Files
renderdoc/renderdoc/driver/gl/wrappers/gl_framebuffer_funcs.cpp
T

1163 lines
36 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2014 Crytek
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "common/common.h"
#include "serialise/string_utils.h"
#include "../gl_driver.h"
bool WrappedOpenGL::Serialise_glGenFramebuffers(GLsizei n, GLuint* framebuffers)
{
SERIALISE_ELEMENT(ResourceId, id, GetResourceManager()->GetID(FramebufferRes(GetCtx(), *framebuffers)));
if(m_State == READING)
{
GLuint real = 0;
m_Real.glGenFramebuffers(1, &real);
GLResource res = FramebufferRes(GetCtx(), real);
ResourceId live = m_ResourceManager->RegisterResource(res);
GetResourceManager()->AddLiveResource(id, res);
}
return true;
}
void WrappedOpenGL::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
{
m_Real.glGenFramebuffers(n, framebuffers);
for(GLsizei i=0; i < n; i++)
{
GLResource res = FramebufferRes(GetCtx(), framebuffers[i]);
ResourceId id = GetResourceManager()->RegisterResource(res);
if(m_State >= WRITING)
{
Chunk *chunk = NULL;
{
SCOPED_SERIALISE_CONTEXT(GEN_FRAMEBUFFERS);
Serialise_glGenFramebuffers(1, framebuffers+i);
chunk = scope.Get();
}
GLResourceRecord *record = GetResourceManager()->AddResourceRecord(id);
RDCASSERT(record);
record->AddChunk(chunk);
}
else
{
GetResourceManager()->AddLiveResource(id, res);
}
}
}
bool WrappedOpenGL::Serialise_glNamedFramebufferTextureEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level)
{
SERIALISE_ELEMENT(GLenum, Attach, attachment);
SERIALISE_ELEMENT(ResourceId, id, GetResourceManager()->GetID(TextureRes(GetCtx(), texture)));
SERIALISE_ELEMENT(int32_t, Level, level);
SERIALISE_ELEMENT(ResourceId, fbid, (framebuffer == 0 ? ResourceId() : GetResourceManager()->GetID(FramebufferRes(GetCtx(), framebuffer))));
if(m_State < WRITING)
{
GLResource res = GetResourceManager()->GetLiveResource(id);
if(fbid == ResourceId())
{
glNamedFramebufferTextureEXT(0, Attach, res.name, Level);
}
else
{
GLResource fbres = GetResourceManager()->GetLiveResource(fbid);
glNamedFramebufferTextureEXT(fbres.name, Attach, res.name, Level);
}
if(m_State == READING)
{
m_Textures[GetResourceManager()->GetLiveID(id)].creationFlags |= eTextureCreate_RTV;
}
}
return true;
}
void WrappedOpenGL::glNamedFramebufferTextureEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level)
{
m_Real.glNamedFramebufferTextureEXT(framebuffer, attachment, texture, level);
if(m_State >= WRITING)
{
GLResourceRecord *record = GetResourceManager()->GetResourceRecord(FramebufferRes(GetCtx(), framebuffer));
SCOPED_SERIALISE_CONTEXT(FRAMEBUFFER_TEX);
Serialise_glNamedFramebufferTextureEXT(framebuffer, attachment, texture, level);
if(m_State == WRITING_IDLE)
{
if(texture != 0 && GetResourceManager()->HasResourceRecord(TextureRes(GetCtx(), texture)))
{
ResourceRecord *texrecord = GetResourceManager()->GetResourceRecord(TextureRes(GetCtx(), texture));
record->AddParent(texrecord);
GetResourceManager()->MarkDirtyResource(texrecord->GetResourceID());
}
record->AddChunk(scope.Get());
}
else
m_ContextRecord->AddChunk(scope.Get());
}
}
void WrappedOpenGL::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
{
m_Real.glFramebufferTexture(target, attachment, texture, level);
if(m_State >= WRITING)
{
GLResourceRecord *record = m_DeviceRecord;
if(target == eGL_DRAW_FRAMEBUFFER || target == eGL_FRAMEBUFFER)
{
if(m_DrawFramebufferRecord) record = m_DrawFramebufferRecord;
}
else
{
if(m_ReadFramebufferRecord) record = m_ReadFramebufferRecord;
}
SCOPED_SERIALISE_CONTEXT(FRAMEBUFFER_TEX);
Serialise_glNamedFramebufferTextureEXT(GetResourceManager()->GetCurrentResource(record->GetResourceID()).name,
attachment, texture, level);
if(m_State == WRITING_IDLE)
{
if(texture != 0 && GetResourceManager()->HasResourceRecord(TextureRes(GetCtx(), texture)))
{
ResourceRecord *texrecord = GetResourceManager()->GetResourceRecord(TextureRes(GetCtx(), texture));
record->AddParent(texrecord);
GetResourceManager()->MarkDirtyResource(texrecord->GetResourceID());
}
record->AddChunk(scope.Get());
}
else
{
