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ebea48260d482e99ab72d98b1fe1af415d84139c
renderdoc/renderdocui/Code
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baldurk ebea48260d Mark blocking invokes for painting as lower priority
* This allows them to be enqueued without the usual synchronous block
  if there's something long-running on the queue while in remote mode.
2016-08-19 17:26:24 +02:00
..
AppMain.cs
Rename RemoteAccess to TargetControl to better disambiguate RemoteServer
2016-08-19 12:23:19 +02:00
Cameras.cs
Batch update copyright years everywhere
2016-02-07 18:50:45 +01:00
CommonPipelineState.cs
Add missing handling of uscaled and sscaled formats
2016-07-21 16:06:10 +02:00
Core.cs
Don't recreate RenderManager when closing logfile
2016-08-19 17:26:22 +02:00
FormatElement.cs
Calculate bytesize properly for packed formats in mesh viewer
2016-07-25 18:27:13 +02:00
Helpers.cs
Partially implemented support for capturing & opening logs in a context
2016-08-19 17:26:12 +02:00
LogViewerForm.cs
Remove antiquated 'multiple frames in one capture' support.
2016-04-13 00:28:09 +02:00
PersistantConfig.cs
Check remote server status at startup to pre-populate context chooser
2016-08-19 17:26:20 +02:00
RenderManager.cs
Mark blocking invokes for painting as lower priority
2016-08-19 17:26:24 +02:00
Win32PInvoke.cs
Always convert paths to full UNC paths. Refs #177
2016-02-18 15:05:46 +01:00
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