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renderdoc/util/test/demos/gl/gl_test.cpp
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baldurk 856c838def Update copyright years to 2026 and fix copyright ranges
* In a previous update in 2021 many copyright ranges were truncated
  accidentally, and some files have been copy-pasted with wrong years. These
  dates have been fixed based on git history and original copyright messages.
2026-01-05 14:17:28 +00:00

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10 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2018-2026 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "gl_test.h"
#include <stdio.h>
#if defined(ANDROID)
static std::string version = "#version 320 es";
#else
static std::string version = "#version 410 core";
#endif
static std::string common = version + R"EOSHADER(
#if defined(GL_ES)
precision highp float;
precision highp int;
#endif
#define v2f v2f_block \
{ \
vec4 pos; \
vec4 col; \
vec4 uv; \
}
)EOSHADER";
std::string GLDefaultVertex = common + R"EOSHADER(
layout(location = 0) in vec3 Position;
layout(location = 1) in vec4 Color;
layout(location = 2) in vec2 UV;
out v2f vertOut;
void main()
{
vertOut.pos = vec4(Position.xyz, 1);
gl_Position = vertOut.pos;
vertOut.col = Color;
vertOut.uv = vec4(UV.xy, 0, 1);
}
)EOSHADER";
std::string GLDefaultPixel = common + R"EOSHADER(
in v2f vertIn;
layout(location = 0) out vec4 Color;
void main()
{
Color = vertIn.col;
}
)EOSHADER";
static void APIENTRY debugCallback(GLenum source, GLenum type, GLuint id, GLenum severity,
GLsizei length, const GLchar *message, const void *userParam)
{
// too much spam on these types
if(type != GL_DEBUG_TYPE_PERFORMANCE && type != GL_DEBUG_TYPE_OTHER &&
source != GL_DEBUG_SOURCE_APPLICATION)
{
TEST_ERROR("Debug message: %s", message);
}
}
void OpenGLGraphicsTest::PostInit()
{
glEnable(GL_FRAMEBUFFER_SRGB);
if(GLAD_GL_KHR_debug)
{
glDebugMessageCallback(&debugCallback, NULL);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
}
TEST_LOG("Running GL test on %s / %s / %s", glGetString(GL_VENDOR), glGetString(GL_RENDERER),
glGetString(GL_VERSION));
swapBlitFBO = MakeFBO();
DefaultTriVB = MakeBuffer();
glBindBuffer(GL_ARRAY_BUFFER, DefaultTriVB);
glBufferData(GL_ARRAY_BUFFER, sizeof(DefaultTri), DefaultTri, GL_STATIC_DRAW);
DefaultTriVAO = MakeVAO();
glBindVertexArray(DefaultTriVAO);
ConfigureDefaultVAO();
glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
DefaultTriProgram = MakeProgram(GLDefaultVertex, GLDefaultPixel);
}
void OpenGLGraphicsTest::Shutdown()
{
ActivateContext(mainWindow, mainContext);
glDeleteFramebuffers(1, &swapBlitFBO);
if(!managedResources.bufs.empty())
glDeleteBuffers((GLsizei)managedResources.bufs.size(), &managedResources.bufs[0]);
if(!managedResources.texs.empty())
glDeleteTextures((GLsizei)managedResources.texs.size(), &managedResources.texs[0]);
if(!managedResources.vaos.empty())
glDeleteVertexArrays((GLsizei)managedResources.vaos.size(), &managedResources.vaos[0]);
if(!managedResources.fbos.empty())
glDeleteFramebuffers((GLsizei)managedResources.fbos.size(), &managedResources.fbos[0]);
if(!managedResources.pipes.empty())
glDeleteProgramPipelines((GLsizei)managedResources.pipes.size(), &managedResources.pipes[0]);
for(GLuint p : managedResources.progs)
glDeleteProgram(p);
DestroyContext(mainContext);
delete mainWindow;
}
GLuint OpenGLGraphicsTest::MakeProgram(std::string vertSrc, std::string fragSrc,
std::string geomSrc, std::function<void(GLuint)> prelink)
{
GLuint vs = vertSrc.empty() ? 0 : glCreateShader(GL_VERTEX_SHADER);
GLuint fs = fragSrc.empty() ? 0 : glCreateShader(GL_FRAGMENT_SHADER);
GLuint gs = geomSrc.empty() ? 0 : glCreateShader(GL_GEOMETRY_SHADER);
const char *cstr = NULL;
if(vs)
{
cstr = vertSrc.c_str();
glShaderSource(vs, 1, &cstr, NULL);
glCompileShader(vs);
}
if(fs)
{
cstr = fragSrc.c_str();
glShaderSource(fs, 1, &cstr, NULL);
glCompileShader(fs);
}
if(gs)
{
cstr = geomSrc.c_str();
glShaderSource(gs, 1, &cstr, NULL);
glCompileShader(gs);
}
char buffer[1024];
GLint status = 0;
if(vs)
glGetShaderiv(vs, GL_COMPILE_STATUS, &status);
else
status = 1;
if(status == 0)
{
glGetShaderInfoLog(vs, 1024, NULL, buffer);
TEST_ERROR("Shader error: %s", buffer);
glDeleteShader(vs);
glDeleteShader(fs);
glDeleteShader(gs);
return 0;
}
if(fs)
glGetShaderiv(fs, GL_COMPILE_STATUS, &status);
else
status = 1;
if(status == 0)
{
glGetShaderInfoLog(fs, 1024, NULL, buffer);
TEST_ERROR("Shader error: %s", buffer);
glDeleteShader(vs);
glDeleteShader(fs);
glDeleteShader(gs);
return 0;
}
if(gs)
glGetShaderiv(gs, GL_COMPILE_STATUS, &status);
else
