Files
renderdoc/qrenderdoc/Windows/PipelineState/GLPipelineStateViewer.h
T
baldurk 856c838def Update copyright years to 2026 and fix copyright ranges
* In a previous update in 2021 many copyright ranges were truncated
  accidentally, and some files have been copy-pasted with wrong years. These
  dates have been fixed based on git history and original copyright messages.
2026-01-05 14:17:28 +00:00

150 lines
5.9 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016-2026 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
#include <QFrame>
#include "Code/Interface/QRDInterface.h"
namespace Ui
{
class GLPipelineStateViewer;
}
class QXmlStreamWriter;
class ComputeDebugSelector;
class RDLabel;
class RDTreeWidget;
class RDTreeWidgetItem;
class PipelineStateViewer;
enum class GLReadWriteType
{
Atomic,
SSBO,
Image,
};
class GLPipelineStateViewer : public QFrame, public ICaptureViewer
{
Q_OBJECT
public:
explicit GLPipelineStateViewer(ICaptureContext &ctx, PipelineStateViewer &common,
QWidget *parent = 0);
~GLPipelineStateViewer();
// ICaptureViewer
void OnCaptureLoaded() override;
void OnCaptureClosed() override;
void OnSelectedEventChanged(uint32_t eventId) override {}
void OnEventChanged(uint32_t eventId) override;
void SelectPipelineStage(PipelineStage stage);
ResourceId GetResource(RDTreeWidgetItem *item);
private slots:
// automatic slots
void on_showUnused_toggled(bool checked);
void on_showEmpty_toggled(bool checked);
void on_exportHTML_clicked();
void on_meshView_clicked();
void on_viAttrs_itemActivated(RDTreeWidgetItem *item, int column);
void on_viBuffers_itemActivated(RDTreeWidgetItem *item, int column);
void on_viAttrs_mouseMove(QMouseEvent *event);
void on_viBuffers_mouseMove(QMouseEvent *event);
void on_pipeFlow_stageSelected(int index);
// manual slots
void shaderView_clicked();
void shaderSave_clicked();
void resource_itemActivated(RDTreeWidgetItem *item, int column);
void ubo_itemActivated(RDTreeWidgetItem *item, int column);
void vertex_leave(QEvent *e);
void on_computeDebugSelector_clicked();
void computeDebugSelector_beginDebug(const rdcfixedarray<uint32_t, 3> &group,
const rdcfixedarray<uint32_t, 3> &thread);
private:
Ui::GLPipelineStateViewer *ui;
ICaptureContext &m_Ctx;
PipelineStateViewer &m_Common;
ComputeDebugSelector *m_ComputeDebugSelector;
QString MakeGenericValueString(uint32_t compCount, CompType compType,
const GLPipe::VertexAttribute &val);
GLReadWriteType GetGLReadWriteType(ShaderResource res);
void setShaderState(const GLPipe::Shader &stage, RDLabel *pipeline, RDLabel *program,
RDLabel *shader, RDTreeWidget *sub);
void addUBORow(const Descriptor &descriptor, uint32_t reg, uint32_t index,
const ConstantBlock *shaderBind, bool usedSlot, RDTreeWidget *ubos);
void addImageSamplerRow(const Descriptor &descriptor, const SamplerDescriptor &samplerDescriptor,
uint32_t reg, const ShaderResource *shaderTex,
const ShaderSampler *shaderSamp, bool usedSlot,
const GLPipe::TextureCompleteness *texCompleteness,
RDTreeWidgetItem *textures, RDTreeWidgetItem *samplers);
void addReadWriteRow(const Descriptor &descriptor, uint32_t reg, uint32_t index,
const ShaderResource *shaderBind, bool usedSlot,
const GLPipe::TextureCompleteness *texCompleteness,
RDTreeWidgetItem *readwrites);
void clearShaderState(RDLabel *pipeline, RDLabel *program, RDLabel *shader, RDTreeWidget *tex,
RDTreeWidget *samp, RDTreeWidget *ubo, RDTreeWidget *sub, RDTreeWidget *rw);
void setState();
void clearState();
bool isInactiveRow(RDTreeWidgetItem *node);
void setInactiveRow(RDTreeWidgetItem *node);
void setEmptyRow(RDTreeWidgetItem *node);
void highlightIABind(int slot);
QString formatMembers(int indent, const QString &nameprefix, const rdcarray<ShaderConstant> &vars);
const GLPipe::Shader *stageForSender(QWidget *widget);
bool showNode(bool usedSlot, bool filledSlot);
void setViewDetails(RDTreeWidgetItem *node, TextureDescription *tex, uint32_t firstMip,
uint32_t numMips, uint32_t firstSlice, uint32_t numSlices,
const GLPipe::TextureCompleteness *texCompleteness = NULL);
void exportHTML(QXmlStreamWriter &xml, const GLPipe::VertexInput &vtx);
void exportHTML(QXmlStreamWriter &xml, const GLPipe::Shader &sh);
void exportHTML(QXmlStreamWriter &xml, const GLPipe::Feedback &xfb);
void exportHTML(QXmlStreamWriter &xml, const GLPipe::Rasterizer &rs);
void exportHTML(QXmlStreamWriter &xml, const GLPipe::FrameBuffer &fb);
rdcarray<DescriptorLogicalLocation> m_Locations;
rdcarray<Descriptor> m_Descriptors;
rdcarray<SamplerDescriptor> m_SamplerDescriptors;
// keep track of the VB nodes (we want to be able to highlight them easily on hover)
QList<RDTreeWidgetItem *> m_VBNodes;
// list of empty VB nodes that shouldn't be highlighted on hover
QList<RDTreeWidgetItem *> m_EmptyNodes;
};