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https://github.com/baldurk/renderdoc.git
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e96f980e66
* We need to make sure we track these transitions, both during capture (so we have the right initial image states at frame begin), and during replay. * Likewise when repurposing a renderpass for isolating a drawcall, we need to make sure the image layouts aren't transitioned - especially from UNDEFINED - otherwise we'd end up with garbage data.
1092 lines
41 KiB
C++
1092 lines
41 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2015-2016 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "../vk_core.h"
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void WrappedVulkan::MakeSubpassLoadRP(VkRenderPassCreateInfo &info,
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const VkRenderPassCreateInfo *origInfo, uint32_t s)
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{
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info.subpassCount = 1;
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info.pSubpasses = origInfo->pSubpasses + s;
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// remove any dependencies
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info.dependencyCount = 0;
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const VkSubpassDescription *sub = info.pSubpasses;
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VkAttachmentDescription *att = (VkAttachmentDescription *)info.pAttachments;
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// apply this subpass's attachment layouts to the initial and final layouts
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// so that this RP doesn't perform any layout transitions
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for(uint32_t a = 0; a < sub->colorAttachmentCount; a++)
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{
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att[sub->pColorAttachments[a].attachment].initialLayout =
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att[sub->pColorAttachments[a].attachment].finalLayout = sub->pColorAttachments[a].layout;
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}
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for(uint32_t a = 0; a < sub->inputAttachmentCount; a++)
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{
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att[sub->pInputAttachments[a].attachment].initialLayout =
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att[sub->pInputAttachments[a].attachment].finalLayout = sub->pInputAttachments[a].layout;
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}
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if(sub->pDepthStencilAttachment && sub->pDepthStencilAttachment->attachment != VK_ATTACHMENT_UNUSED)
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{
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att[sub->pDepthStencilAttachment->attachment].initialLayout =
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att[sub->pDepthStencilAttachment->attachment].finalLayout =
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sub->pDepthStencilAttachment->layout;
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}
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}
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// note, for threading reasons we ensure to release the wrappers before
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// releasing the underlying object. Otherwise after releasing the vulkan object
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// that same handle could be returned by create on another thread, and we
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// could end up trying to re-wrap it.
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#define DESTROY_IMPL(type, func) \
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void WrappedVulkan::vk##func(VkDevice device, type obj, const VkAllocationCallbacks *pAllocator) \
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{ \
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if(obj == VK_NULL_HANDLE) \
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return; \
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type unwrappedObj = Unwrap(obj); \
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GetResourceManager()->ReleaseWrappedResource(obj, true); \
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ObjDisp(device)->func(Unwrap(device), unwrappedObj, pAllocator); \
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}
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DESTROY_IMPL(VkBuffer, DestroyBuffer)
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DESTROY_IMPL(VkBufferView, DestroyBufferView)
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DESTROY_IMPL(VkImageView, DestroyImageView)
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DESTROY_IMPL(VkShaderModule, DestroyShaderModule)
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DESTROY_IMPL(VkPipeline, DestroyPipeline)
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DESTROY_IMPL(VkPipelineCache, DestroyPipelineCache)
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DESTROY_IMPL(VkPipelineLayout, DestroyPipelineLayout)
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DESTROY_IMPL(VkSampler, DestroySampler)
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DESTROY_IMPL(VkDescriptorSetLayout, DestroyDescriptorSetLayout)
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DESTROY_IMPL(VkDescriptorPool, DestroyDescriptorPool)
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DESTROY_IMPL(VkSemaphore, DestroySemaphore)
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DESTROY_IMPL(VkFence, DestroyFence)
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DESTROY_IMPL(VkEvent, DestroyEvent)
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DESTROY_IMPL(VkCommandPool, DestroyCommandPool)
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DESTROY_IMPL(VkQueryPool, DestroyQueryPool)
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DESTROY_IMPL(VkFramebuffer, DestroyFramebuffer)
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DESTROY_IMPL(VkRenderPass, DestroyRenderPass)
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#undef DESTROY_IMPL
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// needs to be separate because it releases internal resources
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void WrappedVulkan::vkDestroySwapchainKHR(VkDevice device, VkSwapchainKHR obj,
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const VkAllocationCallbacks *pAllocator)
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{
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if(obj == VK_NULL_HANDLE)
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return;
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// release internal rendering objects we created for rendering the overlay
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{
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SwapchainInfo &info = *GetRecord(obj)->swapInfo;
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RenderDoc::Inst().RemoveFrameCapturer(LayerDisp(m_Instance), info.wndHandle);
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VkRenderPass unwrappedRP = Unwrap(info.rp);
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GetResourceManager()->ReleaseWrappedResource(info.rp, true);
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ObjDisp(device)->DestroyRenderPass(Unwrap(device), unwrappedRP, NULL);
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for(size_t i = 0; i < info.images.size(); i++)
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{
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VkFramebuffer unwrappedFB = Unwrap(info.images[i].fb);
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VkImageView unwrappedView = Unwrap(info.images[i].view);
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GetResourceManager()->ReleaseWrappedResource(info.images[i].fb, true);
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// note, image doesn't have to be destroyed, just untracked
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GetResourceManager()->ReleaseWrappedResource(info.images[i].im, true);
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GetResourceManager()->ReleaseWrappedResource(info.images[i].view, true);
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ObjDisp(device)->DestroyFramebuffer(Unwrap(device), unwrappedFB, NULL);
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ObjDisp(device)->DestroyImageView(Unwrap(device), unwrappedView, NULL);
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}
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}
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VkSwapchainKHR unwrappedObj = Unwrap(obj);
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GetResourceManager()->ReleaseWrappedResource(obj, true);
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ObjDisp(device)->DestroySwapchainKHR(Unwrap(device), unwrappedObj, pAllocator);
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}
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// needs to be separate so we don't erase from m_ImageLayouts in other destroy functions
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void WrappedVulkan::vkDestroyImage(VkDevice device, VkImage obj,
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const VkAllocationCallbacks *pAllocator)
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{
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if(obj == VK_NULL_HANDLE)
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return;
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{
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SCOPED_LOCK(m_ImageLayoutsLock);
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m_ImageLayouts.erase(GetResID(obj));
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}
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VkImage unwrappedObj = Unwrap(obj);
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GetResourceManager()->ReleaseWrappedResource(obj, true);
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return ObjDisp(device)->DestroyImage(Unwrap(device), unwrappedObj, pAllocator);
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}
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// needs to be separate since it's dispatchable
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void WrappedVulkan::vkFreeCommandBuffers(VkDevice device, VkCommandPool commandPool,
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uint32_t commandBufferCount,
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const VkCommandBuffer *pCommandBuffers)
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{
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for(uint32_t c = 0; c < commandBufferCount; c++)
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{
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if(pCommandBuffers[c] == VK_NULL_HANDLE)
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continue;
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WrappedVkDispRes *wrapped = (WrappedVkDispRes *)GetWrapped(pCommandBuffers[c]);
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VkCommandBuffer unwrapped = wrapped->real.As<VkCommandBuffer>();
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GetResourceManager()->ReleaseWrappedResource(pCommandBuffers[c]);
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ObjDisp(device)->FreeCommandBuffers(Unwrap(device), Unwrap(commandPool), 1, &unwrapped);
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}
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}
