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mirror of https://github.com/baldurk/renderdoc.git synced 2026-07-09 01:00:51 +00:00
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ebb9f05c75059cd78451523373c23241ae7dbd0d
renderdoc/renderdocui/Interop
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baldurk ebb9f05c75 Pass through base mip/level for vulkan resources (also for GL textures)
2016-02-07 18:46:37 +01:00
..
Camera.cs
…
CaptureOptions.cs
Update RenderDoc application-facing API to a stable/mature version.
2015-08-23 15:12:05 +02:00
CustomMarshaling.cs
Guarantee struct type field ordering
2015-08-24 08:39:56 +02:00
D3D11PipelineState.cs
Highlight empty viewports that are still enabled in the UI. Refs #144
2015-08-23 11:49:00 +02:00
Enums.cs
Try to handle unbound resources a bit better
2016-02-07 18:46:31 +01:00
FetchInfo.cs
Switch buffer offsets and lengths to 64-bit, downcast only where needed
2016-02-07 18:45:06 +01:00
Formatter.cs
…
GLPipelineState.cs
Pass through base mip/level for vulkan resources (also for GL textures)
2016-02-07 18:46:37 +01:00
ReplayRenderer.cs
Render mesh displays as 4x MSAA to make the line rendering a bit nicer
2016-02-07 18:46:23 +01:00
Shader.cs
Handle arrays of objects in shaders
2016-02-07 18:46:32 +01:00
StaticExports.cs
Update RenderDoc application-facing API to a stable/mature version.
2015-08-23 15:12:05 +02:00
VulkanPipelineState.cs
Pass through base mip/level for vulkan resources (also for GL textures)
2016-02-07 18:46:37 +01:00
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