mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-04 17:10:47 +00:00
856c838def
* In a previous update in 2021 many copyright ranges were truncated accidentally, and some files have been copy-pasted with wrong years. These dates have been fixed based on git history and original copyright messages.
3502 lines
111 KiB
C++
3502 lines
111 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2016-2026 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "D3D11PipelineStateViewer.h"
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#include <float.h>
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#include <QMenu>
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#include <QMouseEvent>
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#include <QScrollBar>
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#include <QXmlStreamWriter>
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#include "Code/Resources.h"
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#include "Widgets/ComputeDebugSelector.h"
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#include "Widgets/Extended/RDHeaderView.h"
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#include "flowlayout/FlowLayout.h"
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#include "toolwindowmanager/ToolWindowManager.h"
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#include "PipelineStateViewer.h"
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#include "ui_D3D11PipelineStateViewer.h"
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struct D3D11VBIBTag
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{
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D3D11VBIBTag() { offset = 0; }
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D3D11VBIBTag(ResourceId i, uint64_t offs, QString f = QString())
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{
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id = i;
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offset = offs;
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format = f;
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}
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ResourceId id;
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uint64_t offset;
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QString format;
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};
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Q_DECLARE_METATYPE(D3D11VBIBTag);
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struct D3D11ViewTag
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{
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enum ResType
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{
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SRV,
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UAV,
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OMTarget,
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OMDepth,
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};
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D3D11ViewTag() : type(SRV), index(0) {}
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D3D11ViewTag(ResType t, uint32_t i, const Descriptor &d) : type(t), index(i), desc(d) {}
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ResType type;
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uint32_t index;
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Descriptor desc;
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};
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Q_DECLARE_METATYPE(D3D11ViewTag);
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D3D11PipelineStateViewer::D3D11PipelineStateViewer(ICaptureContext &ctx,
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PipelineStateViewer &common, QWidget *parent)
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: QFrame(parent), ui(new Ui::D3D11PipelineStateViewer), m_Ctx(ctx), m_Common(common)
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{
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ui->setupUi(this);
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m_ComputeDebugSelector = new ComputeDebugSelector(this);
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const QIcon &action = Icons::action();
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const QIcon &action_hover = Icons::action_hover();
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RDLabel *objectLabels[] = {
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ui->iaBytecode,
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ui->vsShader, ui->hsShader, ui->dsShader,
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ui->gsShader, ui->psShader, ui->csShader,
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ui->vsShaderDebug, ui->hsShaderDebug, ui->dsShaderDebug,
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ui->gsShaderDebug, ui->psShaderDebug, ui->csShaderDebug,
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};
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QToolButton *viewButtons[] = {
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ui->vsShaderViewButton, ui->hsShaderViewButton, ui->dsShaderViewButton,
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ui->gsShaderViewButton, ui->psShaderViewButton, ui->csShaderViewButton,
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ui->iaBytecodeViewButton,
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};
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QToolButton *editButtons[] = {
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ui->vsShaderEditButton, ui->hsShaderEditButton, ui->dsShaderEditButton,
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ui->gsShaderEditButton, ui->psShaderEditButton, ui->csShaderEditButton,
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};
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QToolButton *saveButtons[] = {
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ui->vsShaderSaveButton, ui->hsShaderSaveButton, ui->dsShaderSaveButton,
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ui->gsShaderSaveButton, ui->psShaderSaveButton, ui->csShaderSaveButton,
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};
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RDTreeWidget *resources[] = {
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ui->vsResources, ui->hsResources, ui->dsResources,
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ui->gsResources, ui->psResources, ui->csResources,
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};
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RDTreeWidget *samplers[] = {
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ui->vsSamplers, ui->hsSamplers, ui->dsSamplers,
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ui->gsSamplers, ui->psSamplers, ui->csSamplers,
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};
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RDTreeWidget *cbuffers[] = {
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ui->vsCBuffers, ui->hsCBuffers, ui->dsCBuffers,
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ui->gsCBuffers, ui->psCBuffers, ui->csCBuffers,
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};
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RDTreeWidget *classes[] = {
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ui->vsClasses, ui->hsClasses, ui->dsClasses, ui->gsClasses, ui->psClasses, ui->csClasses,
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};
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// setup FlowLayout for shader groups
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QWidget *shaderGroups[] = {
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ui->vsShaderGroup, ui->hsShaderGroup, ui->dsShaderGroup,
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ui->gsShaderGroup, ui->psShaderGroup, ui->csShaderGroup,
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};
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// setup FlowLayout for shader groups
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for(QWidget *shaderGroup : shaderGroups)
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{
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QLayout *oldLayout = shaderGroup->layout();
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QObjectList childs = shaderGroup->children();
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childs.removeOne((QObject *)oldLayout);
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delete oldLayout;
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FlowLayout *shaderFlow = new FlowLayout(shaderGroup, -1, 3, 3);
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for(QObject *o : childs)
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shaderFlow->addWidget(qobject_cast<QWidget *>(o));
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shaderGroup->setLayout(shaderFlow);
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}
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for(QToolButton *b : viewButtons)
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QObject::connect(b, &QToolButton::clicked, this, &D3D11PipelineStateViewer::shaderView_clicked);
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for(RDLabel *b : objectLabels)
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{
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b->setAutoFillBackground(true);
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b->setBackgroundRole(QPalette::ToolTipBase);
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b->setForegroundRole(QPalette::ToolTipText);
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b->setMinimumSizeHint(QSize(250, 0));
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}
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QObject::connect(m_ComputeDebugSelector, &ComputeDebugSelector::beginDebug, this,
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&D3D11PipelineStateViewer::computeDebugSelector_beginDebug);
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for(QToolButton *b : editButtons)
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QObject::connect(b, &QToolButton::clicked, &m_Common, &PipelineStateViewer::shaderEdit_clicked);
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for(QToolButton *b : saveButtons)
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QObject::connect(b, &QToolButton::clicked, this, &D3D11PipelineStateViewer::shaderSave_clicked);
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QObject::connect(ui->iaLayouts, &RDTreeWidget::leave, this,
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&D3D11PipelineStateViewer::vertex_leave);
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QObject::connect(ui->iaBuffers, &RDTreeWidget::leave, this,
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&D3D11PipelineStateViewer::vertex_leave);
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QObject::connect(ui->targetOutputs, &RDTreeWidget::itemActivated, this,
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&D3D11PipelineStateViewer::resource_itemActivated);
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QObject::connect(ui->csUAVs, &RDTreeWidget::itemActivated, this,
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&D3D11PipelineStateViewer::resource_itemActivated);
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QObject::connect(ui->gsStreamOut, &RDTreeWidget::itemActivated, this,
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&D3D11PipelineStateViewer::resource_itemActivated);
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for(RDTreeWidget *res : resources)
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QObject::connect(res, &RDTreeWidget::itemActivated, this,
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&D3D11PipelineStateViewer::resource_itemActivated);
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for(RDTreeWidget *cbuffer : cbuffers)
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QObject::connect(cbuffer, &RDTreeWidget::itemActivated, this,
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&D3D11PipelineStateViewer::cbuffer_itemActivated);
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{
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QMenu *extensionsMenu = new QMenu(this);
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ui->extensions->setMenu(extensionsMenu);
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ui->extensions->setPopupMode(QToolButton::InstantPopup);
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QObject::connect(extensionsMenu, &QMenu::aboutToShow, [this, extensionsMenu]() {
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extensionsMenu->clear();
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m_Ctx.Extensions().MenuDisplaying(PanelMenu::PipelineStateViewer, extensionsMenu,
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ui->extensions, {});
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});
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}
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addGridLines(ui->rasterizerGridLayout, palette().color(QPalette::WindowText));
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addGridLines(ui->blendStateGridLayout, palette().color(QPalette::WindowText));
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addGridLines(ui->depthStateGridLayout, palette().color(QPalette::WindowText));
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for(RDLabel *st : {ui->depthState, ui->blendState, ui->rastState, ui->predicate})
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{
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st->setAutoFillBackground(true);
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st->setBackgroundRole(QPalette::ToolTipBase);
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st->setForegroundRole(QPalette::ToolTipText);
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st->setMinimumSizeHint(QSize(100, 0));
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}
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{
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RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
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ui->iaLayouts->setHeader(header);
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ui->iaLayouts->setColumns({tr("Slot"), tr("Semantic"), tr("Index"), tr("Format"), tr("Input Slot"),
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tr("Offset"), tr("Class"), tr("Step Rate"), tr("Go")});
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header->setColumnStretchHints({1, 4, 2, 3, 2, 2, 1, 1, -1});
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ui->iaLayouts->setClearSelectionOnFocusLoss(true);
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ui->iaLayouts->setInstantTooltips(true);
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ui->iaLayouts->setHoverIconColumn(8, action, action_hover);
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}
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{
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RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
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ui->iaBuffers->setHeader(header);
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ui->iaBuffers->setColumns(
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{tr("Slot"), tr("Buffer"), tr("Stride"), tr("Offset"), tr("Byte Length"), tr("Go")});
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header->setColumnStretchHints({1, 4, 2, 2, 3, -1});
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ui->iaBuffers->setClearSelectionOnFocusLoss(true);
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ui->iaBuffers->setInstantTooltips(true);
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ui->iaBuffers->setHoverIconColumn(5, action, action_hover);
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m_Common.SetupResourceView(ui->iaBuffers);
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}
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for(RDTreeWidget *tex : resources)
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{
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RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
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tex->setHeader(header);
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tex->setColumns({tr("Slot"), tr("Resource"), tr("Type"), tr("Width"), tr("Height"), tr("Depth"),
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tr("Array Size"), tr("Format"), tr("Go")});
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header->setColumnStretchHints({2, 4, 2, 1, 1, 1, 1, 3, -1});
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tex->setHoverIconColumn(8, action, action_hover);
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tex->setClearSelectionOnFocusLoss(true);
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tex->setInstantTooltips(true);
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m_Common.SetupResourceView(tex);
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}
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for(RDTreeWidget *samp : samplers)
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{
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RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
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samp->setHeader(header);
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samp->setColumns({tr("Slot"), tr("Sampler"), tr("Addressing"), tr("Filter"), tr("LOD Clamp"),
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tr("LOD Bias")});
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header->setColumnStretchHints({2, 1, 4, 4, 4, 4});
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samp->setClearSelectionOnFocusLoss(true);
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samp->setInstantTooltips(true);
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m_Common.SetupResourceView(samp);
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}
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for(RDTreeWidget *cbuffer : cbuffers)
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{
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RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
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cbuffer->setHeader(header);
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cbuffer->setColumns({tr("Slot"), tr("Buffer"), tr("Byte Range"), tr("Size"), tr("Go")});
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header->setColumnStretchHints({1, 2, 3, 3, -1});
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cbuffer->setHoverIconColumn(4, action, action_hover);
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cbuffer->setClearSelectionOnFocusLoss(true);
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cbuffer->setInstantTooltips(true);
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m_Common.SetupResourceView(cbuffer);
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}
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for(RDTreeWidget *cl : classes)
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{
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RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
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cl->setHeader(header);
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cl->setColumns({tr("Slot"), tr("Interface"), tr("Instance")});
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header->setColumnStretchHints({1, 1, 1});
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cl->setClearSelectionOnFocusLoss(true);
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cl->setInstantTooltips(true);
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m_Common.SetupResourceView(cl);
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}
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{
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RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
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ui->gsStreamOut->setHeader(header);
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ui->gsStreamOut->setColumns(
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{tr("Slot"), tr("Buffer"), tr("Byte Length"), tr("Byte Offset"), tr("Go")});
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header->setColumnStretchHints({1, 4, 3, 2, -1});
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header->setMinimumSectionSize(40);
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ui->gsStreamOut->setHoverIconColumn(4, action, action_hover);
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ui->gsStreamOut->setClearSelectionOnFocusLoss(true);
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ui->gsStreamOut->setInstantTooltips(true);
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m_Common.SetupResourceView(ui->gsStreamOut);
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}
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{
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RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
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ui->viewports->setHeader(header);
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ui->viewports->setColumns(
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{tr("Slot"), tr("X"), tr("Y"), tr("Width"), tr("Height"), tr("MinDepth"), tr("MaxDepth")});
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header->setColumnStretchHints({-1, -1, -1, -1, -1, -1, 1});
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header->setMinimumSectionSize(40);
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ui->viewports->setClearSelectionOnFocusLoss(true);
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ui->viewports->setInstantTooltips(true);
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}
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{
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RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
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ui->scissors->setHeader(header);
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ui->scissors->setColumns({tr("Slot"), tr("X"), tr("Y"), tr("Width"), tr("Height")});
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header->setColumnStretchHints({-1, -1, -1, -1, 1});
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header->setMinimumSectionSize(40);
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ui->scissors->setClearSelectionOnFocusLoss(true);
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ui->scissors->setInstantTooltips(true);
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}
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{
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RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
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ui->targetOutputs->setHeader(header);
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ui->targetOutputs->setColumns({tr("Slot"), tr("Resource"), tr("Type"), tr("Width"), tr("Height"),
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tr("Depth"), tr("Array Size"), tr("Format"), tr("Go")});
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header->setColumnStretchHints({2, 4, 2, 1, 1, 1, 1, 3, -1});
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ui->targetOutputs->setHoverIconColumn(8, action, action_hover);
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ui->targetOutputs->setClearSelectionOnFocusLoss(true);
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ui->targetOutputs->setInstantTooltips(true);
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m_Common.SetupResourceView(ui->targetOutputs);
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}
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{
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RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
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ui->blends->setHeader(header);
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ui->blends->setColumns({tr("Slot"), tr("Enabled"), tr("Col Src"), tr("Col Dst"), tr("Col Op"),
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tr("Alpha Src"), tr("Alpha Dst"), tr("Alpha Op"), tr("Logic Op"),
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tr("Write Mask")});
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header->setColumnStretchHints({-1, 1, 2, 2, 2, 2, 2, 2, 2, 1});
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ui->blends->setClearSelectionOnFocusLoss(true);
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ui->blends->setInstantTooltips(true);
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}
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{
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RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
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ui->stencils->setHeader(header);
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ui->stencils->setColumns(
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{tr("Face"), tr("Func"), tr("Fail Op"), tr("Depth Fail Op"), tr("Pass Op")});
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header->setColumnStretchHints({1, 2, 2, 2, 2});
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ui->stencils->setClearSelectionOnFocusLoss(true);
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ui->stencils->setInstantTooltips(true);
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}
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{
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RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
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ui->csUAVs->setHeader(header);
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ui->csUAVs->setColumns({tr("Slot"), tr("Resource"), tr("Type"), tr("Width"), tr("Height"),
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tr("Depth"), tr("Array Size"), tr("Format"), tr("Go")});
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header->setColumnStretchHints({2, 4, 2, 1, 1, 1, 1, 3, -1});
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ui->csUAVs->setHoverIconColumn(8, action, action_hover);
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ui->csUAVs->setClearSelectionOnFocusLoss(true);
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ui->csUAVs->setInstantTooltips(true);
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m_Common.SetupResourceView(ui->csUAVs);
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}
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// this is often changed just because we're changing some tab in the designer.
