mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-04 17:10:47 +00:00
856c838def
* In a previous update in 2021 many copyright ranges were truncated accidentally, and some files have been copy-pasted with wrong years. These dates have been fixed based on git history and original copyright messages.
439 lines
10 KiB
C++
439 lines
10 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2018-2026 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "gl_test.h"
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#include <stdio.h>
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#if defined(ANDROID)
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static std::string version = "#version 320 es";
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#else
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static std::string version = "#version 410 core";
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#endif
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static std::string common = version + R"EOSHADER(
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#if defined(GL_ES)
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precision highp float;
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precision highp int;
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#endif
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#define v2f v2f_block \
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{ \
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vec4 pos; \
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vec4 col; \
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vec4 uv; \
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}
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)EOSHADER";
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std::string GLDefaultVertex = common + R"EOSHADER(
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layout(location = 0) in vec3 Position;
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layout(location = 1) in vec4 Color;
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layout(location = 2) in vec2 UV;
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out v2f vertOut;
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void main()
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{
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vertOut.pos = vec4(Position.xyz, 1);
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gl_Position = vertOut.pos;
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vertOut.col = Color;
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vertOut.uv = vec4(UV.xy, 0, 1);
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}
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)EOSHADER";
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std::string GLDefaultPixel = common + R"EOSHADER(
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in v2f vertIn;
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layout(location = 0) out vec4 Color;
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void main()
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{
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Color = vertIn.col;
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}
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)EOSHADER";
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static void APIENTRY debugCallback(GLenum source, GLenum type, GLuint id, GLenum severity,
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GLsizei length, const GLchar *message, const void *userParam)
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{
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// too much spam on these types
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if(type != GL_DEBUG_TYPE_PERFORMANCE && type != GL_DEBUG_TYPE_OTHER &&
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source != GL_DEBUG_SOURCE_APPLICATION)
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{
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TEST_ERROR("Debug message: %s", message);
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}
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}
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void OpenGLGraphicsTest::PostInit()
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{
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glEnable(GL_FRAMEBUFFER_SRGB);
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if(GLAD_GL_KHR_debug)
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{
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glDebugMessageCallback(&debugCallback, NULL);
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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}
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TEST_LOG("Running GL test on %s / %s / %s", glGetString(GL_VENDOR), glGetString(GL_RENDERER),
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glGetString(GL_VERSION));
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swapBlitFBO = MakeFBO();
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DefaultTriVB = MakeBuffer();
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glBindBuffer(GL_ARRAY_BUFFER, DefaultTriVB);
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glBufferData(GL_ARRAY_BUFFER, sizeof(DefaultTri), DefaultTri, GL_STATIC_DRAW);
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DefaultTriVAO = MakeVAO();
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glBindVertexArray(DefaultTriVAO);
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ConfigureDefaultVAO();
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glBindVertexArray(0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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DefaultTriProgram = MakeProgram(GLDefaultVertex, GLDefaultPixel);
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}
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void OpenGLGraphicsTest::Shutdown()
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{
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ActivateContext(mainWindow, mainContext);
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glDeleteFramebuffers(1, &swapBlitFBO);
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if(!managedResources.bufs.empty())
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glDeleteBuffers((GLsizei)managedResources.bufs.size(), &managedResources.bufs[0]);
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if(!managedResources.texs.empty())
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glDeleteTextures((GLsizei)managedResources.texs.size(), &managedResources.texs[0]);
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if(!managedResources.vaos.empty())
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glDeleteVertexArrays((GLsizei)managedResources.vaos.size(), &managedResources.vaos[0]);
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if(!managedResources.fbos.empty())
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glDeleteFramebuffers((GLsizei)managedResources.fbos.size(), &managedResources.fbos[0]);
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if(!managedResources.pipes.empty())
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glDeleteProgramPipelines((GLsizei)managedResources.pipes.size(), &managedResources.pipes[0]);
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for(GLuint p : managedResources.progs)
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glDeleteProgram(p);
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DestroyContext(mainContext);
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delete mainWindow;
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}
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GLuint OpenGLGraphicsTest::MakeProgram(std::string vertSrc, std::string fragSrc,
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std::string geomSrc, std::function<void(GLuint)> prelink)
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{
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GLuint vs = vertSrc.empty() ? 0 : glCreateShader(GL_VERTEX_SHADER);
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GLuint fs = fragSrc.empty() ? 0 : glCreateShader(GL_FRAGMENT_SHADER);
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GLuint gs = geomSrc.empty() ? 0 : glCreateShader(GL_GEOMETRY_SHADER);
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const char *cstr = NULL;
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if(vs)
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{
