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* These are identical to the old versions but with a return value, so we can share the implementation and have a common path just with a bool, and discard the return value as needed. * In the new path, only successful writes will be serialised.
88 lines
2.9 KiB
C++
88 lines
2.9 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2023-2026 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "d3d12_device.h"
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#include "driver/dxgi/dxgi_common.h"
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#include "d3d12_command_queue.h"
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#include "d3d12_resources.h"
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void WrappedID3D12Device::CreateSampler2(const D3D12_SAMPLER_DESC2 *pDesc,
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D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor)
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{
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CreateSampler2(false, pDesc, DestDescriptor);
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}
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HRESULT STDMETHODCALLTYPE WrappedID3D12Device::TryCreateSampler2(
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const D3D12_SAMPLER_DESC2 *pDesc, D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor)
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{
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return CreateSampler2(true, pDesc, DestDescriptor);
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}
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HRESULT WrappedID3D12Device::CreateSampler2(bool tryCall, const D3D12_SAMPLER_DESC2 *pDesc,
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D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor)
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{
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HRESULT hr = S_OK;
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if(tryCall)
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{
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SERIALISE_TIME_CALL(hr = m_pDevice15->TryCreateSampler2(pDesc, Unwrap(DestDescriptor)));
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}
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else
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{
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SERIALISE_TIME_CALL(m_pDevice11->CreateSampler2(pDesc, Unwrap(DestDescriptor)));
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}
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// don't perform the actual write if it failed
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if(FAILED(hr))
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return hr;
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bool capframe = false;
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{
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SCOPED_READLOCK(m_CapTransitionLock);
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capframe = IsActiveCapturing(m_State);
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}
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// assume descriptors are volatile
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if(capframe)
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{
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DynamicDescriptorWrite write;
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write.desc.Init(pDesc);
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write.dest = GetWrapped(DestDescriptor);
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{
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CACHE_THREAD_SERIALISER();
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SCOPED_SERIALISE_CHUNK(tryCall ? D3D12Chunk::Device_TryCreateSampler2
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: D3D12Chunk::Device_CreateSampler2);
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Serialise_DynamicDescriptorWrite(ser, &write);
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m_FrameCaptureRecord->AddChunk(scope.Get());
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}
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}
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GetWrapped(DestDescriptor)->Init(pDesc);
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return hr;
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}
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