mirror of
https://github.com/baldurk/renderdoc.git
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337 lines
11 KiB
C++
337 lines
11 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019-2022 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include <QApplication>
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#include <QFile>
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#include <QStandardPaths>
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#include "Code/QRDUtils.h"
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#include "QRDInterface.h"
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static const QString glsl_stage4[arraydim<ShaderStage>()] = {
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lit("vert"), lit("tesc"), lit("tese"), lit("geom"), lit("frag"), lit("comp"),
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};
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static const QString hlsl_stage2[arraydim<ShaderStage>()] = {
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lit("vs"), lit("hs"), lit("ds"), lit("gs"), lit("ps"), lit("cs"),
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};
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static QString tmpPath(const QString &filename)
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{
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return QDir(QDir::tempPath()).absoluteFilePath(filename);
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}
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static ShaderToolOutput RunTool(const ShaderProcessingTool &tool, QWidget *window,
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QString input_file, QString output_file, QStringList &argList)
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{
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bool writesToFile = true;
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bool readStdin = false;
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int idx = argList.indexOf(lit("{stdin}"));
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if(idx >= 0)
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{
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argList.removeAt(idx);
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readStdin = true;
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}
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if(output_file.isEmpty())
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{
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output_file = tmpPath(lit("shader_output"));
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writesToFile = false;
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}
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// ensure we don't have any leftover output files.
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QFile::remove(output_file);
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QString stdout_file = QDir(QDir::tempPath()).absoluteFilePath(lit("shader_stdout"));
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ShaderToolOutput ret;
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if(tool.executable.isEmpty())
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{
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ret.log = QApplication::translate("ShaderProcessingTool",
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"ERROR: No Executable specified in tool '%1'")
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.arg(tool.name);
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return ret;
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}
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QString path = tool.executable;
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if(!QDir::isAbsolutePath(path))
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{
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path = QStandardPaths::findExecutable(path);
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if(path.isEmpty())
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{
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ret.log = QApplication::translate("ShaderProcessingTool",
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"ERROR: Couldn't find executable '%1' in path")
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.arg(tool.executable);
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return ret;
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}
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}
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QByteArray stdout_data;
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QProcess process;
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QThread *mainThread = QThread::currentThread();
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LambdaThread *thread = new LambdaThread([&]() {
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if(readStdin)
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process.setStandardInputFile(input_file);
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if(!writesToFile)
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process.setStandardOutputFile(output_file);
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else
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process.setStandardOutputFile(stdout_file);
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// for now merge stdout/stderr together. Maybe we should separate these and somehow annotate
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// them? Merging is difficult without messing up order, and some tools output non-errors to
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// stderr
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process.setStandardErrorFile(stdout_file);
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process.start(tool.executable, argList);
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process.waitForFinished();
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{
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QFile outputHandle(output_file);
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if(outputHandle.open(QFile::ReadOnly))
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{
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ret.result = outputHandle.readAll();
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outputHandle.close();
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}
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}
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{
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QFile stdoutHandle(stdout_file);
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if(stdoutHandle.open(QFile::ReadOnly))
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{
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stdout_data = stdoutHandle.readAll();
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stdoutHandle.close();
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}
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}
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// The input files typically aren't large and we don't generate unique names so they won't be
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// overwritten.
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// Leaving them alone means the user can try to recreate the tool invocation themselves.
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// QFile::remove(input_file);
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QFile::remove(output_file);
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QFile::remove(stdout_file);
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process.moveToThread(mainThread);
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});
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thread->setName(lit("ShaderProcessingTool %1").arg(tool.name));
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thread->moveObjectToThread(&process);
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thread->start();
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ShowProgressDialog(window, QApplication::translate("ShaderProcessingTool",
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"Please wait - running external tool"),
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[thread]() { return !thread->isRunning(); });
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thread->deleteLater();
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QString processStatus;
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QProcess::ProcessError error = process.error();
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if(process.exitStatus() == QProcess::CrashExit)
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error = QProcess::Crashed;
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switch(error)
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{
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case QProcess::FailedToStart:
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{
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if(QDir::isAbsolutePath(tool.executable))
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{
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if(!QFile::exists(tool.executable))
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{
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processStatus =
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QApplication::translate("ShaderProcessingTool",
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"Process couldn't be started, \"%1\" does not exist.")
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.arg(tool.executable);
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}
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else
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{
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processStatus = QApplication::translate(
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"ShaderProcessingTool",
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"Process couldn't be started, is \"%1\" a working executable?")
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.arg(tool.executable);
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}
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}
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else
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{
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processStatus =
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QApplication::translate(
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"ShaderProcessingTool",
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"Process couldn't be started, \"%1\" was located as \"%2\" but didn't start.")
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.arg(tool.executable)
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.arg(path);
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}
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break;
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}
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case QProcess::Crashed:
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{
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processStatus =
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QApplication::translate("ShaderProcessingTool", "Process crashed with code %1.")