m_ContextRecord->AddChunk(scope.Get());
}
}
}
bool WrappedOpenGL::Serialise_glNamedFramebufferTexture1DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
SERIALISE_ELEMENT(GLenum, Attach, attachment);
SERIALISE_ELEMENT(ResourceId, id, GetResourceManager()->GetID(TextureRes(GetCtx(), texture)));
SERIALISE_ELEMENT(GLenum, TexTarget, textarget);
SERIALISE_ELEMENT(int32_t, Level, level);
SERIALISE_ELEMENT(ResourceId, fbid, (framebuffer == 0 ? ResourceId() : GetResourceManager()->GetID(FramebufferRes(GetCtx(), framebuffer))));
if(m_State < WRITING)
{
GLResource res = GetResourceManager()->GetLiveResource(id);
if(fbid == ResourceId())
{
glNamedFramebufferTexture1DEXT(0, Attach, TexTarget, res.name, Level);
}
else
{
GLResource fbres = GetResourceManager()->GetLiveResource(fbid);
glNamedFramebufferTexture1DEXT(fbres.name, Attach, TexTarget, res.name, Level);
}
if(m_State == READING)
{
m_Textures[GetResourceManager()->GetLiveID(id)].creationFlags |= eTextureCreate_RTV;
}
}
return true;
}
void WrappedOpenGL::glNamedFramebufferTexture1DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
m_Real.glNamedFramebufferTexture1DEXT(framebuffer, attachment, textarget, texture, level);
if(m_State >= WRITING)
{
GLResourceRecord *record = GetResourceManager()->GetResourceRecord(FramebufferRes(GetCtx(), framebuffer));
SCOPED_SERIALISE_CONTEXT(FRAMEBUFFER_TEX1D);
Serialise_glNamedFramebufferTexture1DEXT(framebuffer, attachment, textarget, texture, level);
if(m_State == WRITING_IDLE)
{
if(texture != 0 && GetResourceManager()->HasResourceRecord(TextureRes(GetCtx(), texture)))
{
ResourceRecord *texrecord = GetResourceManager()->GetResourceRecord(TextureRes(GetCtx(), texture));
record->AddParent(texrecord);
GetResourceManager()->MarkDirtyResource(texrecord->GetResourceID());
}
record->AddChunk(scope.Get());
}
else
{
m_ContextRecord->AddChunk(scope.Get());
}
}
}
void WrappedOpenGL::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
m_Real.glFramebufferTexture1D(target, attachment, textarget, texture, level);
if(m_State >= WRITING)
{
GLResourceRecord *record = m_DeviceRecord;
if(target == eGL_DRAW_FRAMEBUFFER || target == eGL_FRAMEBUFFER)
{
if(m_DrawFramebufferRecord) record = m_DrawFramebufferRecord;
}
else
{
if(m_ReadFramebufferRecord) record = m_ReadFramebufferRecord;
}
SCOPED_SERIALISE_CONTEXT(FRAMEBUFFER_TEX1D);
Serialise_glNamedFramebufferTexture1DEXT(GetResourceManager()->GetCurrentResource(record->GetResourceID()).name,
attachment, textarget, texture, level);
if(m_State == WRITING_IDLE)
{
if(texture != 0 && GetResourceManager()->HasResourceRecord(TextureRes(GetCtx(), texture)))
{
ResourceRecord *texrecord = GetResourceManager()->GetResourceRecord(TextureRes(GetCtx(), texture));
record->AddParent(texrecord);
GetResourceManager()->MarkDirtyResource(texrecord->GetResourceID());
}
record->AddChunk(scope.Get());
}
else
{
m_ContextRecord->AddChunk(scope.Get());
}
}
}
bool WrappedOpenGL::Serialise_glNamedFramebufferTexture2DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
SERIALISE_ELEMENT(GLenum, Attach, attachment);
SERIALISE_ELEMENT(ResourceId, id, GetResourceManager()->GetID(TextureRes(GetCtx(), texture)));
SERIALISE_ELEMENT(GLenum, TexTarget, textarget);
SERIALISE_ELEMENT(int32_t, Level, level);
SERIALISE_ELEMENT(ResourceId, fbid, (framebuffer == 0 ? ResourceId() : GetResourceManager()->GetID(FramebufferRes(GetCtx(), framebuffer))));
if(m_State < WRITING)
{
GLResource res = GetResourceManager()->GetLiveResource(id);
if(fbid == ResourceId())
{
glNamedFramebufferTexture2DEXT(0, Attach, TexTarget, res.name, Level);
}
else
{
GLResource fbres = GetResourceManager()->GetLiveResource(fbid);
glNamedFramebufferTexture2DEXT(fbres.name, Attach, TexTarget, res.name, Level);
}
if(m_State == READING)
{
m_Textures[GetResourceManager()->GetLiveID(id)].creationFlags |= eTextureCreate_RTV;
}
}
return true;
}
void WrappedOpenGL::glNamedFramebufferTexture2DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
m_Real.glNamedFramebufferTexture2DEXT(framebuffer, attachment, textarget, texture, level);
