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33ff48811b
* Log is an overloaded term since it can also mean the debug log. We now consistently refer to capture files as capture files or just captures for short. The log is just for log messages and diagnostics. * The user-facing UI was mostly already consistent, but many of the public interfaces exposed to python needed to be renamed, and it made more sense just to make everything consistent.
118 lines
4.2 KiB
C++
118 lines
4.2 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2016-2017 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#pragma once
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#include <QFrame>
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#include "Code/CaptureContext.h"
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namespace Ui
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{
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class GLPipelineStateViewer;
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}
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class QXmlStreamWriter;
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class RDTreeWidget;
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class RDTreeWidgetItem;
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class PipelineStateViewer;
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class GLPipelineStateViewer : public QFrame, public ICaptureViewer
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{
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Q_OBJECT
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public:
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explicit GLPipelineStateViewer(ICaptureContext &ctx, PipelineStateViewer &common,
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QWidget *parent = 0);
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~GLPipelineStateViewer();
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// ICaptureViewer
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void OnCaptureLoaded() override;
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void OnCaptureClosed() override;
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void OnSelectedEventChanged(uint32_t eventID) override {}
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void OnEventChanged(uint32_t eventID) override;
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private slots:
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// automatic slots
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void on_showDisabled_toggled(bool checked);
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void on_showEmpty_toggled(bool checked);
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void on_exportHTML_clicked();
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void on_meshView_clicked();
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void on_viAttrs_itemActivated(RDTreeWidgetItem *item, int column);
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void on_viBuffers_itemActivated(RDTreeWidgetItem *item, int column);
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void on_viAttrs_mouseMove(QMouseEvent *event);
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void on_viBuffers_mouseMove(QMouseEvent *event);
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void on_pipeFlow_stageSelected(int index);
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// manual slots
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void shaderView_clicked();
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void shaderLabel_clicked(QMouseEvent *event);
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void shaderEdit_clicked();
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void shaderSave_clicked();
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void resource_itemActivated(RDTreeWidgetItem *item, int column);
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void ubo_itemActivated(RDTreeWidgetItem *item, int column);
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void vertex_leave(QEvent *e);
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private:
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Ui::GLPipelineStateViewer *ui;
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ICaptureContext &m_Ctx;
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PipelineStateViewer &m_Common;
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enum class GLReadWriteType
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{
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Atomic,
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SSBO,
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Image,
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};
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QString MakeGenericValueString(uint32_t compCount, CompType compType,
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const GLPipe::VertexAttribute &val);
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GLReadWriteType GetGLReadWriteType(ShaderResource res);
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void setShaderState(const GLPipe::Shader &stage, QLabel *shader, RDTreeWidget *tex,
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RDTreeWidget *samp, RDTreeWidget *ubo, RDTreeWidget *sub, RDTreeWidget *rw);
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void clearShaderState(QLabel *shader, RDTreeWidget *tex, RDTreeWidget *samp, RDTreeWidget *ubo,
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RDTreeWidget *sub, RDTreeWidget *rw);
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void setState();
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void clearState();
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void setInactiveRow(RDTreeWidgetItem *node);
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void setEmptyRow(RDTreeWidgetItem *node);
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void highlightIABind(int slot);
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QString formatMembers(int indent, const QString &nameprefix, const rdcarray<ShaderConstant> &vars);
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const GLPipe::Shader *stageForSender(QWidget *widget);
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bool showNode(bool usedSlot, bool filledSlot);
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void exportHTML(QXmlStreamWriter &xml, const GLPipe::VertexInput &vtx);
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void exportHTML(QXmlStreamWriter &xml, const GLPipe::Shader &sh);
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void exportHTML(QXmlStreamWriter &xml, const GLPipe::Feedback &xfb);
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void exportHTML(QXmlStreamWriter &xml, const GLPipe::Rasterizer &rs);
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void exportHTML(QXmlStreamWriter &xml, const GLPipe::FrameBuffer &fb);
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// keep track of the VB nodes (we want to be able to highlight them easily on hover)
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QList<RDTreeWidgetItem *> m_VBNodes;
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};
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