Files
renderdoc/util/test/demos/vk/vk_buffer_address.cpp
T
baldurk ec8564642a Refactor demo API test initialisation order
* Instead of only doing a very lightweight check to see if the API is available
  up-front, we now share the API initialisation among all API tests far enough
  to determine availability of extensions, features, etc. Then we can precisely
  determine which tests are available and which aren't before running.
2019-05-23 13:18:37 +01:00

285 lines
8.6 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2018 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "vk_test.h"
// only support on 64-bit, just because it's easier to share CPU & GPU structs if pointer size is
// identical
#if defined(__LP64__) || defined(_WIN64) || defined(__x86_64__) || defined(_M_X64) || \
defined(__ia64) || defined(_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
struct VK_Buffer_Address : VulkanGraphicsTest
{
static constexpr const char *Description = "Test capture and replay of VK_EXT_buffer_reference";
// should match definition below in GLSL
struct DrawData
{
DefaultA2V *vert_data;
// no alignment on Vec4f, use scalar block layout
Vec4f tint;
Vec2f offset;
Vec2f scale;
// padding to make the struct size 16 to make aligning the buffer easier.
Vec2f padding;
};
std::string common = R"EOSHADER(
#version 460 core
#extension GL_EXT_buffer_reference : require
#extension GL_EXT_scalar_block_layout : require
struct v2f
{
vec4 pos;
vec4 col;
vec4 uv;
};
struct DefaultA2V {
vec3 pos;
vec4 col;
vec2 uv;
};
layout(bufferreference, scalar, bufferreferencealign = 16) buffer TriangleData {
DefaultA2V verts[3];
};
layout(bufferreference, scalar, bufferreferencealign = 16) buffer DrawData {
TriangleData tri;
vec4 tint;
vec2 offset;
vec2 scale;
};
layout(push_constant) uniform PushData {
DrawData data_ptr;
} push;
)EOSHADER";
const std::string vertex = R"EOSHADER(
layout(location = 0) out v2f vertOut;
void main()
{
DrawData draw = push.data_ptr;
DefaultA2V vert = draw.tri.verts[gl_VertexIndex];
gl_Position = vertOut.pos = vec4(vert.pos*vec3(draw.scale,1) + vec3(draw.offset, 0), 1);
vertOut.col = vert.col;
vertOut.uv = vec4(vert.uv, 0, 1);
}
)EOSHADER";
const std::string pixel = R"EOSHADER(
layout(location = 0) in v2f vertIn;
layout(location = 0, index = 0) out vec4 Color;
void main()
{
DrawData draw = push.data_ptr;
Color = vertIn.col * draw.tint;
}
)EOSHADER";
void Prepare(int argc, char **argv)
{
devExts.push_back(VK_EXT_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME);
devExts.push_back(VK_EXT_SCALAR_BLOCK_LAYOUT_EXTENSION_NAME);
VulkanGraphicsTest::Prepare(argc, argv);
if(!Avail.empty())
return;
static VkPhysicalDeviceBufferAddressFeaturesEXT bufaddrFeatures = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_ADDRESS_FEATURES_EXT,
};
getPhysFeatures2(&bufaddrFeatures);
if(!bufaddrFeatures.bufferDeviceAddress)
Avail = "Buffer device address feature 'bufferDeviceAddress' not available";
devInfoNext = &bufaddrFeatures;
}
int main()
{
// initialise, create window, create context, etc
if(!Init())
return 3;
VkPipelineLayout layout = createPipelineLayout(
vkh::PipelineLayoutCreateInfo({}, {vkh::PushConstantRange(VK_SHADER_STAGE_ALL, 0, 8)}));
vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
pipeCreateInfo.layout = layout;
pipeCreateInfo.renderPass = swapRenderPass;
pipeCreateInfo.stages = {
CompileShaderModule(common + vertex, ShaderLang::glsl, ShaderStage::vert, "main"),
CompileShaderModule(common + pixel, ShaderLang::glsl, ShaderStage::frag, "main"),
};
VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo);
