Files
renderdoc/renderdoc
baldurk f167423a4b Create full set of cubemap faces from a single glTexImage2D chunk
* We try and avoid multiple glTexImage2D chunks and instead mark the
  texture as dirty if the parameters are the same. This is to avoid the
  case where it's called repeatedly just to upload new data. However this
  breaks for cubemaps since that's the one case where you HAVE to call it
  multiple times just to create the texture. Once for each face-target.
  So to compensate, we manually do this with the same parameters, then let
  it be overwritten by later chunks & initial data.
2014-12-31 00:00:36 +00:00
..
2014-12-23 23:24:58 +00:00
2014-11-27 21:44:34 -05:00