Files
renderdoc/qrenderdoc/Code/ReplayManager.cpp
T
baldurk ebaefc82a9 Normalise and make python/public interface more consistent
* We enforce a naming scheme more strongly - types, member functions,
  and enum values must be UpperCaseCamel, and member variables must be
  lowerCaseCamel. No underscores allowed.
* eventId not eventID or EID, and Id preferred to ID in general. Also
  for resourceId.
* Removed some lingering hungarian m_Foo naming.
* Some pipeline state structs that are almost identical between the
  different APIs are pulled out into common structs. Where something
  doesn't make sense (e.g. viewport enable for vulkan) it will just be
  set to a sensible default (in that case always true).
* Changed scissors to be x/y & width/height instead of sometimes
  left/top/right/bottom
* Abbreviations are discouraged, e.g. operation not op, function not
  func.
2017-12-22 13:02:36 +00:00

505 lines
11 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016-2017 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "ReplayManager.h"
#include <QApplication>
#include <QMutexLocker>
#include <QProgressDialog>
#include "CaptureContext.h"
#include "QRDUtils.h"
ReplayManager::ReplayManager()
{
m_Running = false;
m_Thread = NULL;
RENDERDOC_RegisterMemoryRegion(this, sizeof(ReplayManager));
}
ReplayManager::~ReplayManager()
{
RENDERDOC_UnregisterMemoryRegion(this);
}
void ReplayManager::OpenCapture(const QString &capturefile, float *progress)
{
if(m_Running)
return;
// TODO maybe we could expose this choice to the user?
int proxyRenderer = -1;
*progress = 0.0f;
m_Thread = new LambdaThread([this, proxyRenderer, capturefile, progress]() {
run(proxyRenderer, capturefile, progress);
});
m_Thread->start(QThread::HighestPriority);
while(m_Thread->isRunning() && !m_Running)
{
}
}
void ReplayManager::DeleteCapture(const rdcstr &capture, bool local)
{
if(IsRunning())
{
AsyncInvoke([this, capture, local](IReplayController *) { DeleteCapture(capture, local); });
return;
}
if(local)
{
QFile::remove(capture);
}
else
{
// this will be cleaned up automatically when the remote connection
// is closed.
if(m_Remote)
{
QMutexLocker autolock(&m_RemoteLock);
m_Remote->TakeOwnershipCapture(capture.c_str());
}
}
}
rdcarray<rdcstr> ReplayManager::GetRemoteSupport()
{
rdcarray<rdcstr> ret;
if(m_Remote && !IsRunning())
{
QMutexLocker autolock(&m_RemoteLock);
ret = m_Remote->RemoteSupportedReplays();
}
return ret;
}
void ReplayManager::GetHomeFolder(bool synchronous, DirectoryBrowseCallback cb)
{
if(!m_Remote)
return;
if(IsRunning() && m_Thread->isCurrentThread())
{
auto lambda = [cb, this](IReplayController *r) {
cb(m_Remote->GetHomeFolder().c_str(), rdcarray<PathEntry>());
};
if(synchronous)
BlockInvoke(lambda);
else
AsyncInvoke(lambda);
return;
}
rdcstr home;
{
QMutexLocker autolock(&m_RemoteLock);
home = m_Remote->GetHomeFolder();
}
cb(home.c_str(), rdcarray<PathEntry>());
}
void ReplayManager::ListFolder(const rdcstr &path, bool synchronous, DirectoryBrowseCallback cb)
{
if(!m_Remote)
return;
if(IsRunning() && m_Thread->isCurrentThread())
{
auto lambda = [cb, path, this](IReplayController *r) {
cb(path, m_Remote->ListFolder(path.c_str()));
};
if(synchronous)
BlockInvoke(lambda);
else
AsyncInvoke(lambda);
return;
}
rdcarray<PathEntry> contents;
// prevent pings while fetching remote FS data
{
QMutexLocker autolock(&m_RemoteLock);
contents = m_Remote->ListFolder(path.c_str());
}
cb(path, contents);
return;
}
rdcstr ReplayManager::CopyCaptureToRemote(const rdcstr &localpath, QWidget *window)
{
if(!m_Remote)
return "";
rdcstr remotepath;
bool copied = false;
float progress = 0.0f;
auto lambda = [this, localpath, &remotepath, &progress, &copied](IReplayController *r) {
QMutexLocker autolock(&m_RemoteLock);
remotepath = m_Remote->CopyCaptureToRemote(localpath.c_str(), &progress);
copied = true;
};
// we should never have the thread running at this point, but let's be safe.
