Files
renderdoc/util/test/tests/Vulkan/VK_Resource_Usage.py
T
Jake Turner 3cbf516e5f Extend VK_Resource_Usage test
* Descriptor Set: IndirectDraw, IndirectDrawIndexed, IndirectDispatch
* Secondary Command Buffer: Descriptor Set: IndirectDraw, IndirectDrawIndexed, IndirectDispatch
2026-04-08 13:57:33 +01:00

219 lines
14 KiB
Python

import renderdoc as rd
import rdtest
class VK_Resource_Usage(rdtest.TestCase):
demos_test_name = 'VK_Resource_Usage'
resourceUsages = {}
def check_resource_usage(self, res: rd.ResourceDescription, expectedUsages=[]):
usages = self.resourceUsages[res.resourceId]
if len(usages) != len(expectedUsages):
for u in usages:
rdtest.log.print(f"Resource '{res.name}' {res.resourceId} usage EID:{u.eventId} usage:{u.usage.name}")
raise rdtest.TestFailureException(f"'{res.name}' {res.resourceId} Incorrect resource usages count expected:{len(expectedUsages)} actual:{len(usages)}")
for i, u in enumerate(usages):
eid, usage = expectedUsages[i]
if u.usage != usage:
raise rdtest.TestFailureException(f"'{res.name}' {res.resourceId} EID:{u.eventId} Incorrect resource usage expected:{usage.name} actual:{u.usage.name}")
if u.eventId != eid:
raise rdtest.TestFailureException(f"'{res.name}' {res.resourceId} usage:{u.usage.name} Incorrect resource usage EID expected:{eid} actual:{u.eventId}")
def check_capture(self):
# Cache the resource usage before running any replay i.e. without calling SetFrameEvent
resources = self.controller.GetResources()
for res in resources:
self.resourceUsages[res.resourceId] = self.controller.GetUsage(res.resourceId)
nestedSecondaries = self.find_action("Nested Secondary Command Buffer") is not None
rdtest.log.print(f"Has Nested Secondary Command Buffer: {'Yes' if nestedSecondaries else 'No'}")
descBuffer = self.find_action("Descriptor Buffer") is not None
rdtest.log.print(f"Has Descriptor Buffer: {'Yes' if descBuffer else 'No'}")
countNested = 35 if nestedSecondaries else 0
countDescBuffer = 18 if descBuffer else 0
action = self.find_action("Draw")
self.controller.SetFrameEvent(action.eventId, False)
swapImage = self.controller.GetPipelineState().GetOutputTargets()[0].resource
for res in self.controller.GetResources():
expectedUsage = []
if res.type == rd.ResourceType.Device:
expectedUsage = [(0,rd.ResourceUsage.Unused)]
elif res.type == rd.ResourceType.Queue:
expectedUsage = [(0,rd.ResourceUsage.Unused)]
elif res.type == rd.ResourceType.Pool:
expectedUsage = [(0,rd.ResourceUsage.Unused)]
elif res.type == rd.ResourceType.SwapchainImage:
# the swap chain image has usage, anything else does not
if res.resourceId == swapImage:
expectedUsage = [(6,rd.ResourceUsage.Barrier),
(6,rd.ResourceUsage.Discard),
(7,rd.ResourceUsage.Clear),
(8,rd.ResourceUsage.Barrier),
(32,rd.ResourceUsage.ColorTarget),
(35,rd.ResourceUsage.ColorTarget),
(42,rd.ResourceUsage.ColorTarget),
(45,rd.ResourceUsage.ColorTarget),
(59,rd.ResourceUsage.ColorTarget),
(62,rd.ResourceUsage.ColorTarget),
(104,rd.ResourceUsage.ColorTarget),
