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renderdoc/renderdoc/maths/formatpacking.h
T
2014-11-27 21:44:34 -05:00

158 lines
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C

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2014 Crytek
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
#include <stdint.h>
#include "vec.h"
inline Vec4f ConvertFromR10G10B10A2(uint32_t data)
{
return Vec4f( float((data>> 0) & 0x3ff) / 1023.0f,
float((data>>10) & 0x3ff) / 1023.0f,
float((data>>20) & 0x3ff) / 1023.0f,
float((data>>30) & 0x003) / 3.0f
);
}
inline uint32_t ConvertToR10G10B10A2(Vec4f data)
{
float x = data.x < 1.0f ? (data.x > 0.0f ? data.x : 0.0f) : 1.0f;
float y = data.y < 1.0f ? (data.y > 0.0f ? data.y : 0.0f) : 1.0f;
float z = data.z < 1.0f ? (data.z > 0.0f ? data.z : 0.0f) : 1.0f;
float w = data.w < 1.0f ? (data.w > 0.0f ? data.w : 0.0f) : 1.0f;
return (uint32_t(x*1023)<< 0) |
(uint32_t(y*1023)<<10) |
(uint32_t(z*1023)<<20) |
(uint32_t(w*3) <<30) ;
}
inline Vec3f ConvertFromR11G11B10(uint32_t data)
{
uint32_t mantissas[3] = {
(data>> 0) & 0x3f,
(data>>11) & 0x3f,
(data>>22) & 0x1f,
};
int32_t exponents[3] = {
int32_t(data>> 6) & 0x1f,
int32_t(data>>17) & 0x1f,
int32_t(data>>27) & 0x1f,
};
Vec3f ret;
uint32_t *retu = (uint32_t *)&ret.x;
// floats have 23 bit mantissa, 8bit exponent
// R11G11B10 has 6/6/5 bit mantissas, 5bit exponents
const int mantissaShift[] = { 23-6, 23-6, 23-5 };
for(int i=0; i < 3; i++)
{
if(mantissas[i] == 0 && exponents[i] == 0)
{
retu[i] = 0;
}
else
{
if(exponents[i] == 0x1f)
{
// infinity or nan
retu[i] = 0x7f800000 | mantissas[i] << mantissaShift[i];
}
else if(exponents[i] != 0)
{
// shift exponent and mantissa to the right range for 32bit floats
retu[i] = (exponents[i] + (127-15)) << 23 | mantissas[i] << mantissaShift[i];
}
else if(exponents[i] == 0)
{
// we know xMantissa isn't 0 also, or it would have been caught above
exponents[i] = 1;
// shift until hidden bit is set
while((mantissas[i] & 0x40) == 0)
{
mantissas[i] <<= 1;
exponents[i]--;
}
// remove the hidden bit
mantissas[i] &= ~0x40;
retu[i] = (exponents[i] + (127-15)) << 23 | mantissas[i] << mantissaShift[i];
}
}
}
return ret;
}
/*
inline uint32_t ConvertToR11G11B10(Vec3f data)
{
return 0;
}
*/
inline Vec4f ConvertFromB5G5R5A1(uint16_t data)
{
return Vec4f( (float)((data >> 0) & 0x1f) / 31.0f,
(float)((data >> 5) & 0x1f) / 31.0f,
(float)((data >> 10) & 0x1f) / 31.0f,
((data & 0x8000) > 0) ? 1.0f : 0.0f );
}
inline Vec3f ConvertFromB5G6R5(uint16_t data)
{
return Vec3f( (float)((data >> 0) & 0x1f) / 31.0f,
(float)((data >> 5) & 0x3f) / 63.0f,
(float)((data >> 11) & 0x1f) / 31.0f );
}
inline Vec4f ConvertFromB4G4R4A4(uint16_t data)
{
return Vec4f( (float)((data >> 0) & 0xf) / 15.0f,
(float)((data >> 4) & 0xf) / 15.0f,
(float)((data >> 8) & 0xf) / 15.0f,
(float)((data >> 12) & 0xf) / 15.0f );
}
extern float SRGB8_lookuptable[256];
inline float ConvertFromSRGB8(uint8_t comp)
{
return SRGB8_lookuptable[comp];
}
struct ResourceFormat;
float ConvertComponent(ResourceFormat fmt, byte *data);
#include "half_convert.h"