Files
renderdoc/qrenderdoc/Windows/Dialogs/SettingsDialog.h
T
baldurk 3c7b420e59 Expand SPIR-V disassemblers to general shader processing tools
* Instead of just configuring SPIR-V disassemblers and picking only the first
  one when we need to edit SPIR-V, we allow setting up any shader processor that
  goes between two shader encodings.
* When editing, the default will still be to use embedded source, and then after
  that the first tool that goes from the native shader format to a text format,
  but the drop-down allows you to pick any of them.
* Similarly in the shader viewer you can configure the compilation options and
  method, to choose the compiler you want to use. Embedded command line
  parameters in the shader are automatically appended.
2018-08-09 16:56:53 +01:00

123 lines
4.1 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2017-2018 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
#include <QDialog>
namespace Ui
{
class SettingsDialog;
}
class QTableWidgetItem;
class QListWidgetItem;
struct ShaderProcessingTool;
struct ICaptureContext;
class SettingsDialog : public QDialog
{
Q_OBJECT
public:
explicit SettingsDialog(ICaptureContext &ctx, QWidget *parent = 0);
~SettingsDialog();
void focusItem(QString item);
private slots:
// automatic slots
// global
void on_pages_itemSelectionChanged();
void on_okButton_accepted();
// general
void on_UIStyle_currentIndexChanged(int index);
void on_tempDirectory_textEdited(const QString &temp);
void on_saveDirectory_textEdited(const QString &save);
void on_browseSaveCaptureDirectory_clicked();
void on_AllowGlobalHook_toggled(bool checked);
void on_CheckUpdate_AllowChecks_toggled(bool checked);
void on_Font_PreferMonospaced_toggled(bool checked);
void on_AlwaysReplayLocally_toggled(bool checked);
void on_analyticsAutoSubmit_toggled(bool checked);
void on_analyticsManualCheck_toggled(bool checked);
void on_analyticsOptOut_toggled(bool checked);
// core
void on_chooseSearchPaths_clicked();
void on_ExternalTool_RadeonGPUProfiler_textEdited(const QString &rgp);
void on_browseRGPPath_clicked();
// texture viewer
void on_TextureViewer_PerTexSettings_toggled(bool checked);
void on_TextureViewer_ResetRange_toggled(bool checked);
// shader viewer
void on_ShaderViewer_FriendlyNaming_toggled(bool checked);
void on_addShaderTool_clicked();
void on_editShaderTool_clicked();
void on_deleteShaderTool_clicked();
void on_shaderTools_itemSelectionChanged();
void on_shaderTools_keyPress(QKeyEvent *event);
void on_shaderTools_itemDoubleClicked(QTableWidgetItem *item);
void shaderTools_rowMoved(int logicalIndex, int oldVisualIndex, int newVisualIndex);
// event browser
void on_EventBrowser_TimeUnit_currentIndexChanged(int index);
void on_EventBrowser_AddFake_toggled(bool checked);
void on_EventBrowser_HideEmpty_toggled(bool checked);
void on_EventBrowser_HideAPICalls_toggled(bool checked);
void on_EventBrowser_ApplyColors_toggled(bool checked);
void on_EventBrowser_ColorEventRow_toggled(bool checked);
// comments
void on_Comments_ShowOnLoad_toggled(bool checked);
// android
void on_browseTempCaptureDirectory_clicked();
void on_browseAndroidSDKPath_clicked();
void on_browseJDKPath_clicked();
void on_Android_MaxConnectTimeout_valueChanged(double timeout);
void on_Android_SDKPath_textEdited(const QString &path);
void on_Android_JDKPath_textEdited(const QString &path);
// manual slots
void formatter_valueChanged(int value);
void on_analyticsDescribeLabel_linkActivated(const QString &link);
private:
Ui::SettingsDialog *ui;
void addProcessor(const ShaderProcessingTool &disasm);
bool editTool(int existing, ShaderProcessingTool &disasm);
ICaptureContext &m_Ctx;
bool m_Init = false;
};