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f013f6fd2908cb97128bec77c8ea4694881bd726
renderdoc/renderdocui/Code
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baldurk f013f6fd29 Store index format and topology in drawcall, to accommodate GL
* D3D11 just latches the state from the input assembler state into the
  drawcall when it's being added. GL stores the state per-draw.
2015-01-15 17:17:12 +00:00
..
AppMain.cs
Fix some stupid typos/errors with commit e749f4287
2014-10-05 22:25:01 +01:00
Cameras.cs
[Refs #87: Static Analysis] Clarify timer member by explicit use
2014-10-05 19:01:26 +01:00
CommonPipelineState.cs
Store index format and topology in drawcall, to accommodate GL
2015-01-15 17:17:12 +00:00
Core.cs
Centralise debug message processing, and allow adding custom warnings
2015-01-11 00:20:50 +00:00
FormatElement.cs
Support doubles in shader vars natively, not packed in 2*uint32 each
2014-12-02 00:16:12 +00:00
Helpers.cs
Ensure C# UI uses consistent culture on all threads. Closes #72
2014-07-23 08:36:05 +01:00
LogViewerForm.cs
Initial commit of existing code.
2014-05-02 08:33:01 +01:00
PersistantConfig.cs
Remember last filename as well as last directory for capturing
2014-10-15 18:45:31 +01:00
RenderManager.cs
[Refs #87: Static Analysis] Remove unused variables
2014-10-05 19:01:27 +01:00
Win32PInvoke.cs
Fix WindowFromPoint P/Invoke
2014-10-06 17:40:30 +01:00
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