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renderdoc/renderdocui/Windows/PipelineState
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Adrian Bucur eaa85bf1fa Enable SPIR-V External Disassembler Tool
- Added the ability to select an external SPIR-V disassembler and to use
  it for editing any of the shaders in the pipeline.
  Tested with SPIRV-Cross (https://github.com/KhronosGroup/SPIRV-Cross)
  Fragment, Vertex, Geometry, Compute shaders
2016-10-06 13:02:23 +02:00
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D3D11PipelineStateViewer.cs
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D3D11PipelineStateViewer.Designer.cs
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D3D11PipelineStateViewer.resx
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D3D12PipelineStateViewer.cs
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D3D12PipelineStateViewer.Designer.cs
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D3D12PipelineStateViewer.resx
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GLPipelineStateViewer.cs
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GLPipelineStateViewer.Designer.cs
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GLPipelineStateViewer.resx
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PipelineStateViewer.cs
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PipelineStateViewer.Designer.cs
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PipelineStateViewer.resx
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VulkanPipelineStateViewer.cs
Enable SPIR-V External Disassembler Tool
2016-10-06 13:02:23 +02:00
VulkanPipelineStateViewer.Designer.cs
Enable SPIR-V External Disassembler Tool
2016-10-06 13:02:23 +02:00
VulkanPipelineStateViewer.resx
Enable SPIR-V External Disassembler Tool
2016-10-06 13:02:23 +02:00
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