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bool WrappedVulkan::ReleaseResource(WrappedVkRes *res)
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{
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if(res == NULL)
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return true;
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// MULTIDEVICE need to get the actual device that created this object
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VkDevice dev = GetDev();
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const VkLayerDispatchTable *vt = ObjDisp(dev);
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WrappedVkNonDispRes *nondisp = (WrappedVkNonDispRes *)res;
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WrappedVkDispRes *disp = (WrappedVkDispRes *)res;
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uint64_t handle = (uint64_t)nondisp;
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switch(IdentifyTypeByPtr(res))
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{
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case eResSurface:
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case eResSwapchain:
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if(m_State >= WRITING)
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RDCERR("Swapchain/swapchain object is leaking");
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else
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RDCERR("Should be no swapchain/surface objects created on replay");
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break;
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case eResUnknown: RDCERR("Unknown resource type!"); break;
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case eResCommandBuffer:
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// special case here, on replay we don't have the tracking
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// to remove these with the parent object so do it here.
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// This ensures we clean up after ourselves with a well-
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// behaved application.
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if(m_State < WRITING)
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GetResourceManager()->ReleaseWrappedResource((VkCommandBuffer)res);
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break;
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case eResDescriptorSet:
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if(m_State < WRITING)
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GetResourceManager()->ReleaseWrappedResource(VkDescriptorSet(handle));
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break;
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case eResPhysicalDevice:
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if(m_State < WRITING)
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GetResourceManager()->ReleaseWrappedResource((VkPhysicalDevice)disp);
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break;
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case eResQueue:
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if(m_State < WRITING)
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GetResourceManager()->ReleaseWrappedResource((VkQueue)disp);
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break;
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case eResDevice:
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// these are explicitly released elsewhere, do not need to destroy
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// any API objects.
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// On replay though we do need to tidy up book-keeping for these.
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if(m_State < WRITING)
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{
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GetResourceManager()->ReleaseCurrentResource(disp->id);
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GetResourceManager()->RemoveWrapper(ToTypedHandle(disp->real.As<VkDevice>()));
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}
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break;
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case eResInstance:
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if(m_State < WRITING)
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{
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GetResourceManager()->ReleaseCurrentResource(disp->id);
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GetResourceManager()->RemoveWrapper(ToTypedHandle(disp->real.As<VkInstance>()));
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}
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break;
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case eResDeviceMemory:
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{
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VkDeviceMemory real = nondisp->real.As<VkDeviceMemory>();
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GetResourceManager()->ReleaseWrappedResource(VkDeviceMemory(handle));
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vt->FreeMemory(Unwrap(dev), real, NULL);
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break;
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}
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case eResBuffer:
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{
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VkBuffer real = nondisp->real.As<VkBuffer>();
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GetResourceManager()->ReleaseWrappedResource(VkBuffer(handle));
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vt->DestroyBuffer(Unwrap(dev), real, NULL);
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break;
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}
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case eResBufferView:
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{
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VkBufferView real = nondisp->real.As<VkBufferView>();
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GetResourceManager()->ReleaseWrappedResource(VkBufferView(handle));
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vt->DestroyBufferView(Unwrap(dev), real, NULL);
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break;
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}
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case eResImage:
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{
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VkImage real = nondisp->real.As<VkImage>();
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GetResourceManager()->ReleaseWrappedResource(VkImage(handle));
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vt->DestroyImage(Unwrap(dev), real, NULL);
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break;
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}
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case eResImageView:
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{
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VkImageView real = nondisp->real.As<VkImageView>();
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GetResourceManager()->ReleaseWrappedResource(VkImageView(handle));
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vt->DestroyImageView(Unwrap(dev), real, NULL);
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break;
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}
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case eResFramebuffer:
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{
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VkFramebuffer real = nondisp->real.As<VkFramebuffer>();
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GetResourceManager()->ReleaseWrappedResource(VkFramebuffer(handle));
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vt->DestroyFramebuffer(Unwrap(dev), real, NULL);
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break;
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}
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case eResRenderPass:
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{
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VkRenderPass real = nondisp->real.As<VkRenderPass>();
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GetResourceManager()->ReleaseWrappedResource(VkRenderPass(handle));
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vt->DestroyRenderPass(Unwrap(dev), real, NULL);
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break;
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}
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case eResShaderModule:
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{
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VkShaderModule real = nondisp->real.As<VkShaderModule>();
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GetResourceManager()->ReleaseWrappedResource(VkShaderModule(handle));
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vt->DestroyShaderModule(Unwrap(dev), real, NULL);
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break;
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}
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case eResPipelineCache:
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{
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VkPipelineCache real = nondisp->real.As<VkPipelineCache>();
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GetResourceManager()->ReleaseWrappedResource(VkPipelineCache(handle));
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vt->DestroyPipelineCache(Unwrap(dev), real, NULL);
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break;
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}
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case eResPipelineLayout:
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{
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VkPipelineLayout real = nondisp->real.As<VkPipelineLayout>();
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GetResourceManager()->ReleaseWrappedResource(VkPipelineLayout(handle));
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vt->DestroyPipelineLayout(Unwrap(dev), real, NULL);
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break;
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}
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case eResPipeline:
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{
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VkPipeline real = nondisp->real.As<VkPipeline>();
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GetResourceManager()->ReleaseWrappedResource(VkPipeline(handle));
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vt->DestroyPipeline(Unwrap(dev), real, NULL);
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break;
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}
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case eResSampler:
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{
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VkSampler real = nondisp->real.As<VkSampler>();
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GetResourceManager()->ReleaseWrappedResource(VkSampler(handle));
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vt->DestroySampler(Unwrap(dev), real, NULL);
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break;
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}
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case eResDescriptorPool:
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{
