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renderdoc/renderdoc
baldurk e79b2d16b2 Tidy up FillCBufferVariables across APIs and share implementations
* On D3D the implementation was severely complicated by two parallel paths - one
  that 'flattened' vec4s out into easy-to-consume format for debugging. Instead
  we do this as a post-process transformation now in the debugging itself.
* Similarly D3D's implementation used DXBC data directly to fetch data, when all
  of the information needed is in the ShaderConstant arrays and used by Vulkan.
  This allows us to share the implementation.
* Only GL still needs its own implementation since it needs to query the API for
  offsets etc as it can change unreliably and can't easily produce a standard
  reflection data. We do share the 'read from buffer data' implementation
  though.
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