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ui->stagesTabs->setCurrentIndex(0);
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ui->stagesTabs->tabBar()->setVisible(false);
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ui->pipeFlow->setStages(
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{
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lit("IA"),
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lit("VS"),
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lit("HS"),
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lit("DS"),
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lit("GS"),
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lit("RS"),
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lit("PS"),
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lit("OM"),
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lit("CS"),
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},
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{
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tr("Input Assembler"),
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tr("Vertex Shader"),
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tr("Hull Shader"),
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tr("Domain Shader"),
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tr("Geometry Shader"),
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tr("Rasterizer"),
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tr("Pixel Shader"),
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tr("Output Merger"),
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tr("Compute Shader"),
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});
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ui->pipeFlow->setIsolatedStage(8); // compute shader isolated
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ui->pipeFlow->setStagesEnabled({true, true, true, true, true, true, true, true, true});
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m_Common.setMeshViewPixmap(ui->meshView);
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ui->iaLayouts->setFont(Formatter::PreferredFont());
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ui->iaBuffers->setFont(Formatter::PreferredFont());
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ui->csUAVs->setFont(Formatter::PreferredFont());
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ui->gsStreamOut->setFont(Formatter::PreferredFont());
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ui->vsShader->setFont(Formatter::PreferredFont());
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ui->vsResources->setFont(Formatter::PreferredFont());
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ui->vsSamplers->setFont(Formatter::PreferredFont());
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ui->vsCBuffers->setFont(Formatter::PreferredFont());
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ui->vsClasses->setFont(Formatter::PreferredFont());
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ui->gsShader->setFont(Formatter::PreferredFont());
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ui->gsResources->setFont(Formatter::PreferredFont());
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ui->gsSamplers->setFont(Formatter::PreferredFont());
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ui->gsCBuffers->setFont(Formatter::PreferredFont());
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ui->gsClasses->setFont(Formatter::PreferredFont());
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ui->hsShader->setFont(Formatter::PreferredFont());
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ui->hsResources->setFont(Formatter::PreferredFont());
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ui->hsSamplers->setFont(Formatter::PreferredFont());
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ui->hsCBuffers->setFont(Formatter::PreferredFont());
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ui->hsClasses->setFont(Formatter::PreferredFont());
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ui->dsShader->setFont(Formatter::PreferredFont());
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ui->dsResources->setFont(Formatter::PreferredFont());
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ui->dsSamplers->setFont(Formatter::PreferredFont());
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ui->dsCBuffers->setFont(Formatter::PreferredFont());
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ui->dsClasses->setFont(Formatter::PreferredFont());
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ui->psShader->setFont(Formatter::PreferredFont());
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ui->psResources->setFont(Formatter::PreferredFont());
|
|
ui->psSamplers->setFont(Formatter::PreferredFont());
|
|
ui->psCBuffers->setFont(Formatter::PreferredFont());
|
|
ui->psClasses->setFont(Formatter::PreferredFont());
|
|
ui->csShader->setFont(Formatter::PreferredFont());
|
|
ui->csResources->setFont(Formatter::PreferredFont());
|
|
ui->csSamplers->setFont(Formatter::PreferredFont());
|
|
ui->csCBuffers->setFont(Formatter::PreferredFont());
|
|
ui->csClasses->setFont(Formatter::PreferredFont());
|
|
|
|
ui->viewports->setFont(Formatter::PreferredFont());
|
|
ui->scissors->setFont(Formatter::PreferredFont());
|
|
|
|
ui->targetOutputs->setFont(Formatter::PreferredFont());
|
|
ui->blends->setFont(Formatter::PreferredFont());
|
|
|
|
// reset everything back to defaults
|
|
clearState();
|
|
}
|
|
|
|
D3D11PipelineStateViewer::~D3D11PipelineStateViewer()
|
|
{
|
|
delete ui;
|
|
delete m_ComputeDebugSelector;
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::OnCaptureLoaded()
|
|
{
|
|
OnEventChanged(m_Ctx.CurEvent());
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::OnCaptureClosed()
|
|
{
|
|
ui->pipeFlow->setStagesEnabled({true, true, true, true, true, true, true, true, true});
|
|
|
|
clearState();
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::OnEventChanged(uint32_t eventId)
|
|
{
|
|
m_Ctx.Replay().AsyncInvoke([this](IReplayController *r) {
|
|
const D3D11Pipe::State *state = r->GetD3D11PipelineState();
|
|
ResourceId descriptorStore = state->descriptorStore;
|
|
DescriptorRange range;
|
|
range.offset = 0;
|
|
range.descriptorSize = state->descriptorByteSize;
|
|
range.count = state->descriptorCount;
|
|
// D3D11 doesn't need the descriptor type, it has internal type information
|
|
range.type = DescriptorType::Unknown;
|
|
|
|
rdcarray<DescriptorRange> ranges = {range};
|
|
|
|
rdcarray<DescriptorLogicalLocation> locations =
|
|
r->GetDescriptorLocations(descriptorStore, ranges);
|
|
rdcarray<Descriptor> descriptors = r->GetDescriptors(descriptorStore, ranges);
|
|
rdcarray<SamplerDescriptor> samplerDescriptors =
|
|
r->GetSamplerDescriptors(descriptorStore, ranges);
|
|
|
|
// we only write to m_Locations etc on the GUI thread so we know there's no race here.
|
|
GUIInvoke::call(this,
|
|
[this, locations = std::move(locations), descriptors = std::move(descriptors),
|
|
samplerDescriptors = std::move(samplerDescriptors)]() {
|
|
m_Locations = locations;
|
|
m_Descriptors = descriptors;
|
|
m_SamplerDescriptors = samplerDescriptors;
|
|
setState();
|
|
});
|
|
});
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::SelectPipelineStage(PipelineStage stage)
|
|
{
|
|
if(stage == PipelineStage::SampleMask)
|
|
ui->pipeFlow->setSelectedStage((int)PipelineStage::ColorDepthOutput);
|
|
else
|
|
ui->pipeFlow->setSelectedStage((int)stage);
|
|
}
|
|
|
|
ResourceId D3D11PipelineStateViewer::GetResource(RDTreeWidgetItem *item)
|
|
{
|
|
QVariant tag = item->tag();
|
|
|
|
const rdcarray<RDTreeWidget *> cbuffers = {
|
|
ui->vsCBuffers, ui->hsCBuffers, ui->dsCBuffers,
|
|
ui->gsCBuffers, ui->psCBuffers, ui->csCBuffers,
|
|
};
|
|
|
|
if(tag.canConvert<ResourceId>())
|
|
{
|
|
return tag.value<ResourceId>();
|
|
}
|
|
else if(tag.canConvert<D3D11ViewTag>())
|
|
{
|
|
D3D11ViewTag viewTag = tag.value<D3D11ViewTag>();
|
|
return viewTag.desc.resource;
|
|
}
|
|
else if(tag.canConvert<D3D11VBIBTag>())
|
|
{
|
|
D3D11VBIBTag buf = tag.value<D3D11VBIBTag>();
|
|
return buf.id;
|
|
}
|
|
else if(cbuffers.contains(item->treeWidget()))
|
|
{
|
|
const D3D11Pipe::Shader *stage = stageForSender(item->treeWidget());
|
|
|
|
if(stage == NULL)
|
|
return ResourceId();
|
|
|
|
return FindDescriptor(stage->stage, DescriptorCategory::ConstantBlock, tag.value<uint32_t>()).resource;
|
|
}
|
|
|
|
return ResourceId();
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::on_showUnused_toggled(bool checked)
|
|
{
|
|
setState();
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::on_showEmpty_toggled(bool checked)
|
|
{
|
|
setState();
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::setInactiveRow(RDTreeWidgetItem *node)
|
|
{
|
|
node->setItalic(true);
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::setEmptyRow(RDTreeWidgetItem *node)
|
|
{
|
|
node->setBackgroundColor(QColor(255, 70, 70));
|
|
node->setForegroundColor(QColor(0, 0, 0));
|
|
}
|
|
|
|
bool D3D11PipelineStateViewer::HasImportantViewParams(const Descriptor &view, TextureDescription *tex)
|
|
{
|
|
// we don't count 'upgrade typeless to typed' as important, we just display the typed format
|
|
// in the row since there's no real hidden important information there. The formats can't be
|
|
// different for any other reason (if the SRV format differs from the texture format, the
|
|
// texture must have been typeless.
|
|
if(view.firstMip > 0 || view.firstSlice > 0 || (view.numMips < tex->mips && tex->mips > 1) ||
|
|
(view.numSlices < tex->arraysize && tex->arraysize > 1))
|
|
return true;
|
|
|
|
// in the case of the swapchain case, types can be different and it won't have shown
|
|
// up as taking the view's format because the swapchain already has one. Make sure to mark it
|
|
// as important
|
|
if(view.format.compType != CompType::Typeless && view.format != tex->format)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool D3D11PipelineStateViewer::HasImportantViewParams(const Descriptor &view, BufferDescription *buf)
|
|
{
|
|
if(view.byteOffset > 0 || view.byteSize < buf->length)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::setViewDetails(RDTreeWidgetItem *node, const D3D11ViewTag &view,
|
|
TextureDescription *tex)
|
|
{
|
|
if(tex == NULL)
|
|
return;
|
|
|
|
QString text;
|
|
|
|
const Descriptor &desc = view.desc;
|
|
|
|
bool viewdetails = false;
|
|
|
|
if(desc.format != tex->format)
|
|
{
|
|
text += tr("The texture is format %1, the view treats it as %2.\n")
|
|
.arg(tex->format.Name())
|
|
.arg(desc.format.Name());
|
|
|
|
viewdetails = true;
|
|
}
|
|
|
|
if(view.type == D3D11ViewTag::OMDepth)
|
|
{
|
|
if(m_Ctx.CurD3D11PipelineState()->outputMerger.depthReadOnly)
|
|
text += tr("Depth component is read-only\n");
|
|
if(m_Ctx.CurD3D11PipelineState()->outputMerger.stencilReadOnly)
|
|
text += tr("Stencil component is read-only\n");
|
|
}
|
|
|
|
if(tex->mips > 1 && (tex->mips != desc.numMips || desc.firstMip > 0))
|
|
{
|
|
if(desc.numMips == 1)
|
|
text +=
|
|
tr("The texture has %1 mips, the view covers mip %2.\n").arg(tex->mips).arg(desc.firstMip);
|
|
else
|
|
text += tr("The texture has %1 mips, the view covers mips %2-%3.\n")
|
|
.arg(tex->mips)
|
|
.arg(desc.firstMip)
|
|
.arg(desc.firstMip + desc.numMips - 1);
|
|
|
|
viewdetails = true;
|
|
}
|
|
|
|
if(tex->arraysize > 1 && (tex->arraysize != desc.numSlices || desc.firstSlice > 0))
|
|
{
|
|
if(desc.numSlices == 1)
|
|
text += tr("The texture has %1 array slices, the view covers slice %2.\n")
|
|
.arg(tex->arraysize)
|
|
.arg(desc.firstSlice);
|
|
else
|
|
text += tr("The texture has %1 array slices, the view covers slices %2-%3.\n")
|
|
.arg(tex->arraysize)
|
|
.arg(desc.firstSlice)
|
|
.arg(desc.firstSlice + desc.numSlices - 1);
|
|
|
|
viewdetails = true;
|
|
}
|
|
|
|
text = text.trimmed();
|
|
|
|
node->setToolTip(text);
|
|
|
|
if(viewdetails)
|
|
node->setBackgroundColor(m_Common.GetViewDetailsColor());
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::setViewDetails(RDTreeWidgetItem *node, const D3D11ViewTag &view,
|
|
BufferDescription *buf)
|
|
{
|
|
if(buf == NULL)
|
|
return;
|
|
|
|
QString text;
|
|
|
|
const Descriptor &desc = view.desc;
|
|
|
|
if(desc.byteOffset > 0 || desc.byteSize < buf->length)
|
|
{
|
|
text += tr("The view covers bytes %1-%2 (%3 elements).\nThe buffer is %4 bytes in length (%5 "
|
|
"elements).\n")
|
|
.arg(desc.byteOffset)
|
|
.arg(desc.byteOffset + desc.byteSize)
|
|
.arg(desc.byteSize / desc.elementByteSize)
|
|
.arg(buf->length)
|
|
.arg(buf->length / desc.elementByteSize);
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
|
|
node->setToolTip(text);
|
|
node->setBackgroundColor(m_Common.GetViewDetailsColor());
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::addResourceRow(const D3D11ViewTag &view,
|
|
const ShaderResource *shaderInput, bool usedSlot,
|
|
RDTreeWidget *resources)
|
|
{
|
|
const Descriptor &desc = view.desc;
|
|
|
|
bool viewDetails = false;
|
|
|
|
if(view.type == D3D11ViewTag::OMDepth)
|
|
viewDetails = m_Ctx.CurD3D11PipelineState()->outputMerger.depthReadOnly ||
|
|
m_Ctx.CurD3D11PipelineState()->outputMerger.stencilReadOnly;
|
|
|
|
bool filledSlot = (desc.resource != ResourceId());
|
|
|
|
// if a target is set to RTVs or DSV, it is implicitly used
|
|
if(filledSlot)
|
|
usedSlot = usedSlot || view.type == D3D11ViewTag::OMTarget || view.type == D3D11ViewTag::OMDepth;
|
|
|
|
if(showNode(usedSlot, filledSlot))
|
|
{
|
|
QString slotname = view.type == D3D11ViewTag::OMDepth ? tr("Depth") : QString::number(view.index);
|
|
|
|
if(shaderInput && !shaderInput->name.empty())
|
|
slotname += lit(": ") + shaderInput->name;
|
|
|
|
uint32_t w = 1, h = 1, d = 1;
|
|
uint32_t a = 1;
|
|
QString format = tr("Unknown");
|
|
QString typeName = tr("Unknown");
|
|
|
|
if(!filledSlot)
|
|
{
|
|
format = lit("-");
|
|
typeName = lit("-");
|
|
w = h = d = a = 0;
|
|
}
|
|
|
|
TextureDescription *tex = m_Ctx.GetTexture(desc.resource);
|
|
|
|
if(tex)
|
|
{
|
|
w = tex->width;
|
|
h = tex->height;
|
|
d = tex->depth;
|
|
a = tex->arraysize;
|
|
format = tex->format.Name();
|
|
typeName = ToQStr(tex->type);
|
|
|
|
if(tex->type == TextureType::Texture2DMS || tex->type == TextureType::Texture2DMSArray)
|
|
{
|
|
typeName += QFormatStr(" %1x").arg(tex->msSamp);
|
|
}
|
|
|
|
if(tex->format != desc.format)
|
|
format = tr("Viewed as %1").arg(desc.format.Name());
|
|
|
|
if(HasImportantViewParams(desc, tex))
|
|
viewDetails = true;
|
|
}
|
|
|
|
BufferDescription *buf = m_Ctx.GetBuffer(desc.resource);
|
|
|
|
if(buf)
|
|
{
|
|
w = buf->length;
|
|
h = 0;
|
|
d = 0;
|
|
a = 0;
|
|
format = QString();
|
|