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VkDescriptorPool real = nondisp->real.As<VkDescriptorPool>();
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GetResourceManager()->ReleaseWrappedResource(VkDescriptorPool(handle));
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vt->DestroyDescriptorPool(Unwrap(dev), real, NULL);
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break;
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}
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case eResDescriptorSetLayout:
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{
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VkDescriptorSetLayout real = nondisp->real.As<VkDescriptorSetLayout>();
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GetResourceManager()->ReleaseWrappedResource(VkDescriptorSetLayout(handle));
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vt->DestroyDescriptorSetLayout(Unwrap(dev), real, NULL);
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break;
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}
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case eResCommandPool:
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{
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VkCommandPool real = nondisp->real.As<VkCommandPool>();
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GetResourceManager()->ReleaseWrappedResource(VkCommandPool(handle));
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vt->DestroyCommandPool(Unwrap(dev), real, NULL);
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break;
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}
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case eResFence:
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{
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VkFence real = nondisp->real.As<VkFence>();
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GetResourceManager()->ReleaseWrappedResource(VkFence(handle));
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vt->DestroyFence(Unwrap(dev), real, NULL);
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break;
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}
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case eResEvent:
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{
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VkEvent real = nondisp->real.As<VkEvent>();
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GetResourceManager()->ReleaseWrappedResource(VkEvent(handle));
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vt->DestroyEvent(Unwrap(dev), real, NULL);
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break;
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}
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case eResQueryPool:
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{
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VkQueryPool real = nondisp->real.As<VkQueryPool>();
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GetResourceManager()->ReleaseWrappedResource(VkQueryPool(handle));
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vt->DestroyQueryPool(Unwrap(dev), real, NULL);
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break;
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}
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case eResSemaphore:
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{
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VkSemaphore real = nondisp->real.As<VkSemaphore>();
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GetResourceManager()->ReleaseWrappedResource(VkSemaphore(handle));
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vt->DestroySemaphore(Unwrap(dev), real, NULL);
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break;
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}
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}
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return true;
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}
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// Sampler functions
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bool WrappedVulkan::Serialise_vkCreateSampler(Serialiser *localSerialiser, VkDevice device,
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const VkSamplerCreateInfo *pCreateInfo,
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const VkAllocationCallbacks *pAllocator,
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VkSampler *pSampler)
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{
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SERIALISE_ELEMENT(ResourceId, devId, GetResID(device));
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SERIALISE_ELEMENT(VkSamplerCreateInfo, info, *pCreateInfo);
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SERIALISE_ELEMENT(ResourceId, id, GetResID(*pSampler));
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if(m_State == READING)
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{
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device = GetResourceManager()->GetLiveHandle<VkDevice>(devId);
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VkSampler samp = VK_NULL_HANDLE;
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VkResult ret = ObjDisp(device)->CreateSampler(Unwrap(device), &info, NULL, &samp);
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if(ret != VK_SUCCESS)
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{
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RDCERR("Failed on resource serialise-creation, VkResult: 0x%08x", ret);
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}
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else
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{
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ResourceId live;
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if(GetResourceManager()->HasWrapper(ToTypedHandle(samp)))
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{
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live = GetResourceManager()->GetNonDispWrapper(samp)->id;
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// destroy this instance of the duplicate, as we must have matching create/destroy
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// calls and there won't be a wrapped resource hanging around to destroy this one.
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ObjDisp(device)->DestroySampler(Unwrap(device), samp, NULL);
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// whenever the new ID is requested, return the old ID, via replacements.
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GetResourceManager()->ReplaceResource(id, GetResourceManager()->GetOriginalID(live));
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}
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else
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{
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live = GetResourceManager()->WrapResource(Unwrap(device), samp);
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GetResourceManager()->AddLiveResource(id, samp);
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m_CreationInfo.m_Sampler[live].Init(GetResourceManager(), m_CreationInfo, &info);
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}
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}
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}
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return true;
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}
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VkResult WrappedVulkan::vkCreateSampler(VkDevice device, const VkSamplerCreateInfo *pCreateInfo,
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const VkAllocationCallbacks *pAllocator, VkSampler *pSampler)
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{
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VkResult ret = ObjDisp(device)->CreateSampler(Unwrap(device), pCreateInfo, pAllocator, pSampler);
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if(ret == VK_SUCCESS)
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{
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ResourceId id = GetResourceManager()->WrapResource(Unwrap(device), *pSampler);
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if(m_State >= WRITING)
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{
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Chunk *chunk = NULL;
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{
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CACHE_THREAD_SERIALISER();
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SCOPED_SERIALISE_CONTEXT(CREATE_SAMPLER);
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Serialise_vkCreateSampler(localSerialiser, device, pCreateInfo, NULL, pSampler);
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chunk = scope.Get();
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}
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VkResourceRecord *record = GetResourceManager()->AddResourceRecord(*pSampler);
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record->AddChunk(chunk);
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}
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else
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{
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GetResourceManager()->AddLiveResource(id, *pSampler);
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m_CreationInfo.m_Sampler[id].Init(GetResourceManager(), m_CreationInfo, pCreateInfo);
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}
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}
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return ret;
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}
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bool WrappedVulkan::Serialise_vkCreateFramebuffer(Serialiser *localSerialiser, VkDevice device,
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const VkFramebufferCreateInfo *pCreateInfo,
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const VkAllocationCallbacks *pAllocator,
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VkFramebuffer *pFramebuffer)
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{
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SERIALISE_ELEMENT(ResourceId, devId, GetResID(device));
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SERIALISE_ELEMENT(VkFramebufferCreateInfo, info, *pCreateInfo);
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SERIALISE_ELEMENT(ResourceId, id, GetResID(*pFramebuffer));
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if(m_State == READING)
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{
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device = GetResourceManager()->GetLiveHandle<VkDevice>(devId);
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VkFramebuffer fb = VK_NULL_HANDLE;
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VkResult ret = ObjDisp(device)->CreateFramebuffer(Unwrap(device), &info, NULL, &fb);
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if(ret != VK_SUCCESS)
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{
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RDCERR("Failed on resource serialise-creation, VkResult: 0x%08x", ret);
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}
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|
else
|
|
{
|
|
ResourceId live;
|
|
|
|
if(GetResourceManager()->HasWrapper(ToTypedHandle(fb)))
|
|
{
|
|
live = GetResourceManager()->GetNonDispWrapper(fb)->id;
|
|
|
|
// destroy this instance of the duplicate, as we must have matching create/destroy
|
|
// calls and there won't be a wrapped resource hanging around to destroy this one.