if(IsRunning())
{
AsyncInvoke(lambda);
}
else
{
LambdaThread *thread = new LambdaThread([&lambda]() { lambda(NULL); });
thread->selfDelete(true);
thread->start();
}
ShowProgressDialog(window, tr("Transferring..."), [&copied]() { return copied; },
[&progress]() { return progress; });
return remotepath;
}
void ReplayManager::CopyCaptureFromRemote(const rdcstr &remotepath, const rdcstr &localpath,
QWidget *window)
{
if(!m_Remote)
return;
bool copied = false;
float progress = 0.0f;
auto lambda = [this, localpath, remotepath, &progress, &copied](IReplayController *r) {
QMutexLocker autolock(&m_RemoteLock);
m_Remote->CopyCaptureFromRemote(remotepath.c_str(), localpath.c_str(), &progress);
copied = true;
};
// we should never have the thread running at this point, but let's be safe.
if(IsRunning())
{
AsyncInvoke(lambda);
}
else
{
LambdaThread *thread = new LambdaThread([&lambda]() { lambda(NULL); });
thread->selfDelete(true);
thread->start();
}
ShowProgressDialog(window, tr("Transferring..."), [&copied]() { return copied; },
[&progress]() { return progress; });
}
bool ReplayManager::IsRunning()
{
return m_Thread && m_Thread->isRunning() && m_Running;
}
void ReplayManager::AsyncInvoke(const rdcstr &tag, ReplayManager::InvokeCallback m)
{
QString qtag(tag);
{
QMutexLocker autolock(&m_RenderLock);
for(int i = 0; i < m_RenderQueue.count();)
{
if(m_RenderQueue[i]->tag == qtag)
{
InvokeHandle *cmd = m_RenderQueue.takeAt(i);
if(cmd->selfdelete)
delete cmd;
}
else
{
i++;
}
}
}
InvokeHandle *cmd = new InvokeHandle(m, qtag);
cmd->selfdelete = true;
PushInvoke(cmd);
}
void ReplayManager::AsyncInvoke(ReplayManager::InvokeCallback m)
{
InvokeHandle *cmd = new InvokeHandle(m);
cmd->selfdelete = true;
PushInvoke(cmd);
}
void ReplayManager::BlockInvoke(ReplayManager::InvokeCallback m)
{
InvokeHandle *cmd = new InvokeHandle(m);
PushInvoke(cmd);
cmd->processed.acquire();
delete cmd;
}
void ReplayManager::CancelReplayLoop()
{
m_Renderer->CancelReplayLoop();
}
void ReplayManager::CloseThread()
{
m_Running = false;
m_RenderCondition.wakeAll();
if(m_Thread == NULL)
return;
// wait for the thread to close and clean up
while(m_Thread->isRunning())
{
}
m_Thread->deleteLater();
m_Thread = NULL;
}
ReplayStatus ReplayManager::ConnectToRemoteServer(RemoteHost *host)
{
ReplayStatus status = RENDERDOC_CreateRemoteServerConnection(host->hostname.c_str(), 0, &m_Remote);
if(host->IsADB())
{
ANALYTIC_SET(UIFeatures.RemoteReplay.Android, true);
}
else
{
ANALYTIC_SET(UIFeatures.RemoteReplay.NonAndroid, true);
}
m_RemoteHost = host;
if(status == ReplayStatus::Succeeded)
{
m_RemoteHost->connected = true;
return status;
}
return status;
}
void ReplayManager::DisconnectFromRemoteServer()
{
if(m_RemoteHost)
m_RemoteHost->connected = false;
if(m_Remote)
{
QMutexLocker autolock(&m_RemoteLock);
m_Remote->ShutdownConnection();
}
m_RemoteHost = NULL;
m_Remote = NULL;
}
void ReplayManager::ShutdownServer()
{
if(m_Remote)
{
QMutexLocker autolock(&m_RemoteLock);