if(m_State >= WRITING)
{
GLResourceRecord *record = GetResourceManager()->GetResourceRecord(FramebufferRes(GetCtx(), framebuffer));
SCOPED_SERIALISE_CONTEXT(FRAMEBUFFER_TEX2D);
Serialise_glNamedFramebufferTexture2DEXT(framebuffer, attachment, textarget, texture, level);
if(m_State == WRITING_IDLE)
{
if(texture != 0 && GetResourceManager()->HasResourceRecord(TextureRes(GetCtx(), texture)))
{
ResourceRecord *texrecord = GetResourceManager()->GetResourceRecord(TextureRes(GetCtx(), texture));
record->AddParent(texrecord);
GetResourceManager()->MarkDirtyResource(texrecord->GetResourceID());
}
record->AddChunk(scope.Get());
}
else
{
m_ContextRecord->AddChunk(scope.Get());
}
}
}
void WrappedOpenGL::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
m_Real.glFramebufferTexture2D(target, attachment, textarget, texture, level);
if(m_State >= WRITING)
{
GLResourceRecord *record = m_DeviceRecord;
if(target == eGL_DRAW_FRAMEBUFFER || target == eGL_FRAMEBUFFER)
{
if(m_DrawFramebufferRecord) record = m_DrawFramebufferRecord;
}
else
{
if(m_ReadFramebufferRecord) record = m_ReadFramebufferRecord;
}
SCOPED_SERIALISE_CONTEXT(FRAMEBUFFER_TEX2D);
Serialise_glNamedFramebufferTexture2DEXT(GetResourceManager()->GetCurrentResource(record->GetResourceID()).name,
attachment, textarget, texture, level);
if(m_State == WRITING_IDLE)
{
if(texture != 0 && GetResourceManager()->HasResourceRecord(TextureRes(GetCtx(), texture)))
{
ResourceRecord *texrecord = GetResourceManager()->GetResourceRecord(TextureRes(GetCtx(), texture));
record->AddParent(texrecord);
GetResourceManager()->MarkDirtyResource(texrecord->GetResourceID());
}
record->AddChunk(scope.Get());
}
else
{
m_ContextRecord->AddChunk(scope.Get());
}
}
}
bool WrappedOpenGL::Serialise_glNamedFramebufferTexture3DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
{
SERIALISE_ELEMENT(GLenum, Attach, attachment);
SERIALISE_ELEMENT(ResourceId, id, GetResourceManager()->GetID(TextureRes(GetCtx(), texture)));
SERIALISE_ELEMENT(GLenum, TexTarget, textarget);
SERIALISE_ELEMENT(int32_t, Level, level);
SERIALISE_ELEMENT(int32_t, Zoffset, zoffset);
SERIALISE_ELEMENT(ResourceId, fbid, (framebuffer == 0 ? ResourceId() : GetResourceManager()->GetID(FramebufferRes(GetCtx(), framebuffer))));
if(m_State < WRITING)
{
GLResource res = GetResourceManager()->GetLiveResource(id);
if(fbid == ResourceId())
{
glNamedFramebufferTexture3DEXT(0, Attach, TexTarget, res.name, Level, Zoffset);
}
else
{
GLResource fbres = GetResourceManager()->GetLiveResource(fbid);
glNamedFramebufferTexture3DEXT(fbres.name, Attach, TexTarget, res.name, Level, Zoffset);
}
if(m_State == READING)
{
m_Textures[GetResourceManager()->GetLiveID(id)].creationFlags |= eTextureCreate_RTV;
}
}
return true;
}
void WrappedOpenGL::glNamedFramebufferTexture3DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
{
m_Real.glNamedFramebufferTexture3DEXT(framebuffer, attachment, textarget, texture, level, zoffset);
if(m_State >= WRITING)
{
GLResourceRecord *record = GetResourceManager()->GetResourceRecord(FramebufferRes(GetCtx(), framebuffer));
SCOPED_SERIALISE_CONTEXT(FRAMEBUFFER_TEX3D);
Serialise_glNamedFramebufferTexture3DEXT(framebuffer, attachment, textarget, texture, level, zoffset);
if(m_State == WRITING_IDLE)
{
if(texture != 0 && GetResourceManager()->HasResourceRecord(TextureRes(GetCtx(), texture)))
{
ResourceRecord *texrecord = GetResourceManager()->GetResourceRecord(TextureRes(GetCtx(), texture));
record->AddParent(texrecord);
GetResourceManager()->MarkDirtyResource(texrecord->GetResourceID());
}
record->AddChunk(scope.Get());
}
else
{
m_ContextRecord->AddChunk(scope.Get());
}
}
}
void WrappedOpenGL::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
{
m_Real.glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
if(m_State >= WRITING)
{
GLResourceRecord *record = m_DeviceRecord;
if(target == eGL_DRAW_FRAMEBUFFER || target == eGL_FRAMEBUFFER)
{
if(m_DrawFramebufferRecord) record = m_DrawFramebufferRecord;
}
else
{
if(m_ReadFramebufferRecord) record = m_ReadFramebufferRecord;