|
|
ObjDisp(device)->DestroyFramebuffer(Unwrap(device), fb, NULL);
|
|
|
|
// whenever the new ID is requested, return the old ID, via replacements.
|
|
GetResourceManager()->ReplaceResource(id, GetResourceManager()->GetOriginalID(live));
|
|
}
|
|
else
|
|
{
|
|
live = GetResourceManager()->WrapResource(Unwrap(device), fb);
|
|
GetResourceManager()->AddLiveResource(id, fb);
|
|
|
|
m_CreationInfo.m_Framebuffer[live].Init(GetResourceManager(), m_CreationInfo, &info);
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
VkResult WrappedVulkan::vkCreateFramebuffer(VkDevice device,
|
|
const VkFramebufferCreateInfo *pCreateInfo,
|
|
const VkAllocationCallbacks *pAllocator,
|
|
VkFramebuffer *pFramebuffer)
|
|
{
|
|
VkImageView *unwrapped = GetTempArray<VkImageView>(pCreateInfo->attachmentCount);
|
|
for(uint32_t i = 0; i < pCreateInfo->attachmentCount; i++)
|
|
unwrapped[i] = Unwrap(pCreateInfo->pAttachments[i]);
|
|
|
|
VkFramebufferCreateInfo unwrappedInfo = *pCreateInfo;
|
|
unwrappedInfo.renderPass = Unwrap(unwrappedInfo.renderPass);
|
|
unwrappedInfo.pAttachments = unwrapped;
|
|
|
|
VkResult ret =
|
|
ObjDisp(device)->CreateFramebuffer(Unwrap(device), &unwrappedInfo, pAllocator, pFramebuffer);
|
|
|
|
if(ret == VK_SUCCESS)
|
|
{
|
|
ResourceId id = GetResourceManager()->WrapResource(Unwrap(device), *pFramebuffer);
|
|
|
|
if(m_State >= WRITING)
|
|
{
|
|
Chunk *chunk = NULL;
|
|
|
|
{
|
|
CACHE_THREAD_SERIALISER();
|
|
|
|
SCOPED_SERIALISE_CONTEXT(CREATE_FRAMEBUFFER);
|
|
Serialise_vkCreateFramebuffer(localSerialiser, device, pCreateInfo, NULL, pFramebuffer);
|
|
|
|
chunk = scope.Get();
|
|
}
|
|
|
|
VkResourceRecord *record = GetResourceManager()->AddResourceRecord(*pFramebuffer);
|
|
record->AddChunk(chunk);
|
|
|
|
record->imageAttachments = new AttachmentInfo[VkResourceRecord::MaxImageAttachments];
|
|
RDCASSERT(pCreateInfo->attachmentCount <= VkResourceRecord::MaxImageAttachments);
|
|
|
|
RDCEraseMem(record->imageAttachments,
|
|
sizeof(AttachmentInfo) * VkResourceRecord::MaxImageAttachments);
|
|
|
|
VkResourceRecord *rpRecord = GetRecord(pCreateInfo->renderPass);
|
|
|
|
record->AddParent(rpRecord);
|
|
|
|
for(uint32_t i = 0; i < pCreateInfo->attachmentCount; i++)
|
|
{
|
|
VkResourceRecord *attRecord = GetRecord(pCreateInfo->pAttachments[i]);
|
|
record->AddParent(attRecord);
|
|
|
|
record->imageAttachments[i].record = attRecord;
|
|
record->imageAttachments[i].barrier = rpRecord->imageAttachments[i].barrier;
|
|
record->imageAttachments[i].barrier.image =
|
|
GetResourceManager()->GetCurrentHandle<VkImage>(attRecord->baseResource);
|
|
record->imageAttachments[i].barrier.subresourceRange = attRecord->viewRange;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
GetResourceManager()->AddLiveResource(id, *pFramebuffer);
|
|
|
|
m_CreationInfo.m_Framebuffer[id].Init(GetResourceManager(), m_CreationInfo, &unwrappedInfo);
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
bool WrappedVulkan::Serialise_vkCreateRenderPass(Serialiser *localSerialiser, VkDevice device,
|
|
const VkRenderPassCreateInfo *pCreateInfo,
|
|
const VkAllocationCallbacks *pAllocator,
|
|
VkRenderPass *pRenderPass)
|
|
{
|
|
SERIALISE_ELEMENT(ResourceId, devId, GetResID(device));
|
|
SERIALISE_ELEMENT(VkRenderPassCreateInfo, info, *pCreateInfo);
|
|
SERIALISE_ELEMENT(ResourceId, id, GetResID(*pRenderPass));
|
|
|
|
if(m_State == READING)
|
|
{
|
|
device = GetResourceManager()->GetLiveHandle<VkDevice>(devId);
|
|
VkRenderPass rp = VK_NULL_HANDLE;
|
|
|
|
VulkanCreationInfo::RenderPass rpinfo;
|
|
rpinfo.Init(GetResourceManager(), m_CreationInfo, &info);
|
|
|
|
// we want to store off the data so we can display it after the pass.