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cstr = vertSrc.c_str();
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glShaderSource(vs, 1, &cstr, NULL);
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glCompileShader(vs);
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}
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if(fs)
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{
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cstr = fragSrc.c_str();
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glShaderSource(fs, 1, &cstr, NULL);
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glCompileShader(fs);
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}
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if(gs)
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{
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cstr = geomSrc.c_str();
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glShaderSource(gs, 1, &cstr, NULL);
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glCompileShader(gs);
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}
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char buffer[1024];
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GLint status = 0;
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if(vs)
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glGetShaderiv(vs, GL_COMPILE_STATUS, &status);
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else
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status = 1;
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if(status == 0)
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{
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glGetShaderInfoLog(vs, 1024, NULL, buffer);
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TEST_ERROR("Shader error: %s", buffer);
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glDeleteShader(vs);
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glDeleteShader(fs);
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glDeleteShader(gs);
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return 0;
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}
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if(fs)
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glGetShaderiv(fs, GL_COMPILE_STATUS, &status);
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else
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status = 1;
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if(status == 0)
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{
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glGetShaderInfoLog(fs, 1024, NULL, buffer);
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TEST_ERROR("Shader error: %s", buffer);
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glDeleteShader(vs);
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glDeleteShader(fs);
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glDeleteShader(gs);
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return 0;
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}
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if(gs)
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glGetShaderiv(gs, GL_COMPILE_STATUS, &status);
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else
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status = 1;
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if(status == 0)
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{
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glGetShaderInfoLog(gs, 1024, NULL, buffer);
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TEST_ERROR("Shader error: %s", buffer);
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glDeleteShader(vs);
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glDeleteShader(fs);
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glDeleteShader(gs);
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return 0;
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}
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GLuint program = glCreateProgram();
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if(vs)
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glAttachShader(program, vs);
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if(fs)
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glAttachShader(program, fs);
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if(gs)
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glAttachShader(program, gs);
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if(!vs || !fs)
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glProgramParameteri(program, GL_PROGRAM_SEPARABLE, GL_TRUE);
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if(prelink)
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prelink(program);
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glLinkProgram(program);
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glGetProgramiv(program, GL_LINK_STATUS, &status);
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if(status == 0)
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{
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glGetProgramInfoLog(program, 1024, NULL, buffer);
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TEST_ERROR("Link error: %s", buffer);
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glDeleteProgram(program);
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program = 0;
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}
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if(vs)
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{
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glDetachShader(program, vs);
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glDeleteShader(vs);
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}
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if(fs)
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{
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glDetachShader(program, fs);
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glDeleteShader(fs);
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}
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if(gs)
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{
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glDetachShader(program, gs);
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glDeleteShader(gs);
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}
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if(program)
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managedResources.progs.push_back(program);
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return program;
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}
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GLuint OpenGLGraphicsTest::MakeProgram(std::string compSrc)
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{
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GLuint cs = glCreateShader(GL_COMPUTE_SHADER);
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const char *cstr = NULL;
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if(cs)
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{
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cstr = compSrc.c_str();
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glShaderSource(cs, 1, &cstr, NULL);
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glCompileShader(cs);
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}
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char buffer[1024];
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GLint status = 0;
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if(cs)
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glGetShaderiv(cs, GL_COMPILE_STATUS, &status);
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else
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status = 1;
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if(status == 0)
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{
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glGetShaderInfoLog(cs, 1024, NULL, buffer);
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TEST_ERROR("Shader error: %s", buffer);
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glDeleteShader(cs);
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return 0;
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}
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GLuint program = glCreateProgram();