}
SCOPED_SERIALISE_CONTEXT(FRAMEBUFFER_TEX3D);
Serialise_glNamedFramebufferTexture3DEXT(GetResourceManager()->GetCurrentResource(record->GetResourceID()).name,
attachment, textarget, texture, level, zoffset);
if(m_State == WRITING_IDLE)
{
if(texture != 0 && GetResourceManager()->HasResourceRecord(TextureRes(GetCtx(), texture)))
{
ResourceRecord *texrecord = GetResourceManager()->GetResourceRecord(TextureRes(GetCtx(), texture));
record->AddParent(texrecord);
GetResourceManager()->MarkDirtyResource(texrecord->GetResourceID());
}
record->AddChunk(scope.Get());
}
else
{
m_ContextRecord->AddChunk(scope.Get());
}
}
}
bool WrappedOpenGL::Serialise_glNamedFramebufferRenderbufferEXT(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
SERIALISE_ELEMENT(ResourceId, fbid, (framebuffer == 0 ? ResourceId() : GetResourceManager()->GetID(FramebufferRes(GetCtx(), framebuffer))));
SERIALISE_ELEMENT(GLenum, Attach, attachment);
SERIALISE_ELEMENT(GLenum, RendBufTarget, renderbuffertarget);
SERIALISE_ELEMENT(ResourceId, id, GetResourceManager()->GetID(RenderbufferRes(GetCtx(), renderbuffer)));
if(m_State < WRITING)
{
GLResource res = GetResourceManager()->GetLiveResource(id);
if(fbid == ResourceId())
{
glNamedFramebufferRenderbufferEXT(0, Attach, RendBufTarget, res.name);
}
else
{
GLResource fbres = GetResourceManager()->GetLiveResource(fbid);
glNamedFramebufferRenderbufferEXT(fbres.name, Attach, RendBufTarget, res.name);
}
if(m_State == READING)
{
m_Textures[GetResourceManager()->GetLiveID(id)].creationFlags |= eTextureCreate_RTV;
m_Textures[GetResourceManager()->GetLiveID(id)].renderbuffer = true;
}
}
return true;
}
void WrappedOpenGL::glNamedFramebufferRenderbufferEXT(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
m_Real.glNamedFramebufferRenderbufferEXT(framebuffer, attachment, renderbuffertarget, renderbuffer);
if(m_State >= WRITING)
{
GLResourceRecord *record = GetResourceManager()->GetResourceRecord(FramebufferRes(GetCtx(), framebuffer));
SCOPED_SERIALISE_CONTEXT(FRAMEBUFFER_RENDBUF);
Serialise_glNamedFramebufferRenderbufferEXT(framebuffer, attachment, renderbuffertarget, renderbuffer);
if(m_State == WRITING_IDLE)
{
if(renderbuffer != 0 && GetResourceManager()->HasResourceRecord(RenderbufferRes(GetCtx(), renderbuffer)))
record->AddParent(GetResourceManager()->GetResourceRecord(RenderbufferRes(GetCtx(), renderbuffer)));
record->AddChunk(scope.Get());
}
else
{
m_ContextRecord->AddChunk(scope.Get());
}
}
}
void WrappedOpenGL::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
m_Real.glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
if(m_State >= WRITING)
{
GLResourceRecord *record = m_DeviceRecord;
if(target == eGL_DRAW_FRAMEBUFFER || target == eGL_FRAMEBUFFER)
{
if(m_DrawFramebufferRecord) record = m_DrawFramebufferRecord;
}
else
{
if(m_ReadFramebufferRecord) record = m_ReadFramebufferRecord;
}
SCOPED_SERIALISE_CONTEXT(FRAMEBUFFER_RENDBUF);
Serialise_glNamedFramebufferRenderbufferEXT(GetResourceManager()->GetCurrentResource(record->GetResourceID()).name,
attachment, renderbuffertarget, renderbuffer);
if(m_State == WRITING_IDLE)
{
if(renderbuffer != 0 && GetResourceManager()->HasResourceRecord(RenderbufferRes(GetCtx(), renderbuffer)))
record->AddParent(GetResourceManager()->GetResourceRecord(RenderbufferRes(GetCtx(), renderbuffer)));
record->AddChunk(scope.Get());
}
else
{
m_ContextRecord->AddChunk(scope.Get());
}
}
}
bool WrappedOpenGL::Serialise_glNamedFramebufferTextureLayerEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer)
{
SERIALISE_ELEMENT(GLenum, Attach, attachment);
SERIALISE_ELEMENT(ResourceId, id, GetResourceManager()->GetID(TextureRes(GetCtx(), texture)));
SERIALISE_ELEMENT(int32_t, Level, level);
SERIALISE_ELEMENT(int32_t, Layer, layer);
SERIALISE_ELEMENT(ResourceId, fbid, (framebuffer == 0 ? ResourceId() : GetResourceManager()->GetID(FramebufferRes(GetCtx(), framebuffer))));
if(m_State < WRITING)
{
GLResource res = GetResourceManager()->GetLiveResource(id);
if(fbid == ResourceId())
{