|
|
// override any user-specified DONT_CARE.
|
|
// Likewise we don't want to throw away data before we're ready, so change
|
|
// any load ops to LOAD instead of DONT_CARE (which is valid!). We of course
|
|
// leave any LOAD_OP_CLEAR alone.
|
|
VkAttachmentDescription *att = (VkAttachmentDescription *)info.pAttachments;
|
|
for(uint32_t i = 0; i < info.attachmentCount; i++)
|
|
{
|
|
att[i].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
|
att[i].stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
|
|
|
|
if(att[i].loadOp == VK_ATTACHMENT_LOAD_OP_DONT_CARE)
|
|
att[i].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
|
|
if(att[i].stencilLoadOp == VK_ATTACHMENT_LOAD_OP_DONT_CARE)
|
|
att[i].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
|
|
|
|
// renderpass can't start or end in presentable layout on replay
|
|
ReplacePresentableImageLayout(att[i].initialLayout);
|
|
ReplacePresentableImageLayout(att[i].finalLayout);
|
|
}
|
|
|
|
VkResult ret = ObjDisp(device)->CreateRenderPass(Unwrap(device), &info, NULL, &rp);
|
|
|
|
if(ret != VK_SUCCESS)
|
|
{
|
|
RDCERR("Failed on resource serialise-creation, VkResult: 0x%08x", ret);
|
|
}
|
|
else
|
|
{
|
|
ResourceId live;
|
|
|
|
if(GetResourceManager()->HasWrapper(ToTypedHandle(rp)))
|
|
{
|
|
live = GetResourceManager()->GetNonDispWrapper(rp)->id;
|
|
|
|
// destroy this instance of the duplicate, as we must have matching create/destroy
|
|
// calls and there won't be a wrapped resource hanging around to destroy this one.
|
|
ObjDisp(device)->DestroyRenderPass(Unwrap(device), rp, NULL);
|
|
|
|
// whenever the new ID is requested, return the old ID, via replacements.
|
|
GetResourceManager()->ReplaceResource(id, GetResourceManager()->GetOriginalID(live));
|
|
}
|
|
else
|
|
{
|
|
live = GetResourceManager()->WrapResource(Unwrap(device), rp);
|
|
GetResourceManager()->AddLiveResource(id, rp);
|
|
|
|
// make a version of the render pass that loads from its attachments,
|
|
// so it can be used for replaying a single draw after a render pass
|
|
// without doing a clear or a DONT_CARE load.
|
|
for(uint32_t i = 0; i < info.attachmentCount; i++)
|
|
{
|
|
att[i].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
|
|
att[i].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
|
|
}
|
|
|
|
VkRenderPassCreateInfo loadInfo = info;
|
|
|
|
rpinfo.loadRPs.resize(info.subpassCount);
|
|
|
|
// create a render pass for each subpass that maintains attachment layouts
|
|
for(uint32_t s = 0; s < info.subpassCount; s++)
|
|
{
|
|
MakeSubpassLoadRP(loadInfo, &info, s);
|
|
|
|
ret = ObjDisp(device)->CreateRenderPass(Unwrap(device), &info, NULL, &rpinfo.loadRPs[s]);
|
|
RDCASSERTEQUAL(ret, VK_SUCCESS);
|
|
|
|
// handle the loadRP being a duplicate
|
|
if(GetResourceManager()->HasWrapper(ToTypedHandle(rpinfo.loadRPs[s])))
|
|
{
|
|
// just fetch the existing wrapped object
|
|
rpinfo.loadRPs[s] =
|
|
(VkRenderPass)(uint64_t)GetResourceManager()->GetNonDispWrapper(rpinfo.loadRPs[s]);
|
|
|
|
// destroy this instance of the duplicate, as we must have matching create/destroy
|
|
// calls and there won't be a wrapped resource hanging around to destroy this one.
|
|
ObjDisp(device)->DestroyRenderPass(Unwrap(device), rpinfo.loadRPs[s], NULL);
|
|
|
|
// don't need to ReplaceResource as no IDs are involved
|
|
}
|
|
else
|
|
{
|
|
ResourceId loadRPid =
|
|
GetResourceManager()->WrapResource(Unwrap(device), rpinfo.loadRPs[s]);
|
|
|
|
// register as a live-only resource, so it is cleaned up properly
|
|
GetResourceManager()->AddLiveResource(loadRPid, rpinfo.loadRPs[s]);
|
|
}
|
|
}
|
|
|
|
m_CreationInfo.m_RenderPass[live] = rpinfo;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
VkResult WrappedVulkan::vkCreateRenderPass(VkDevice device, const VkRenderPassCreateInfo *pCreateInfo,
|
|
const VkAllocationCallbacks *pAllocator,
|
|
VkRenderPass *pRenderPass)
|
|
{
|
|
VkResult ret =
|
|
ObjDisp(device)->CreateRenderPass(Unwrap(device), pCreateInfo, pAllocator, pRenderPass);
|
|
|
|
if(ret == VK_SUCCESS)
|
|
{
|
|
ResourceId id = GetResourceManager()->WrapResource(Unwrap(device), *pRenderPass);
|
|
|
|
if(m_State >= WRITING)
|
|
{
|
|
Chunk *chunk = NULL;
|
|
|
|
{
|
|
CACHE_THREAD_SERIALISER();
|
|
|
|
SCOPED_SERIALISE_CONTEXT(CREATE_RENDERPASS);
|
|
Serialise_vkCreateRenderPass(localSerialiser, device, pCreateInfo, NULL, pRenderPass);
|
|
|
|
chunk = scope.Get();
|
|
}
|
|
|
|
VkResourceRecord *record = GetResourceManager()->AddResourceRecord(*pRenderPass);
|
|
record->AddChunk(chunk);
|
|
|
|
record->imageAttachments = new AttachmentInfo[VkResourceRecord::MaxImageAttachments];
|
|
RDCASSERT(pCreateInfo->attachmentCount <= VkResourceRecord::MaxImageAttachments);
|
|
|
|
RDCEraseMem(record->imageAttachments,
|
|
sizeof(AttachmentInfo) * VkResourceRecord::MaxImageAttachments);
|
|
|
|
for(uint32_t i = 0; i < pCreateInfo->attachmentCount; i++)
|
|
{
|
|
record->imageAttachments[i].record = NULL;
|
|
record->imageAttachments[i].barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
|
record->imageAttachments[i].barrier.oldLayout = pCreateInfo->pAttachments[i].initialLayout;
|
|
record->imageAttachments[i].barrier.newLayout = pCreateInfo->pAttachments[i].finalLayout;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
GetResourceManager()->AddLiveResource(id, *pRenderPass);
|
|
|
|
VulkanCreationInfo::RenderPass rpinfo;
|
|
rpinfo.Init(GetResourceManager(), m_CreationInfo, pCreateInfo);
|
|
|
|
VkRenderPassCreateInfo info = *pCreateInfo;
|
|
|
|
VkAttachmentDescription atts[16];
|
|
RDCASSERT(ARRAY_COUNT(atts) >= (size_t)info.attachmentCount);
|
|
|
|
// make a version of the render pass that loads from its attachments,
|
|
// so it can be used for replaying a single draw after a render pass
|
|
// without doing a clear or a DONT_CARE load.
