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mirror of https://github.com/baldurk/renderdoc.git synced 2026-07-09 17:17:11 +00:00
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renderdoc/renderdocui/Interop
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baldurk 0df6e36ff5 Allow displaying any semantics as 'position' on mesh output view
* This means you can visualise the UVs directly, not just as a colour
  on the regular mesh.
2014-12-20 19:54:52 +00:00
..
Camera.cs
…
CaptureOptions.cs
…
CustomMarshaling.cs
Support doubles in shader vars natively, not packed in 2*uint32 each
2014-12-02 00:16:12 +00:00
D3D11PipelineState.cs
Use UTF-8 everywhere possible and only use wchar_t where required.
2014-11-23 14:45:16 +00:00
Enums.cs
Add fetching of Indirect params, and stepping through MultiDraw calls
2014-12-14 12:17:38 +00:00
FetchInfo.cs
Allow displaying any semantics as 'position' on mesh output view
2014-12-20 19:54:52 +00:00
Formatter.cs
…
GLPipelineState.cs
Added visualization of rasterizer state for OpenGL.
2014-10-31 19:40:16 +01:00
ReplayRenderer.cs
Use UTF-8 everywhere possible and only use wchar_t where required.
2014-11-23 14:45:16 +00:00
Shader.cs
Support doubles in shader vars natively, not packed in 2*uint32 each
2014-12-02 00:16:12 +00:00
StaticExports.cs
Use UTF-8 everywhere possible and only use wchar_t where required.
2014-11-23 14:45:16 +00:00
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