typeName = QFormatStr("%1Buffer").arg(view.type == D3D11ViewTag::UAV ? lit("RW") : QString());
|
|
|
|
if(desc.flags & DescriptorFlags::RawBuffer)
|
|
{
|
|
typeName = QFormatStr("%1ByteAddressBuffer")
|
|
.arg(view.type == D3D11ViewTag::UAV ? lit("RW") : QString());
|
|
}
|
|
else if(desc.elementByteSize > 0 && desc.format.type == ResourceFormatType::Undefined)
|
|
{
|
|
// for structured buffers, display how many 'elements' there are in the buffer
|
|
typeName = QFormatStr("%1StructuredBuffer[%2]")
|
|
.arg(view.type == D3D11ViewTag::UAV ? lit("RW") : QString())
|
|
.arg(buf->length / desc.elementByteSize);
|
|
}
|
|
|
|
if(desc.secondary != ResourceId())
|
|
{
|
|
typeName += tr(" (%1: %2)").arg(ToQStr(desc.secondary)).arg(desc.bufferStructCount);
|
|
}
|
|
|
|
// get the buffer type, whether it's just a basic type or a complex struct
|
|
if(shaderInput && !shaderInput->isTexture)
|
|
{
|
|
if(desc.format.compType == CompType::Typeless)
|
|
{
|
|
if(shaderInput->variableType.baseType == VarType::Struct)
|
|
format = lit("struct ") + shaderInput->variableType.name;
|
|
else
|
|
format = shaderInput->variableType.name;
|
|
}
|
|
else
|
|
{
|
|
format = desc.format.Name();
|
|
}
|
|
}
|
|
|
|
if(HasImportantViewParams(desc, buf))
|
|
viewDetails = true;
|
|
}
|
|
|
|
QVariant name = desc.resource;
|
|
|
|
if(viewDetails)
|
|
name = tr("%1 viewed by %2").arg(ToQStr(desc.resource)).arg(ToQStr(desc.view));
|
|
|
|
RDTreeWidgetItem *node =
|
|
new RDTreeWidgetItem({slotname, name, typeName, w, h, d, a, format, QString()});
|
|
|
|
node->setTag(QVariant::fromValue(view));
|
|
|
|
if(viewDetails)
|
|
{
|
|
if(tex)
|
|
setViewDetails(node, view, tex);
|
|
else if(buf)
|
|
setViewDetails(node, view, buf);
|
|
}
|
|
|
|
if(!filledSlot)
|
|
setEmptyRow(node);
|
|
|
|
if(!usedSlot)
|
|
setInactiveRow(node);
|
|
|
|
resources->addTopLevelItem(node);
|
|
}
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::addSamplerRow(const SamplerDescriptor &descriptor, uint32_t reg,
|
|
const ShaderSampler *shaderBind, bool usedSlot,
|
|
RDTreeWidget *samplers)
|
|
{
|
|
bool filledSlot = descriptor.object != ResourceId();
|
|
|
|
if(showNode(usedSlot, filledSlot))
|
|
{
|
|
QString slotname = QString::number(reg);
|
|
|
|
if(shaderBind && !shaderBind->name.empty())
|
|
slotname += lit(": ") + shaderBind->name;
|
|
|
|
QString borderColor = QFormatStr("%1, %2, %3, %4")
|
|
.arg(descriptor.borderColorValue.floatValue[0])
|
|
.arg(descriptor.borderColorValue.floatValue[1])
|
|
.arg(descriptor.borderColorValue.floatValue[2])
|
|
.arg(descriptor.borderColorValue.floatValue[3]);
|
|
|
|
QString addressing;
|
|
|
|
QString addPrefix;
|
|
QString addVal;
|
|
|
|
QString addr[] = {ToQStr(descriptor.addressU, GraphicsAPI::D3D11),
|
|
ToQStr(descriptor.addressV, GraphicsAPI::D3D11),
|
|
ToQStr(descriptor.addressW, GraphicsAPI::D3D11)};
|
|
|
|
// arrange like either UVW: WRAP or UV: WRAP, W: CLAMP
|
|
for(int a = 0; a < 3; a++)
|
|
{
|
|
const QString str[] = {lit("U"), lit("V"), lit("W")};
|
|
QString prefix = str[a];
|
|
|
|
if(a == 0 || addr[a] == addr[a - 1])
|
|
{
|
|
addPrefix += prefix;
|
|
}
|
|
else
|
|
{
|
|
addressing += QFormatStr("%1: %2, ").arg(addPrefix).arg(addVal);
|
|
|
|
addPrefix = prefix;
|
|
}
|
|
addVal = addr[a];
|
|
}
|
|
|
|
addressing += addPrefix + lit(": ") + addVal;
|
|
|
|
if(descriptor.UseBorder())
|
|
addressing += QFormatStr("<%1>").arg(borderColor);
|
|
|
|
QString filter = ToQStr(descriptor.filter);
|
|
|
|
if(descriptor.maxAnisotropy > 1)
|
|
filter += QFormatStr(" %1x").arg(descriptor.maxAnisotropy);
|
|
|
|
if(descriptor.filter.filter == FilterFunction::Comparison)
|
|
filter += QFormatStr(" (%1)").arg(ToQStr(descriptor.compareFunction));
|
|
else if(descriptor.filter.filter != FilterFunction::Normal)
|
|
filter += QFormatStr(" (%1)").arg(ToQStr(descriptor.filter.filter));
|
|
|
|
RDTreeWidgetItem *node = new RDTreeWidgetItem(
|
|
{slotname, descriptor.object, addressing, filter,
|
|
QFormatStr("%1 - %2")
|
|
.arg(descriptor.minLOD == -FLT_MAX ? lit("0") : QString::number(descriptor.minLOD))
|
|
.arg(descriptor.maxLOD == FLT_MAX ? lit("FLT_MAX") : QString::number(descriptor.maxLOD)),
|
|
descriptor.mipBias});
|
|
|
|
if(!filledSlot)
|
|
setEmptyRow(node);
|
|
|
|
if(!usedSlot)
|
|
setInactiveRow(node);
|
|
|
|
samplers->addTopLevelItem(node);
|
|
}
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::addCBufferRow(const Descriptor &descriptor, uint32_t reg,
|
|
const ConstantBlock *shaderBind, bool usedSlot,
|
|
RDTreeWidget *cbuffers)
|
|
{
|
|
bool filledSlot = descriptor.resource != ResourceId();
|
|
if(showNode(usedSlot, filledSlot))
|
|
{
|
|
uint64_t length = 0;
|
|
int numvars = shaderBind ? shaderBind->variables.count() : 0;
|
|
uint32_t bytesize = shaderBind ? shaderBind->byteSize : 0;
|
|
|
|
BufferDescription *buf = m_Ctx.GetBuffer(descriptor.resource);
|
|
|
|
if(buf)
|
|
length = buf->length;
|
|
|
|
length = qMin(length, descriptor.byteSize);
|
|
|
|
QString slotname = QString::number(reg);
|
|
|
|
if(shaderBind && !shaderBind->name.empty())
|
|
slotname += lit(": ") + shaderBind->name;
|
|
|
|
QString sizestr;
|
|
if(bytesize == (uint32_t)length)
|
|
sizestr = tr("%1 Variables, %2 bytes")
|
|
.arg(numvars)
|
|
.arg(Formatter::HumanFormat(length, Formatter::OffsetSize));
|
|
else
|
|
sizestr = tr("%1 Variables, %2 bytes needed, %3 provided")
|
|
.arg(numvars)
|
|
.arg(Formatter::HumanFormat(bytesize, Formatter::OffsetSize))
|
|
.arg(Formatter::HumanFormat(length, Formatter::OffsetSize));
|
|
|
|
if(length < bytesize)
|
|
filledSlot = false;
|
|
|
|
QString vecrange = QFormatStr("%1 - %2")
|
|
.arg(Formatter::HumanFormat(descriptor.byteOffset, Formatter::OffsetSize))
|
|
.arg(Formatter::HumanFormat(descriptor.byteOffset + descriptor.byteSize,
|
|
Formatter::OffsetSize));
|
|
|
|
RDTreeWidgetItem *node =
|
|
new RDTreeWidgetItem({slotname, descriptor.resource, vecrange, sizestr, QString()});
|
|
|
|
node->setTag(QVariant::fromValue(reg));
|
|
|
|
if(!filledSlot)
|
|
setEmptyRow(node);
|
|
|
|
if(!usedSlot)
|
|
setInactiveRow(node);
|
|
|
|
cbuffers->addTopLevelItem(node);
|
|
}
|
|
}
|
|
|
|
bool D3D11PipelineStateViewer::showNode(bool usedSlot, bool filledSlot)
|
|
{
|
|
const bool showUnused = ui->showUnused->isChecked();
|
|
const bool showEmpty = ui->showEmpty->isChecked();
|
|
|
|
// show if it's referenced by the shader - regardless of empty or not
|
|
if(usedSlot)
|
|
return true;
|
|
|
|
// it's not referenced, but if it's bound and we have "show unused" then show it
|
|
if(showUnused && filledSlot)
|
|
return true;
|
|
|
|
// it's empty, and we have "show empty"
|
|
if(showEmpty && !filledSlot)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
const Descriptor &D3D11PipelineStateViewer::FindDescriptor(ShaderStage stage,
|
|
DescriptorCategory category, uint32_t reg)
|
|
{
|
|
const ShaderStageMask mask = MaskForStage(stage);
|
|
// locations for D3D11 descriptors should have an accurate category for us to look up
|
|
for(size_t i = 0; i < m_Locations.size(); i++)
|
|
{
|
|
if((m_Locations[i].stageMask & mask) && m_Locations[i].category == category &&
|
|
m_Locations[i].fixedBindNumber == reg)
|
|
{
|
|
return m_Descriptors[i];
|
|
}
|
|
}
|
|
|
|
static Descriptor empty;
|
|
return empty;
|
|
}
|
|
|
|
bool D3D11PipelineStateViewer::HasAccess(ShaderStage stage, DescriptorCategory category,
|
|
uint32_t index)
|
|
{
|
|
for(const DescriptorAccess &access : m_Ctx.CurPipelineState().GetDescriptorAccess())
|
|
{
|
|
if(access.stage == stage && CategoryForDescriptorType(access.type) == category &&
|
|
access.index == index)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
const D3D11Pipe::Shader *D3D11PipelineStateViewer::stageForSender(QWidget *widget)
|
|
{
|
|
if(!m_Ctx.IsCaptureLoaded())
|
|
return NULL;
|
|
|
|
while(widget)
|
|
{
|
|
if(widget == ui->stagesTabs->widget(0))
|
|
return &m_Ctx.CurD3D11PipelineState()->vertexShader;
|
|
if(widget == ui->stagesTabs->widget(1))
|
|
return &m_Ctx.CurD3D11PipelineState()->vertexShader;
|
|
if(widget == ui->stagesTabs->widget(2))
|
|
return &m_Ctx.CurD3D11PipelineState()->hullShader;
|
|
if(widget == ui->stagesTabs->widget(3))
|
|
return &m_Ctx.CurD3D11PipelineState()->domainShader;
|
|
if(widget == ui->stagesTabs->widget(4))
|
|
return &m_Ctx.CurD3D11PipelineState()->geometryShader;
|
|
if(widget == ui->stagesTabs->widget(5))
|
|
return &m_Ctx.CurD3D11PipelineState()->pixelShader;
|
|
if(widget == ui->stagesTabs->widget(6))
|
|
return &m_Ctx.CurD3D11PipelineState()->pixelShader;
|
|
if(widget == ui->stagesTabs->widget(7))
|
|
return &m_Ctx.CurD3D11PipelineState()->pixelShader;
|
|
if(widget == ui->stagesTabs->widget(8))
|
|
return &m_Ctx.CurD3D11PipelineState()->computeShader;
|
|
|
|
widget = widget->parentWidget();
|
|
}
|
|
|
|
qCritical() << "Unrecognised control calling event handler";
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::clearShaderState(RDLabel *shader, RDLabel *shaderDebug,
|
|
RDTreeWidget *tex, RDTreeWidget *samp,
|
|
RDTreeWidget *cbuffer, RDTreeWidget *sub)
|
|
{
|
|
shader->setText(ToQStr(ResourceId()));
|
|
shaderDebug->setText(QString());
|
|
tex->clear();
|
|
samp->clear();
|
|
sub->clear();
|
|
cbuffer->clear();
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::clearState()
|
|
{
|
|
m_VBNodes.clear();
|
|
m_EmptyNodes.clear();
|
|
|
|
ui->iaLayouts->clear();
|
|
ui->iaBuffers->clear();
|
|
ui->iaBytecodeMismatch->setVisible(false);
|
|
ui->topology->setText(QString());
|
|
ui->topologyDiagram->setPixmap(QPixmap());
|
|
|
|
clearShaderState(ui->vsShader, ui->vsShaderDebug, ui->vsResources, ui->vsSamplers, ui->vsCBuffers,
|
|
ui->vsClasses);
|
|
clearShaderState(ui->gsShader, ui->gsShaderDebug, ui->gsResources, ui->gsSamplers, ui->gsCBuffers,
|
|
ui->gsClasses);
|
|
clearShaderState(ui->hsShader, ui->hsShaderDebug, ui->hsResources, ui->hsSamplers, ui->hsCBuffers,
|
|
ui->hsClasses);
|
|
clearShaderState(ui->dsShader, ui->dsShaderDebug, ui->dsResources, ui->dsSamplers, ui->dsCBuffers,
|
|
ui->dsClasses);
|
|
clearShaderState(ui->psShader, ui->psShaderDebug, ui->psResources, ui->psSamplers, ui->psCBuffers,
|
|
ui->psClasses);
|
|
clearShaderState(ui->csShader, ui->csShaderDebug, ui->csResources, ui->csSamplers, ui->csCBuffers,
|
|
ui->csClasses);
|
|
|
|
QToolButton *shaderButtons[] = {
|
|
ui->vsShaderViewButton, ui->hsShaderViewButton, ui->dsShaderViewButton,
|
|
ui->gsShaderViewButton, ui->psShaderViewButton, ui->csShaderViewButton,
|
|
ui->vsShaderEditButton, ui->hsShaderEditButton, ui->dsShaderEditButton,
|
|
ui->gsShaderEditButton, ui->psShaderEditButton, ui->csShaderEditButton,
|
|
ui->vsShaderSaveButton, ui->hsShaderSaveButton, ui->dsShaderSaveButton,
|
|
ui->gsShaderSaveButton, ui->psShaderSaveButton, ui->csShaderSaveButton,
|
|
ui->iaBytecodeViewButton,
|
|
};
|
|
|
|
ui->gsStreamOut->clear();
|
|
|
|
for(QToolButton *b : shaderButtons)
|
|
b->setEnabled(false);
|
|
|
|
ui->csUAVs->clear();
|
|
|
|
const QPixmap &tick = Pixmaps::tick(this);
|
|
const QPixmap &cross = Pixmaps::cross(this);
|
|
|
|
ui->fillMode->setText(tr("Solid", "Fill Mode"));
|
|
ui->cullMode->setText(tr("Front", "Cull Mode"));
|
|
ui->frontCCW->setPixmap(tick);
|
|
ui->conservativeRaster->setPixmap(cross);
|
|
|
|
ui->depthBias->setText(lit("0.0"));
|
|
ui->depthBiasClamp->setText(lit("0.0"));
|
|
ui->slopeScaledBias->setText(lit("0.0"));
|
|
ui->forcedSampleCount->setText(lit("0"));
|
|
|
|
ui->depthClip->setPixmap(tick);
|
|
ui->scissorEnabled->setPixmap(tick);
|
|
ui->multisample->setPixmap(tick);
|
|
ui->lineAA->setPixmap(tick);
|
|
|
|
ui->independentBlend->setPixmap(cross);
|
|
ui->alphaToCoverage->setPixmap(tick);
|
|
|
|
ui->blendFactor->setText(lit("0.00, 0.00, 0.00, 0.00"));
|
|
ui->sampleMask->setText(lit("FFFFFFFF"));
|
|
|
|
ui->viewports->clear();
|
|
ui->scissors->clear();
|
|
|
|
ui->targetOutputs->clear();
|
|
ui->blends->clear();
|
|
|
|
ui->depthEnabled->setPixmap(tick);
|
|
ui->depthFunc->setText(lit("GREATER_EQUAL"));
|
|
ui->depthWrite->setPixmap(tick);
|
|
|
|
ui->stencilEnabled->setPixmap(cross);
|
|
ui->stencilReadMask->setText(lit("FF"));
|
|
ui->stencilWriteMask->setText(lit("FF"));
|
|
ui->stencilRef->setText(lit("FF"));
|
|
|
|
ui->stencils->clear();
|
|
|
|
ui->predicateGroup->setVisible(false);
|
|
|
|
ui->computeDebugSelector->setEnabled(false);
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::setShaderState(const D3D11Pipe::Shader &stage, RDLabel *shader,
|
|
RDLabel *shaderDebug, RDTreeWidget *resources,
|
|
RDTreeWidget *samplers, RDTreeWidget *cbuffers,
|
|
RDTreeWidget *classes)
|
|
{
|
|
const ShaderReflection *shaderDetails = stage.reflection;
|
|
|
|
shader->setText(ToQStr(stage.resourceId));
|
|
|
|
if(shaderDetails && !shaderDetails->debugInfo.files.empty())
|
|
{
|
|
const ShaderDebugInfo &dbg = shaderDetails->debugInfo;
|
|
int entryFile = qMax(0, dbg.entryLocation.fileIndex);
|
|
|
|
QString entryName = dbg.entrySourceName;
|
|
TruncateStringFromEnd(entryName);
|
|
|
|
QString filename = QFileInfo(dbg.files[entryFile].filename).fileName();
|
|
TruncateStringFromEnd(filename);
|
|
|
|
QString shText = QFormatStr("%1() - %2").arg(entryName).arg(filename);
|
|
shaderDebug->show();
|
|
shaderDebug->setText(shText);
|
|
}
|
|
else
|
|
{
|
|
shaderDebug->hide();
|
|
}
|
|
|
|
for(int i = 0; i < stage.classInstances.count(); i++)
|
|
{
|
|
QString interfaceName = lit("Interface %1").arg(i);
|
|
|
|
if(shaderDetails && i < shaderDetails->interfaces.count())
|
|
interfaceName = shaderDetails->interfaces[i];
|
|
|
|
classes->addTopLevelItem(new RDTreeWidgetItem({i, interfaceName, stage.classInstances[i]}));
|
|
}
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::setState()
|
|
{
|
|
if(!m_Ctx.IsCaptureLoaded())
|
|
{
|
|
clearState();
|
|
return;
|
|
}
|
|
|
|
const D3D11Pipe::State &state = *m_Ctx.CurD3D11PipelineState();
|
|
const ActionDescription *action = m_Ctx.CurAction();
|
|
|
|
const QPixmap &tick = Pixmaps::tick(this);
|
|
const QPixmap &cross = Pixmaps::cross(this);
|
|
|
|
////////////////////////////////////////////////
|
|
// Vertex Input
|
|
|
|
if(state.inputAssembly.bytecode)
|
|
{
|
|
QString layout = ToQStr(state.inputAssembly.resourceId);
|
|
|
|
if(state.inputAssembly.bytecode && !state.inputAssembly.bytecode->debugInfo.files.empty())
|
|
{
|
|
const ShaderDebugInfo &dbg = state.inputAssembly.bytecode->debugInfo;
|
|
int entryFile = qMax(0, dbg.entryLocation.fileIndex);
|
|
|
|
layout += QFormatStr(": %1() - %2")
|
|
.arg(state.inputAssembly.bytecode->entryPoint)
|
|
.arg(QFileInfo(dbg.files[entryFile].filename).fileName());
|
|
}
|
|
|
|
ui->iaBytecode->setText(layout);
|
|
}
|
|
else
|
|
{
|
|
ui->iaBytecode->setText(ToQStr(state.inputAssembly.resourceId));
|
|
}
|
|
|
|
ui->iaBytecodeMismatch->setVisible(false);
|
|
|
|
// check for IA-VS mismatches here.