|
|
for(uint32_t i = 0; i < info.attachmentCount; i++)
|
|
{
|
|
atts[i] = info.pAttachments[i];
|
|
atts[i].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
|
|
atts[i].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
|
|
}
|
|
|
|
info.pAttachments = atts;
|
|
|
|
rpinfo.loadRPs.resize(pCreateInfo->subpassCount);
|
|
|
|
// create a render pass for each subpass that maintains attachment layouts
|
|
for(uint32_t s = 0; s < pCreateInfo->subpassCount; s++)
|
|
{
|
|
MakeSubpassLoadRP(info, pCreateInfo, s);
|
|
|
|
ret = ObjDisp(device)->CreateRenderPass(Unwrap(device), &info, NULL, &rpinfo.loadRPs[s]);
|
|
RDCASSERTEQUAL(ret, VK_SUCCESS);
|
|
|
|
ResourceId loadRPid = GetResourceManager()->WrapResource(Unwrap(device), rpinfo.loadRPs[s]);
|
|
|
|
// register as a live-only resource, so it is cleaned up properly
|
|
GetResourceManager()->AddLiveResource(loadRPid, rpinfo.loadRPs[s]);
|
|
}
|
|
|
|
m_CreationInfo.m_RenderPass[id] = rpinfo;
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
bool WrappedVulkan::Serialise_vkCreateQueryPool(Serialiser *localSerialiser, VkDevice device,
|
|
const VkQueryPoolCreateInfo *pCreateInfo,
|
|
const VkAllocationCallbacks *pAllocator,
|
|
VkQueryPool *pQueryPool)
|
|
{
|
|
SERIALISE_ELEMENT(ResourceId, devId, GetResID(device));
|
|
SERIALISE_ELEMENT(VkQueryPoolCreateInfo, info, *pCreateInfo);
|
|
SERIALISE_ELEMENT(ResourceId, id, GetResID(*pQueryPool));
|
|
|
|
if(m_State == READING)
|
|
{
|
|
device = GetResourceManager()->GetLiveHandle<VkDevice>(devId);
|
|
VkQueryPool pool = VK_NULL_HANDLE;
|
|
|
|
VkResult ret = ObjDisp(device)->CreateQueryPool(Unwrap(device), &info, NULL, &pool);
|
|
|
|
if(ret != VK_SUCCESS)
|
|
{
|
|
RDCERR("Failed on resource serialise-creation, VkResult: 0x%08x", ret);
|
|
}
|
|
else
|
|
{
|
|
ResourceId live = GetResourceManager()->WrapResource(Unwrap(device), pool);
|
|
GetResourceManager()->AddLiveResource(id, pool);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
VkResult WrappedVulkan::vkCreateQueryPool(VkDevice device, const VkQueryPoolCreateInfo *pCreateInfo,
|
|
const VkAllocationCallbacks *pAllocator,
|
|
VkQueryPool *pQueryPool)
|
|
{
|
|
VkResult ret =
|
|
ObjDisp(device)->CreateQueryPool(Unwrap(device), pCreateInfo, pAllocator, pQueryPool);
|
|
|
|
if(ret == VK_SUCCESS)
|
|
{
|
|
ResourceId id = GetResourceManager()->WrapResource(Unwrap(device), *pQueryPool);
|
|
|
|
if(m_State >= WRITING)
|
|
{
|
|
Chunk *chunk = NULL;
|
|
|
|
{
|
|
CACHE_THREAD_SERIALISER();
|
|
|
|
SCOPED_SERIALISE_CONTEXT(CREATE_QUERY_POOL);
|
|
Serialise_vkCreateQueryPool(localSerialiser, device, pCreateInfo, NULL, pQueryPool);
|
|
|
|
chunk = scope.Get();
|
|
}
|
|
|
|
VkResourceRecord *record = GetResourceManager()->AddResourceRecord(*pQueryPool);
|
|
record->AddChunk(chunk);
|
|
}
|
|
else
|
|
{
|
|
GetResourceManager()->AddLiveResource(id, *pQueryPool);
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
VkResult WrappedVulkan::vkGetQueryPoolResults(VkDevice device, VkQueryPool queryPool,
|
|
uint32_t firstQuery, uint32_t queryCount,
|
|
size_t dataSize, void *pData, VkDeviceSize stride,
|
|
VkQueryResultFlags flags)
|
|
{
|
|
return ObjDisp(device)->GetQueryPoolResults(Unwrap(device), Unwrap(queryPool), firstQuery,
|
|
queryCount, dataSize, pData, stride, flags);
|
|
}
|
|
|
|
struct UserDebugCallbackData
|
|
{
|
|
VkInstance wrappedInstance;
|
|
VkDebugReportCallbackCreateInfoEXT createInfo;
|
|
bool muteWarned;
|
|
|
|
VkDebugReportCallbackEXT realObject;
|
|
};
|
|
|
|
VkBool32 VKAPI_PTR UserDebugCallback(VkDebugReportFlagsEXT flags,
|
|
VkDebugReportObjectTypeEXT objectType, uint64_t object,
|
|
size_t location, int32_t messageCode, const char *pLayerPrefix,
|
|
const char *pMessage, void *pUserData)
|
|
{
|
|
UserDebugCallbackData *user = (UserDebugCallbackData *)pUserData;
|
|
|
|
if(RenderDoc::Inst().GetCaptureOptions().DebugOutputMute)
|
|
{
|
|
if(user->muteWarned)
|
|
return false;
|
|
|
|
// once only insert a fake message notifying of the muting
|
|
user->muteWarned = true;
|
|
|
|
// we insert as an information message, since some trigger-happy applications might
|
|
// debugbreak/crash/messagebox/etc on even warnings. This puts us in the same pool
|
|
// as extremely spammy messages, but there's not much alternative.