(105,rd.ResourceUsage.ColorTarget),
(106,rd.ResourceUsage.ColorTarget),
(107,rd.ResourceUsage.ColorTarget),
(112,rd.ResourceUsage.ColorTarget),
(113,rd.ResourceUsage.ColorTarget),
(114,rd.ResourceUsage.ColorTarget),
(145,rd.ResourceUsage.ColorTarget),
(146,rd.ResourceUsage.ColorTarget),
(147,rd.ResourceUsage.ColorTarget),
(148,rd.ResourceUsage.ColorTarget),
(153,rd.ResourceUsage.ColorTarget),
(154,rd.ResourceUsage.ColorTarget),
(155,rd.ResourceUsage.ColorTarget)]
if nestedSecondaries:
expectedUsage += [
(175,rd.ResourceUsage.ColorTarget),
(178,rd.ResourceUsage.ColorTarget)]
if descBuffer:
expectedUsage += [
(170+countNested,rd.ResourceUsage.ColorTarget),
(173+countNested,rd.ResourceUsage.ColorTarget)]
expectedUsage += [(162+countNested+countDescBuffer,rd.ResourceUsage.Barrier)]
else:
expectedUsage = []
elif res.type == rd.ResourceType.RenderPass:
expectedUsage = [(0,rd.ResourceUsage.Unused)]
elif res.type == rd.ResourceType.Sync:
expectedUsage = [(0,rd.ResourceUsage.Unused)]
elif res.type == rd.ResourceType.View:
expectedUsage = [(0,rd.ResourceUsage.Unused)]
elif res.type == rd.ResourceType.Memory:
expectedUsage = [(0,rd.ResourceUsage.Unused)]
elif res.type == rd.ResourceType.ShaderBinding:
expectedUsage = [(0,rd.ResourceUsage.Unused)]
elif res.type == rd.ResourceType.Shader:
expectedUsage = [(0,rd.ResourceUsage.Unused)]
elif res.type == rd.ResourceType.PipelineState:
expectedUsage = [(0,rd.ResourceUsage.Unused)]
elif res.type == rd.ResourceType.Buffer:
if (res.name == "Vertex Buffer"):
expectedUsage = [(32,rd.ResourceUsage.VertexBuffer),
(35,rd.ResourceUsage.VertexBuffer),
(42,rd.ResourceUsage.VertexBuffer),
(45,rd.ResourceUsage.VertexBuffer),
(59,rd.ResourceUsage.VertexBuffer),
(62,rd.ResourceUsage.VertexBuffer),
(104,rd.ResourceUsage.VertexBuffer),
(105,rd.ResourceUsage.VertexBuffer),
(106,rd.ResourceUsage.VertexBuffer),
(107,rd.ResourceUsage.VertexBuffer),
(112,rd.ResourceUsage.VertexBuffer),
(113,rd.ResourceUsage.VertexBuffer),
(114,rd.ResourceUsage.VertexBuffer),
(145,rd.ResourceUsage.VertexBuffer),
(146,rd.ResourceUsage.VertexBuffer),
(147,rd.ResourceUsage.VertexBuffer),
(148,rd.ResourceUsage.VertexBuffer),
(153,rd.ResourceUsage.VertexBuffer),
(154,rd.ResourceUsage.VertexBuffer),
(155,rd.ResourceUsage.VertexBuffer)]
if nestedSecondaries:
expectedUsage += [
(175,rd.ResourceUsage.VertexBuffer),
(178,rd.ResourceUsage.VertexBuffer)]
if descBuffer:
expectedUsage += [
(170+countNested,rd.ResourceUsage.VertexBuffer),
(173+countNested,rd.ResourceUsage.VertexBuffer)]
if (res.name == "Index Buffer"):
expectedUsage = [(35,rd.ResourceUsage.IndexBuffer),
(45,rd.ResourceUsage.IndexBuffer),
(62,rd.ResourceUsage.IndexBuffer),
(112,rd.ResourceUsage.IndexBuffer),
(113,rd.ResourceUsage.IndexBuffer),
(114,rd.ResourceUsage.IndexBuffer),
(153,rd.ResourceUsage.IndexBuffer),
(154,rd.ResourceUsage.IndexBuffer),
(155,rd.ResourceUsage.IndexBuffer)]
if nestedSecondaries:
expectedUsage += [
(178,rd.ResourceUsage.IndexBuffer)]
if descBuffer:
expectedUsage += [
(173+countNested,rd.ResourceUsage.IndexBuffer)]
if (res.name == "Compute Buffer In"):
expectedUsage += [(73,rd.ResourceUsage.CS_Constants),
(80,rd.ResourceUsage.CS_Constants)]
if nestedSecondaries:
expectedUsage += [(191,rd.ResourceUsage.CS_Constants)]
if descBuffer:
expectedUsage += [(178+countNested,rd.ResourceUsage.CS_Constants)]
if (res.name == "Compute Buffer Out"):
expectedUsage += [(73,rd.ResourceUsage.CS_RWResource),
(80,rd.ResourceUsage.CS_RWResource)]
if nestedSecondaries:
expectedUsage += [(191,rd.ResourceUsage.CS_RWResource)]
if descBuffer:
expectedUsage += [(178+countNested,rd.ResourceUsage.CS_RWResource)]
if (res.name == "Indirect Data"):
expectedUsage += [(14,rd.ResourceUsage.Barrier),
(15,rd.ResourceUsage.Clear),
(16,rd.ResourceUsage.Barrier),
(20,rd.ResourceUsage.CS_RWResource),
(21,rd.ResourceUsage.Barrier),
(91,rd.ResourceUsage.CS_RWResource),
(91,rd.ResourceUsage.Indirect),
(92,rd.ResourceUsage.Barrier),
(103,rd.ResourceUsage.Indirect),
(111,rd.ResourceUsage.Indirect),
(121,rd.ResourceUsage.Barrier),
(122,rd.ResourceUsage.Clear),
(123,rd.ResourceUsage.Barrier),
(127,rd.ResourceUsage.CS_RWResource),
(130,rd.ResourceUsage.CS_RWResource),
(130,rd.ResourceUsage.Indirect),
(131,rd.ResourceUsage.Barrier),
(144,rd.ResourceUsage.Indirect),
(152,rd.ResourceUsage.Indirect)]
elif res.type == rd.ResourceType.Texture:
if (res.name == "Offscreen MSAA Image"):
expectedUsage = [(11,rd.ResourceUsage.Barrier),
(11,rd.ResourceUsage.Discard),
(12,rd.ResourceUsage.Clear)]
if (res.name == "Offscreen Image"):
expectedUsage = [(9,rd.ResourceUsage.Barrier),
(9,rd.ResourceUsage.Discard),
(10,rd.ResourceUsage.Clear),
(42,rd.ResourceUsage.PS_Resource),
(45,rd.ResourceUsage.PS_Resource),
(104,rd.ResourceUsage.PS_Resource),
(105,rd.ResourceUsage.PS_Resource),
(106,rd.ResourceUsage.PS_Resource),
(107,rd.ResourceUsage.PS_Resource),
(112,rd.ResourceUsage.PS_Resource),
(113,rd.ResourceUsage.PS_Resource),
(114,rd.ResourceUsage.PS_Resource),
(145,rd.ResourceUsage.PS_Resource),
(146,rd.ResourceUsage.PS_Resource),
(147,rd.ResourceUsage.PS_Resource),
(148,rd.ResourceUsage.PS_Resource),
(153,rd.ResourceUsage.PS_Resource),
(154,rd.ResourceUsage.PS_Resource),
(155,rd.ResourceUsage.PS_Resource)]
if descBuffer:
expectedUsage += [
(170+countNested,rd.ResourceUsage.PS_Resource),
(173+countNested,rd.ResourceUsage.PS_Resource)]
elif res.type == rd.ResourceType.CommandBuffer:
expectedUsage = [(0,rd.ResourceUsage.Unused)]
elif res.type == rd.ResourceType.DescriptorStore:
expectedUsage = [(0,rd.ResourceUsage.Unused)]
elif res.type == rd.ResourceType.Sampler:
expectedUsage = [(0,rd.ResourceUsage.Unused)]
else:
raise rdtest.TestFailureException(f"'{res.name}' {res.resourceId} Unexpected resource type {res.type.name}")
rdtest.log.print(f"Resource '{res.name}' type:{res.type.name} {res.resourceId} usages:{len(self.controller.GetUsage(res.resourceId))} expectedUsages:{len(expectedUsage)}")
self.check_resource_usage(res, expectedUsage)