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lee
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renderdoc
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https://github.com/baldurk/renderdoc.git
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ea0ed8b064344585e5bd1d31bf105240bef254d4
renderdoc
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renderdocui
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baldurk
67f5724e53
Don't list primitive if it's not available (e.g. top level EID entry)
2015-01-28 12:34:28 +00:00
..
Dialogs
Give constant buffer previewer proper naming on OpenGL logs
2015-01-20 14:57:20 +00:00
PipelineState
s/Constant Buffers/Uniforms and UBOs/ on GL pipeline view
2015-01-20 15:00:39 +00:00
APIInspector.cs
…
APIInspector.Designer.cs
…
APIInspector.resx
…
BufferViewer.cs
Fix for instance rates not being accounted for on vertex inputs
2015-01-28 02:23:30 +00:00
BufferViewer.Designer.cs
…
BufferViewer.resx
…
DebugMessages.cs
…
DebugMessages.Designer.cs
…
DebugMessages.resx
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EventBrowser.cs
…
EventBrowser.Designer.cs
…
EventBrowser.resx
…
MainWindow.cs
…
MainWindow.Designer.cs
…
MainWindow.resx
…
PixelHistoryView.cs
Don't list primitive if it's not available (e.g. top level EID entry)
2015-01-28 12:34:28 +00:00
PixelHistoryView.Designer.cs
…
PixelHistoryView.resx
…
ShaderViewer.cs
Make sure we don't try to debug when no trace is available
2015-01-22 15:18:10 +00:00
ShaderViewer.Designer.cs
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ShaderViewer.resx
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TextureViewer.cs
Improve GL shader reflection to include Atomic bufs, SSBOs and images
2015-01-19 02:04:08 +00:00
TextureViewer.Designer.cs
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TextureViewer.resx
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TimelineBar.cs
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TimelineBar.Designer.cs
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TimelineBar.resx
…