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mirror of https://github.com/baldurk/renderdoc.git synced 2026-07-25 17:01:35 +00:00
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renderdoc/renderdocui/Code
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baldurk 806876c540 Add a menu item to do nothing but replay the capture in a tight loop.
2017-07-27 16:14:17 +01:00
..
AppMain.cs
…
Cameras.cs
…
CommonPipelineState.cs
Make sure to skip padding registers when enumerating D3D12 bindings
2017-06-21 11:02:44 +01:00
Core.cs
Refactor global hooking, to bring it into the C++ OS-specific code
2017-07-12 12:41:39 +01:00
FormatElement.cs
…
Helpers.cs
…
LogViewerForm.cs
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PersistantConfig.cs
Move DXBC shader friendly naming logic into C++ side code
2017-07-05 20:37:49 +01:00
RenderManager.cs
Add a menu item to do nothing but replay the capture in a tight loop.
2017-07-27 16:14:17 +01:00
Win32PInvoke.cs
…
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