Files
renderdoc/renderdoc/driver/gl/gl_resources.cpp
T
baldurk e83fa057f3 Handle querying out cubemap face of FBO separate from layer. Refs #341
* In GL although the ARB_dsa extension allows binding of cubemap faces
  as if they were a 2D array (you know, the sane way), it doesn't let
  the queries return the cubemap face to the LAYER query. Instead it
  needs a separate query of CUBE_MAP_FACE.
2016-08-29 15:35:31 +02:00

1005 lines
30 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2015-2016 Baldur Karlsson
* Copyright (c) 2014 Crytek
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "gl_resources.h"
#include "gl_hookset.h"
size_t GetCompressedByteSize(GLsizei w, GLsizei h, GLsizei d, GLenum internalformat, int mip)
{
if(!IsCompressedFormat(internalformat))
{
RDCERR("Not compressed format %s", ToStr::Get(internalformat).c_str());
return GetByteSize(w, h, d, GetBaseFormat(internalformat), GetDataType(internalformat));
}
uint32_t astc[2] = {0, 0};
switch(internalformat)
{
// BC1
case eGL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case eGL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case eGL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
case eGL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
return (AlignUp4(w) * AlignUp4(h) * d) / 2;
// BC2
case eGL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case eGL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
return (AlignUp4(w) * AlignUp4(h) * d);
// BC3
case eGL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
case eGL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
return (AlignUp4(w) * AlignUp4(h) * d);
// BC4
case eGL_COMPRESSED_RED_RGTC1:
case eGL_COMPRESSED_SIGNED_RED_RGTC1:
return (AlignUp4(w) * AlignUp4(h) * d) / 2;
// BC5
case eGL_COMPRESSED_RG_RGTC2:
case eGL_COMPRESSED_SIGNED_RG_RGTC2:
return (AlignUp4(w) * AlignUp4(h) * d);
// BC6
case eGL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB:
case eGL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB:
return (AlignUp4(w) * AlignUp4(h) * d);
// BC7
case eGL_COMPRESSED_RGBA_BPTC_UNORM_ARB:
case eGL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB:
return (AlignUp4(w) * AlignUp4(h) * d);
// ETC2
case eGL_COMPRESSED_RGB8_ETC2:
case eGL_COMPRESSED_SRGB8_ETC2:
case eGL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
case eGL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
return (AlignUp4(w) * AlignUp4(h) * d) / 2;
// EAC
case eGL_COMPRESSED_RGBA8_ETC2_EAC:
case eGL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: return (AlignUp4(w) * AlignUp4(h) * d);
case eGL_COMPRESSED_R11_EAC:
case eGL_COMPRESSED_SIGNED_R11_EAC: return (AlignUp4(w) * AlignUp4(h) * d) / 2;
case eGL_COMPRESSED_RG11_EAC:
case eGL_COMPRESSED_SIGNED_RG11_EAC: return (AlignUp4(w) * AlignUp4(h) * d);
case GL_COMPRESSED_RGBA_ASTC_4x4_KHR:
astc[0] = 4;
astc[1] = 4;
break;
case GL_COMPRESSED_RGBA_ASTC_5x4_KHR:
astc[0] = 5;
astc[1] = 4;
break;
case GL_COMPRESSED_RGBA_ASTC_5x5_KHR:
astc[0] = 5;
astc[1] = 5;
break;
case GL_COMPRESSED_RGBA_ASTC_6x5_KHR:
astc[0] = 6;
astc[1] = 5;
break;