|
|
if(user->createInfo.flags & (VK_DEBUG_REPORT_INFORMATION_BIT_EXT | VK_DEBUG_REPORT_DEBUG_BIT_EXT))
|
|
{
|
|
// use information type if possible, or if it's not accepted but debug is - use debug type.
|
|
flags = (user->createInfo.flags & VK_DEBUG_REPORT_INFORMATION_BIT_EXT)
|
|
? VK_DEBUG_REPORT_INFORMATION_BIT_EXT
|
|
: VK_DEBUG_REPORT_DEBUG_BIT_EXT;
|
|
|
|
user->createInfo.pfnCallback(flags, VK_DEBUG_REPORT_OBJECT_TYPE_INSTANCE_EXT,
|
|
(uint64_t)user->wrappedInstance, 1, 1, "RDOC",
|
|
"While debugging through RenderDoc, debug output through "
|
|
"validation layers is suppressed.\n"
|
|
"To show debug output look at the 'DebugOutputMute' capture "
|
|
"option in RenderDoc's API, but "
|
|
"be aware of false positives from the validation layers.",
|
|
user->createInfo.pUserData);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
return user->createInfo.pfnCallback(flags, objectType, object, location, messageCode,
|
|
pLayerPrefix, pMessage, user->createInfo.pUserData);
|
|
}
|
|
|
|
VkResult WrappedVulkan::vkCreateDebugReportCallbackEXT(
|
|
VkInstance instance, const VkDebugReportCallbackCreateInfoEXT *pCreateInfo,
|
|
const VkAllocationCallbacks *pAllocator, VkDebugReportCallbackEXT *pCallback)
|
|
{
|
|
// we create an interception object here so that we can dynamically check the state of API
|
|
// messages
|
|
// being muted, since it's quite likely that the application will initialise Vulkan (and so create
|
|
// a debug report callback) before it messes with RenderDoc's API to unmute messages.
|
|
UserDebugCallbackData *user = new UserDebugCallbackData();
|
|
user->wrappedInstance = instance;
|
|
user->createInfo = *pCreateInfo;
|
|
user->muteWarned = false;
|
|
|
|
VkDebugReportCallbackCreateInfoEXT wrappedCreateInfo = *pCreateInfo;
|
|
wrappedCreateInfo.pfnCallback = &UserDebugCallback;
|
|
wrappedCreateInfo.pUserData = user;
|
|
|
|
VkResult vkr = ObjDisp(instance)->CreateDebugReportCallbackEXT(
|
|
Unwrap(instance), &wrappedCreateInfo, pAllocator, &user->realObject);
|
|
|
|
if(vkr != VK_SUCCESS)
|
|
{
|
|
*pCallback = VK_NULL_HANDLE;
|
|
delete user;
|
|
return vkr;
|
|
}
|
|
|
|
*pCallback = (VkDebugReportCallbackEXT)(uint64_t)user;
|
|
|
|
return vkr;
|
|
}
|
|
|
|
void WrappedVulkan::vkDestroyDebugReportCallbackEXT(VkInstance instance,
|
|
VkDebugReportCallbackEXT callback,
|
|
const VkAllocationCallbacks *pAllocator)
|
|
{
|
|
UserDebugCallbackData *user = (UserDebugCallbackData *)(uintptr_t)NON_DISP_TO_UINT64(callback);
|
|
|
|
ObjDisp(instance)->DestroyDebugReportCallbackEXT(Unwrap(instance), user->realObject, pAllocator);
|
|
|
|
delete user;
|
|
}
|
|
|
|
void WrappedVulkan::vkDebugReportMessageEXT(VkInstance instance, VkDebugReportFlagsEXT flags,
|
|
VkDebugReportObjectTypeEXT objectType, uint64_t object,
|
|
size_t location, int32_t messageCode,
|
|
const char *pLayerPrefix, const char *pMessage)
|
|
{
|
|
return ObjDisp(instance)->DebugReportMessageEXT(Unwrap(instance), flags, objectType, object,
|
|
location, messageCode, pLayerPrefix, pMessage);
|
|
}
|
|
|
|
static VkResourceRecord *GetObjRecord(VkDebugReportObjectTypeEXT objType, uint64_t object)
|
|
{
|
|
switch(objType)
|
|
{
|
|
case VK_DEBUG_REPORT_OBJECT_TYPE_INSTANCE_EXT: return GetRecord((VkInstance)object);
|
|
case VK_DEBUG_REPORT_OBJECT_TYPE_PHYSICAL_DEVICE_EXT:
|
|
return GetRecord((VkPhysicalDevice)object);
|
|
case VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT: return GetRecord((VkDevice)object);
|
|
case VK_DEBUG_REPORT_OBJECT_TYPE_QUEUE_EXT: return GetRecord((VkQueue)object);
|
|
case VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_BUFFER_EXT: return GetRecord((VkCommandBuffer)object);
|
|
case VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT: return GetRecord((VkDeviceMemory)object);
|
|
case VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT: return GetRecord((VkBuffer)object);
|
|
case VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_VIEW_EXT: return GetRecord((VkBufferView)object);
|
|
case VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT: return GetRecord((VkImage)object);
|
|
case VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT: return GetRecord((VkImageView)object);
|
|
case VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT: return GetRecord((VkShaderModule)object);
|
|
case VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT: return GetRecord((VkPipeline)object);
|
|
case VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT:
|
|
return GetRecord((VkPipelineLayout)object);
