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f013f6fd2908cb97128bec77c8ea4694881bd726
renderdoc/renderdocui/Interop
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baldurk f013f6fd29 Store index format and topology in drawcall, to accommodate GL
* D3D11 just latches the state from the input assembler state into the
  drawcall when it's being added. GL stores the state per-draw.
2015-01-15 17:17:12 +00:00
..
Camera.cs
[Refs #87: Static Analysis] Fix incorrectly unused variables/returns
2014-10-05 19:01:28 +01:00
CaptureOptions.cs
Disable verify map writes by default
2014-10-06 17:41:10 +01:00
CustomMarshaling.cs
Support doubles in shader vars natively, not packed in 2*uint32 each
2014-12-02 00:16:12 +00:00
D3D11PipelineState.cs
Store index format and topology in drawcall, to accommodate GL
2015-01-15 17:17:12 +00:00
Enums.cs
Centralise debug message processing, and allow adding custom warnings
2015-01-11 00:20:50 +00:00
FetchInfo.cs
Store index format and topology in drawcall, to accommodate GL
2015-01-15 17:17:12 +00:00
Formatter.cs
Initial commit of existing code.
2014-05-02 08:33:01 +01:00
GLPipelineState.cs
Store index format and topology in drawcall, to accommodate GL
2015-01-15 17:17:12 +00:00
ReplayRenderer.cs
Centralise debug message processing, and allow adding custom warnings
2015-01-11 00:20:50 +00:00
Shader.cs
Support doubles in shader vars natively, not packed in 2*uint32 each
2014-12-02 00:16:12 +00:00
StaticExports.cs
Use UTF-8 everywhere possible and only use wchar_t where required.
2014-11-23 14:45:16 +00:00
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