Files
renderdoc/util/test/tests/GL/GL_Draw_Zoo.py
T
baldurk 7149302680 Rename 'draw' or 'drawcall' to action
* There's not a good accepted terminology for this kind of event, and for
  historical reasons 'drawcall' has been the accepted term, even though
  that can be quite confusing when a dispatch or a copy is a 'drawcall'.
* This is particularly highlighted by the event browser filters where
  $draw() includes draws and dispatches, but $dispatch() only includes
  dispatches, it's hard to intuitively understand why $draw() matches all
  of these calls.
* As a result we've defined the term 'action' to cover these types of
  events in the same way that we defined 'event' in the first place to
  mean a single atomic API call.
2021-07-01 15:15:05 +01:00

50 lines
1.3 KiB
Python

import rdtest
import renderdoc as rd
class GL_Draw_Zoo(rdtest.Draw_Zoo):
demos_test_name = 'GL_Draw_Zoo'
internal = False
def check_capture(self):
rdtest.Draw_Zoo.check_capture(self)
action = self.find_action("GL_PRIMITIVE_RESTART")
self.check(action is not None)
action = action.next
self.controller.SetFrameEvent(action.eventId, True)
pipe = self.controller.GetPipelineState()
ib = pipe.GetIBuffer()
self.check(pipe.IsStripRestartEnabled())
self.check((pipe.GetStripRestartIndex() & ((1 << (ib.byteStride*8)) - 1)) == 0xffff)
action = self.find_action("GL_PRIMITIVE_RESTART_FIXED_INDEX")
self.check(action is not None)
action = action.next
self.controller.SetFrameEvent(action.eventId, True)
pipe = self.controller.GetPipelineState()
ib = pipe.GetIBuffer()
self.check(pipe.IsStripRestartEnabled())
self.check((pipe.GetStripRestartIndex() & ((1 << (ib.byteStride*8)) - 1)) == 0xffff)
draw = self.find_draw("GL_ClearDepth")
self.check(draw is not None)
draw = draw.next
self.check(draw.flags & (rd.DrawFlags.Clear|rd.DrawFlags.ClearDepthStencil) == (rd.DrawFlags.Clear|rd.DrawFlags.ClearDepthStencil))