glNamedFramebufferTextureLayerEXT(0, Attach, res.name, Level, Layer);
}
else
{
GLResource fbres = GetResourceManager()->GetLiveResource(fbid);
glNamedFramebufferTextureLayerEXT(fbres.name, Attach, res.name, Level, Layer);
}
if(m_State == READING)
{
m_Textures[GetResourceManager()->GetLiveID(id)].creationFlags |= eTextureCreate_RTV;
}
}
return true;
}
void WrappedOpenGL::glNamedFramebufferTextureLayerEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer)
{
m_Real.glNamedFramebufferTextureLayerEXT(framebuffer, attachment, texture, level, layer);
if(m_State >= WRITING)
{
GLResourceRecord *record = GetResourceManager()->GetResourceRecord(FramebufferRes(GetCtx(), framebuffer));
SCOPED_SERIALISE_CONTEXT(FRAMEBUFFER_TEXLAYER);
Serialise_glNamedFramebufferTextureLayerEXT(framebuffer, attachment, texture, level, layer);
if(m_State == WRITING_IDLE)
{
if(texture != 0 && GetResourceManager()->HasResourceRecord(TextureRes(GetCtx(), texture)))
{
ResourceRecord *texrecord = GetResourceManager()->GetResourceRecord(TextureRes(GetCtx(), texture));
record->AddParent(texrecord);
GetResourceManager()->MarkDirtyResource(texrecord->GetResourceID());
}
record->AddChunk(scope.Get());
}
else
{
m_ContextRecord->AddChunk(scope.Get());
}
}
}
void WrappedOpenGL::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
{
m_Real.glFramebufferTextureLayer(target, attachment, texture, level, layer);
if(m_State >= WRITING)
{
GLResourceRecord *record = m_DeviceRecord;
if(target == eGL_DRAW_FRAMEBUFFER || target == eGL_FRAMEBUFFER)
{
if(m_DrawFramebufferRecord) record = m_DrawFramebufferRecord;
}
else
{
if(m_ReadFramebufferRecord) record = m_ReadFramebufferRecord;
}
SCOPED_SERIALISE_CONTEXT(FRAMEBUFFER_TEXLAYER);
Serialise_glNamedFramebufferTextureLayerEXT(GetResourceManager()->GetCurrentResource(record->GetResourceID()).name,
attachment, texture, level, layer);
if(m_State == WRITING_IDLE)
{
if(texture != 0 && GetResourceManager()->HasResourceRecord(TextureRes(GetCtx(), texture)))
{
ResourceRecord *texrecord = GetResourceManager()->GetResourceRecord(TextureRes(GetCtx(), texture));
record->AddParent(texrecord);
GetResourceManager()->MarkDirtyResource(texrecord->GetResourceID());
}
record->AddChunk(scope.Get());
}
else
{
m_ContextRecord->AddChunk(scope.Get());
}
}
}
bool WrappedOpenGL::Serialise_glNamedFramebufferParameteriEXT(GLuint framebuffer, GLenum pname, GLint param)
{
SERIALISE_ELEMENT(GLenum, PName, pname);
SERIALISE_ELEMENT(int32_t, Param, param);
SERIALISE_ELEMENT(ResourceId, fbid, (framebuffer == 0 ? ResourceId() : GetResourceManager()->GetID(FramebufferRes(GetCtx(), framebuffer))));
if(m_State == READING)
{
if(fbid != ResourceId())
{
GLResource fbres = GetResourceManager()->GetLiveResource(fbid);
glNamedFramebufferParameteriEXT(fbres.name, PName, Param);
}
}
return true;
}
void WrappedOpenGL::glNamedFramebufferParameteriEXT(GLuint framebuffer, GLenum pname, GLint param)
{
m_Real.glNamedFramebufferParameteriEXT(framebuffer, pname, param);
if(m_State >= WRITING)
{
GLResourceRecord *record = GetResourceManager()->GetResourceRecord(FramebufferRes(GetCtx(), framebuffer));
SCOPED_SERIALISE_CONTEXT(FRAMEBUFFER_PARAM);
Serialise_glNamedFramebufferParameteriEXT(framebuffer, pname, param);
record->AddChunk(scope.Get());
}
}
void WrappedOpenGL::glFramebufferParameteri(GLenum target, GLenum pname, GLint param)
{
m_Real.glFramebufferParameteri(target, pname, param);
if(m_State >= WRITING)
{
GLResourceRecord *record = NULL;
if(target == eGL_DRAW_FRAMEBUFFER || target == eGL_FRAMEBUFFER)
{
if(m_DrawFramebufferRecord) record = m_DrawFramebufferRecord;
}
else
{
if(m_ReadFramebufferRecord) record = m_ReadFramebufferRecord;
}
if(record == NULL) return;
SCOPED_SERIALISE_CONTEXT(FRAMEBUFFER_PARAM);
Serialise_glNamedFramebufferParameteriEXT(GetResourceManager()->GetCurrentResource(record->GetResourceID()).name, pname, param);
record->AddChunk(scope.Get());
}
}
bool WrappedOpenGL::Serialise_glReadBuffer(GLenum mode)
{
SERIALISE_ELEMENT(GLenum, m, mode);
SERIALISE_ELEMENT(ResourceId, id, m_ReadFramebufferRecord ? m_ReadFramebufferRecord->GetResourceID() : ResourceId());
