULL;
// wait for the condition to be woken, grab top of current queue,
// unlock again.
{
QMutexLocker autolock(&m_RenderLock);
if(m_RenderQueue.isEmpty())
m_RenderCondition.wait(&m_RenderLock, 10);
if(!m_RenderQueue.isEmpty())
cmd = m_RenderQueue.dequeue();
}
if(cmd == NULL)
continue;
if(cmd->method != NULL)
{
{
QMutexLocker lock(&m_TimerLock);
m_CommandTimer.start();
m_CommandTag = cmd->tag;
}
cmd->method(m_Renderer);
{
QMutexLocker lock(&m_TimerLock);
m_CommandTimer.invalidate();
m_CommandTag = QString();
}
}
// if it's a throwaway command, delete it
if(cmd->selfdelete)
delete cmd;
else
cmd->processed.release();
}
// clean up anything left in the queue
{
QQueue<InvokeHandle *> queue;
{
QMutexLocker autolock(&m_RenderLock);
m_RenderQueue.swap(queue);
}
for(InvokeHandle *cmd : queue)
{
if(cmd == NULL)
continue;
if(cmd->selfdelete)
delete cmd;
else
cmd->processed.release();
}
}
// if the remote has been orphaned due to disconnection during replay, close the capture using it
// and then shut it down.
if(m_OrphanedRemote)
{
m_OrphanedRemote->CloseCapture(m_Renderer);
m_OrphanedRemote->ShutdownConnection();
m_OrphanedRemote = NULL;
}
else
{
// close the core renderer
if(m_Remote)
m_Remote->CloseCapture(m_Renderer);
else
m_Renderer->Shutdown();
}
m_Renderer = NULL;
if(m_CaptureFile)
m_CaptureFile->Shutdown();
m_CaptureFile = NULL;
}