Files
renderdoc/renderdoc/android/android_utils.h
T
baldurk ec7b2807d0 Build each architecture into its own APK
* This means we can have all the architectures we care about installed,
  and load the right library regardless of what the app does.
2018-01-26 21:19:16 +00:00

69 lines
2.4 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2017-2018 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
#include "android.h"
// internal functions, shouldn't be used outside the android implementation - anything public goes
// in android.h
namespace Android
{
Process::ProcessResult execScript(const string &script, const string &args,
const string &workDir = ".");
Process::ProcessResult execCommand(const string &exe, const string &args,
const string &workDir = ".");
enum class ToolDir
{
None,
Java,
BuildTools,
BuildToolsLib,
PlatformTools,
};
std::string getToolPath(ToolDir subdir, const std::string &toolname, bool checkExist);
bool toolExists(const std::string &path);
std::string GetFirstMatchingLine(const std::string &haystack, const std::string &needle);
std::string GetFriendlyName(std::string deviceID);
// supported ABIs
enum class ABI
{
unknown,
armeabi_v7a,
arm64_v8a,
x86,
x86_64,
};
ABI GetABI(const std::string &abiName);
std::vector<ABI> GetSupportedABIs(const std::string &deviceID);
std::string GetRenderDocPackageForABI(ABI abi);
std::string GetPathForPackage(const std::string &deviceID, const std::string &packageName);
};