if(m_State < WRITING)
{
if(id != ResourceId())
{
GLResource res = GetResourceManager()->GetLiveResource(id);
m_Real.glBindFramebuffer(eGL_READ_FRAMEBUFFER, res.name);
}
else
{
m_Real.glBindFramebuffer(eGL_READ_FRAMEBUFFER, m_FakeBB_FBO);
}
m_Real.glReadBuffer(m);
}
return true;
}
void WrappedOpenGL::glReadBuffer(GLenum mode)
{
m_Real.glReadBuffer(mode);
if(m_State >= WRITING)
{
SCOPED_SERIALISE_CONTEXT(READ_BUFFER);
Serialise_glReadBuffer(mode);
if(m_State == WRITING_IDLE)
{
if(m_ReadFramebufferRecord)
{
Chunk *last = m_ReadFramebufferRecord->GetLastChunk();
if(last->GetChunkType() == READ_BUFFER)
{
delete last;
m_ReadFramebufferRecord->PopChunk();
}
m_ReadFramebufferRecord->AddChunk(scope.Get());
}
else
m_DeviceRecord->AddChunk(scope.Get());
}
else
m_ContextRecord->AddChunk(scope.Get());
}
}
bool WrappedOpenGL::Serialise_glBindFramebuffer(GLenum target, GLuint framebuffer)
{
SERIALISE_ELEMENT(GLenum, Target, target);
SERIALISE_ELEMENT(ResourceId, Id, (framebuffer ? GetResourceManager()->GetID(FramebufferRes(GetCtx(), framebuffer)) : ResourceId()));
if(m_State <= EXECUTING)
{
if(Id == ResourceId())
{
m_Real.glBindFramebuffer(Target, m_FakeBB_FBO);
}
else
{
GLResource res = GetResourceManager()->GetLiveResource(Id);
m_Real.glBindFramebuffer(Target, res.name);
}
}
return true;
}
void WrappedOpenGL::glBindFramebuffer(GLenum target, GLuint framebuffer)
{
if(m_State == WRITING_CAPFRAME)
{
SCOPED_SERIALISE_CONTEXT(BIND_FRAMEBUFFER);
Serialise_glBindFramebuffer(target, framebuffer);
m_ContextRecord->AddChunk(scope.Get());
}
if(framebuffer == 0 && m_State < WRITING)
framebuffer = m_FakeBB_FBO;
if(target == eGL_DRAW_FRAMEBUFFER || target == eGL_FRAMEBUFFER)
m_DrawFramebufferRecord = GetResourceManager()->GetResourceRecord(FramebufferRes(GetCtx(), framebuffer));
else
m_ReadFramebufferRecord = GetResourceManager()->GetResourceRecord(FramebufferRes(GetCtx(), framebuffer));
m_Real.glBindFramebuffer(target, framebuffer);
}
bool WrappedOpenGL::Serialise_glDrawBuffer(GLenum buf)
{
SERIALISE_ELEMENT(GLenum, b, buf);
if(m_State < WRITING)
{
// since we are faking the default framebuffer with our own
// to see the results, replace back/front/left/right with color attachment 0
if(b == eGL_BACK_LEFT || b == eGL_BACK_RIGHT || b == eGL_BACK ||
b == eGL_FRONT_LEFT || b == eGL_FRONT_RIGHT || b == eGL_FRONT)
b = eGL_COLOR_ATTACHMENT0;
m_Real.glDrawBuffer(b);
}
return true;
}
void WrappedOpenGL::glDrawBuffer(GLenum buf)
{
if(m_State == WRITING_CAPFRAME)
{
SCOPED_SERIALISE_CONTEXT(DRAW_BUFFER);
Serialise_glDrawBuffer(buf);
m_ContextRecord->AddChunk(scope.Get());
}
m_Real.glDrawBuffer(buf);
}
bool WrappedOpenGL::Serialise_glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, const GLenum *bufs)
{
SERIALISE_ELEMENT(ResourceId, Id, GetResourceManager()->GetID(FramebufferRes(GetCtx(), framebuffer)));
SERIALISE_ELEMENT(uint32_t, num, n);
SERIALISE_ELEMENT_ARR(GLenum, buffers, bufs, num);
if(m_State < WRITING)
{
for(uint32_t i=0; i < num; i++)
{
// since we are faking the default framebuffer with our own
// to see the results, replace back/front/left/right with color attachment 0
if(buffers[i] == eGL_BACK_LEFT || buffers[i] == eGL_BACK_RIGHT || buffers[i] == eGL_BACK ||
buffers[i] == eGL_FRONT_LEFT || buffers[i] == eGL_FRONT_RIGHT || buffers[i] == eGL_FRONT)
buffers[i] = eGL_COLOR_ATTACHMENT0;
}
m_Real.glFramebufferDrawBuffersEXT(GetResourceManager()->GetLiveResource(Id).name, num, buffers);
}
delete[] buffers;
return true;
}
void WrappedOpenGL::glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, const GLenum *bufs)
{
m_Real.glFramebufferDrawBuffersEXT(framebuffer, n, bufs);
if(m_State == WRITING_CAPFRAME)
{
SCOPED_SERIALISE_CONTEXT(DRAW_BUFFERS);
Serialise_glFramebufferDrawBuffersEXT(framebuffer, n, bufs);
m_ContextRecord->AddChunk(scope.Get());
}
else if(m_State == WRITING_IDLE && framebuffer != 0)
{
SCOPED_SERIALISE_CONTEXT(DRAW_BUFFERS);
Serialise_glFramebufferDrawBuffersEXT(framebuffer, n, bufs);