|
|
case VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT: return GetRecord((VkSampler)object);
|
|
case VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_EXT: return GetRecord((VkDescriptorSet)object);
|
|
case VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT_EXT:
|
|
return GetRecord((VkDescriptorSetLayout)object);
|
|
case VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_POOL_EXT:
|
|
return GetRecord((VkDescriptorPool)object);
|
|
case VK_DEBUG_REPORT_OBJECT_TYPE_FENCE_EXT: return GetRecord((VkFence)object);
|
|
case VK_DEBUG_REPORT_OBJECT_TYPE_SEMAPHORE_EXT: return GetRecord((VkSemaphore)object);
|
|
case VK_DEBUG_REPORT_OBJECT_TYPE_EVENT_EXT: return GetRecord((VkEvent)object);
|
|
case VK_DEBUG_REPORT_OBJECT_TYPE_QUERY_POOL_EXT: return GetRecord((VkQueryPool)object);
|
|
case VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT: return GetRecord((VkFramebuffer)object);
|
|
case VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT: return GetRecord((VkRenderPass)object);
|
|
case VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_CACHE_EXT: return GetRecord((VkPipelineCache)object);
|
|
case VK_DEBUG_REPORT_OBJECT_TYPE_SURFACE_KHR_EXT: return GetRecord((VkSurfaceKHR)object);
|
|
case VK_DEBUG_REPORT_OBJECT_TYPE_SWAPCHAIN_KHR_EXT: return GetRecord((VkSwapchainKHR)object);
|
|
case VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_POOL_EXT: return GetRecord((VkCommandPool)object);
|
|
case VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT:
|
|
case VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_EXT:
|
|
case VK_DEBUG_REPORT_OBJECT_TYPE_RANGE_SIZE_EXT:
|
|
case VK_DEBUG_REPORT_OBJECT_TYPE_MAX_ENUM_EXT: break;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
bool WrappedVulkan::Serialise_SetShaderDebugPath(Serialiser *localSerialiser, VkDevice device,
|
|
VkDebugMarkerObjectTagInfoEXT *pTagInfo)
|
|
{
|
|
SERIALISE_ELEMENT(ResourceId, id,
|
|
GetObjRecord(pTagInfo->objectType, pTagInfo->object)->GetResourceID());
|
|
|
|
string path;
|
|
if(m_State >= WRITING)
|
|
{
|
|
char *tag = (char *)pTagInfo->pTag;
|
|
path = string(tag, tag + pTagInfo->tagSize);
|
|
}
|
|
|
|
localSerialiser->Serialise("path", path);
|
|
|
|
if(m_State == READING)
|
|
{
|
|
m_CreationInfo.m_ShaderModule[GetResourceManager()->GetLiveID(id)].unstrippedPath = path;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
VkResult WrappedVulkan::vkDebugMarkerSetObjectTagEXT(VkDevice device,
|
|
VkDebugMarkerObjectTagInfoEXT *pTagInfo)
|
|
{
|
|
if(pTagInfo && pTagInfo->tagName == RENDERDOC_ShaderDebugMagicValue_truncated &&
|
|
pTagInfo->objectType == VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT)
|
|
{
|
|
VkResourceRecord *record = GetObjRecord(pTagInfo->objectType, pTagInfo->object);
|
|
|
|
CACHE_THREAD_SERIALISER();
|
|
|
|
SCOPED_SERIALISE_CONTEXT(SET_SHADER_DEBUG_PATH);
|
|
Serialise_SetShaderDebugPath(localSerialiser, device, pTagInfo);
|
|
record->AddChunk(scope.Get());
|
|
}
|
|
else if(ObjDisp(device)->DebugMarkerSetObjectTagEXT)
|
|
{
|
|
return ObjDisp(device)->DebugMarkerSetObjectTagEXT(device, pTagInfo);
|
|
}
|
|
|
|
return VK_SUCCESS;
|
|
}
|
|
|
|
bool WrappedVulkan::Serialise_vkDebugMarkerSetObjectNameEXT(Serialiser *localSerialiser,
|
|
VkDevice device,
|
|
VkDebugMarkerObjectNameInfoEXT *pNameInfo)
|
|
{
|
|
SERIALISE_ELEMENT(ResourceId, id,
|
|
GetObjRecord(pNameInfo->objectType, pNameInfo->object)->GetResourceID());
|
|
|
|
string name;
|
|
if(m_State >= WRITING)
|
|
name = pNameInfo->pObjectName;
|
|
|
|
localSerialiser->Serialise("name", name);
|
|
|
|
if(m_State == READING)
|
|
m_CreationInfo.m_Names[GetResourceManager()->GetLiveID(id)] = name;
|
|
|
|
return true;
|
|
}
|
|
|
|
VkResult WrappedVulkan::vkDebugMarkerSetObjectNameEXT(VkDevice device,
|
|
VkDebugMarkerObjectNameInfoEXT *pNameInfo)
|
|
{
|
|
if(ObjDisp(device)->DebugMarkerSetObjectNameEXT)
|
|
ObjDisp(device)->DebugMarkerSetObjectNameEXT(device, pNameInfo);
|
|
|
|
if(m_State >= WRITING)
|
|
{
|
|
Chunk *chunk = NULL;
|
|
|
|
VkResourceRecord *record = GetObjRecord(pNameInfo->objectType, pNameInfo->object);
|
|
|
|
if(!record)
|
|
{
|
|
RDCERR("Unrecognised object %d %llu", pNameInfo->objectType, pNameInfo->object);
|
|
return VK_SUCCESS;
|
|
}
|
|
|
|
{
|
|
CACHE_THREAD_SERIALISER();
|
|
|
|
SCOPED_SERIALISE_CONTEXT(SET_NAME);
|
|
Serialise_vkDebugMarkerSetObjectNameEXT(localSerialiser, device, pNameInfo);
|
|
|
|
chunk = scope.Get();
|
|
}
|
|
|
|
record->AddChunk(chunk);
|
|
}
|
|
|
|
return VK_SUCCESS;
|
|
}
|