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glAttachShader(program, cs);
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glLinkProgram(program);
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glGetProgramiv(program, GL_LINK_STATUS, &status);
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if(status == 0)
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{
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glGetProgramInfoLog(program, 1024, NULL, buffer);
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TEST_ERROR("Link error: %s", buffer);
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glDeleteProgram(program);
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program = 0;
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}
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glDetachShader(program, cs);
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glDeleteShader(cs);
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if(program)
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managedResources.progs.push_back(program);
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return program;
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}
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GLuint OpenGLGraphicsTest::MakeProgram()
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{
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GLuint program = glCreateProgram();
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managedResources.progs.push_back(program);
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return program;
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}
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GLuint OpenGLGraphicsTest::MakePipelineProgram(GLenum type, std::string src)
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{
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const char *c_str = src.c_str();
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return glCreateShaderProgramv(type, 1, &c_str);
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}
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GLuint OpenGLGraphicsTest::MakeBuffer()
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{
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std::vector<uint32_t> &bufs = managedResources.bufs;
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bufs.push_back(0);
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glGenBuffers(1, &bufs[bufs.size() - 1]);
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return bufs[bufs.size() - 1];
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}
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GLuint OpenGLGraphicsTest::MakePipeline()
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{
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std::vector<uint32_t> &pipes = managedResources.pipes;
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pipes.push_back(0);
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glCreateProgramPipelines(1, &pipes[pipes.size() - 1]);
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return pipes[pipes.size() - 1];
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}
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GLuint OpenGLGraphicsTest::MakeTexture()
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{
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std::vector<uint32_t> &texs = managedResources.texs;
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texs.push_back(0);
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glGenTextures(1, &texs[texs.size() - 1]);
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return texs[texs.size() - 1];
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}
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GLuint OpenGLGraphicsTest::MakeVAO()
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{
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std::vector<uint32_t> &vaos = managedResources.vaos;
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vaos.push_back(0);
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glGenVertexArrays(1, &vaos[vaos.size() - 1]);
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return vaos[vaos.size() - 1];
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}
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GLuint OpenGLGraphicsTest::MakeFBO()
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{
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std::vector<uint32_t> &fbos = managedResources.fbos;
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fbos.push_back(0);
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glGenFramebuffers(1, &fbos[fbos.size() - 1]);
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return fbos[fbos.size() - 1];
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}
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void OpenGLGraphicsTest::ConfigureDefaultVAO()
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{
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(DefaultA2V), (void *)(0));
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glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, sizeof(DefaultA2V), (void *)(sizeof(Vec3f)));
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glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(DefaultA2V),
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(void *)(sizeof(Vec3f) + sizeof(Vec4f)));
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glEnableVertexAttribArray(0);
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glEnableVertexAttribArray(1);
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glEnableVertexAttribArray(2);
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}
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void OpenGLGraphicsTest::pushMarker(const std::string &name)
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{
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if(glPushDebugGroup)
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glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, name.c_str());
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}
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void OpenGLGraphicsTest::setMarker(const std::string &name)
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{
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if(glDebugMessageInsert)
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glDebugMessageInsert(GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_MARKER, 0,
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GL_DEBUG_SEVERITY_LOW, -1, name.c_str());
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}
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void OpenGLGraphicsTest::popMarker()
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{
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if(glPopDebugGroup)
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glPopDebugGroup();
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}
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void OpenGLGraphicsTest::blitToSwap(GLuint tex)
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{
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GLint oldRead = 0, oldDraw = 0;
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glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &oldRead);
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glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &oldDraw);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, swapBlitFBO);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
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glBlitFramebuffer(0, 0, screenWidth, screenHeight, 0, 0, screenWidth, screenHeight,
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GL_COLOR_BUFFER_BIT, GL_NEAREST);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, oldRead);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, oldDraw);
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}
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bool OpenGLGraphicsTest::Running()
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{
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if(!FrameLimit())
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return false;
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return mainWindow->Update();
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}
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