case GL_COMPRESSED_RGBA_ASTC_6x6_KHR:
astc[0] = 6;
astc[1] = 6;
break;
case GL_COMPRESSED_RGBA_ASTC_8x5_KHR:
astc[0] = 8;
astc[1] = 5;
break;
case GL_COMPRESSED_RGBA_ASTC_8x6_KHR:
astc[0] = 8;
astc[1] = 6;
break;
case GL_COMPRESSED_RGBA_ASTC_8x8_KHR:
astc[0] = 8;
astc[1] = 8;
break;
case GL_COMPRESSED_RGBA_ASTC_10x5_KHR:
astc[0] = 10;
astc[1] = 5;
break;
case GL_COMPRESSED_RGBA_ASTC_10x6_KHR:
astc[0] = 10;
astc[1] = 6;
break;
case GL_COMPRESSED_RGBA_ASTC_10x8_KHR:
astc[0] = 10;
astc[1] = 8;
break;
case GL_COMPRESSED_RGBA_ASTC_10x10_KHR:
astc[0] = 10;
astc[1] = 10;
break;
case GL_COMPRESSED_RGBA_ASTC_12x10_KHR:
astc[0] = 12;
astc[1] = 10;
break;
case GL_COMPRESSED_RGBA_ASTC_12x12_KHR:
astc[0] = 12;
astc[1] = 12;
break;
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:
astc[0] = 4;
astc[1] = 4;
break;
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:
astc[0] = 5;
astc[1] = 4;
break;
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:
astc[0] = 5;
astc[1] = 5;
break;
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:
astc[0] = 6;
astc[1] = 5;
break;
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:
astc[0] = 6;
astc[1] = 6;
break;
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:
astc[0] = 8;
astc[1] = 5;
break;
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:
astc[0] = 8;
astc[1] = 6;
break;
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:
astc[0] = 8;
astc[1] = 8;
break;
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:
astc[0] = 10;
astc[1] = 5;
break;
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:
astc[0] = 10;
astc[1] = 6;
break;
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:
astc[0] = 10;
astc[1] = 8;
break;
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:
astc[0] = 10;
astc[1] = 10;
break;
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:
astc[0] = 12;
astc[1] = 10;
break;
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:
astc[0] = 12;
astc[1] = 12;
break;
default: break;
}
if(astc[0] > 0 && astc[1] > 0)
{
uint32_t blocks[2] = {(w / astc[0]), (h / astc[1])};
// how many blocks are needed - including any extra partial blocks
blocks[0] += (w % astc[0]) ? 1 : 0;
blocks[1] += (h % astc[1]) ? 1 : 0;
// ASTC blocks are all 128 bits each
return blocks[0] * blocks[1] * 16 * d;
}
RDCERR("Unrecognised compressed format %s", ToStr::Get(internalformat).c_str());
return GetByteSize(w, h, d, GetBaseFormat(internalformat), GetDataType(internalformat));
}
size_t GetByteSize(GLsizei w, GLsizei h, GLsizei d, GLenum format, GLenum type)
{
size_t elemSize = 1;
switch(type)
{
case eGL_UNSIGNED_BYTE:
case eGL_BYTE: elemSize = 1; break;
case eGL_UNSIGNED_SHORT:
case eGL_SHORT:
case eGL_HALF_FLOAT: elemSize = 2; break;
case eGL_UNSIGNED_INT:
case eGL_INT:
case eGL_FLOAT: elemSize = 4; break;
case eGL_DOUBLE: elemSize = 8; break;
case eGL_UNSIGNED_BYTE_3_3_2:
case eGL_UNSIGNED_BYTE_2_3_3_REV: return w * h * d;
case eGL_UNSIGNED_SHORT_5_6_5:
case eGL_UNSIGNED_SHORT_5_6_5_REV:
case eGL_UNSIGNED_SHORT_4_4_4_4:
case eGL_UNSIGNED_SHORT_4_4_4_4_REV:
case eGL_UNSIGNED_SHORT_5_5_5_1:
case eGL_UNSIGNED_SHORT_1_5_5_5_REV: return w * h * d * 2;
case eGL_UNSIGNED_INT_8_8_8_8:
case eGL_UNSIGNED_INT_8_8_8_8_REV:
case eGL_UNSIGNED_INT_10_10_10_2:
case eGL_UNSIGNED_INT_2_10_10_10_REV:
case eGL_INT_2_10_10_10_REV:
case eGL_UNSIGNED_INT_10F_11F_11F_REV:
case eGL_UNSIGNED_INT_5_9_9_9_REV: return w * h * d * 4;
case eGL_DEPTH_COMPONENT16: return w * h * d * 2;
case eGL_DEPTH_COMPONENT24:
case eGL_DEPTH24_STENCIL8:
case eGL_DEPTH_COMPONENT32:
case eGL_DEPTH_COMPONENT32F:
case eGL_UNSIGNED_INT_24_8: return w * h * d * 4;
case eGL_DEPTH32F_STENCIL8:
case eGL_FLOAT_32_UNSIGNED_INT_24_8_REV: return w * h * d * 8;
default: RDCERR("Unhandled Byte Size type %s!", ToStr::Get(type).c_str()); break;
}
switch((int)format)
{
case eGL_RED:
case eGL_RED_INTEGER:
case eGL_GREEN:
case eGL_GREEN_INTEGER:
case eGL_BLUE:
case eGL_BLUE_INTEGER:
case eGL_LUMINANCE:
case eGL_ALPHA:
case eGL_DEPTH_COMPONENT:
case eGL_STENCIL_INDEX:
case eGL_STENCIL: return w * h * d * elemSize;
case eGL_RG:
case eGL_RG_INTEGER:
case eGL_LUMINANCE_ALPHA:
case eGL_DEPTH_STENCIL: return w * h * d * elemSize * 2;
case eGL_RGB:
case eGL_RGB_INTEGER:
case eGL_BGR:
case eGL_BGR_INTEGER: return w * h * d * elemSize * 3;
case eGL_RGBA:
case eGL_RGBA_INTEGER:
case eGL_BGRA:
case eGL_BGRA_INTEGER: return w * h * d * elemSize * 4;
default: RDCERR("Unhandled Byte Size format %s!", ToStr::Get(type).c_str()); break;
}
RDCERR("Unhandled Byte Size case!");
return 1;
}
GLenum GetBaseFormat(GLenum internalFormat)
{
switch((int)internalFormat)
{
case eGL_R8:
case eGL_R8_SNORM:
case eGL_R16:
case eGL_R16_SNORM:
case eGL_R16F:
case eGL_R32F: return eGL_RED;
case eGL_ALPHA8_EXT: return eGL_ALPHA;
case eGL_LUMINANCE: return eGL_LUMINANCE;
case eGL_LUMINANCE_ALPHA: return eGL_LUMINANCE_ALPHA;
case eGL_INTENSITY: return eGL_INTENSITY;
case eGL_R8I:
case eGL_R16I:
case eGL_R32I:
case eGL_R32UI:
case eGL_R16UI:
case eGL_R8UI: return eGL_RED_INTEGER;
case eGL_RG8:
case eGL_RG8_SNORM:
case eGL_RG16:
case eGL_RG16_SNORM:
case eGL_RG16F:
case eGL_RG32F: return eGL_RG;
case eGL_RG8I:
case eGL_RG8UI:
case eGL_RG16I:
case eGL_RG16UI:
case eGL_RG32I:
case eGL_RG32UI: return eGL_RG_INTEGER;
case eGL_R3_G3_B2:
case eGL_RGB4:
case eGL_RGB5:
case eGL_RGB565:
case eGL_RGB8:
case eGL_RGB8_SNORM:
case eGL_RGB10:
case eGL_RGB12:
case eGL_RGB16:
case eGL_RGB16_SNORM:
case eGL_SRGB8:
case eGL_RGB16F:
case eGL_RGB32F:
case eGL_R11F_G11F_B10F:
case eGL_RGB9_E5: return eGL_RGB;
case eGL_RGB8I:
case eGL_RGB8UI:
case eGL_RGB16I:
case eGL_RGB16UI:
case eGL_RGB32I:
case eGL_RGB32UI: return eGL_RGB_INTEGER;
case eGL_RGBA2:
case eGL_RGBA4:
case eGL_RGB5_A1:
case eGL_RGBA8:
case eGL_RGBA8_SNORM:
case eGL_RGB10_A2:
case eGL_RGBA12:
case eGL_RGBA16:
case eGL_RGBA16_SNORM:
case eGL_SRGB8_ALPHA8:
case eGL_RGBA16F:
case eGL_RGBA32F: return eGL_RGBA;
case eGL_RGB10_A2UI:
case eGL_RGBA8I:
case eGL_RGBA8UI:
case eGL_RGBA16I:
case eGL_RGBA16UI:
case eGL_RGBA32UI:
case eGL_RGBA32I: return eGL_RGBA_INTEGER;
case eGL_DEPTH_COMPONENT16:
case eGL_DEPTH_COMPONENT24:
case eGL_DEPTH_COMPONENT32:
case eGL_DEPTH_COMPONENT32F: return eGL_DEPTH_COMPONENT;
case eGL_DEPTH24_STENCIL8:
case eGL_DEPTH32F_STENCIL8: return eGL_DEPTH_STENCIL;
case eGL_STENCIL_INDEX1:
case eGL_STENCIL_INDEX4:
case eGL_STENCIL_INDEX8:
case eGL_STENCIL_INDEX16: return eGL_STENCIL;
default: break;
}
RDCERR("Unhandled Base Format case %s!", ToStr::Get(internalFormat).c_str());
return eGL_NONE;
}
GLenum GetDataType(GLenum internalFormat)
{
switch((int)internalFormat)
{
case eGL_RGBA8UI:
case eGL_RG8UI:
case eGL_R8UI:
case eGL_RGBA8:
case eGL_RG8:
case eGL_R8:
case eGL_RGB8:
case eGL_RGB8UI:
case eGL_SRGB8_ALPHA8:
case eGL_SRGB8: return eGL_UNSIGNED_BYTE;
case eGL_RGBA8I:
case eGL_RG8I:
case eGL_R8I:
case eGL_RGBA8_SNORM:
case eGL_RG8_SNORM:
case eGL_R8_SNORM:
case eGL_RGB8_SNORM:
case eGL_RGB8I: return eGL_BYTE;
case eGL_RGBA16UI:
case eGL_RG16UI:
case eGL_R16UI:
case eGL_RGBA16:
case eGL_RG16:
case eGL_R16:
case eGL_RGB16:
case eGL_RGB16UI:
case eGL_DEPTH_COMPONENT16: return eGL_UNSIGNED_SHORT;
case eGL_RGBA16I:
case eGL_RG16I:
case eGL_R16I:
case eGL_RGBA16_SNORM:
case eGL_RG16_SNORM:
case eGL_R16_SNORM:
case eGL_RGB16_SNORM:
case eGL_RGB16I: return eGL_SHORT;
case eGL_RGBA32UI:
case eGL_RG32UI:
case eGL_R32UI:
case eGL_RGB32UI:
case eGL_DEPTH_COMPONENT24:
case eGL_DEPTH_COMPONENT32: return eGL_UNSIGNED_INT;
case eGL_RGBA32I:
case eGL_RG32I:
case eGL_R32I:
case eGL_RGB32I: return eGL_INT;
case eGL_RGBA16F:
case eGL_RG16F:
case eGL_RGB16F:
case eGL_R16F: return eGL_HALF_FLOAT;
case eGL_RGBA32F:
case eGL_RGB32F:
case eGL_RG32F:
case eGL_R32F:
case eGL_DEPTH_COMPONENT32F: return eGL_FLOAT;
case eGL_R11F_G11F_B10F: return eGL_UNSIGNED_INT_10F_11F_11F_REV;
case eGL_RGB10_A2UI: return eGL_INT_2_10_10_10_REV;
case eGL_RGB10_A2: return eGL_UNSIGNED_INT_2_10_10_10_REV;
case eGL_R3_G3_B2: return eGL_UNSIGNED_BYTE_3_3_2;
case eGL_RGB4:
case eGL_RGBA4: return eGL_UNSIGNED_SHORT_4_4_4_4;
case eGL_RGB5_A1: return eGL_UNSIGNED_SHORT_5_5_5_1;
case eGL_RGB565:
case eGL_RGB5: return eGL_UNSIGNED_SHORT_5_6_5;
case eGL_RGB10: return eGL_UNSIGNED_INT_10_10_10_2;
case eGL_RGB9_E5: return eGL_UNSIGNED_INT_5_9_9_9_REV;
case eGL_DEPTH24_STENCIL8: return eGL_UNSIGNED_INT_24_8;
case eGL_DEPTH32F_STENCIL8: return eGL_FLOAT_32_UNSIGNED_INT_24_8_REV;
case eGL_STENCIL_INDEX8: return eGL_UNSIGNED_BYTE;
case eGL_ALPHA8_EXT:
case eGL_LUMINANCE_ALPHA:
case eGL_LUMINANCE:
case eGL_INTENSITY: return eGL_UNSIGNED_BYTE;
default: break;
}
RDCERR("Unhandled Data Type case %s!", ToStr::Get(internalFormat).c_str());
return eGL_NONE;
}
int GetNumMips(const GLHookSet &gl, GLenum target, GLuint tex, GLuint w, GLuint h, GLuint d)
{
int mips = 1;
GLint immut = 0;
gl.glGetTextureParameterivEXT(tex, target, eGL_TEXTURE_IMMUTABLE_FORMAT, &immut);
if(immut)
gl.glGetTextureParameterivEXT(tex, target, eGL_TEXTURE_IMMUTABLE_LEVELS, (GLint *)&mips);
else
mips = CalcNumMips(w, h, d);
GLint maxLevel = 1000;
gl.glGetTextureParameterivEXT(tex, target, eGL_TEXTURE_MAX_LEVEL, &maxLevel);
mips = RDCMIN(mips, maxLevel + 1);
if(immut == 0)
{
// check to see if all mips are set, or clip the number of mips to those that are
// set.
