Files
renderdoc/util/test/demos/gl/gl_test_linux.cpp
T
baldurk ec8564642a Refactor demo API test initialisation order
* Instead of only doing a very lightweight check to see if the API is available
  up-front, we now share the API initialisation among all API tests far enough
  to determine availability of extensions, features, etc. Then we can precisely
  determine which tests are available and which aren't before running.
2019-05-23 13:18:37 +01:00

216 lines
6.2 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2018-2019 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "gl_test.h"
#include <dlfcn.h>
#include <stdio.h>
#include "3rdparty/glad/glad_glx.h"
#include "../linux/linux_window.h"
void OpenGLGraphicsTest::Prepare(int argc, char **argv)
{
GraphicsTest::Prepare(argc, argv);
static bool prepared = false;
static void *libGL = NULL;
if(!prepared)
{
prepared = true;
libGL = dlopen("libGL.so", RTLD_GLOBAL | RTLD_NOW);
}
if(!libGL)
Avail = "libGL.so is not available";
}
bool OpenGLGraphicsTest::Init()
{
if(!GraphicsTest::Init())
return false;
X11Window::Init();
Display *dpy = X11Window::GetDisplay();
gladLoadGLX(dpy, DefaultScreen(dpy));
mainWindow = new X11Window(screenWidth, screenHeight, screenTitle);
mainContext = MakeContext(mainWindow, NULL);
if(!mainWindow || !mainContext)
{
delete mainWindow;
TEST_ERROR("Couldn't initialise context");
return false;
}
ActivateContext(mainWindow, mainContext);
if(!gladLoadGL())
{
delete mainWindow;
TEST_ERROR("Error initialising glad");
return false;
}
PostInit();
return true;
}
GraphicsWindow *OpenGLGraphicsTest::MakeWindow(int width, int height, const char *title)
{
return new X11Window(width, height, title);
}
void *OpenGLGraphicsTest::MakeContext(GraphicsWindow *win, void *share)
{
if(!GLAD_GLX_ARB_create_context_profile)
{
TEST_ERROR("Need GLX_ARB_create_context_profile to initialise");
return NULL;
}
X11Window *x11win = (X11Window *)win;
int attribs[64] = {0};
int i = 0;
attribs[i++] = GLX_CONTEXT_MAJOR_VERSION_ARB;
attribs[i++] = glMajor;
attribs[i++] = GLX_CONTEXT_MINOR_VERSION_ARB;
attribs[i++] = glMinor;
attribs[i++] = GLX_CONTEXT_FLAGS_ARB;
if(debugDevice)
attribs[i++] = GLX_CONTEXT_DEBUG_BIT_ARB;
else
attribs[i++] = 0;
attribs[i++] = GLX_CONTEXT_PROFILE_MASK_ARB;
if(gles)
attribs[i++] = GLX_CONTEXT_ES2_PROFILE_BIT_EXT;
else if(coreProfile)
attribs[i++] = GLX_CONTEXT_CORE_PROFILE_BIT_ARB;
else
attribs[i++] = GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
// GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB MUST be the last attrib so that we can remove it to retry
// if we find no srgb fbconfigs
static int visAttribs[] = {GLX_X_RENDERABLE,
True,
GLX_DRAWABLE_TYPE,
GLX_WINDOW_BIT,
GLX_RENDER_TYPE,
GLX_RGBA_BIT,
GLX_X_VISUAL_TYPE,
GLX_TRUE_COLOR,
GLX_RED_SIZE,
8,
GLX_GREEN_SIZE,
8,
GLX_BLUE_SIZE,
8,
GLX_DOUBLEBUFFER,
True,
GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB,
True,
0};
int numCfgs = 0;
GLXFBConfig *fbcfg = glXChooseFBConfig(x11win->xlib.display, DefaultScreen(x11win->xlib.display),
visAttribs, &numCfgs);
if(fbcfg == NULL)
{
const size_t len = ARRAY_COUNT(visAttribs);
if(visAttribs[len - 3] != GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB)
{
TEST_ERROR(
"GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB isn't the last attribute, and no SRGB fbconfigs were "
"found!");
}
else
{
visAttribs[len - 3] = 0;
fbcfg = glXChooseFBConfig(x11win->xlib.display, DefaultScreen(x11win->xlib.display),
visAttribs, &numCfgs);
}
}
if(fbcfg == NULL)
{
TEST_ERROR("Couldn't choose default framebuffer config");
return NULL;
}
// Choose FB config with a GLX_VISUAL_ID that matches the X screen.
VisualID visualid_correct =
DefaultVisual(x11win->xlib.display, DefaultScreen(x11win->xlib.display))->visualid;
for(int i = 0; i < numCfgs; i++)
{
int visualid;
glXGetFBConfigAttrib(x11win->xlib.display, fbcfg[i], GLX_VISUAL_ID, &visualid);
if((VisualID)visualid == visualid_correct)
{
fbcfg[0] = fbcfg[i];
break;
}
}
GLXContext ctx =
glXCreateContextAttribsARB(x11win->xlib.display, fbcfg[0], (GLXContext)share, true, attribs);
XFree(fbcfg);
return ctx;
}
void OpenGLGraphicsTest::DestroyContext(void *ctx)
{
if(ctx == NULL)
return;
X11Window *x11win = (X11Window *)mainWindow;
// we assume the display pointer is shared among all windows
glXDestroyContext(x11win->xlib.display, (GLXContext)ctx);
}
void OpenGLGraphicsTest::ActivateContext(GraphicsWindow *win, void *ctx)
{
X11Window *x11win = (X11Window *)win;
glXMakeContextCurrent(x11win->xlib.display, x11win->xlib.window, x11win->xlib.window,
(GLXContext)ctx);
}
void OpenGLGraphicsTest::Present(GraphicsWindow *window)
{
X11Window *x11win = (X11Window *)window;
glXSwapBuffers(x11win->xlib.display, x11win->xlib.window);
}