Logo
Explore Help
Register Sign In
lee/renderdoc
Watch 1
Star 0 Fork 0
mirror of https://github.com/baldurk/renderdoc.git synced 2026-10-20 11:01:08 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
eabf1969c527d510cee04fd1dcc78f3b10812343
renderdoc/renderdocui/Interop
T
History
baldurk 4f784b07d5 Handle array outputs in SPIR-V, add array index to signature parameter
2016-02-07 18:47:36 +01:00
..
Camera.cs
…
CaptureOptions.cs
Update RenderDoc application-facing API to a stable/mature version.
2015-08-23 15:12:05 +02:00
CustomMarshaling.cs
Guarantee struct type field ordering
2015-08-24 08:39:56 +02:00
D3D11PipelineState.cs
…
Enums.cs
Get abbreviations from common pipeline state (as they're API specific)
2016-02-07 18:46:38 +01:00
FetchInfo.cs
Switch buffer offsets and lengths to 64-bit, downcast only where needed
2016-02-07 18:45:06 +01:00
Formatter.cs
…
GLPipelineState.cs
Pass through base mip/level for vulkan resources (also for GL textures)
2016-02-07 18:46:37 +01:00
ReplayRenderer.cs
Render mesh displays as 4x MSAA to make the line rendering a bit nicer
2016-02-07 18:46:23 +01:00
Shader.cs
Handle array outputs in SPIR-V, add array index to signature parameter
2016-02-07 18:47:36 +01:00
StaticExports.cs
Update RenderDoc application-facing API to a stable/mature version.
2015-08-23 15:12:05 +02:00
VulkanPipelineState.cs
Pass through base mip/level for vulkan resources (also for GL textures)
2016-02-07 18:46:37 +01:00
Powered by Gitea Version: 28.1.0 Page: 1777ms Template: 99ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API