ResourceRecord *record = GetResourceManager()->GetResourceRecord(FramebufferRes(GetCtx(), framebuffer));
record->AddChunk(scope.Get());
}
}
void WrappedOpenGL::glDrawBuffers(GLsizei n, const GLenum *bufs)
{
if(m_State == WRITING_CAPFRAME)
{
SCOPED_SERIALISE_CONTEXT(DRAW_BUFFERS);
if(m_DrawFramebufferRecord)
Serialise_glFramebufferDrawBuffersEXT(GetResourceManager()->GetCurrentResource(m_DrawFramebufferRecord->GetResourceID()).name, n, bufs);
else
Serialise_glFramebufferDrawBuffersEXT(0, n, bufs);
m_ContextRecord->AddChunk(scope.Get());
}
m_Real.glDrawBuffers(n, bufs);
}
void WrappedOpenGL::glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments)
{
m_Real.glInvalidateFramebuffer(target, numAttachments, attachments);
if(m_State == WRITING_IDLE)
{
GLResourceRecord *record = NULL;
if(target == eGL_DRAW_FRAMEBUFFER || target == eGL_FRAMEBUFFER)
{
if(m_DrawFramebufferRecord) record = m_DrawFramebufferRecord;
}
else
{
if(m_ReadFramebufferRecord) record = m_ReadFramebufferRecord;
}
if(record)
{
record->MarkParentsDirty(GetResourceManager());
GetResourceManager()->MarkDirtyResource(record->GetResourceID());
}
}
}
void WrappedOpenGL::glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
{
m_Real.glInvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);
if(m_State == WRITING_IDLE)
{
GLResourceRecord *record = NULL;
if(target == eGL_DRAW_FRAMEBUFFER || target == eGL_FRAMEBUFFER)
{
if(m_DrawFramebufferRecord) record = m_DrawFramebufferRecord;
}
else
{
if(m_ReadFramebufferRecord) record = m_ReadFramebufferRecord;
}
if(record)
{
record->MarkParentsDirty(GetResourceManager());
GetResourceManager()->MarkDirtyResource(record->GetResourceID());
}
}
}
bool WrappedOpenGL::Serialise_glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
{
SERIALISE_ELEMENT(int32_t, sX0, srcX0);
SERIALISE_ELEMENT(int32_t, sY0, srcY0);
SERIALISE_ELEMENT(int32_t, sX1, srcX1);
SERIALISE_ELEMENT(int32_t, sY1, srcY1);
SERIALISE_ELEMENT(int32_t, dX0, dstX0);
SERIALISE_ELEMENT(int32_t, dY0, dstY0);
SERIALISE_ELEMENT(int32_t, dX1, dstX1);
SERIALISE_ELEMENT(int32_t, dY1, dstY1);
SERIALISE_ELEMENT(uint32_t, msk, mask);
SERIALISE_ELEMENT(GLenum, flt, filter);
if(m_State <= EXECUTING)
{
m_Real.glBlitFramebuffer(sX0, sY0, sX1, sY1, dX0, dY0, dX1, dY1, msk, flt);
}
return true;
}
void WrappedOpenGL::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
{
if(m_State == WRITING_CAPFRAME)
{
SCOPED_SERIALISE_CONTEXT(BLIT_FRAMEBUFFER);
Serialise_glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
m_ContextRecord->AddChunk(scope.Get());
}
m_Real.glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
void WrappedOpenGL::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
{
for(GLsizei i=0; i < n; i++)
{
GLResource res = FramebufferRes(GetCtx(), framebuffers[i]);
if(GetResourceManager()->HasCurrentResource(res))
{
if(GetResourceManager()->HasResourceRecord(res))
GetResourceManager()->GetResourceRecord(res)->Delete(GetResourceManager());
GetResourceManager()->UnregisterResource(res);
}
}
m_Real.glDeleteFramebuffers(n, framebuffers);
}
bool WrappedOpenGL::Serialise_glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
{
SERIALISE_ELEMENT(ResourceId, id, GetResourceManager()->GetID(RenderbufferRes(GetCtx(), *renderbuffers)));
if(m_State == READING)
{
GLuint real = 0;
m_Real.glGenRenderbuffers(1, &real);
m_Real.glBindRenderbuffer(eGL_RENDERBUFFER, real);
GLResource res = RenderbufferRes(GetCtx(), real);
ResourceId live = m_ResourceManager->RegisterResource(res);
GetResourceManager()->AddLiveResource(id, res);
}
return true;
}
void WrappedOpenGL::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
{
m_Real.glGenRenderbuffers(n, renderbuffers);
for(GLsizei i=0; i < n; i++)
{
GLResource res = RenderbufferRes(GetCtx(), renderbuffers[i]);
ResourceId id = GetResourceManager()->RegisterResource(res);
if(m_State >= WRITING)
{
Chunk *chunk = NULL;
{
SCOPED_SERIALISE_CONTEXT(GEN_RENDERBUFFERS);
Serialise_glGenRenderbuffers(1, renderbuffers+i);
chunk = scope.Get();
}
GLResourceRecord *record = GetResourceManager()->AddResourceRecord(id);