status = 1;
if(status == 0)
{
glGetShaderInfoLog(gs, 1024, NULL, buffer);
TEST_ERROR("Shader error: %s", buffer);
glDeleteShader(vs);
glDeleteShader(fs);
glDeleteShader(gs);
return 0;
}
GLuint program = glCreateProgram();
if(vs)
glAttachShader(program, vs);
if(fs)
glAttachShader(program, fs);
if(gs)
glAttachShader(program, gs);
if(!vs || !fs)
glProgramParameteri(program, GL_PROGRAM_SEPARABLE, GL_TRUE);
if(prelink)
prelink(program);
glLinkProgram(program);
glGetProgramiv(program, GL_LINK_STATUS, &status);
if(status == 0)
{
glGetProgramInfoLog(program, 1024, NULL, buffer);
TEST_ERROR("Link error: %s", buffer);
glDeleteProgram(program);
program = 0;
}
if(vs)
{
glDetachShader(program, vs);
glDeleteShader(vs);
}
if(fs)
{
glDetachShader(program, fs);
glDeleteShader(fs);
}
if(gs)
{
glDetachShader(program, gs);
glDeleteShader(gs);
}
if(program)
managedResources.progs.push_back(program);
return program;
}
GLuint OpenGLGraphicsTest::MakeProgram(std::string compSrc)
{
GLuint cs = glCreateShader(GL_COMPUTE_SHADER);
const char *cstr = NULL;
if(cs)
{
cstr = compSrc.c_str();
glShaderSource(cs, 1, &cstr, NULL);
glCompileShader(cs);
}
char buffer[1024];
GLint status = 0;
if(cs)
glGetShaderiv(cs, GL_COMPILE_STATUS, &status);
else
status = 1;
if(status == 0)
{
glGetShaderInfoLog(cs, 1024, NULL, buffer);
TEST_ERROR("Shader error: %s", buffer);
glDeleteShader(cs);
return 0;
}
GLuint program = glCreateProgram();
glAttachShader(program, cs);
glLinkProgram(program);
glGetProgramiv(program, GL_LINK_STATUS, &status);
if(status == 0)
{
glGetProgramInfoLog(program, 1024, NULL, buffer);
TEST_ERROR("Link error: %s", buffer);
glDeleteProgram(program);
program = 0;
}
glDetachShader(program, cs);
glDeleteShader(cs);
if(program)
managedResources.progs.push_back(program);
return program;
}
GLuint OpenGLGraphicsTest::MakeProgram()
{
GLuint program = glCreateProgram();
managedResources.progs.push_back(program);
return program;
}
GLuint OpenGLGraphicsTest::MakePipelineProgram(GLenum type, std::string src)
{
const char *c_str = src.c_str();
return glCreateShaderProgramv(type, 1, &c_str);
}
GLuint OpenGLGraphicsTest::MakeBuffer()
{
std::vector<uint32_t> &bufs = managedResources.bufs;
bufs.push_back(0);
glGenBuffers(1, &bufs[bufs.size() - 1]);
return bufs[bufs.size() - 1];
}
GLuint OpenGLGraphicsTest::MakePipeline()
{
std::vector<uint32_t> &pipes = managedResources.pipes;
pipes.push_back(0);
glCreateProgramPipelines(1, &pipes[pipes.size() - 1]);
return pipes[pipes.size() - 1];
}
GLuint OpenGLGraphicsTest::MakeTexture()
{
std::vector<uint32_t> &texs = managedResources.texs;
texs.push_back(0);
glGenTextures(1, &texs[texs.size() - 1]);
return texs[texs.size() - 1];
}
GLuint OpenGLGraphicsTest::MakeVAO()
{
std::vector<uint32_t> &vaos = managedResources.vaos;
vaos.push_back(0);
glGenVertexArrays(1, &vaos[vaos.size() - 1]);
return vaos[vaos.size() - 1];
}
GLuint OpenGLGraphicsTest::MakeFBO()
{
std::vector<uint32_t> &fbos = managedResources.fbos;
fbos.push_back(0);
glGenFramebuffers(1, &fbos[fbos.size() - 1]);
return fbos[fbos.size() - 1];
}
void OpenGLGraphicsTest::ConfigureDefaultVAO()
{
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(DefaultA2V), (void *)(0));
glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, sizeof(DefaultA2V), (void *)(sizeof(Vec3f)));
glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(DefaultA2V),
(void *)(sizeof(Vec3f) + sizeof(Vec4f)));
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glEnableVertexAttribArray(2);
}
void OpenGLGraphicsTest::pushMarker(const std::string &name)
{
if(glPushDebugGroup)
glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, name.c_str());
}
void OpenGLGraphicsTest::setMarker(const std::string &name)
{
if(glDebugMessageInsert)
glDebugMessageInsert(GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_MARKER, 0,
GL_DEBUG_SEVERITY_LOW, -1, name.c_str());
}
void OpenGLGraphicsTest::popMarker()
{
if(glPopDebugGroup)
glPopDebugGroup();
}
void OpenGLGraphicsTest::blitToSwap(GLuint tex)
{
GLint oldRead = 0, oldDraw = 0;
glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &oldRead);
glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &oldDraw);
glBindFramebuffer(GL_READ_FRAMEBUFFER, swapBlitFBO);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
glBlitFramebuffer(0, 0, screenWidth, screenHeight, 0, 0, screenWidth, screenHeight,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
glBindFramebuffer(GL_READ_FRAMEBUFFER, oldRead);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, oldDraw);
}
bool OpenGLGraphicsTest::Running()
{
if(!FrameLimit())
return false;
return mainWindow->Update();
}