|
|
// This should be moved to a "Render Doctor" window reporting problems
|
|
if(state.inputAssembly.bytecode && state.vertexShader.reflection)
|
|
{
|
|
QString mismatchDetails;
|
|
|
|
// VS wants more elements
|
|
if(state.inputAssembly.bytecode->inputSignature.count() <
|
|
state.vertexShader.reflection->inputSignature.count())
|
|
{
|
|
int excess = state.vertexShader.reflection->inputSignature.count() -
|
|
state.inputAssembly.bytecode->inputSignature.count();
|
|
|
|
bool allSystem = true;
|
|
|
|
// The VS signature can consume more elements as long as they are all system value types
|
|
// (ie. SV_VertexID or SV_InstanceID)
|
|
for(int e = 0; e < excess; e++)
|
|
{
|
|
if(state.vertexShader.reflection
|
|
->inputSignature[state.vertexShader.reflection->inputSignature.count() - 1 - e]
|
|
.systemValue == ShaderBuiltin::Undefined)
|
|
{
|
|
allSystem = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(!allSystem)
|
|
mismatchDetails += tr("IA bytecode provides fewer elements than VS wants.\n");
|
|
}
|
|
|
|
{
|
|
const rdcarray<SigParameter> &IA = state.inputAssembly.bytecode->inputSignature;
|
|
const rdcarray<SigParameter> &VS = state.vertexShader.reflection->inputSignature;
|
|
|
|
int count = qMin(IA.count(), VS.count());
|
|
|
|
for(int i = 0; i < count; i++)
|
|
{
|
|
QString IAname = IA[i].semanticIdxName;
|
|
QString VSname = VS[i].semanticIdxName;
|
|
|
|
// misorder or misnamed semantics
|
|
if(IAname.compare(VSname, Qt::CaseInsensitive))
|
|
mismatchDetails += tr("IA bytecode semantic %1: %2 != VS bytecode semantic %1: %3\n")
|
|
.arg(i)
|
|
.arg(IAname)
|
|
.arg(VSname);
|
|
|
|
// VS wants more components
|
|
if(IA[i].compCount < VS[i].compCount)
|
|
mismatchDetails += tr("IA bytecode semantic %1 (%2) is %4-wide).arg(VS bytecode semantic "
|
|
"%1 (%2) %3 is %5-wide\n")
|
|
.arg(i)
|
|
.arg(IAname)
|
|
.arg(VSname)
|
|
.arg(IA[i].compCount)
|
|
.arg(VS[i].compCount);
|
|
|
|
// VS wants different types
|
|
if(IA[i].varType != VS[i].varType)
|
|
mismatchDetails +=
|
|
tr("IA bytecode semantic %1 (%2) is %4).arg(VS bytecode semantic %1 (%3) is %5\n")
|
|
.arg(i)
|
|
.arg(IAname)
|
|
.arg(VSname)
|
|
.arg(ToQStr(IA[i].varType))
|
|
.arg(ToQStr(VS[i].varType));
|
|
}
|
|
}
|
|
|
|
if(!mismatchDetails.isEmpty())
|
|
{
|
|
ui->iaBytecodeMismatch->setText(
|
|
tr("Warning: Mismatch detected between bytecode used to create IA and currently bound VS "
|
|
"inputs"));
|
|
ui->iaBytecodeMismatch->setToolTip(mismatchDetails.trimmed());
|
|
ui->iaBytecodeMismatch->setVisible(true);
|
|
}
|
|
}
|
|
|
|
int vs = 0;
|
|
|
|
bool usedVBuffers[128] = {};
|
|
uint32_t layoutOffs[128] = {};
|
|
|
|
vs = ui->iaLayouts->verticalScrollBar()->value();
|
|
ui->iaLayouts->beginUpdate();
|
|
ui->iaLayouts->clear();
|
|
{
|
|
int i = 0;
|
|
for(const D3D11Pipe::Layout &l : state.inputAssembly.layouts)
|
|
{
|
|
QString byteOffs = Formatter::HumanFormat(l.byteOffset, Formatter::OffsetSize);
|
|
|
|
// D3D11 specific value
|
|
if(l.byteOffset == ~0U)
|
|
{
|
|
byteOffs = lit("APPEND_ALIGNED (%1)").arg(layoutOffs[l.inputSlot]);
|
|
}
|
|
else
|
|
{
|
|
layoutOffs[l.inputSlot] = l.byteOffset;
|
|
}
|
|
|
|
layoutOffs[l.inputSlot] += l.format.compByteWidth * l.format.compCount;
|
|
|
|
bool filledSlot = true;
|
|
bool usedSlot = false;
|
|
|
|
for(int ia = 0;
|
|
state.inputAssembly.bytecode && ia < state.inputAssembly.bytecode->inputSignature.count();
|
|
ia++)
|
|
{
|
|
if(!QString(state.inputAssembly.bytecode->inputSignature[ia].semanticName)
|
|
.compare(l.semanticName, Qt::CaseInsensitive) &&
|
|
state.inputAssembly.bytecode->inputSignature[ia].semanticIndex == l.semanticIndex)
|
|
{
|
|
usedSlot = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(showNode(usedSlot, filledSlot))
|
|
{
|
|
RDTreeWidgetItem *node =
|
|
new RDTreeWidgetItem({i, l.semanticName, l.semanticIndex, l.format.Name(), l.inputSlot,
|
|
byteOffs, l.perInstance ? lit("PER_INSTANCE") : lit("PER_VERTEX"),
|
|
l.instanceDataStepRate, QString()});
|
|
|
|
node->setTag(i);
|
|
|
|
if(usedSlot)
|
|
usedVBuffers[l.inputSlot] = true;
|
|
|
|
if(!usedSlot)
|
|
setInactiveRow(node);
|
|
|
|
ui->iaLayouts->addTopLevelItem(node);
|
|
}
|
|
|
|
i++;
|
|
}
|
|
}
|
|
ui->iaLayouts->clearSelection();
|
|
ui->iaLayouts->endUpdate();
|
|
ui->iaLayouts->verticalScrollBar()->setValue(vs);
|
|
|
|
int numCPs = PatchList_Count(state.inputAssembly.topology);
|
|
if(numCPs > 0)
|
|
{
|
|
ui->topology->setText(tr("PatchList (%1 Control Points)").arg(numCPs));
|
|
}
|
|
else
|
|
{
|
|
ui->topology->setText(ToQStr(state.inputAssembly.topology));
|
|
}
|
|
|
|
m_Common.setTopologyDiagram(ui->topologyDiagram, state.inputAssembly.topology);
|
|
|
|
bool ibufferUsed = action && (action->flags & ActionFlags::Indexed);
|
|
|
|
m_VBNodes.clear();
|
|
m_EmptyNodes.clear();
|
|
|
|
vs = ui->iaBuffers->verticalScrollBar()->value();
|
|
ui->iaBuffers->beginUpdate();
|
|
ui->iaBuffers->clear();
|
|
|
|
if(state.inputAssembly.indexBuffer.resourceId != ResourceId())
|
|
{
|
|
if(ibufferUsed || ui->showUnused->isChecked())
|
|
{
|
|
uint64_t length = 0;
|
|
|
|
BufferDescription *buf = m_Ctx.GetBuffer(state.inputAssembly.indexBuffer.resourceId);
|
|
|
|
if(buf)
|
|
length = buf->length;
|
|
|
|
RDTreeWidgetItem *node = new RDTreeWidgetItem({
|
|
tr("Index"),
|
|
state.inputAssembly.indexBuffer.resourceId,
|
|
Formatter::HumanFormat(state.inputAssembly.indexBuffer.byteStride, Formatter::OffsetSize),
|
|
Formatter::HumanFormat(state.inputAssembly.indexBuffer.byteOffset, Formatter::OffsetSize),
|
|
Formatter::HumanFormat(length, Formatter::OffsetSize),
|
|
QString(),
|
|
});
|
|
|
|
QString iformat;
|
|
|
|
if(state.inputAssembly.indexBuffer.byteStride == 1)
|
|
iformat = lit("ubyte");
|
|
else if(state.inputAssembly.indexBuffer.byteStride == 2)
|
|
iformat = lit("ushort");
|
|
else if(state.inputAssembly.indexBuffer.byteStride == 4)
|
|
iformat = lit("uint");
|
|
|
|
iformat +=
|
|
lit(" indices[%1]").arg(RENDERDOC_NumVerticesPerPrimitive(state.inputAssembly.topology));
|
|
|
|
node->setTag(QVariant::fromValue(D3D11VBIBTag(
|
|
state.inputAssembly.indexBuffer.resourceId,
|
|
state.inputAssembly.indexBuffer.byteOffset +
|
|
(action ? action->indexOffset * state.inputAssembly.indexBuffer.byteStride : 0),
|
|
iformat)));
|
|
|
|
if(!ibufferUsed)
|
|
setInactiveRow(node);
|
|
|
|
if(state.inputAssembly.indexBuffer.resourceId == ResourceId())
|
|
{
|
|
setEmptyRow(node);
|
|
m_EmptyNodes.push_back(node);
|
|
}
|
|
|
|
ui->iaBuffers->addTopLevelItem(node);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(ibufferUsed || ui->showEmpty->isChecked())
|
|
{
|
|
RDTreeWidgetItem *node = new RDTreeWidgetItem(
|
|
{tr("Index"), tr("No Buffer Set"), lit("-"), lit("-"), lit("-"), QString()});
|
|
|
|
QString iformat;
|
|
|
|
if(state.inputAssembly.indexBuffer.byteStride == 1)
|
|
iformat = lit("ubyte");
|
|
else if(state.inputAssembly.indexBuffer.byteStride == 2)
|
|
iformat = lit("ushort");
|
|
else if(state.inputAssembly.indexBuffer.byteStride == 4)
|
|
iformat = lit("uint");
|
|
|
|
iformat +=
|
|
lit(" indices[%1]").arg(RENDERDOC_NumVerticesPerPrimitive(state.inputAssembly.topology));
|
|
|
|
node->setTag(QVariant::fromValue(D3D11VBIBTag(
|
|
state.inputAssembly.indexBuffer.resourceId,
|
|
state.inputAssembly.indexBuffer.byteOffset +
|
|
(action ? action->indexOffset * state.inputAssembly.indexBuffer.byteStride : 0),
|
|
iformat)));
|
|
|
|
setEmptyRow(node);
|
|
m_EmptyNodes.push_back(node);
|
|
|
|
if(!ibufferUsed)
|
|
setInactiveRow(node);
|
|
|
|
ui->iaBuffers->addTopLevelItem(node);
|
|
}
|
|
}
|
|
|
|
for(int i = 0; i < state.inputAssembly.vertexBuffers.count(); i++)
|
|
{
|
|
const D3D11Pipe::VertexBuffer &v = state.inputAssembly.vertexBuffers[i];
|
|
|
|
bool filledSlot = (v.resourceId != ResourceId());
|
|
bool usedSlot = (usedVBuffers[i]);
|
|
|
|
if(showNode(usedSlot, filledSlot))
|
|
{
|
|
qulonglong length = 0;
|
|
|
|
BufferDescription *buf = m_Ctx.GetBuffer(v.resourceId);
|
|
if(buf)
|
|
length = buf->length;
|
|
|
|
RDTreeWidgetItem *node = NULL;
|
|
|
|
if(filledSlot)
|
|
node = new RDTreeWidgetItem({
|
|
i,
|
|
v.resourceId,
|
|
Formatter::HumanFormat(v.byteStride, Formatter::OffsetSize),
|
|
Formatter::HumanFormat(v.byteOffset, Formatter::OffsetSize),
|
|
Formatter::HumanFormat(length, Formatter::OffsetSize),
|
|
QString(),
|
|
});
|
|
else
|
|
node =
|
|
new RDTreeWidgetItem({i, tr("No Buffer Set"), lit("-"), lit("-"), lit("-"), QString()});
|
|
|
|
node->setTag(QVariant::fromValue(
|
|
D3D11VBIBTag(v.resourceId, v.byteOffset, m_Common.GetVBufferFormatString(i))));
|
|
|
|
if(!filledSlot)
|
|
{
|
|
setEmptyRow(node);
|
|
m_EmptyNodes.push_back(node);
|
|
}
|
|
|
|
if(!usedSlot)
|
|
setInactiveRow(node);
|
|
|
|
m_VBNodes.push_back(node);
|
|
|
|
ui->iaBuffers->addTopLevelItem(node);
|
|
}
|
|
else
|
|
{
|
|
m_VBNodes.push_back(NULL);
|
|
}
|
|
}
|
|
ui->iaBuffers->clearSelection();
|
|
ui->iaBuffers->endUpdate();
|
|
ui->iaBuffers->verticalScrollBar()->setValue(vs);
|
|
|
|
QToolButton *shaderButtons[] = {
|
|
ui->vsShaderViewButton, ui->hsShaderViewButton, ui->dsShaderViewButton,
|
|
ui->gsShaderViewButton, ui->psShaderViewButton, ui->csShaderViewButton,
|
|
ui->vsShaderEditButton, ui->hsShaderEditButton, ui->dsShaderEditButton,
|
|
ui->gsShaderEditButton, ui->psShaderEditButton, ui->csShaderEditButton,
|
|
ui->vsShaderSaveButton, ui->hsShaderSaveButton, ui->dsShaderSaveButton,
|
|
ui->gsShaderSaveButton, ui->psShaderSaveButton, ui->csShaderSaveButton,
|
|
};
|
|
|
|
for(QToolButton *b : shaderButtons)
|
|
{
|
|
const D3D11Pipe::Shader *stage = stageForSender(b);
|
|
|
|
if(stage == NULL || stage->resourceId == ResourceId())
|
|
continue;
|
|
|
|
b->setEnabled(stage->reflection != NULL);
|
|
|
|
m_Common.SetupShaderEditButton(b, ResourceId(), stage->resourceId, stage->reflection);
|
|
}
|
|
|
|
ui->iaBytecodeViewButton->setEnabled(true);
|
|
|
|
////////////////////////////////////////////////
|
|
// Main iteration over descriptor storage
|
|
|
|
bool targets[32] = {};
|
|
|
|
{
|
|
ScopedTreeUpdater restorers[] = {
|
|
// VS
|
|
ui->vsResources,
|
|
ui->vsSamplers,
|
|
ui->vsCBuffers,
|
|
ui->vsClasses,
|
|
// GS
|
|
ui->gsResources,
|
|
ui->gsSamplers,
|
|
ui->gsCBuffers,
|
|
ui->gsClasses,
|
|
// HS
|
|
ui->hsResources,
|
|
ui->hsSamplers,
|
|
ui->hsCBuffers,
|
|
ui->hsClasses,
|
|
// DS
|
|
ui->dsResources,
|
|
ui->dsSamplers,
|
|
ui->dsCBuffers,
|
|
ui->dsClasses,
|
|
// PS
|
|
ui->psResources,
|
|
ui->psSamplers,
|
|
ui->psCBuffers,
|
|
ui->psClasses,
|
|
// CS
|
|
ui->csResources,
|
|
ui->csSamplers,
|
|
ui->csCBuffers,
|
|
ui->csClasses,
|
|
ui->csUAVs,
|
|
// OM - we handle this here since it overlaps with the shader-based UAVs
|
|
ui->targetOutputs,
|
|
};
|
|
|
|
rdcarray<Descriptor> outputs = m_Ctx.CurPipelineState().GetOutputTargets();
|
|
for(uint32_t i = 0; i < outputs.size(); i++)
|
|
{
|
|
addResourceRow(D3D11ViewTag(D3D11ViewTag::OMTarget, i, outputs[i]), NULL, false,
|
|
ui->targetOutputs);
|
|
|
|
if(outputs[i].resource != ResourceId())
|
|
targets[i] = true;
|
|
}
|
|
|
|
setShaderState(state.vertexShader, ui->vsShader, ui->vsShaderDebug, ui->vsResources,
|
|
ui->vsSamplers, ui->vsCBuffers, ui->vsClasses);
|
|
setShaderState(state.geometryShader, ui->gsShader, ui->gsShaderDebug, ui->gsResources,
|
|
ui->gsSamplers, ui->gsCBuffers, ui->gsClasses);
|
|
setShaderState(state.hullShader, ui->hsShader, ui->hsShaderDebug, ui->hsResources,
|
|
ui->hsSamplers, ui->hsCBuffers, ui->hsClasses);
|
|
setShaderState(state.domainShader, ui->dsShader, ui->dsShaderDebug, ui->dsResources,
|
|
ui->dsSamplers, ui->dsCBuffers, ui->dsClasses);
|
|
setShaderState(state.pixelShader, ui->psShader, ui->psShaderDebug, ui->psResources,
|
|
ui->psSamplers, ui->psCBuffers, ui->psClasses);
|
|
setShaderState(state.computeShader, ui->csShader, ui->csShaderDebug, ui->csResources,
|
|
ui->csSamplers, ui->csCBuffers, ui->csClasses);
|
|
|
|
const ShaderReflection *shaderRefls[NumShaderStages];
|
|
RDTreeWidget *resources[] = {
|
|
ui->vsResources, ui->hsResources, ui->dsResources,
|
|
ui->gsResources, ui->psResources, ui->csResources,
|
|
};
|
|
RDTreeWidget *samplers[] = {
|
|
ui->vsSamplers, ui->hsSamplers, ui->dsSamplers,
|
|
ui->gsSamplers, ui->psSamplers, ui->csSamplers,
|
|
};
|
|
RDTreeWidget *cbuffers[] = {
|
|
ui->vsCBuffers, ui->hsCBuffers, ui->dsCBuffers,
|
|
ui->gsCBuffers, ui->psCBuffers, ui->csCBuffers,
|
|
};
|
|
|
|
for(ShaderStage stage : values<ShaderStage>())
|
|
shaderRefls[(uint32_t)stage] = m_Ctx.CurPipelineState().GetShaderReflection(stage);
|
|
|
|
for(uint32_t i = 0; i < m_Locations.size(); i++)
|
|
{
|
|
// expect only one stage per location
|
|
ShaderStage stage = FirstStageForMask(m_Locations[i].stageMask);
|
|
uint32_t reg = m_Locations[i].fixedBindNumber;
|
|
|
|
bool usedSlot = false;
|
|
|
|
if(m_Locations[i].category == DescriptorCategory::ConstantBlock)
|
|
{
|
|
const ConstantBlock *shaderBind = NULL;
|
|
|
|
if(shaderRefls[(uint32_t)stage])
|
|
{
|
|
for(int b = 0; b < shaderRefls[(uint32_t)stage]->constantBlocks.count(); b++)
|
|
{
|
|
const ConstantBlock &res = shaderRefls[(uint32_t)stage]->constantBlocks[b];
|
|
|
|
if(res.fixedBindNumber == reg)
|
|
{
|
|
shaderBind = &res;
|
|
usedSlot = HasAccess(stage, m_Locations[i].category, b);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
Descriptor b = m_Descriptors[i];
|
|
|
|
addCBufferRow(b, reg, shaderBind, usedSlot, cbuffers[(uint32_t)stage]);
|
|
}
|
|
else if(m_Locations[i].category == DescriptorCategory::Sampler)
|
|
{
|
|
const ShaderSampler *shaderBind = NULL;
|
|
|
|
if(shaderRefls[(uint32_t)stage])
|
|
{
|
|
for(int b = 0; b < shaderRefls[(uint32_t)stage]->samplers.count(); b++)
|
|
{
|
|
const ShaderSampler &res = shaderRefls[(uint32_t)stage]->samplers[b];
|
|
|
|
if(res.fixedBindNumber == reg)
|
|
{
|
|
shaderBind = &res;
|
|
usedSlot = HasAccess(stage, m_Locations[i].category, b);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
addSamplerRow(m_SamplerDescriptors[i], reg, shaderBind, usedSlot, samplers[(uint32_t)stage]);
|
|
}
|
|
else if(m_Locations[i].category == DescriptorCategory::ReadOnlyResource)
|
|
{
|
|
const ShaderResource *shaderBind = NULL;
|
|
|
|
if(shaderRefls[(uint32_t)stage])
|
|
{
|
|
for(int b = 0; b < shaderRefls[(uint32_t)stage]->readOnlyResources.count(); b++)
|
|
{
|
|
const ShaderResource &res = shaderRefls[(uint32_t)stage]->readOnlyResources[b];
|
|
|
|
if(res.fixedBindNumber == reg)
|
|
{
|
|
shaderBind = &res;
|
|
usedSlot = HasAccess(stage, m_Locations[i].category, b);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
addResourceRow(D3D11ViewTag(D3D11ViewTag::SRV, reg, m_Descriptors[i]), shaderBind, usedSlot,
|
|
resources[(uint32_t)stage]);
|
|
}
|
|
else if(m_Locations[i].category == DescriptorCategory::ReadWriteResource)
|
|
{
|
|
const ShaderResource *shaderBind = NULL;
|
|
|
|
if(stage == ShaderStage::Compute)
|
|
{
|
|
if(shaderRefls[(uint32_t)stage])
|
|
{
|
|
for(int b = 0; b < shaderRefls[(uint32_t)stage]->readWriteResources.count(); b++)
|
|
{
|
|
const ShaderResource &res = shaderRefls[(uint32_t)stage]->readWriteResources[b];
|
|
|
|
if(res.fixedBindNumber == reg)
|
|
{
|
|
shaderBind = &res;
|
|
usedSlot = HasAccess(stage, m_Locations[i].category, b);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
addResourceRow(D3D11ViewTag(D3D11ViewTag::UAV, reg, m_Descriptors[i]), shaderBind,
|
|
usedSlot, ui->csUAVs);
|
|
}
|
|
else
|
|
{
|
|
// skip any descriptors from before the first valid OM UAV
|
|
if(reg < state.outputMerger.uavStartSlot)
|
|
continue;
|
|
|
|
// only iterate UAV descriptors from the pixel shader stage - they will be duplicated
|
|
// per-stage and below we iterate over every stage
|
|
if(stage != ShaderStage::Pixel)
|
|
continue;
|
|
|
|
// any non-CS shader can use these. When that's not supported (Before feature level 11.1)
|
|
// this search will just boil down to only PS.