m_Remote->ShutdownServerAndConnection();
}
m_Remote = NULL;
}
void ReplayManager::PingRemote()
{
if(!m_Remote)
return;
if(m_RemoteLock.tryLock(0))
{
if(!IsRunning() || m_Thread->isCurrentThread())
{
if(!m_Remote->Ping())
m_RemoteHost->serverRunning = false;
}
m_RemoteLock.unlock();
}
}
void ReplayManager::ReopenCaptureFile(const QString &path)
{
if(!m_CaptureFile)
m_CaptureFile = RENDERDOC_OpenCaptureFile();
m_CaptureFile->OpenFile(path.toUtf8().data(), "rdc");
}
uint32_t ReplayManager::ExecuteAndInject(const rdcstr &exe, const rdcstr &workingDir,
const rdcstr &cmdLine,
const rdcarray<EnvironmentModification> &env,
const rdcstr &capturefile, CaptureOptions opts)
{
uint32_t ret = 0;
if(m_Remote)
{
QMutexLocker autolock(&m_RemoteLock);
ret = m_Remote->ExecuteAndInject(exe.c_str(), workingDir.c_str(), cmdLine.c_str(), env, opts);
}
else
{
ret = RENDERDOC_ExecuteAndInject(exe.c_str(), workingDir.c_str(), cmdLine.c_str(), env,
capturefile.c_str(), opts, false);
}
return ret;
}
void ReplayManager::PushInvoke(ReplayManager::InvokeHandle *cmd)
{
if(m_Thread == NULL || !m_Thread->isRunning() || !m_Running)
{
if(cmd->selfdelete)
delete cmd;
else
cmd->processed.release();
return;
}
QMutexLocker autolock(&m_RenderLock);
m_RenderQueue.enqueue(cmd);
m_RenderCondition.wakeAll();
}
void ReplayManager::run(int proxyRenderer, const QString &capturefile, float *progress)
{
m_Renderer = NULL;
if(m_Remote)
{
std::tie(m_CreateStatus, m_Renderer) =
m_Remote->OpenCapture(proxyRenderer, capturefile.toUtf8().data(), progress);
}
else
{
m_CaptureFile = RENDERDOC_OpenCaptureFile();
m_CreateStatus = m_CaptureFile->OpenFile(capturefile.toUtf8().data(), "rdc");
if(m_CreateStatus == ReplayStatus::Succeeded)
std::tie(m_CreateStatus, m_Renderer) = m_CaptureFile->OpenCapture(progress);
}
if(m_Renderer == NULL)
{
if(m_CaptureFile)
m_CaptureFile->Shutdown();
m_CaptureFile = NULL;
return;
}
qInfo() << "QRenderDoc - renderer created for" << capturefile;
m_Running = true;
// main render command loop
while(m_Running)
{
InvokeHandle *cmd = NULL;
// wait for the condition to be woken, grab top of current queue,
// unlock again.
{
QMutexLocker autolock(&m_RenderLock);
if(m_RenderQueue.isEmpty())
m_RenderCondition.wait(&m_RenderLock, 10);
if(!m_RenderQueue.isEmpty())
cmd = m_RenderQueue.dequeue();
}
if(cmd == NULL)
continue;
if(cmd->method != NULL)
cmd->method(m_Renderer);
// if it's a throwaway command, delete it
if(cmd->selfdelete)
delete cmd;
else
cmd->processed.release();
}
// clean up anything left in the queue
{
QQueue<InvokeHandle *> queue;
{
QMutexLocker autolock(&m_RenderLock);
m_RenderQueue.swap(queue);
}
for(InvokeHandle *cmd : queue)
{
if(cmd == NULL)
continue;
if(cmd->selfdelete)
delete cmd;
else
cmd->processed.release();
}
}
// close the core renderer
if(m_Remote)
m_Remote->CloseCapture(m_Renderer);
else
m_Renderer->Shutdown();
m_Renderer = NULL;
if(m_CaptureFile)
m_CaptureFile->Shutdown();
m_CaptureFile = NULL;
}