RDCASSERT(record);
record->AddChunk(chunk);
}
else
{
GetResourceManager()->AddLiveResource(id, res);
}
}
}
void WrappedOpenGL::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
{
// don't need to serialise this, as the GL_RENDERBUFFER target does nothing
// aside from create names (after glGen), and provide as a selector for glRenderbufferStorage*
// which we do ourselves. We just need to know the current renderbuffer ID
m_Renderbuffer = GetResourceManager()->GetID(RenderbufferRes(GetCtx(), renderbuffer));
m_Real.glBindRenderbuffer(target, renderbuffer);
}
void WrappedOpenGL::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
{
for(GLsizei i=0; i < n; i++)
{
GLResource res = RenderbufferRes(GetCtx(), renderbuffers[i]);
if(GetResourceManager()->HasCurrentResource(res))
{
if(GetResourceManager()->HasResourceRecord(res))
GetResourceManager()->GetResourceRecord(res)->Delete(GetResourceManager());
GetResourceManager()->UnregisterResource(res);
}
}
m_Real.glDeleteRenderbuffers(n, renderbuffers);
}
bool WrappedOpenGL::Serialise_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
{
SERIALISE_ELEMENT(ResourceId, id, m_Renderbuffer);
SERIALISE_ELEMENT(GLenum, Format, internalformat);
SERIALISE_ELEMENT(uint32_t, Width, width);
SERIALISE_ELEMENT(uint32_t, Height, height);
if(m_State == READING)
{
ResourceId liveId = GetResourceManager()->GetLiveID(id);
m_Textures[liveId].width = Width;
m_Textures[liveId].height = Height;
m_Textures[liveId].depth = 1;
m_Textures[liveId].curType = eGL_RENDERBUFFER;
m_Textures[liveId].internalFormat = Format;
m_Real.glBindRenderbuffer(eGL_RENDERBUFFER, GetResourceManager()->GetLiveResource(id).name);
m_Real.glRenderbufferStorage(eGL_RENDERBUFFER, Format, Width, Height);
}
return true;
}
void WrappedOpenGL::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
{
m_Real.glRenderbufferStorage(target, internalformat, width, height);
if(m_State >= WRITING)
{
GLResourceRecord *record = GetResourceManager()->GetResourceRecord(m_Renderbuffer);
RDCASSERT(record);
SCOPED_SERIALISE_CONTEXT(RENDERBUFFER_STORAGE);
Serialise_glRenderbufferStorage(eGL_RENDERBUFFER, internalformat, width, height);
record->AddChunk(scope.Get());
}
{
m_Textures[m_Renderbuffer].width = width;
m_Textures[m_Renderbuffer].height = height;
m_Textures[m_Renderbuffer].depth = 1;
m_Textures[m_Renderbuffer].curType = eGL_RENDERBUFFER;
m_Textures[m_Renderbuffer].dimension = 2;
m_Textures[m_Renderbuffer].internalFormat = internalformat;
}
}
bool WrappedOpenGL::Serialise_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
SERIALISE_ELEMENT(GLenum, Format, internalformat);
SERIALISE_ELEMENT(uint32_t, Samples, samples);
SERIALISE_ELEMENT(uint32_t, Width, width);
SERIALISE_ELEMENT(uint32_t, Height, height);
SERIALISE_ELEMENT(ResourceId, id, m_Renderbuffer);
if(m_State == READING)
{
ResourceId liveId = GetResourceManager()->GetLiveID(id);
m_Textures[liveId].width = Width;
m_Textures[liveId].height = Height;
m_Textures[liveId].depth = 1;
m_Textures[liveId].curType = eGL_RENDERBUFFER;
m_Textures[liveId].internalFormat = Format;
m_Real.glBindRenderbuffer(eGL_RENDERBUFFER, GetResourceManager()->GetLiveResource(id).name);
m_Real.glRenderbufferStorageMultisample(eGL_RENDERBUFFER, Samples, Format, Width, Height);
}
return true;
}
void WrappedOpenGL::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
m_Real.glRenderbufferStorageMultisample(target, samples, internalformat, width, height);
if(m_State >= WRITING)
{
GLResourceRecord *record = GetResourceManager()->GetResourceRecord(m_Renderbuffer);
RDCASSERT(record);
SCOPED_SERIALISE_CONTEXT(RENDERBUFFER_STORAGEMS);
Serialise_glRenderbufferStorageMultisample(eGL_RENDERBUFFER, samples, internalformat, width, height);
record->AddChunk(scope.Get());
}
{
m_Textures[m_Renderbuffer].width = width;
m_Textures[m_Renderbuffer].height = height;
m_Textures[m_Renderbuffer].depth = samples;
m_Textures[m_Renderbuffer].curType = eGL_RENDERBUFFER;
m_Textures[m_Renderbuffer].dimension = 2;
m_Textures[m_Renderbuffer].internalFormat = internalformat;
}
}