|
|
// When multiple stages use the UAV, we allow the last stage to 'win' and define its type,
|
|
// although it would be very surprising if the types were actually different anyway.
|
|
for(const ShaderReflection *refl : shaderRefls)
|
|
{
|
|
if(refl && refl->stage != ShaderStage::Compute)
|
|
{
|
|
for(int b = 0; b < refl->readWriteResources.count(); b++)
|
|
{
|
|
const ShaderResource &res = refl->readWriteResources[b];
|
|
|
|
if(res.fixedBindNumber == reg)
|
|
{
|
|
shaderBind = &res;
|
|
usedSlot = HasAccess(stage, m_Locations[i].category, b);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
addResourceRow(D3D11ViewTag(D3D11ViewTag::UAV, reg, m_Descriptors[i]), shaderBind,
|
|
usedSlot, ui->targetOutputs);
|
|
}
|
|
}
|
|
}
|
|
|
|
addResourceRow(D3D11ViewTag(D3D11ViewTag::OMDepth, 0, m_Ctx.CurPipelineState().GetDepthTarget()),
|
|
NULL, true, ui->targetOutputs);
|
|
|
|
ui->vsClasses->parentWidget()->setVisible(ui->vsClasses->topLevelItemCount() > 0);
|
|
ui->hsClasses->parentWidget()->setVisible(ui->hsClasses->topLevelItemCount() > 0);
|
|
ui->dsClasses->parentWidget()->setVisible(ui->dsClasses->topLevelItemCount() > 0);
|
|
ui->gsClasses->parentWidget()->setVisible(ui->gsClasses->topLevelItemCount() > 0);
|
|
ui->psClasses->parentWidget()->setVisible(ui->psClasses->topLevelItemCount() > 0);
|
|
ui->csClasses->parentWidget()->setVisible(ui->csClasses->topLevelItemCount() > 0);
|
|
}
|
|
|
|
bool streamoutSet = false;
|
|
vs = ui->gsStreamOut->verticalScrollBar()->value();
|
|
ui->gsStreamOut->beginUpdate();
|
|
ui->gsStreamOut->clear();
|
|
for(int i = 0; i < state.streamOut.outputs.count(); i++)
|
|
{
|
|
const D3D11Pipe::StreamOutBind &s = state.streamOut.outputs[i];
|
|
|
|
bool filledSlot = (s.resourceId != ResourceId());
|
|
bool usedSlot = (filledSlot);
|
|
|
|
if(showNode(usedSlot, filledSlot))
|
|
{
|
|
qulonglong length = 0;
|
|
BufferDescription *buf = m_Ctx.GetBuffer(s.resourceId);
|
|
|
|
if(buf)
|
|
length = buf->length;
|
|
|
|
RDTreeWidgetItem *node = new RDTreeWidgetItem({
|
|
i,
|
|
s.resourceId,
|
|
Formatter::HumanFormat(length, Formatter::OffsetSize),
|
|
Formatter::HumanFormat(s.byteOffset, Formatter::OffsetSize),
|
|
QString(),
|
|
});
|
|
|
|
node->setTag(QVariant::fromValue(s.resourceId));
|
|
|
|
if(!filledSlot)
|
|
setEmptyRow(node);
|
|
|
|
if(!usedSlot)
|
|
setInactiveRow(node);
|
|
|
|
streamoutSet = true;
|
|
|
|
ui->gsStreamOut->addTopLevelItem(node);
|
|
}
|
|
}
|
|
ui->gsStreamOut->verticalScrollBar()->setValue(vs);
|
|
ui->gsStreamOut->clearSelection();
|
|
ui->gsStreamOut->endUpdate();
|
|
|
|
ui->gsStreamOut->setVisible(streamoutSet);
|
|
ui->soGroup->setVisible(streamoutSet);
|
|
|
|
////////////////////////////////////////////////
|
|
// Rasterizer
|
|
|
|
vs = ui->viewports->verticalScrollBar()->value();
|
|
ui->viewports->beginUpdate();
|
|
ui->viewports->clear();
|
|
for(int i = 0; i < state.rasterizer.viewports.count(); i++)
|
|
{
|
|
const Viewport &v = state.rasterizer.viewports[i];
|
|
|
|
if(v.enabled || ui->showEmpty->isChecked())
|
|
{
|
|
RDTreeWidgetItem *node =
|
|
new RDTreeWidgetItem({i, v.x, v.y, v.width, v.height, v.minDepth, v.maxDepth});
|
|
|
|
if(v.width == 0 || v.height == 0 || v.minDepth == v.maxDepth)
|
|
setEmptyRow(node);
|
|
|
|
if(!v.enabled)
|
|
setInactiveRow(node);
|
|
|
|
ui->viewports->addTopLevelItem(node);
|
|
}
|
|
}
|
|
ui->viewports->verticalScrollBar()->setValue(vs);
|
|
ui->viewports->clearSelection();
|
|
ui->viewports->endUpdate();
|
|
|
|
vs = ui->scissors->verticalScrollBar()->value();
|
|
ui->scissors->beginUpdate();
|
|
ui->scissors->clear();
|
|
for(int i = 0; i < state.rasterizer.scissors.count(); i++)
|
|
{
|
|
const Scissor &s = state.rasterizer.scissors[i];
|
|
|
|
if((s.enabled && state.rasterizer.state.scissorEnable) || ui->showEmpty->isChecked())
|
|
{
|
|
RDTreeWidgetItem *node = new RDTreeWidgetItem({i, s.x, s.y, s.width, s.height});
|
|
|
|
if(s.width == 0 || s.height == 0)
|
|
setEmptyRow(node);
|
|
|
|
if(!s.enabled)
|
|
setInactiveRow(node);
|
|
|
|
ui->scissors->addTopLevelItem(node);
|
|
}
|
|
}
|
|
ui->scissors->clearSelection();
|
|
ui->scissors->verticalScrollBar()->setValue(vs);
|
|
ui->scissors->endUpdate();
|
|
|
|
ui->rastState->setText(ToQStr(state.rasterizer.state.resourceId));
|
|
|
|
ui->fillMode->setText(ToQStr(state.rasterizer.state.fillMode));
|
|
ui->cullMode->setText(ToQStr(state.rasterizer.state.cullMode));
|
|
ui->frontCCW->setPixmap(state.rasterizer.state.frontCCW ? tick : cross);
|
|
|
|
ui->scissorEnabled->setPixmap(state.rasterizer.state.scissorEnable ? tick : cross);
|
|
ui->lineAA->setPixmap(state.rasterizer.state.antialiasedLines ? tick : cross);
|
|
ui->multisample->setPixmap(state.rasterizer.state.multisampleEnable ? tick : cross);
|
|
|
|
ui->depthClip->setPixmap(state.rasterizer.state.depthClip ? tick : cross);
|
|
ui->depthBias->setText(Formatter::Format(state.rasterizer.state.depthBias));
|
|
ui->depthBiasClamp->setText(Formatter::Format(state.rasterizer.state.depthBiasClamp));
|
|
ui->slopeScaledBias->setText(Formatter::Format(state.rasterizer.state.slopeScaledDepthBias));
|
|
ui->forcedSampleCount->setText(QString::number(state.rasterizer.state.forcedSampleCount));
|
|
ui->conservativeRaster->setPixmap(
|
|
state.rasterizer.state.conservativeRasterization != ConservativeRaster::Disabled ? tick
|
|
: cross);
|
|
|
|
////////////////////////////////////////////////
|
|
// Predication
|
|
|
|
if(state.predication.resourceId == ResourceId())
|
|
{
|
|
ui->predicateGroup->setVisible(false);
|
|
}
|
|
else
|
|
{
|
|
ui->predicateGroup->setVisible(true);
|
|
ui->predicate->setText(ToQStr(state.predication.resourceId));
|
|
ui->predicateValue->setText(state.predication.value ? lit("TRUE") : lit("FALSE"));
|
|
ui->predicatePassing->setPixmap(state.predication.isPassing ? tick : cross);
|
|
}
|
|
|
|
////////////////////////////////////////////////
|
|
// Output Merger
|
|
|
|
vs = ui->blends->verticalScrollBar()->value();
|
|
ui->blends->beginUpdate();
|
|
ui->blends->clear();
|
|
{
|
|
int i = 0;
|
|
for(const ColorBlend &blend : state.outputMerger.blendState.blends)
|
|
{
|
|
bool filledSlot = (blend.enabled || targets[i]);
|
|
bool usedSlot = (targets[i]);
|
|
|
|
if(showNode(usedSlot, filledSlot))
|
|
{
|
|
RDTreeWidgetItem *node = NULL;
|
|
|
|
node = new RDTreeWidgetItem(
|
|
{i, blend.enabled ? tr("True") : tr("False"),
|
|
|
|
ToQStr(blend.colorBlend.source), ToQStr(blend.colorBlend.destination),
|
|
ToQStr(blend.colorBlend.operation),
|
|
|
|
ToQStr(blend.alphaBlend.source), ToQStr(blend.alphaBlend.destination),
|
|
ToQStr(blend.alphaBlend.operation),
|
|
|
|
blend.logicOperationEnabled ? ToQStr(blend.logicOperation) : tr("Disabled"),
|
|
|
|
QFormatStr("%1%2%3%4")
|
|
.arg((blend.writeMask & 0x1) == 0 ? lit("_") : lit("R"))
|
|
.arg((blend.writeMask & 0x2) == 0 ? lit("_") : lit("G"))
|
|
.arg((blend.writeMask & 0x4) == 0 ? lit("_") : lit("B"))
|
|
.arg((blend.writeMask & 0x8) == 0 ? lit("_") : lit("A"))});
|
|
|
|
if(!filledSlot)
|
|
setEmptyRow(node);
|
|
|
|
if(!usedSlot)
|
|
setInactiveRow(node);
|
|
|
|
ui->blends->addTopLevelItem(node);
|
|
}
|
|
|
|
i++;
|
|
}
|
|
}
|
|
ui->blends->clearSelection();
|
|
ui->blends->endUpdate();
|
|
ui->blends->verticalScrollBar()->setValue(vs);
|
|
|
|
ui->blendState->setText(ToQStr(state.outputMerger.blendState.resourceId));
|
|
|
|
ui->alphaToCoverage->setPixmap(state.outputMerger.blendState.alphaToCoverage ? tick : cross);
|
|
ui->independentBlend->setPixmap(state.outputMerger.blendState.independentBlend ? tick : cross);
|
|
ui->sampleMask->setText(Formatter::Format(state.outputMerger.blendState.sampleMask, true));
|
|
|
|
ui->blendFactor->setText(QFormatStr("%1, %2, %3, %4")
|
|
.arg(state.outputMerger.blendState.blendFactor[0], 0, 'f', 2)
|
|
.arg(state.outputMerger.blendState.blendFactor[1], 0, 'f', 2)
|
|
.arg(state.outputMerger.blendState.blendFactor[2], 0, 'f', 2)
|
|
.arg(state.outputMerger.blendState.blendFactor[3], 0, 'f', 2));
|
|
|
|
ui->depthState->setText(ToQStr(state.outputMerger.depthStencilState.resourceId));
|
|
|
|
if(state.outputMerger.depthStencilState.depthEnable)
|
|
{
|
|
ui->depthEnabled->setPixmap(tick);
|
|
ui->depthFunc->setText(ToQStr(state.outputMerger.depthStencilState.depthFunction));
|
|
|
|
if(state.outputMerger.depthReadOnly)
|
|
{
|
|
ui->depthWrite->setPixmap(QPixmap());
|
|
ui->depthWrite->setText(tr("Read-Only DSV"));
|
|
}
|
|
else
|
|
{
|
|
ui->depthWrite->setPixmap(state.outputMerger.depthStencilState.depthWrites ? tick : cross);
|
|
ui->depthWrite->setText(QString());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ui->depthEnabled->setPixmap(cross);
|
|
ui->depthFunc->setText(tr("Disabled"));
|
|
ui->depthWrite->setPixmap(QPixmap());
|
|
ui->depthWrite->setText(tr("Disabled"));
|
|
}
|
|
|
|
ui->stencilEnabled->setPixmap(state.outputMerger.depthStencilState.stencilEnable ? tick : cross);
|
|
m_Common.SetStencilLabelValue(
|
|
ui->stencilReadMask, (uint8_t)state.outputMerger.depthStencilState.frontFace.compareMask);
|
|
|
|
if(state.outputMerger.stencilReadOnly)
|
|
{
|
|
ui->stencilWriteMask->setText(tr("Read-Only DSV"));
|
|
ui->stencilWriteMask->setToolTip(QString());
|
|
}
|
|
else
|
|
{
|
|
m_Common.SetStencilLabelValue(
|
|
ui->stencilWriteMask, (uint8_t)state.outputMerger.depthStencilState.frontFace.writeMask);
|
|
}
|
|
|
|
m_Common.SetStencilLabelValue(ui->stencilRef,
|
|
(uint8_t)state.outputMerger.depthStencilState.frontFace.reference);
|
|
|
|
ui->stencils->beginUpdate();
|
|
ui->stencils->clear();
|
|
ui->stencils->addTopLevelItem(new RDTreeWidgetItem(
|
|
{tr("Front"), ToQStr(state.outputMerger.depthStencilState.frontFace.function),
|
|
ToQStr(state.outputMerger.depthStencilState.frontFace.failOperation),
|
|
ToQStr(state.outputMerger.depthStencilState.frontFace.depthFailOperation),
|
|
ToQStr(state.outputMerger.depthStencilState.frontFace.passOperation)}));
|
|
ui->stencils->addTopLevelItem(new RDTreeWidgetItem(
|
|
{tr("Back"), ToQStr(state.outputMerger.depthStencilState.backFace.function),
|
|
ToQStr(state.outputMerger.depthStencilState.backFace.failOperation),
|
|
ToQStr(state.outputMerger.depthStencilState.backFace.depthFailOperation),
|
|
ToQStr(state.outputMerger.depthStencilState.backFace.passOperation)}));
|
|
ui->stencils->clearSelection();
|
|
ui->stencils->endUpdate();
|
|
|
|
// set up thread debugging inputs
|
|
bool enableDebug = m_Ctx.APIProps().shaderDebugging && state.computeShader.reflection &&
|
|
state.computeShader.reflection->debugInfo.debuggable && action &&
|
|
(action->flags & ActionFlags::Dispatch);
|
|
if(enableDebug)
|
|
{
|
|
// Validate dispatch/threadgroup dimensions
|
|
enableDebug &= action->dispatchDimension[0] > 0;
|
|
enableDebug &= action->dispatchDimension[1] > 0;
|
|
enableDebug &= action->dispatchDimension[2] > 0;
|
|
|
|
const rdcfixedarray<uint32_t, 3> &threadDims =
|
|
(action->dispatchThreadsDimension[0] == 0)
|
|
? state.computeShader.reflection->dispatchThreadsDimension
|
|
: action->dispatchThreadsDimension;
|
|
enableDebug &= threadDims[0] > 0;
|
|
enableDebug &= threadDims[1] > 0;
|
|
enableDebug &= threadDims[2] > 0;
|
|
}
|
|
|
|
if(enableDebug)
|
|
{
|
|
ui->computeDebugSelector->setEnabled(true);
|
|
|
|
// set maximums for CS debugging
|
|
m_ComputeDebugSelector->SetThreadBounds(
|
|
action->dispatchDimension, (action->dispatchThreadsDimension[0] == 0)
|
|
? state.computeShader.reflection->dispatchThreadsDimension
|
|
: action->dispatchThreadsDimension);
|
|
|
|
ui->computeDebugSelector->setToolTip(
|
|
tr("Debug this compute shader by specifying group/thread ID or dispatch ID"));
|
|
}
|
|
else
|
|
{
|
|
ui->computeDebugSelector->setEnabled(false);
|
|
|
|
if(!m_Ctx.APIProps().shaderDebugging)
|
|
ui->computeDebugSelector->setToolTip(tr("This API does not support shader debugging"));
|
|
else if(!action || !(action->flags & ActionFlags::Dispatch))
|
|
ui->computeDebugSelector->setToolTip(tr("No dispatch selected"));
|
|
else if(!state.computeShader.reflection)
|
|
ui->computeDebugSelector->setToolTip(tr("No compute shader bound"));
|
|
else if(!state.computeShader.reflection->debugInfo.debuggable)
|
|
ui->computeDebugSelector->setToolTip(
|
|
tr("This shader doesn't support debugging: %1")
|
|
.arg(state.computeShader.reflection->debugInfo.debugStatus));
|
|
else
|
|
ui->computeDebugSelector->setToolTip(tr("Invalid dispatch/threadgroup dimensions."));
|
|
}
|
|
|
|
// highlight the appropriate stages in the flowchart
|
|
if(action == NULL)
|
|
