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renderdoc/qrenderdoc/3rdparty/python/include/ucnhash.h
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baldurk 768e812e45 Commit binary dependencies necessary for compilation on windows
* On windows it's strongly desired to be able to compile straight out of
  a clean checkout or source download. This means anyone can download
  the source and investigate something quickly, without having to worry
  about the hassle of figuring out how the project downloads 3rd party
  dependencies, fetching them, getting them registered in the right
  place.
* This can't be put in a submodule as git submodules don't get
  downloaded by default so people new to git will get confusing
  compilation messages, and someone downloading the source from github
  directly without cloning via git won't get submodules included.
* It does add some extra size to a fresh download/checkout which is
  unfortunate, but absolutely worth the cost. Shallow checkouts still
  aren't unfeasibly large, and it's only a one-off cost at clone time.
2018-02-02 20:49:35 +00:00

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1.0 KiB
C

/* Unicode name database interface */
#ifndef Py_LIMITED_API
#ifndef Py_UCNHASH_H
#define Py_UCNHASH_H
#ifdef __cplusplus
extern "C" {
#endif
/* revised ucnhash CAPI interface (exported through a "wrapper") */
#define PyUnicodeData_CAPSULE_NAME "unicodedata.ucnhash_CAPI"
typedef struct {
/* Size of this struct */
int size;
/* Get name for a given character code. Returns non-zero if
success, zero if not. Does not set Python exceptions.
If self is NULL, data come from the default version of the database.
If it is not NULL, it should be a unicodedata.ucd_X_Y_Z object */
int (*getname)(PyObject *self, Py_UCS4 code, char* buffer, int buflen,
int with_alias_and_seq);
/* Get character code for a given name. Same error handling
as for getname. */
int (*getcode)(PyObject *self, const char* name, int namelen, Py_UCS4* code,
int with_named_seq);
} _PyUnicode_Name_CAPI;
#ifdef __cplusplus
}
#endif
#endif /* !Py_UCNHASH_H */
#endif /* !Py_LIMITED_API */