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.arg(process.exitCode());
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break;
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}
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case QProcess::ReadError:
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case QProcess::WriteError:
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{
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processStatus =
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QApplication::translate("ShaderProcessingTool", "Process failed during I/O with code %1.")
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.arg(process.exitCode());
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break;
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}
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case QProcess::Timedout: // shouldn't happen, we don't use a timeout
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case QProcess::UnknownError: // return value if nothing went wrong
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{
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processStatus =
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QApplication::translate("ShaderProcessingTool", "Process exited with code %1.")
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.arg(process.exitCode());
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}
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}
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ret.log = QApplication::translate("ShaderProcessingTool",
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"Running \"%1\" %2\n"
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"%3\n"
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"%4\n"
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"Output file is %5 bytes")
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.arg(path)
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.arg(argList.join(QLatin1Char(' ')))
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.arg(QString::fromUtf8(stdout_data))
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.arg(processStatus)
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.arg(ret.result.count());
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return ret;
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}
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ShaderToolOutput ShaderProcessingTool::DisassembleShader(QWidget *window,
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const ShaderReflection *shaderDetails,
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rdcstr arguments) const
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{
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QStringList argList = ParseArgsList(arguments.isEmpty() ? DefaultArguments() : arguments);
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// always append IO arguments for known tools, so we read/write to our own files and override any
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// dangling output specified file in the embedded command line
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argList.append(ParseArgsList(IOArguments()));
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QString input_file, output_file;
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input_file = tmpPath(lit("shader_input"));
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// replace arguments after expansion to avoid problems with quoting paths etc
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for(QString &arg : argList)
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{
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if(arg == lit("{input_file}"))
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arg = input_file;
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if(arg == lit("{output_file}"))
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arg = output_file = tmpPath(lit("shader_output"));
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if(arg == lit("{entry_point}"))
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{
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arg = shaderDetails->entryPoint;
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if(arg.isEmpty())
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arg = lit("main");
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}
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// allow substring matches from the left, to enable e.g. {hlsl_stage2}_6_0
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if(arg.left(13) == lit("{glsl_stage4}"))
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arg.replace(0, 13, glsl_stage4[int(shaderDetails->stage)]);
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if(arg.left(13) == lit("{hlsl_stage2}"))
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arg.replace(0, 13, hlsl_stage2[int(shaderDetails->stage)]);
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}
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QFile binHandle(input_file);
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if(binHandle.open(QFile::WriteOnly | QIODevice::Truncate))
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{
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binHandle.write(
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QByteArray((const char *)shaderDetails->rawBytes.data(), shaderDetails->rawBytes.count()));
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binHandle.close();
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}
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else
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{
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ShaderToolOutput ret;
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ret.log = QApplication::translate("ShaderProcessingTool",
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"ERROR: Couldn't write input to temporary file '%1'")
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.arg(input_file);
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return ret;
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}
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return RunTool(*this, window, input_file, output_file, argList);
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}
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ShaderToolOutput ShaderProcessingTool::CompileShader(QWidget *window, rdcstr source,
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rdcstr entryPoint, ShaderStage stage,
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rdcstr arguments) const
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{
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QStringList argList = ParseArgsList(arguments.isEmpty() ? DefaultArguments() : arguments);
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// always append IO arguments for known tools, so we read/write to our own files and override any
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// dangling output specified file in the embedded command line
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argList.append(ParseArgsList(IOArguments()));
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QString input_file, output_file;
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input_file = tmpPath(lit("shader_input"));
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// replace arguments after expansion to avoid problems with quoting paths etc
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for(QString &arg : argList)
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{
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if(arg == lit("{input_file}"))
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arg = input_file;
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if(arg == lit("{output_file}"))
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arg = output_file = tmpPath(lit("shader_output"));
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if(arg == lit("{entry_point}"))
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arg = entryPoint;
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// allow substring matches from the left, to enable e.g. {hlsl_stage2}_6_0
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if(arg.left(13) == lit("{glsl_stage4}"))
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arg.replace(0, 13, glsl_stage4[int(stage)]);
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if(arg.left(13) == lit("{hlsl_stage2}"))
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arg.replace(0, 13, hlsl_stage2[int(stage)]);
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}
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QFile binHandle(input_file);
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if(binHandle.open(QFile::WriteOnly | QIODevice::Truncate))
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{
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binHandle.write(QByteArray((const char *)source.c_str(), source.count()));
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binHandle.close();
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}
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else
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{
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ShaderToolOutput ret;
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ret.log = QApplication::translate("ShaderProcessingTool",
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"ERROR: Couldn't write input to temporary file '%1'")
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.arg(input_file);
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return ret;
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}
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return RunTool(*this, window, input_file, output_file, argList);
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}
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