if(target == eGL_TEXTURE_CUBE_MAP)
target = eGL_TEXTURE_CUBE_MAP_POSITIVE_X;
for(int i = 0; i < mips; i++)
{
GLint width = 0;
gl.glGetTextureLevelParameterivEXT(tex, target, i, eGL_TEXTURE_WIDTH, &width);
if(width == 0)
{
mips = i;
break;
}
}
}
return RDCMAX(1, mips);
}
GLenum GetSizedFormat(const GLHookSet &gl, GLenum target, GLenum internalFormat)
{
switch(internalFormat)
{
// pick sized format ourselves for generic formats
case eGL_COMPRESSED_RED: return eGL_COMPRESSED_RED_RGTC1;
case eGL_COMPRESSED_RG: return eGL_COMPRESSED_RG_RGTC2;
case eGL_COMPRESSED_RGB: return eGL_COMPRESSED_RGB_S3TC_DXT1_EXT;
case eGL_COMPRESSED_RGBA: return eGL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
case eGL_COMPRESSED_SRGB: return eGL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
case eGL_COMPRESSED_SRGB_ALPHA:
return eGL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
// only one sized format for SRGB
case eGL_SRGB: return eGL_SRGB8;
case eGL_SRGB_ALPHA: return eGL_SRGB8_ALPHA8;
case eGL_RED:
case eGL_RG:
case eGL_RGB:
case eGL_RGBA:
case eGL_DEPTH_COMPONENT:
case eGL_STENCIL:
case eGL_STENCIL_INDEX:
case eGL_DEPTH_STENCIL: break;
default:
return internalFormat; // already explicitly sized
}
switch(target)
{
case eGL_TEXTURE_CUBE_MAP_POSITIVE_X:
case eGL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case eGL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case eGL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case eGL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case eGL_TEXTURE_CUBE_MAP_NEGATIVE_Z: target = eGL_TEXTURE_CUBE_MAP;
default: break;
}
GLint red, depth, stencil;
if(gl.glGetInternalformativ)
{
gl.glGetInternalformativ(target, internalFormat, eGL_INTERNALFORMAT_RED_SIZE, sizeof(GLint),
&red);
gl.glGetInternalformativ(target, internalFormat, eGL_INTERNALFORMAT_DEPTH_SIZE, sizeof(GLint),
&depth);
gl.glGetInternalformativ(target, internalFormat, eGL_INTERNALFORMAT_STENCIL_SIZE, sizeof(GLint),
&stencil);
}
else
{
// without the query function, just default to sensible defaults
red = 8;
depth = 32;
stencil = 8;
}
switch(internalFormat)
{
case eGL_RED:
if(red == 32)
return eGL_R32F;
else if(red == 16)
return eGL_R16;
else
return eGL_R8;
case eGL_RG:
if(red == 32)
return eGL_RG32F;
else if(red == 16)
return eGL_RG16;
else
return eGL_RG8;
case eGL_RGB:
if(red == 32)
return eGL_RGB32F;
else if(red == 16)
return eGL_RGB16;
else
return eGL_RGB8;
case eGL_RGBA:
if(red == 32)
return eGL_RGBA32F;
else if(red == 16)
return eGL_RGBA16;
else
return eGL_RGBA8;
case eGL_STENCIL:
case eGL_STENCIL_INDEX:
if(stencil == 16)
return eGL_STENCIL_INDEX16;
else
return eGL_STENCIL_INDEX8;
case eGL_DEPTH_COMPONENT:
if(depth == 32)
return eGL_DEPTH_COMPONENT32F;
else if(depth == 16)
return eGL_DEPTH_COMPONENT16;
else
return eGL_DEPTH_COMPONENT24;
case eGL_DEPTH_STENCIL:
if(depth == 32)
return eGL_DEPTH32F_STENCIL8;
else
return eGL_DEPTH24_STENCIL8;
default: break;
}
return internalFormat;
}
void GetFramebufferMipAndLayer(const GLHookSet &gl, GLenum framebuffer, GLenum attachment,
GLint *mip, GLint *layer)
{
gl.glGetFramebufferAttachmentParameteriv(framebuffer, attachment,
eGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, mip);
GLenum face = eGL_NONE;
gl.glGetFramebufferAttachmentParameteriv(
framebuffer, attachment, eGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, (GLint *)&face);
if(face == 0)
{
gl.glGetFramebufferAttachmentParameteriv(framebuffer, attachment,
eGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, layer);
}
else
{
*layer = CubeTargetIndex(face);
}
}
bool EmulateLuminanceFormat(const GLHookSet &gl, GLuint tex, GLenum target, GLenum &internalFormat,