vkh::BufferCreateInfo bufinfo(0x100000, VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_EXT);
AllocatedBuffer databuf(allocator, bufinfo,
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
// north-facing primary colours triangle
const DefaultA2V tri1[3] = {
{Vec3f(-0.5f, -0.5f, 0.0f), Vec4f(1.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
{Vec3f(0.0f, 0.5f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
{Vec3f(0.5f, -0.5f, 0.0f), Vec4f(0.0f, 0.0f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
};
// north-west-facing triangle
const DefaultA2V tri2[3] = {
{Vec3f(-0.5f, 0.5f, 0.0f), Vec4f(1.0f, 0.2f, 1.0f, 1.0f), Vec2f(0.0f, 0.0f)},
{Vec3f(0.5f, 0.5f, 0.0f), Vec4f(0.7f, 0.85f, 1.0f, 1.0f), Vec2f(0.0f, 1.0f)},
{Vec3f(-0.5f, -0.5f, 0.0f), Vec4f(1.0f, 1.0f, 0.4f, 1.0f), Vec2f(1.0f, 0.0f)},
};
VkBufferDeviceAddressInfoEXT info = {VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO_EXT};
info.buffer = databuf.buffer;
VkDeviceAddress baseAddr = vkGetBufferDeviceAddressEXT(device, &info);
byte *gpuptr = (byte *)baseAddr; // not a valid cpu pointer but useful for avoiding casting
byte *cpuptr = databuf.map();
// put triangle data first
memcpy(cpuptr, tri1, sizeof(tri1));
DefaultA2V *gputri1 = (DefaultA2V *)gpuptr;
cpuptr += sizeof(tri1);
gpuptr += sizeof(tri1);
// align to 16 bytes
cpuptr = AlignUpPtr(cpuptr, 16);
gpuptr = AlignUpPtr(gpuptr, 16);
memcpy(cpuptr, tri2, sizeof(tri2));
DefaultA2V *gputri2 = (DefaultA2V *)gpuptr;
cpuptr += sizeof(tri2);
gpuptr += sizeof(tri2);
// align to 16 bytes
cpuptr = AlignUpPtr(cpuptr, 16);
gpuptr = AlignUpPtr(gpuptr, 16);
DrawData *drawscpu = (DrawData *)cpuptr;
DrawData *drawsgpu = (DrawData *)gpuptr;
drawscpu[0].vert_data = gputri1;
drawscpu[0].offset = Vec2f(-0.5f, 0.0f);
drawscpu[0].scale = Vec2f(0.5f, 0.5f);
drawscpu[0].tint = Vec4f(1.0f, 0.5f, 0.5f, 1.0f); // tint red
drawscpu[1].vert_data = gputri1;
drawscpu[1].offset = Vec2f(0.0f, 0.0f);
drawscpu[1].scale = Vec2f(0.5f, -0.5f); // flip vertically
drawscpu[1].tint = Vec4f(0.2f, 0.5f, 1.0f, 1.0f); // tint blue
drawscpu[2].vert_data = gputri2; // use second triangle
drawscpu[2].offset = Vec2f(0.6f, 0.0f);
drawscpu[2].scale = Vec2f(0.5f, 0.5f);
drawscpu[2].tint = Vec4f(1.0f, 1.0f, 1.0f, 1.0f);
float time = 0.0f;
while(Running())
{
VkCommandBuffer cmd = GetCommandBuffer();
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
VkImage swapimg =
StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL,
vkh::ClearColorValue(0.4f, 0.5f, 0.6f, 1.0f), 1,
vkh::ImageSubresourceRange());
vkCmdBeginRenderPass(
cmd, vkh::RenderPassBeginInfo(swapRenderPass, swapFramebuffers[swapIndex], scissor),
VK_SUBPASS_CONTENTS_INLINE);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
vkCmdSetViewport(cmd, 0, 1, &viewport);
vkCmdSetScissor(cmd, 0, 1, &scissor);
// look ma, no binds
DrawData *bindptr = drawsgpu;
drawscpu[0].scale.x = (abs(sinf(time)) + 0.1f) * 0.5f;
vkCmdPushConstants(cmd, layout, VK_SHADER_STAGE_ALL, 0, 8, &bindptr);
vkCmdDraw(cmd, 3, 1, 0, 0);
bindptr++;
drawscpu[1].scale.y = (abs(cosf(time)) + 0.1f) * 0.5f;
vkCmdPushConstants(cmd, layout, VK_SHADER_STAGE_ALL, 0, 8, &bindptr);
vkCmdDraw(cmd, 3, 1, 0, 0);
bindptr++;
drawscpu[2].tint = Vec4f(cosf(time) * 0.5f + 0.5f, sinf(time) * 0.5f + 0.5f,
cosf(time + 3.14f) * 0.5f + 0.5f, 1.0f);
vkCmdPushConstants(cmd, layout, VK_SHADER_STAGE_ALL, 0, 8, &bindptr);
vkCmdDraw(cmd, 3, 1, 0, 0);
vkCmdEndRenderPass(cmd);
FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
vkEndCommandBuffer(cmd);
Submit(0, 1, {cmd});
Present();
time += 0.1f;
}
databuf.unmap();
return 0;
}
};
REGISTER_TEST(VK_Buffer_Address);
#endif // if 64-bit