{
|
|
ui->pipeFlow->setStagesEnabled({true, true, true, true, true, true, true, true, true});
|
|
}
|
|
else if(action->flags & ActionFlags::Dispatch)
|
|
{
|
|
ui->pipeFlow->setStagesEnabled({false, false, false, false, false, false, false, false, true});
|
|
}
|
|
else
|
|
{
|
|
bool streamOutActive = false;
|
|
|
|
for(const D3D11Pipe::StreamOutBind &o : state.streamOut.outputs)
|
|
{
|
|
if(o.resourceId != ResourceId())
|
|
{
|
|
streamOutActive = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(state.geometryShader.resourceId == ResourceId() && streamOutActive)
|
|
{
|
|
ui->pipeFlow->setStageName(4, lit("SO"), tr("Stream Out"));
|
|
}
|
|
else
|
|
{
|
|
ui->pipeFlow->setStageName(4, lit("GS"), tr("Geometry Shader"));
|
|
}
|
|
|
|
ui->pipeFlow->setStagesEnabled(
|
|
{true, true, state.hullShader.resourceId != ResourceId(),
|
|
state.domainShader.resourceId != ResourceId(),
|
|
state.geometryShader.resourceId != ResourceId() || streamOutActive, true,
|
|
state.pixelShader.resourceId != ResourceId(), true, false});
|
|
}
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::resource_itemActivated(RDTreeWidgetItem *item, int column)
|
|
{
|
|
const D3D11Pipe::Shader *stage = stageForSender(item->treeWidget());
|
|
|
|
if(stage == NULL)
|
|
return;
|
|
|
|
QVariant tag = item->tag();
|
|
|
|
TextureDescription *tex = NULL;
|
|
BufferDescription *buf = NULL;
|
|
CompType typeCast = CompType::Typeless;
|
|
|
|
if(tag.canConvert<ResourceId>())
|
|
{
|
|
ResourceId id = tag.value<ResourceId>();
|
|
tex = m_Ctx.GetTexture(id);
|
|
buf = m_Ctx.GetBuffer(id);
|
|
}
|
|
else if(tag.canConvert<D3D11ViewTag>())
|
|
{
|
|
D3D11ViewTag view = tag.value<D3D11ViewTag>();
|
|
tex = m_Ctx.GetTexture(view.desc.resource);
|
|
buf = m_Ctx.GetBuffer(view.desc.resource);
|
|
typeCast = view.desc.format.compType;
|
|
}
|
|
|
|
if(tex)
|
|
{
|
|
if(tex->type == TextureType::Buffer)
|
|
{
|
|
IBufferViewer *viewer = m_Ctx.ViewTextureAsBuffer(
|
|
tex->resourceId, Subresource(), BufferFormatter::GetTextureFormatString(*tex));
|
|
|
|
m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this);
|
|
}
|
|
else
|
|
{
|
|
if(!m_Ctx.HasTextureViewer())
|
|
m_Ctx.ShowTextureViewer();
|
|
ITextureViewer *viewer = m_Ctx.GetTextureViewer();
|
|
viewer->ViewTexture(tex->resourceId, typeCast, true);
|
|
}
|
|
|
|
return;
|
|
}
|
|
else if(buf)
|
|
{
|
|
D3D11ViewTag view;
|
|
|
|
view.desc.resource = buf->resourceId;
|
|
|
|
if(tag.canConvert<D3D11ViewTag>())
|
|
view = tag.value<D3D11ViewTag>();
|
|
|
|
uint64_t offs = 0;
|
|
uint64_t size = buf->length;
|
|
|
|
if(view.desc.resource != ResourceId())
|
|
{
|
|
offs = view.desc.byteOffset;
|
|
size = view.desc.byteSize;
|
|
}
|
|
else
|
|
{
|
|
// last thing, see if it's a streamout buffer
|
|
|
|
if(stage->stage == ShaderStage::Geometry)
|
|
{
|
|
for(int i = 0; i < m_Ctx.CurD3D11PipelineState()->streamOut.outputs.count(); i++)
|
|
{
|
|
if(buf->resourceId == m_Ctx.CurD3D11PipelineState()->streamOut.outputs[i].resourceId)
|
|
{
|
|
size -= m_Ctx.CurD3D11PipelineState()->streamOut.outputs[i].byteOffset;
|
|
offs += m_Ctx.CurD3D11PipelineState()->streamOut.outputs[i].byteOffset;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
QString format;
|
|
|
|
const ShaderResource *shaderRes = NULL;
|
|
|
|
uint32_t reg = view.index;
|
|
|
|
// for OM UAVs these can be bound to any non-CS stage, so make sure
|
|
// we have the right shader details for it.
|
|
// This search allows later stage bindings to override earlier stage bindings,
|
|
// which is a reasonable behaviour when the same resource can be referenced
|
|
// in multiple places. Most likely the bindings are equivalent anyway.
|
|
// The main point is that it allows us to pick up the binding if it's not
|
|
// bound in the PS but only in an earlier stage.
|
|
if(view.type == D3D11ViewTag::UAV && stage->stage != ShaderStage::Compute)
|
|
{
|
|
const D3D11Pipe::State &state = *m_Ctx.CurD3D11PipelineState();
|
|
const D3D11Pipe::Shader *nonCS[] = {&state.vertexShader, &state.domainShader, &state.hullShader,
|
|
&state.geometryShader, &state.pixelShader};
|
|
|
|
for(const D3D11Pipe::Shader *searchstage : nonCS)
|
|
{
|
|
if(searchstage->reflection)
|
|
{
|
|
for(const ShaderResource &res : searchstage->reflection->readWriteResources)
|
|
{
|
|
if(!res.isTexture && res.fixedBindNumber == reg)
|
|
{
|
|
stage = searchstage;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(stage->reflection)
|
|
{
|
|
const rdcarray<ShaderResource> &resArray = view.type == D3D11ViewTag::SRV
|
|
? stage->reflection->readOnlyResources
|
|
: stage->reflection->readWriteResources;
|
|
|
|
for(const ShaderResource &res : resArray)
|
|
{
|
|
if(!res.isTexture && res.fixedBindNumber == reg)
|
|
{
|
|
shaderRes = &res;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(shaderRes)
|
|
{
|
|
format = BufferFormatter::GetBufferFormatString(Packing::D3DUAV, stage->resourceId,
|
|
*shaderRes, view.desc.format);
|
|
|
|
if(view.desc.flags & DescriptorFlags::RawBuffer)
|
|
format = lit("xint");
|
|
}
|
|
|
|
IBufferViewer *viewer = m_Ctx.ViewBuffer(offs, size, view.desc.resource, format);
|
|
|
|
m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this);
|
|
}
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::cbuffer_itemActivated(RDTreeWidgetItem *item, int column)
|
|
{
|
|
const D3D11Pipe::Shader *stage = stageForSender(item->treeWidget());
|
|
|
|
if(stage == NULL)
|
|
return;
|
|
|
|
QVariant tag = item->tag();
|
|
|
|
if(!tag.canConvert<uint32_t>())
|
|
return;
|
|
|
|
uint32_t reg = tag.value<uint32_t>();
|
|
|
|
uint32_t index = ~0U;
|
|
if(stage->reflection)
|
|
{
|
|
for(uint32_t i = 0; i < stage->reflection->constantBlocks.size(); i++)
|
|
if(stage->reflection->constantBlocks[i].fixedBindNumber == reg)
|
|
index = i;
|
|
}
|
|
|
|
if(index == ~0U)
|
|
{
|
|
const Descriptor &desc = FindDescriptor(stage->stage, DescriptorCategory::ConstantBlock, reg);
|
|
|
|
IBufferViewer *viewer = m_Ctx.ViewBuffer(desc.byteOffset, desc.byteSize, desc.resource);
|
|
|
|
m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this);
|
|
return;
|
|
}
|
|
|
|
IBufferViewer *prev = m_Ctx.ViewConstantBuffer(stage->stage, index, 0);
|
|
|
|
m_Ctx.AddDockWindow(prev->Widget(), DockReference::TransientPopupArea, this, 0.3f);
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::on_iaLayouts_itemActivated(RDTreeWidgetItem *item, int column)
|
|
{
|
|
on_meshView_clicked();
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::on_iaBuffers_itemActivated(RDTreeWidgetItem *item, int column)
|
|
{
|
|
QVariant tag = item->tag();
|
|
|
|
if(tag.canConvert<D3D11VBIBTag>())
|
|
{
|
|
D3D11VBIBTag buf = tag.value<D3D11VBIBTag>();
|
|
|
|
if(buf.id != ResourceId())
|
|
{
|
|
IBufferViewer *viewer = m_Ctx.ViewBuffer(buf.offset, UINT64_MAX, buf.id, buf.format);
|
|
|
|
m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this);
|
|
}
|
|
}
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::highlightIABind(int slot)
|
|
{
|
|
int idx = ((slot + 1) * 21) % 32; // space neighbouring colours reasonably distinctly
|
|
|
|
const D3D11Pipe::InputAssembly &IA = m_Ctx.CurD3D11PipelineState()->inputAssembly;
|
|
|
|
QColor col = QColor::fromHslF(float(idx) / 32.0f, 1.0f,
|
|
qBound(0.05, palette().color(QPalette::Base).lightnessF(), 0.95));
|
|
|
|
ui->iaLayouts->beginUpdate();
|
|
ui->iaBuffers->beginUpdate();
|
|
|
|
if(slot < m_VBNodes.count())
|
|
{
|
|
RDTreeWidgetItem *item = m_VBNodes[(int)slot];
|
|
|
|
if(item && !m_EmptyNodes.contains(item))
|
|
{
|
|
item->setBackgroundColor(col);
|
|
item->setForegroundColor(contrastingColor(col, QColor(0, 0, 0)));
|
|
}
|
|
}
|
|
|
|
for(int i = 0; i < ui->iaLayouts->topLevelItemCount(); i++)
|
|
{
|
|
RDTreeWidgetItem *item = ui->iaLayouts->topLevelItem(i);
|
|
|
|
if((int)IA.layouts[item->tag().toUInt()].inputSlot != slot)
|
|
{
|
|
item->setBackground(QBrush());
|
|
item->setForeground(QBrush());
|
|
}
|
|
else
|
|
{
|
|
item->setBackgroundColor(col);
|
|
item->setForegroundColor(contrastingColor(col, QColor(0, 0, 0)));
|
|
}
|
|
}
|
|
|
|
ui->iaLayouts->endUpdate();
|
|
ui->iaBuffers->endUpdate();
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::on_iaLayouts_mouseMove(QMouseEvent *e)
|
|
{
|
|
if(!m_Ctx.IsCaptureLoaded())
|
|
return;
|
|
|
|
RDTreeWidgetItem *item = ui->iaLayouts->itemAt(e->pos());
|
|
|
|
vertex_leave(NULL);
|
|
|
|
const D3D11Pipe::InputAssembly &IA = m_Ctx.CurD3D11PipelineState()->inputAssembly;
|
|
|
|
if(item)
|
|
{
|
|
uint32_t buffer = IA.layouts[item->tag().toUInt()].inputSlot;
|
|
|
|
highlightIABind((int)buffer);
|
|
}
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::on_iaBuffers_mouseMove(QMouseEvent *e)
|
|
{
|
|
if(!m_Ctx.IsCaptureLoaded())
|
|
return;
|
|
|
|
RDTreeWidgetItem *item = ui->iaBuffers->itemAt(e->pos());
|
|
|
|
vertex_leave(NULL);
|
|
|
|
if(item)
|
|
{
|
|
int idx = m_VBNodes.indexOf(item);
|
|
if(idx >= 0)
|
|
{
|
|
highlightIABind(idx);
|
|
}
|
|
else
|
|
{
|
|
if(!m_EmptyNodes.contains(item))
|
|
{
|
|
item->setBackground(ui->iaBuffers->palette().brush(QPalette::Window));
|
|
item->setForeground(QBrush());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::on_pipeFlow_stageSelected(int index)
|
|
{
|
|
ui->stagesTabs->setCurrentIndex(index);
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::vertex_leave(QEvent *e)
|
|
{
|
|
ui->iaLayouts->beginUpdate();
|
|
ui->iaBuffers->beginUpdate();
|
|
|
|
for(int i = 0; i < ui->iaLayouts->topLevelItemCount(); i++)
|
|
{
|
|
RDTreeWidgetItem *item = ui->iaLayouts->topLevelItem(i);
|
|
|
|
item->setBackground(QBrush());
|
|
item->setForeground(QBrush());
|
|
}
|
|
|
|
for(int i = 0; i < ui->iaBuffers->topLevelItemCount(); i++)
|
|
{
|
|
RDTreeWidgetItem *item = ui->iaBuffers->topLevelItem(i);
|
|
|
|
if(m_EmptyNodes.contains(item))
|
|
continue;
|
|
|
|
item->setBackground(QBrush());
|
|
item->setForeground(QBrush());
|
|
}
|
|
|
|
ui->iaLayouts->endUpdate();
|
|
ui->iaBuffers->endUpdate();
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::shaderView_clicked()
|
|
{
|
|
const ShaderReflection *shaderDetails = NULL;
|
|
|
|
QWidget *sender = qobject_cast<QWidget *>(QObject::sender());
|
|
if(sender == ui->iaBytecode || sender == ui->iaBytecodeViewButton)
|
|
{
|
|
shaderDetails = m_Ctx.CurD3D11PipelineState()->inputAssembly.bytecode;
|
|
}
|
|
else
|
|
{
|
|
const D3D11Pipe::Shader *stage = stageForSender(sender);
|
|
|
|
if(stage == NULL || stage->resourceId == ResourceId())
|
|
return;
|
|
|
|
shaderDetails = stage->reflection;
|
|
}
|
|
|
|
if(!shaderDetails)
|
|
return;
|
|
|
|
IShaderViewer *shad = m_Ctx.ViewShader(shaderDetails, ResourceId());
|
|
|
|
m_Ctx.AddDockWindow(shad->Widget(), DockReference::AddTo, this);
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::shaderSave_clicked()
|
|
{
|
|
const D3D11Pipe::Shader *stage = stageForSender(qobject_cast<QWidget *>(QObject::sender()));
|
|
|
|
if(stage == NULL)
|
|
return;
|
|
|
|
const ShaderReflection *shaderDetails = stage->reflection;
|
|
|
|
if(stage->resourceId == ResourceId())
|
|
return;
|
|
|
|
m_Common.SaveShaderFile(shaderDetails);
|
|
}
|
|
|
|
QVariantList D3D11PipelineStateViewer::exportViewHTML(const Descriptor &view, uint32_t reg,
|
|
const ShaderReflection *refl,
|
|
const QString &extraParams)
|
|
{
|
|
const ShaderResource *shaderInput = NULL;
|
|
|
|
bool rw = false;
|
|
|
|
if(refl)
|
|
{
|
|
for(const ShaderResource &bind : refl->readOnlyResources)
|
|
{
|
|
if(bind.fixedBindNumber == reg)
|
|
{
|
|
shaderInput = &bind;
|
|
break;
|
|
}
|
|
}
|
|
for(const ShaderResource &bind : refl->readWriteResources)
|
|
{
|
|
if(bind.fixedBindNumber == reg)
|
|
{
|
|
shaderInput = &bind;
|
|
rw = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
QString name =
|
|
view.resource == ResourceId() ? tr("Empty") : QString(m_Ctx.GetResourceName(view.resource));
|
|
QString typeName = tr("Unknown");
|
|
QString format = tr("Unknown");
|
|
uint64_t w = 1;
|
|
uint32_t h = 1, d = 1;
|
|
uint32_t a = 0;
|
|
|
|
QString viewFormat = view.format.Name();
|
|
|
|
TextureDescription *tex = m_Ctx.GetTexture(view.resource);
|
|
BufferDescription *buf = m_Ctx.GetBuffer(view.resource);
|
|
|
|
QString viewParams;
|
|
|
|
// check to see if it's a texture
|
|
if(tex)
|
|
{
|
|
w = tex->width;
|
|
h = tex->height;
|
|
d = tex->depth;
|
|
a = tex->arraysize;
|
|
format = tex->format.Name();
|
|
typeName = ToQStr(tex->type);
|
|
|
|
if(tex->mips > 1)
|
|
viewParams = tr("Highest Mip: %1, Num Mips: %2").arg(view.firstMip).arg(view.numMips);