GLenum &dataFormat)
{
GLenum swizzle[] = {eGL_RED, eGL_GREEN, eGL_BLUE, eGL_ALPHA};
bool dataFormatLum = (dataFormat == eGL_LUMINANCE || dataFormat == eGL_LUMINANCE_ALPHA ||
dataFormat == eGL_ALPHA || dataFormat == eGL_INTENSITY);
switch((int)internalFormat)
{
case eGL_INTENSITY:
case eGL_INTENSITY8_EXT:
internalFormat = eGL_R8;
if(dataFormatLum)
dataFormat = eGL_RED;
swizzle[0] = swizzle[1] = swizzle[2] = swizzle[3] =
eGL_RED; // intensity replicates across all 4 of RGBA
break;
case eGL_INTENSITY16_EXT:
internalFormat = eGL_R16;
if(dataFormatLum)
dataFormat = eGL_RED;
swizzle[0] = swizzle[1] = swizzle[2] = swizzle[3] =
eGL_RED; // intensity replicates across all 4 of RGBA
break;
case eGL_ALPHA:
case eGL_ALPHA8_EXT:
internalFormat = eGL_R8;
if(dataFormatLum)
dataFormat = eGL_RED;
swizzle[0] = swizzle[1] = swizzle[2] = eGL_NONE;
swizzle[3] = eGL_RED; // single component alpha channel
break;
case eGL_LUMINANCE:
case eGL_LUMINANCE8_EXT:
internalFormat = eGL_R8;
if(dataFormatLum)
dataFormat = eGL_RED;
swizzle[0] = swizzle[1] = swizzle[2] = eGL_RED;
swizzle[3] = (GLenum)1; // alpha explicitly set to 1 in luminance formats
break;
case eGL_SLUMINANCE8_EXT:
internalFormat = eGL_SRGB8;
if(dataFormatLum)
dataFormat = eGL_RED;
swizzle[0] = swizzle[1] = swizzle[2] = eGL_RED;
swizzle[3] = (GLenum)1; // alpha explicitly set to 1 in luminance formats
break;
case eGL_LUMINANCE16_EXT:
internalFormat = eGL_R16;
if(dataFormatLum)
dataFormat = eGL_RED;
swizzle[0] = swizzle[1] = swizzle[2] = eGL_RED;
swizzle[3] = (GLenum)1; // alpha explicitly set to 1 in luminance formats
break;
case eGL_LUMINANCE32F_ARB:
internalFormat = eGL_R32F;
if(dataFormatLum)
dataFormat = eGL_RED;
swizzle[0] = swizzle[1] = swizzle[2] = eGL_RED;
swizzle[3] = (GLenum)1; // alpha explicitly set to 1 in luminance formats
break;
case eGL_LUMINANCE32I_EXT:
internalFormat = eGL_R32I;
if(dataFormatLum)
dataFormat = eGL_RED;
swizzle[0] = swizzle[1] = swizzle[2] = eGL_RED;
swizzle[3] = (GLenum)1; // alpha explicitly set to 1 in luminance formats
break;
case eGL_LUMINANCE32UI_EXT:
internalFormat = eGL_R32UI;
if(dataFormatLum)
dataFormat = eGL_RED;
swizzle[0] = swizzle[1] = swizzle[2] = eGL_RED;
swizzle[3] = (GLenum)1; // alpha explicitly set to 1 in luminance formats
break;
case eGL_LUMINANCE_ALPHA:
case eGL_LUMINANCE8_ALPHA8_EXT:
internalFormat = eGL_RG8;
if(dataFormatLum)
dataFormat = eGL_RG;
swizzle[0] = swizzle[1] = swizzle[2] = eGL_RED;
swizzle[3] = eGL_GREEN;
break;
case eGL_SLUMINANCE8_ALPHA8_EXT:
internalFormat = eGL_SRGB8_ALPHA8;
if(dataFormatLum)
dataFormat = eGL_RG;
swizzle[0] = swizzle[1] = swizzle[2] = eGL_RED;
swizzle[3] = eGL_GREEN;
break;
case eGL_LUMINANCE16_ALPHA16_EXT:
internalFormat = eGL_RG16;
if(dataFormatLum)
dataFormat = eGL_RG;
swizzle[0] = swizzle[1] = swizzle[2] = eGL_RED;
swizzle[3] = eGL_GREEN;
break;
default: return false;
}
if(tex)
gl.glTextureParameterivEXT(tex, target, eGL_TEXTURE_SWIZZLE_RGBA, (GLint *)swizzle);
return true;
}
bool IsCompressedFormat(GLenum internalFormat)
{
switch(internalFormat)
{
// BC1
case eGL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case eGL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case eGL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
case eGL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
// BC2
case eGL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case eGL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
// BC3
case eGL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
case eGL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
// BC4
case eGL_COMPRESSED_RED_RGTC1:
case eGL_COMPRESSED_SIGNED_RED_RGTC1:
// BC5
case eGL_COMPRESSED_RG_RGTC2:
case eGL_COMPRESSED_SIGNED_RG_RGTC2:
// BC6
case eGL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB:
case eGL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB:
// BC7
case eGL_COMPRESSED_RGBA_BPTC_UNORM_ARB:
case eGL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB:
// ETC2
case eGL_COMPRESSED_RGB8_ETC2:
case eGL_COMPRESSED_SRGB8_ETC2:
case eGL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
case eGL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
// EAC
case eGL_COMPRESSED_RGBA8_ETC2_EAC:
case eGL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
case eGL_COMPRESSED_R11_EAC:
case eGL_COMPRESSED_SIGNED_R11_EAC:
case eGL_COMPRESSED_RG11_EAC:
case eGL_COMPRESSED_SIGNED_RG11_EAC:
// ASTC
case GL_COMPRESSED_RGBA_ASTC_4x4_KHR:
case GL_COMPRESSED_RGBA_ASTC_5x4_KHR:
case GL_COMPRESSED_RGBA_ASTC_5x5_KHR:
case GL_COMPRESSED_RGBA_ASTC_6x5_KHR:
case GL_COMPRESSED_RGBA_ASTC_6x6_KHR:
case GL_COMPRESSED_RGBA_ASTC_8x5_KHR:
case GL_COMPRESSED_RGBA_ASTC_8x6_KHR:
case GL_COMPRESSED_RGBA_ASTC_8x8_KHR:
case GL_COMPRESSED_RGBA_ASTC_10x5_KHR:
case GL_COMPRESSED_RGBA_ASTC_10x6_KHR:
case GL_COMPRESSED_RGBA_ASTC_10x8_KHR:
case GL_COMPRESSED_RGBA_ASTC_10x10_KHR:
case GL_COMPRESSED_RGBA_ASTC_12x10_KHR:
case GL_COMPRESSED_RGBA_ASTC_12x12_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:
case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR: return true;
default: break;
}
return false;
}
bool IsDepthStencilFormat(GLenum internalFormat)
{
if(IsCompressedFormat(internalFormat))
return false;
GLenum fmt = GetBaseFormat(internalFormat);
return (fmt == eGL_DEPTH_COMPONENT || fmt == eGL_STENCIL || fmt == eGL_DEPTH_STENCIL);
}
bool IsUIntFormat(GLenum internalFormat)
{
switch(internalFormat)
{
case eGL_R8UI:
case eGL_RG8UI:
case eGL_RGB8UI:
case eGL_RGBA8UI:
case eGL_R16UI:
case eGL_RG16UI:
case eGL_RGB16UI:
case eGL_RGBA16UI:
case eGL_R32UI:
case eGL_RG32UI:
case eGL_RGB32UI:
case eGL_RGBA32UI:
case eGL_RGB10_A2UI: return true;
default: break;
}
return false;
}
bool IsSIntFormat(GLenum internalFormat)
{
switch(internalFormat)
{
case eGL_R8I:
case eGL_RG8I:
case eGL_RGB8I:
case eGL_RGBA8I:
case eGL_R16I:
case eGL_RG16I:
case eGL_RGB16I:
case eGL_RGBA16I:
case eGL_R32I:
case eGL_RG32I:
case eGL_RGB32I:
case eGL_RGBA32I: return true;
default: break;
}
return false;
}
bool IsSRGBFormat(GLenum internalFormat)
{
switch(internalFormat)
{
case eGL_SRGB8:
case eGL_SRGB8_ALPHA8:
case eGL_SLUMINANCE8:
case eGL_SLUMINANCE8_ALPHA8:
case eGL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
case eGL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
case eGL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
case eGL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
case eGL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB: return true;
default: break;
}
return false;
}
GLenum TextureBinding(GLenum target)
{
switch(target)
{
case eGL_TEXTURE_1D: return eGL_TEXTURE_BINDING_1D;
case eGL_TEXTURE_1D_ARRAY: return eGL_TEXTURE_BINDING_1D_ARRAY;
case eGL_TEXTURE_2D: return eGL_TEXTURE_BINDING_2D;
case eGL_TEXTURE_2D_ARRAY: return eGL_TEXTURE_BINDING_2D_ARRAY;
case eGL_TEXTURE_2D_MULTISAMPLE: return eGL_TEXTURE_BINDING_2D_MULTISAMPLE;
case eGL_TEXTURE_2D_MULTISAMPLE_ARRAY: return eGL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY;
case eGL_TEXTURE_RECTANGLE: return eGL_TEXTURE_BINDING_RECTANGLE;
case eGL_TEXTURE_3D: return eGL_TEXTURE_BINDING_3D;
case eGL_TEXTURE_CUBE_MAP:
case eGL_TEXTURE_CUBE_MAP_POSITIVE_X:
case eGL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case eGL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case eGL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case eGL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case eGL_TEXTURE_CUBE_MAP_NEGATIVE_Z: return eGL_TEXTURE_BINDING_CUBE_MAP;
case eGL_TEXTURE_CUBE_MAP_ARRAY: return eGL_TEXTURE_BINDING_CUBE_MAP_ARRAY;
case eGL_TEXTURE_BUFFER: return eGL_TEXTURE_BINDING_BUFFER;
default: break;
}
RDCERR("Unexpected target %s", ToStr::Get(target).c_str());
return eGL_NONE;
}
GLenum BufferBinding(GLenum target)
{
switch(target)
{
case eGL_ARRAY_BUFFER: return eGL_ARRAY_BUFFER_BINDING;
case eGL_ATOMIC_COUNTER_BUFFER: return eGL_ATOMIC_COUNTER_BUFFER_BINDING;
case eGL_COPY_READ_BUFFER: return eGL_COPY_READ_BUFFER_BINDING;
case eGL_COPY_WRITE_BUFFER: return eGL_COPY_WRITE_BUFFER_BINDING;
case eGL_DRAW_INDIRECT_BUFFER: return eGL_DRAW_INDIRECT_BUFFER_BINDING;
case eGL_DISPATCH_INDIRECT_BUFFER: return eGL_DISPATCH_INDIRECT_BUFFER_BINDING;
case eGL_ELEMENT_ARRAY_BUFFER: return eGL_ELEMENT_ARRAY_BUFFER_BINDING;
case eGL_PIXEL_PACK_BUFFER: return eGL_PIXEL_PACK_BUFFER_BINDING;
case eGL_PIXEL_UNPACK_BUFFER: return eGL_PIXEL_UNPACK_BUFFER_BINDING;
case eGL_QUERY_BUFFER: return eGL_QUERY_BUFFER_BINDING;
case eGL_SHADER_STORAGE_BUFFER: return eGL_SHADER_STORAGE_BUFFER_BINDING;
case eGL_TEXTURE_BUFFER: return eGL_TEXTURE_BUFFER_BINDING;
case eGL_TRANSFORM_FEEDBACK_BUFFER: return eGL_TRANSFORM_FEEDBACK_BUFFER_BINDING;
case eGL_UNIFORM_BUFFER: return eGL_UNIFORM_BUFFER_BINDING;
case eGL_PARAMETER_BUFFER_ARB: return eGL_PARAMETER_BUFFER_BINDING_ARB;
default: break;
}
RDCERR("Unexpected target %s", ToStr::Get(target).c_str());
return eGL_NONE;
}
GLint CubeTargetIndex(GLenum face)
{
switch(face)
{
case eGL_TEXTURE_CUBE_MAP_POSITIVE_X: return 0;
case eGL_TEXTURE_CUBE_MAP_NEGATIVE_X: return 1;
case eGL_TEXTURE_CUBE_MAP_POSITIVE_Y: return 2;
case eGL_TEXTURE_CUBE_MAP_NEGATIVE_Y: return 3;
case eGL_TEXTURE_CUBE_MAP_POSITIVE_Z: return 4;
case eGL_TEXTURE_CUBE_MAP_NEGATIVE_Z: return 5;
default: break;
}
return 0;
}
GLenum TextureTarget(GLenum target)
{
switch(target)
{
case eGL_TEXTURE_BINDING_1D: return eGL_TEXTURE_1D;
case eGL_TEXTURE_BINDING_1D_ARRAY: return eGL_TEXTURE_1D_ARRAY;
case eGL_TEXTURE_BINDING_2D: return eGL_TEXTURE_2D;
case eGL_TEXTURE_BINDING_2D_ARRAY: return eGL_TEXTURE_2D_ARRAY;
case eGL_TEXTURE_BINDING_2D_MULTISAMPLE: return eGL_TEXTURE_2D_MULTISAMPLE;
case eGL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY: return eGL_TEXTURE_2D_MULTISAMPLE_ARRAY;
case eGL_TEXTURE_BINDING_RECTANGLE: return eGL_TEXTURE_RECTANGLE;
case eGL_TEXTURE_BINDING_3D: return eGL_TEXTURE_3D;
case eGL_TEXTURE_BINDING_CUBE_MAP:
case eGL_TEXTURE_CUBE_MAP_POSITIVE_X:
case eGL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case eGL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case eGL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case eGL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case eGL_TEXTURE_CUBE_MAP_NEGATIVE_Z: return eGL_TEXTURE_CUBE_MAP;
case eGL_TEXTURE_BINDING_CUBE_MAP_ARRAY: return eGL_TEXTURE_CUBE_MAP_ARRAY;
case eGL_TEXTURE_BINDING_BUFFER: return eGL_TEXTURE_BUFFER;
default: break;
}
return target;
}
bool IsProxyTarget(GLenum target)
{
switch(target)
{
case eGL_PROXY_TEXTURE_1D:
case eGL_PROXY_TEXTURE_1D_ARRAY:
case eGL_PROXY_TEXTURE_2D:
case eGL_PROXY_TEXTURE_2D_ARRAY:
case eGL_PROXY_TEXTURE_2D_MULTISAMPLE:
case eGL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
case eGL_PROXY_TEXTURE_RECTANGLE:
case eGL_PROXY_TEXTURE_3D:
case eGL_PROXY_TEXTURE_CUBE_MAP:
case eGL_PROXY_TEXTURE_CUBE_MAP_ARRAY: return true;
default: break;
}
return false;
}