|
|
|
|
if(tex->arraysize > 1)
|
|
{
|
|
if(!viewParams.isEmpty())
|
|
viewParams += lit(", ");
|
|
viewParams += tr("First Slice: %1, Array Size: %2").arg(view.firstSlice).arg(view.numSlices);
|
|
}
|
|
}
|
|
|
|
// if not a texture, it must be a buffer
|
|
if(buf)
|
|
{
|
|
w = buf->length;
|
|
h = 0;
|
|
d = 0;
|
|
a = 0;
|
|
format = view.format.Name();
|
|
typeName = lit("Buffer");
|
|
|
|
if(view.flags & DescriptorFlags::RawBuffer)
|
|
{
|
|
typeName = rw ? lit("RWByteAddressBuffer") : lit("ByteAddressBuffer");
|
|
}
|
|
else if(view.elementByteSize > 0)
|
|
{
|
|
// for structured buffers, display how many 'elements' there are in the buffer
|
|
typeName = QFormatStr("%1[%2]")
|
|
.arg(rw ? lit("RWStructuredBuffer") : lit("StructuredBuffer"))
|
|
.arg(buf->length / view.elementByteSize);
|
|
}
|
|
|
|
if(view.flags & DescriptorFlags::AppendBuffer || view.flags & DescriptorFlags::CounterBuffer)
|
|
{
|
|
typeName += tr(" (Count: %1)").arg(view.bufferStructCount);
|
|
}
|
|
|
|
if(shaderInput && !shaderInput->isTexture)
|
|
{
|
|
if(view.format.compType == CompType::Typeless)
|
|
{
|
|
if(shaderInput->variableType.baseType == VarType::Struct)
|
|
viewFormat = format = lit("struct ") + shaderInput->variableType.name;
|
|
else
|
|
viewFormat = format = shaderInput->variableType.name;
|
|
}
|
|
else
|
|
{
|
|
format = view.format.Name();
|
|
}
|
|
}
|
|
|
|
viewParams = tr("Byte Offset: %1, Byte Size %2, Flags %3")
|
|
.arg(view.byteOffset)
|
|
.arg(view.byteSize)
|
|
.arg(ToQStr(view.flags));
|
|
}
|
|
|
|
if(viewParams.isEmpty())
|
|
viewParams = extraParams;
|
|
else
|
|
viewParams += lit(", ") + extraParams;
|
|
|
|
return {reg, name, ToQStr(view.textureType), typeName, (qulonglong)w, h, d, a, viewFormat,
|
|
format, viewParams};
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const D3D11Pipe::InputAssembly &ia)
|
|
{
|
|
const ActionDescription *action = m_Ctx.CurAction();
|
|
|
|
{
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Input Layouts"));
|
|
xml.writeEndElement();
|
|
|
|
QList<QVariantList> rows;
|
|
|
|
int i = 0;
|
|
for(const D3D11Pipe::Layout &l : ia.layouts)
|
|
{
|
|
rows.push_back({i, l.semanticName, l.semanticIndex, l.format.Name(), l.inputSlot,
|
|
l.byteOffset, (bool)l.perInstance, l.instanceDataStepRate});
|
|
|
|
i++;
|
|
}
|
|
|
|
m_Common.exportHTMLTable(
|
|
xml,
|
|
{tr("Slot"), tr("Semantic Name"), tr("Semantic Index"), tr("Format"), tr("Input Slot"),
|
|
tr("Byte Offset"), tr("Per Instance"), tr("Instance Data Step Rate")},
|
|
rows);
|
|
}
|
|
|
|
{
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Vertex Buffers"));
|
|
xml.writeEndElement();
|
|
|
|
QList<QVariantList> rows;
|
|
|
|
int i = 0;
|
|
for(const D3D11Pipe::VertexBuffer &vb : ia.vertexBuffers)
|
|
{
|
|
QString name = m_Ctx.GetResourceName(vb.resourceId);
|
|
uint64_t length = 0;
|
|
|
|
if(vb.resourceId == ResourceId())
|
|
{
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
BufferDescription *buf = m_Ctx.GetBuffer(vb.resourceId);
|
|
if(buf)
|
|
length = buf->length;
|
|
}
|
|
|
|
rows.push_back({i, name, vb.byteStride, vb.byteOffset, (qulonglong)length});
|
|
|
|
i++;
|
|
}
|
|
|
|
m_Common.exportHTMLTable(
|
|
xml, {tr("Slot"), tr("Buffer"), tr("Stride"), tr("Offset"), tr("Byte Length")}, rows);
|
|
}
|
|
|
|
{
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Index Buffer"));
|
|
xml.writeEndElement();
|
|
|
|
QString name = m_Ctx.GetResourceName(ia.indexBuffer.resourceId);
|
|
uint64_t length = 0;
|
|
|
|
if(ia.indexBuffer.resourceId == ResourceId())
|
|
{
|
|
name = tr("Empty");
|
|
}
|
|
else
|
|
{
|
|
BufferDescription *buf = m_Ctx.GetBuffer(ia.indexBuffer.resourceId);
|
|
if(buf)
|
|
length = buf->length;
|
|
}
|
|
|
|
QString ifmt = lit("UNKNOWN");
|
|
if(ia.indexBuffer.byteStride == 2)
|
|
ifmt = lit("R16_UINT");
|
|
if(ia.indexBuffer.byteStride == 4)
|
|
ifmt = lit("R32_UINT");
|
|
|
|
m_Common.exportHTMLTable(xml, {tr("Buffer"), tr("Format"), tr("Offset"), tr("Byte Length")},
|
|
{name, ifmt, ia.indexBuffer.byteOffset, (qulonglong)length});
|
|
}
|
|
|
|
xml.writeStartElement(lit("p"));
|
|
xml.writeEndElement();
|
|
|
|
m_Common.exportHTMLTable(xml, {tr("Primitive Topology")}, {ToQStr(ia.topology)});
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const D3D11Pipe::Shader &sh)
|
|
{
|
|
const ShaderReflection *shaderDetails = sh.reflection;
|
|
|
|
{
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Shader"));
|
|
xml.writeEndElement();
|
|
|
|
QString shadername = tr("Unknown");
|
|
|
|
if(sh.resourceId == ResourceId())
|
|
shadername = tr("Unbound");
|
|
else
|
|
shadername = m_Ctx.GetResourceName(sh.resourceId);
|
|
|
|
if(shaderDetails && !shaderDetails->debugInfo.files.isEmpty())
|
|
{
|
|
const ShaderDebugInfo &dbg = shaderDetails->debugInfo;
|
|
int entryFile = qMax(0, dbg.entryLocation.fileIndex);
|
|
|
|
shadername = QFormatStr("%1() - %2")
|
|
.arg(shaderDetails->entryPoint)
|
|
.arg(QFileInfo(dbg.files[entryFile].filename).fileName());
|
|
}
|
|
|
|
xml.writeStartElement(lit("p"));
|
|
xml.writeCharacters(shadername);
|
|
xml.writeEndElement();
|
|
|
|
if(sh.resourceId == ResourceId())
|
|
return;
|
|
}
|
|
|
|
{
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Resources"));
|
|
xml.writeEndElement();
|
|
|
|
QList<QVariantList> rows;
|
|
|
|
// do a plain search here, this is not super efficient but it's simpler
|
|
for(uint32_t i = 0; i < m_Locations.size(); i++)
|
|
{
|
|
if(!(m_Locations[i].stageMask & MaskForStage(sh.stage)))
|
|
continue;
|
|
|
|
if(m_Locations[i].category != DescriptorCategory::ReadOnlyResource)
|
|
continue;
|
|
|
|
if(m_Descriptors[i].view == ResourceId())
|
|
continue;
|
|
|
|
rows.push_back(exportViewHTML(m_Descriptors[i], m_Locations[i].fixedBindNumber, shaderDetails,
|
|
QString()));
|
|
}
|
|
|
|
m_Common.exportHTMLTable(xml,
|
|
{
|
|
tr("Slot"),
|
|
tr("Name"),
|
|
tr("View Type"),
|
|
tr("Resource Type"),
|
|
tr("Width"),
|
|
tr("Height"),
|
|
tr("Depth"),
|
|
tr("Array Size"),
|
|
tr("View Format"),
|
|
tr("Resource Format"),
|
|
tr("View Parameters"),
|
|
},
|
|
rows);
|
|
}
|
|
|
|
if(sh.stage == ShaderStage::Compute)
|
|
{
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Unordered Access Views"));
|
|
xml.writeEndElement();
|
|
|
|
QList<QVariantList> rows;
|
|
|
|
// do a plain search here, this is not super efficient but it's simpler
|
|
for(uint32_t i = 0; i < m_Locations.size(); i++)
|
|
{
|
|
if(!(m_Locations[i].stageMask & MaskForStage(sh.stage)))
|
|
continue;
|
|
|
|
if(m_Locations[i].category != DescriptorCategory::ReadWriteResource)
|
|
continue;
|
|
|
|
if(m_Descriptors[i].view == ResourceId())
|
|
continue;
|
|
|
|
rows.push_back(exportViewHTML(m_Descriptors[i], m_Locations[i].fixedBindNumber, shaderDetails,
|
|
QString()));
|
|
}
|
|
|
|
m_Common.exportHTMLTable(xml,
|
|
{
|
|
tr("Slot"),
|
|
tr("Name"),
|
|
tr("View Type"),
|
|
tr("Resource Type"),
|
|
tr("Width"),
|
|
tr("Height"),
|
|
tr("Depth"),
|
|
tr("Array Size"),
|
|
tr("View Format"),
|
|
tr("Resource Format"),
|
|
tr("View Parameters"),
|
|
},
|
|
rows);
|
|
}
|
|
|
|
{
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Samplers"));
|
|
xml.writeEndElement();
|
|
|
|
QList<QVariantList> rows;
|
|
|
|
const rdcarray<UsedDescriptor> &samplers = m_Ctx.CurPipelineState().GetSamplers(sh.stage);
|
|
|
|
for(int i = 0; i < samplers.count(); i++)
|
|
{
|
|
const SamplerDescriptor &s = samplers[i].sampler;
|
|
|
|
if(s.object == ResourceId())
|
|
continue;
|
|
|
|
QString borderColor = QFormatStr("%1, %2, %3, %4")
|
|
.arg(s.borderColorValue.floatValue[0])
|
|
.arg(s.borderColorValue.floatValue[1])
|
|
.arg(s.borderColorValue.floatValue[2])
|
|
.arg(s.borderColorValue.floatValue[3]);
|
|
|
|
QString addressing;
|
|
|
|
QString addPrefix;
|
|
QString addVal;
|
|
|
|
QString addr[] = {ToQStr(s.addressU, GraphicsAPI::D3D11),
|
|
ToQStr(s.addressV, GraphicsAPI::D3D11),
|
|
ToQStr(s.addressW, GraphicsAPI::D3D11)};
|
|
|
|
// arrange like either UVW: WRAP or UV: WRAP, W: CLAMP
|
|
for(int a = 0; a < 3; a++)
|
|
{
|
|
const QString str[] = {lit("U"), lit("V"), lit("W")};
|
|
QString prefix = str[a];
|
|
|
|
if(a == 0 || addr[a] == addr[a - 1])
|
|
{
|
|
addPrefix += prefix;
|
|
}
|
|
else
|
|
{
|
|
addressing += QFormatStr("%1: %2, ").arg(addPrefix).arg(addVal);
|
|
|
|
addPrefix = prefix;
|
|
}
|
|
addVal = addr[a];
|
|
}
|
|
|
|
addressing += addPrefix + lit(": ") + addVal;
|
|
|
|
rows.push_back({i, addressing, borderColor, ToQStr(s.compareFunction), ToQStr(s.filter),
|
|
s.maxAnisotropy, s.minLOD == -FLT_MAX ? lit("0") : QString::number(s.minLOD),
|
|
s.maxLOD == FLT_MAX ? lit("FLT_MAX") : QString::number(s.maxLOD), s.mipBias});
|
|
}
|
|
|
|
m_Common.exportHTMLTable(xml,
|
|
{
|
|
tr("Slot"),
|
|
tr("Addressing"),
|
|
tr("Border Colour"),
|
|
tr("Comparison"),
|
|
tr("Filter"),
|
|
tr("Max Anisotropy"),
|
|
tr("Min LOD"),
|
|
tr("Max LOD"),
|
|
tr("Mip Bias"),
|
|
},
|
|
rows);
|
|
}
|
|
|
|
{
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Constant Buffers"));
|
|
xml.writeEndElement();
|
|
|
|
QList<QVariantList> rows;
|
|
|
|
const rdcarray<UsedDescriptor> &cblocks = m_Ctx.CurPipelineState().GetConstantBlocks(sh.stage);
|
|
|
|
for(int i = 0; i < cblocks.count(); i++)
|
|
{
|
|
const ConstantBlock *shaderCBuf = NULL;
|
|
|
|
if(cblocks[i].descriptor.resource == ResourceId())
|
|
continue;
|
|
|
|
if(shaderDetails && cblocks[i].access.index < shaderDetails->constantBlocks.count() &&
|
|
!shaderDetails->constantBlocks[cblocks[i].access.index].name.isEmpty())
|
|
shaderCBuf = &shaderDetails->constantBlocks[cblocks[i].access.index];
|
|
|
|
QString name = m_Ctx.GetResourceName(cblocks[i].descriptor.resource);
|
|
uint64_t length = 1;
|
|
int numvars = shaderCBuf ? shaderCBuf->variables.count() : 0;
|
|
uint32_t byteSize = shaderCBuf ? shaderCBuf->byteSize : 0;
|
|
|
|
if(cblocks[i].descriptor.resource == ResourceId())
|
|
{
|
|
name = tr("Empty");
|
|
length = 0;
|
|
}
|
|
|
|
BufferDescription *buf = m_Ctx.GetBuffer(cblocks[i].descriptor.resource);
|
|
if(buf)
|
|
length = buf->length;
|
|
|
|
rows.push_back({i, name, (qulonglong)cblocks[i].descriptor.byteOffset,
|
|
(qulonglong)cblocks[i].descriptor.byteSize, numvars, byteSize,
|
|
(qulonglong)length});
|
|
}
|
|
|
|
m_Common.exportHTMLTable(xml,
|
|
{tr("Slot"), tr("Buffer"), tr("Byte Offset"), tr("Byte Range"),
|
|
tr("Number of Variables"), tr("Bytes Needed"), tr("Bytes Provided")},
|
|
rows);
|
|
}
|
|
|
|
if(!sh.classInstances.isEmpty())
|
|
{
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Class Instances"));
|
|
xml.writeEndElement();
|
|
|
|
QList<QVariantList> rows;
|
|
|
|
for(int i = 0; i < sh.classInstances.count(); i++)
|
|
{
|
|
QString interfaceName = tr("Interface %1").arg(i);
|
|
|
|
if(sh.reflection && i < sh.reflection->interfaces.count())
|
|
interfaceName = sh.reflection->interfaces[i];
|
|
|
|
rows.push_back({i, interfaceName, sh.classInstances[i]});
|
|
}
|
|
|
|
m_Common.exportHTMLTable(xml,
|
|
{
|
|
tr("Slot"),
|
|
tr("Interface Name"),
|
|
tr("Instance Name"),
|
|
},
|
|
rows);
|
|
}
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const D3D11Pipe::StreamOut &so)
|
|
{
|
|
{
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Stream Out Targets"));
|
|
xml.writeEndElement();
|
|
|
|
QList<QVariantList> rows;
|
|
|
|
int i = 0;
|
|
for(const D3D11Pipe::StreamOutBind &o : so.outputs)
|
|
{
|
|
QString name = m_Ctx.GetResourceName(o.resourceId);
|
|
uint64_t length = 0;
|
|
|
|
if(o.resourceId == ResourceId())
|
|
{
|
|
name = tr("Empty");
|
|
}
|
|
else
|
|
{
|
|
BufferDescription *buf = m_Ctx.GetBuffer(o.resourceId);
|
|
if(buf)
|
|
length = buf->length;
|
|
}
|
|
|
|
rows.push_back({i, name, o.byteOffset, (qulonglong)length});
|
|
|
|
i++;
|
|
}
|
|
|
|
m_Common.exportHTMLTable(xml, {tr("Slot"), tr("Buffer"), tr("Offset"), tr("Byte Length")}, rows);
|
|
}
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const D3D11Pipe::Rasterizer &rs)
|
|
{
|
|
{
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("States"));
|
|
xml.writeEndElement();
|
|
|
|
m_Common.exportHTMLTable(xml, {tr("Fill Mode"), tr("Cull Mode"), tr("Front CCW")},
|
|
{ToQStr(rs.state.fillMode), ToQStr(rs.state.cullMode),
|
|
rs.state.frontCCW ? tr("Yes") : tr("No")});
|
|
|
|
xml.writeStartElement(lit("p"));
|
|
xml.writeEndElement();
|
|
|
|
m_Common.exportHTMLTable(
|
|
xml,
|
|
{tr("Scissor Enable"), tr("Line AA Enable"), tr("Multisample Enable"),
|
|
tr("Forced Sample Count"), tr("Conservative Raster")},
|
|
{rs.state.scissorEnable ? tr("Yes") : tr("No"),
|
|
rs.state.antialiasedLines ? tr("Yes") : tr("No"),
|
|
rs.state.multisampleEnable ? tr("Yes") : tr("No"), rs.state.forcedSampleCount,
|
|
rs.state.conservativeRasterization != ConservativeRaster::Disabled ? tr("Yes") : tr("No")});
|
|
|
|
xml.writeStartElement(lit("p"));
|
|
xml.writeEndElement();
|
|
|
|
m_Common.exportHTMLTable(
|
|
xml, {tr("Depth Clip"), tr("Depth Bias"), tr("Depth Bias Clamp"), tr("Slope Scaled Bias")},
|
|
{rs.state.depthClip ? tr("Yes") : tr("No"), rs.state.depthBias,
|
|
Formatter::Format(rs.state.depthBiasClamp),
|
|
Formatter::Format(rs.state.slopeScaledDepthBias)});
|
|
}
|
|
|
|
{
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Viewports"));
|
|
xml.writeEndElement();
|
|
|
|
QList<QVariantList> rows;
|
|
|
|
int i = 0;
|
|
for(const Viewport &v : rs.viewports)
|
|
{
|
|
rows.push_back({i, v.x, v.y, v.width, v.height, v.minDepth, v.maxDepth,
|
|
v.enabled ? tr("Yes") : tr("No")});
|
|
|
|
i++;
|
|
}
|
|
|
|
m_Common.exportHTMLTable(xml,
|
|
{tr("Slot"), tr("X"), tr("Y"), tr("Width"), tr("Height"),
|
|
tr("Min Depth"), tr("Max Depth"), tr("Enabled")},
|
|
rows);
|
|
}
|
|
|
|
{
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Scissors"));
|
|
xml.writeEndElement();
|
|
|
|
QList<QVariantList> rows;
|
|
|
|
int i = 0;
|
|
for(const Scissor &s : rs.scissors)
|
|
{
|
|
rows.push_back({i, s.x, s.y, s.width, s.height, s.enabled ? tr("Yes") : tr("No")});
|
|
|
|
i++;
|
|
}
|
|
|
|
m_Common.exportHTMLTable(
|
|
xml, {tr("Slot"), tr("X"), tr("Y"), tr("Width"), tr("Height"), tr("Enabled")}, rows);
|
|
}
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const D3D11Pipe::OutputMerger &om)
|
|
{
|
|
{
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Blend State"));
|
|
xml.writeEndElement();
|
|
|
|
QString blendFactor = QFormatStr("%1, %2, %3, %4")
|
|
.arg(om.blendState.blendFactor[0], 0, 'f', 2)
|
|
.arg(om.blendState.blendFactor[1], 0, 'f', 2)
|
|
.arg(om.blendState.blendFactor[2], 0, 'f', 2)
|
|
.arg(om.blendState.blendFactor[3], 0, 'f', 2);
|
|
|
|
m_Common.exportHTMLTable(xml,
|
|
{tr("Independent Blend Enable"), tr("Alpha to Coverage"),
|
|
tr("Sample Mask"), tr("Blend Factor")},
|
|
{
|
|
om.blendState.independentBlend ? tr("Yes") : tr("No"),
|
|
om.blendState.alphaToCoverage ? tr("Yes") : tr("No"),
|
|
Formatter::Format(om.blendState.sampleMask, true),
|
|
blendFactor,
|
|
});
|
|
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Target Blends"));
|
|
xml.writeEndElement();
|
|
|
|
QList<QVariantList> rows;
|
|
|
|
int i = 0;
|
|
for(const ColorBlend &b : om.blendState.blends)
|
|
{
|
|
if(i >= om.renderTargets.count())
|
|
continue;
|
|
|
|
QString mask = QFormatStr("%1%2%3%4")
|
|
.arg((b.writeMask & 0x1) == 0 ? lit("_") : lit("R"))
|
|
.arg((b.writeMask & 0x2) == 0 ? lit("_") : lit("G"))
|
|
.arg((b.writeMask & 0x4) == 0 ? lit("_") : lit("B"))
|
|
.arg((b.writeMask & 0x8) == 0 ? lit("_") : lit("A"));
|
|
|
|
rows.push_back({i, b.enabled ? tr("Yes") : tr("No"),
|
|
b.logicOperationEnabled ? tr("Yes") : tr("No"), ToQStr(b.colorBlend.source),
|
|
ToQStr(b.colorBlend.destination), ToQStr(b.colorBlend.operation),
|
|
ToQStr(b.alphaBlend.source), ToQStr(b.alphaBlend.destination),
|
|
ToQStr(b.alphaBlend.operation), ToQStr(b.logicOperation), mask});
|
|
|
|
i++;
|
|
}
|
|
|
|
m_Common.exportHTMLTable(xml,
|
|
{
|
|
tr("Slot"),
|
|
tr("Blend Enable"),
|
|
tr("Logic Enable"),
|
|
tr("Blend Source"),
|
|
tr("Blend Destination"),
|
|
tr("Blend Operation"),
|
|
tr("Alpha Blend Source"),
|
|
tr("Alpha Blend Destination"),
|
|
tr("Alpha Blend Operation"),
|
|
tr("Logic Operation"),
|
|
tr("Write Mask"),
|
|
},
|
|
rows);
|
|
}
|
|
|
|
{
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Depth State"));
|
|
xml.writeEndElement();
|
|
|
|
m_Common.exportHTMLTable(
|
|
xml, {tr("Depth Test Enable"), tr("Depth Writes Enable"), tr("Depth Function")},
|
|
{om.depthStencilState.depthEnable ? tr("Yes") : tr("No"),
|
|
om.depthStencilState.depthWrites ? tr("Yes") : tr("No"),
|
|
ToQStr(om.depthStencilState.depthFunction)});
|
|
}
|
|
|
|
{
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Stencil State"));
|
|
xml.writeEndElement();
|
|
|
|
m_Common.exportHTMLTable(
|
|
xml, {tr("Stencil Test Enable"), tr("Stencil Read Mask"), tr("Stencil Write Mask")},
|
|
{om.depthStencilState.stencilEnable ? tr("Yes") : tr("No"),
|
|
Formatter::Format(om.depthStencilState.frontFace.compareMask, true),
|
|
Formatter::Format(om.depthStencilState.frontFace.writeMask, true)});
|
|
|
|
xml.writeStartElement(lit("p"));
|
|
xml.writeEndElement();
|
|
|
|
m_Common.exportHTMLTable(xml,
|
|
{tr("Face"), tr("Function"), tr("Pass Operation"),
|
|
tr("Fail Operation"), tr("Depth Fail Operation")},
|
|
{
|
|
{tr("Front"), ToQStr(om.depthStencilState.frontFace.function),
|
|
ToQStr(om.depthStencilState.frontFace.passOperation),
|
|
ToQStr(om.depthStencilState.frontFace.failOperation),
|
|
ToQStr(om.depthStencilState.frontFace.depthFailOperation)},
|
|
{tr("Back"), ToQStr(om.depthStencilState.backFace.function),
|
|
ToQStr(om.depthStencilState.backFace.passOperation),
|
|
ToQStr(om.depthStencilState.backFace.failOperation),
|
|
ToQStr(om.depthStencilState.backFace.depthFailOperation)},
|
|
});
|
|
}
|
|
|
|
{
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Render targets"));
|
|
xml.writeEndElement();
|
|
|
|
QList<QVariantList> rows;
|
|
|
|
rdcarray<Descriptor> rts = m_Ctx.CurPipelineState().GetOutputTargets();
|
|
for(int i = 0; i < rts.count(); i++)
|
|
{
|
|
if(rts[i].view == ResourceId())
|
|
continue;
|
|
|
|
rows.push_back(exportViewHTML(rts[i], i, NULL, QString()));
|
|
}
|
|
|
|
m_Common.exportHTMLTable(xml,
|
|
{
|
|
tr("Slot"),
|
|
tr("Name"),
|
|
tr("View Type"),
|
|
tr("Resource Type"),
|
|
tr("Width"),
|
|
tr("Height"),
|
|
tr("Depth"),
|
|
tr("Array Size"),
|
|
tr("View Format"),
|
|
tr("Resource Format"),
|
|
tr("View Parameters"),
|
|
},
|
|
rows);
|
|
}
|
|
|
|
{
|
|
QList<QVariantList> rows;
|
|
|
|
// do a plain search here, this is not super efficient but it's simpler
|
|
for(uint32_t i = 0; i < m_Locations.size(); i++)
|
|
{
|
|
// only look for PS UAVs
|
|
if(m_Locations[i].category != DescriptorCategory::ReadWriteResource ||
|
|
!(m_Locations[i].stageMask & ShaderStageMask::Pixel))
|
|
continue;
|
|
|
|
if(m_Descriptors[i].view == ResourceId())
|
|
continue;
|
|
|
|
// skip any descriptors from before the first valid OM UAV
|
|
if(m_Locations[i].fixedBindNumber < om.uavStartSlot)
|
|
continue;
|
|
|
|
rows.push_back(exportViewHTML(m_Descriptors[i], m_Locations[i].fixedBindNumber,
|
|
m_Ctx.CurD3D11PipelineState()->pixelShader.reflection, QString()));
|
|
}
|
|
|
|
if(!rows.isEmpty())
|
|
{
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Unordered Access Views"));
|
|
xml.writeEndElement();
|
|
|
|
for(uint32_t i = 0; i < om.uavStartSlot; i++)
|
|
rows.insert(0, {i, tr("Empty"), QString(), QString(), QString(), QString(), 0, 0, 0, 0,
|
|
QString(), QString(), QString()});
|
|
|
|
m_Common.exportHTMLTable(xml,
|
|
{
|
|
tr("Slot"),
|
|
tr("Name"),
|
|
tr("View Type"),
|
|
tr("Resource Type"),
|
|
tr("Width"),
|
|
tr("Height"),
|
|
tr("Depth"),
|
|
tr("Array Size"),
|
|
tr("View Format"),
|
|
tr("Resource Format"),
|
|
tr("View Parameters"),
|
|
},
|
|
rows);
|
|
}
|
|
}
|
|
|
|
{
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Depth target"));
|
|
xml.writeEndElement();
|
|
|
|
QList<QVariantList> rows;
|
|
|
|
QString extra;
|
|
|
|
if(om.depthReadOnly && om.stencilReadOnly)
|
|
extra = tr("Depth & Stencil Read-Only");
|
|
else if(om.depthReadOnly)
|
|
extra = tr("Depth Read-Only");
|
|
else if(om.stencilReadOnly)
|
|
extra = tr("Stencil Read-Only");
|
|
|
|
rows.push_back(exportViewHTML(m_Ctx.CurPipelineState().GetDepthTarget(), 0, NULL, extra));
|
|
|
|
m_Common.exportHTMLTable(xml,
|
|
{
|
|
tr("Slot"),
|
|
tr("Name"),
|
|
tr("View Type"),
|
|
tr("Resource Type"),
|
|
tr("Width"),
|
|
tr("Height"),
|
|
tr("Depth"),
|
|
tr("Array Size"),
|
|
tr("View Format"),
|
|
tr("Resource Format"),
|
|
tr("View Parameters"),
|
|
},
|
|
rows);
|
|
}
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::on_exportHTML_clicked()
|
|
{
|
|
QXmlStreamWriter *xmlptr = m_Common.beginHTMLExport();
|
|
|
|
if(xmlptr)
|
|
{
|
|
QXmlStreamWriter &xml = *xmlptr;
|
|
|
|
const QStringList &stageNames = ui->pipeFlow->stageNames();
|
|
const QStringList &stageAbbrevs = ui->pipeFlow->stageAbbreviations();
|
|
|
|
int stage = 0;
|
|
for(const QString &sn : stageNames)
|
|
{
|
|
xml.writeStartElement(lit("div"));
|
|
xml.writeStartElement(lit("a"));
|
|
xml.writeAttribute(lit("name"), stageAbbrevs[stage]);
|
|
xml.writeEndElement();
|
|
xml.writeEndElement();
|
|
|
|
xml.writeStartElement(lit("div"));
|
|
xml.writeAttribute(lit("class"), lit("stage"));
|
|
|
|
xml.writeStartElement(lit("h1"));
|
|
xml.writeCharacters(sn);
|
|
xml.writeEndElement();
|
|
|
|
switch(stage)
|
|
{
|
|
case 0: exportHTML(xml, m_Ctx.CurD3D11PipelineState()->inputAssembly); break;
|
|
case 1: exportHTML(xml, m_Ctx.CurD3D11PipelineState()->vertexShader); break;
|
|
case 2: exportHTML(xml, m_Ctx.CurD3D11PipelineState()->hullShader); break;
|
|
case 3: exportHTML(xml, m_Ctx.CurD3D11PipelineState()->domainShader); break;
|
|
case 4:
|
|
exportHTML(xml, m_Ctx.CurD3D11PipelineState()->geometryShader);
|
|
exportHTML(xml, m_Ctx.CurD3D11PipelineState()->streamOut);
|
|
break;
|
|
case 5: exportHTML(xml, m_Ctx.CurD3D11PipelineState()->rasterizer); break;
|
|
case 6: exportHTML(xml, m_Ctx.CurD3D11PipelineState()->pixelShader); break;
|
|
case 7: exportHTML(xml, m_Ctx.CurD3D11PipelineState()->outputMerger); break;
|
|
case 8: exportHTML(xml, m_Ctx.CurD3D11PipelineState()->computeShader); break;
|
|
}
|
|
|
|
xml.writeEndElement();
|
|
|
|
stage++;
|
|
}
|
|
|
|
m_Common.endHTMLExport(xmlptr);
|
|
}
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::on_meshView_clicked()
|
|
{
|
|
if(!m_Ctx.HasMeshPreview())
|
|
m_Ctx.ShowMeshPreview();
|
|
ToolWindowManager::raiseToolWindow(m_Ctx.GetMeshPreview()->Widget());
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::on_computeDebugSelector_clicked()
|
|
{
|
|
// Check whether debugging is valid for this event before showing the dialog
|
|
if(!m_Ctx.IsCaptureLoaded())
|
|
return;
|
|
|
|
const ActionDescription *action = m_Ctx.CurAction();
|
|
|
|
if(!action)
|
|
return;
|
|
|
|
const ShaderReflection *shaderDetails =
|
|
m_Ctx.CurPipelineState().GetShaderReflection(ShaderStage::Compute);
|
|
|
|
if(!shaderDetails)
|
|
return;
|
|
|
|
RDDialog::show(m_ComputeDebugSelector);
|
|
}
|
|
|
|
void D3D11PipelineStateViewer::computeDebugSelector_beginDebug(
|
|
const rdcfixedarray<uint32_t, 3> &group, const rdcfixedarray<uint32_t, 3> &thread)
|
|
{
|
|
const ActionDescription *action = m_Ctx.CurAction();
|
|
|
|
if(!action)
|
|
return;
|
|
|
|
const ShaderReflection *shaderDetails =
|
|
m_Ctx.CurPipelineState().GetShaderReflection(ShaderStage::Compute);
|
|
|
|
if(!shaderDetails)
|
|
return;
|
|
|
|
struct threadSelect
|
|
{
|
|
rdcfixedarray<uint32_t, 3> g;
|
|
rdcfixedarray<uint32_t, 3> t;
|
|
} debugThread = {
|
|
// g[]
|
|
{group[0], group[1], group[2]},
|
|
// t[]
|
|
{thread[0], thread[1], thread[2]},
|
|
};
|
|
|
|
bool done = false;
|
|
ShaderDebugTrace *trace = NULL;
|
|
|
|
m_Ctx.Replay().AsyncInvoke([&trace, &done, debugThread](IReplayController *r) {
|
|
trace = r->DebugThread(debugThread.g, debugThread.t);
|
|
|
|
if(trace->debugger == NULL)
|
|
{
|
|
r->FreeTrace(trace);
|
|
trace = NULL;
|
|
}
|
|
|
|
done = true;
|
|
});
|
|
|
|
QString debugContext = lit("Group [%1,%2,%3] Thread [%4,%5,%6]")
|
|
.arg(group[0])
|
|
.arg(group[1])
|
|
.arg(group[2])
|
|
.arg(thread[0])
|
|
.arg(thread[1])
|
|
.arg(thread[2]);
|
|
|
|
// wait a short while before displaying the progress dialog (which won't show if we're already
|
|
// done by the time we reach it)
|
|
for(int i = 0; !done && i < 100; i++)
|
|
QThread::msleep(5);
|
|
|
|
ShowProgressDialog(this, tr("Debugging %1").arg(debugContext), [&done]() { return done; });
|
|
|
|
if(!trace)
|
|
{
|
|
RDDialog::critical(
|
|
this, tr("Error debugging"),
|
|
tr("Error debugging thread - make sure a valid group and thread is selected"));
|
|
return;
|
|
}
|
|
|
|
// viewer takes ownership of the trace
|
|
IShaderViewer *s = m_Ctx.DebugShader(
|
|
shaderDetails, m_Ctx.CurPipelineState().GetComputePipelineObject(), trace, debugContext);
|
|
|
|
m_Ctx.AddDockWindow(s->Widget(), DockReference::AddTo, this);
|
|
}
|