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renderdoc/renderdoc/driver/d3d12/d3d12_device_wrap9.cpp
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2021-2026 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "d3d12_device.h"
#include "driver/dxgi/dxgi_common.h"
#include "d3d12_command_queue.h"
#include "d3d12_resources.h"
HRESULT WrappedID3D12Device::CreateShaderCacheSession(_In_ const D3D12_SHADER_CACHE_SESSION_DESC *pDesc,
REFIID riid, _COM_Outptr_opt_ void **ppvSession)
{
if(ppvSession == NULL)
return m_pDevice9->CreateShaderCacheSession(pDesc, riid, NULL);
if(riid != __uuidof(ID3D12ShaderCacheSession))
return E_NOINTERFACE;
ID3D12ShaderCacheSession *real = NULL;
HRESULT ret;
SERIALISE_TIME_CALL(ret = m_pDevice9->CreateShaderCacheSession(
pDesc, __uuidof(ID3D12ShaderCacheSession), (void **)&real));
if(SUCCEEDED(ret))
{
WrappedID3D12ShaderCacheSession *wrapped =
new WrappedID3D12ShaderCacheSession(ResourceId(), real, this);
if(riid == __uuidof(ID3D12ShaderCacheSession))
*ppvSession = (ID3D12ShaderCacheSession *)wrapped;
}
return ret;
}
HRESULT WrappedID3D12Device::ShaderCacheControl(D3D12_SHADER_CACHE_KIND_FLAGS Kinds,
D3D12_SHADER_CACHE_CONTROL_FLAGS Control)
{
return m_pDevice9->ShaderCacheControl(Kinds, Control);
}
template <typename SerialiserType>
bool WrappedID3D12Device::Serialise_CreateCommandQueue1(SerialiserType &ser,
const D3D12_COMMAND_QUEUE_DESC *pDesc,
REFIID CreatorID, REFIID riid,
void **ppCommandQueue)
{
SERIALISE_ELEMENT_LOCAL(Descriptor, *pDesc).Named("pDesc"_lit).Important();
SERIALISE_ELEMENT_LOCAL(creator, CreatorID).Named("CreatorID"_lit);
SERIALISE_ELEMENT_LOCAL(guid, riid).Named("riid"_lit);
SERIALISE_ELEMENT_LOCAL(pCommandQueue,
((WrappedID3D12CommandQueue *)*ppCommandQueue)->GetResourceID())
.TypedAs("ID3D12CommandQueue *"_lit);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
ID3D12CommandQueue *ret = NULL;
HRESULT hr = E_NOINTERFACE;
if(m_pDevice9)
{
void *realptr = NULL;
hr = m_pDevice9->CreateCommandQueue1(&Descriptor, creator, guid, &realptr);
if(guid == __uuidof(ID3D12CommandQueue))
ret = (ID3D12CommandQueue *)realptr;
else if(guid == __uuidof(ID3D12CommandQueue1))
ret = (ID3D12CommandQueue1 *)realptr;
}
else
{
SET_ERROR_RESULT(m_FailedReplayResult, ResultCode::APIHardwareUnsupported,
"Capture requires ID3D12Device9 which isn't available");
return false;
}
if(FAILED(hr))
{
SET_ERROR_RESULT(m_FailedReplayResult, ResultCode::APIReplayFailed,
"Failed creating command queue, HRESULT: %s", ToStr(hr).c_str());
return false;
}
else
{
SetObjName(ret, StringFormat::Fmt("Command Queue %s", ToStr(pCommandQueue).c_str()));
ret = new WrappedID3D12CommandQueue(pCommandQueue, ret, this, m_State);
AddResource(pCommandQueue, ResourceType::Queue, "Command Queue");
WrappedID3D12CommandQueue *wrapped = (WrappedID3D12CommandQueue *)ret;
if(Descriptor.Type == D3D12_COMMAND_LIST_TYPE_DIRECT && m_Queue == NULL)
{
m_Queue = wrapped;
// we hold an extra ref on this during capture to keep it alive, for simplicity match that
// behaviour here.
m_Queue->AddRef();
CreateInternalResources();
}
m_Queues.push_back(wrapped);
// create a dummy (dummy) fence
ID3D12Fence *fence = NULL;
hr = this->CreateFence(0, D3D12_FENCE_FLAG_NONE, __uuidof(ID3D12Fence), (void **)&fence);
RDCASSERTEQUAL(hr, S_OK);
m_QueueFences.push_back(fence);
}
}
return true;
}
HRESULT WrappedID3D12Device::CreateCommandQueue1(const D3D12_COMMAND_QUEUE_DESC *pDesc,
REFIID CreatorID, REFIID riid, void **ppCommandQueue)
{
if(ppCommandQueue == NULL)
return m_pDevice9->CreateCommandQueue1(pDesc, CreatorID, riid, NULL);
if(riid != __uuidof(ID3D12CommandQueue) && riid != __uuidof(ID3D12CommandQueue1))
return E_NOINTERFACE;
void *realptr = NULL;
HRESULT ret;
SERIALISE_TIME_CALL(ret = m_pDevice9->CreateCommandQueue1(pDesc, CreatorID, riid, &realptr));
ID3D12CommandQueue *real = NULL;
if(riid == __uuidof(ID3D12CommandQueue))
real = (ID3D12CommandQueue *)realptr;
else if(riid == __uuidof(ID3D12CommandQueue1))
real = (ID3D12CommandQueue1 *)realptr;
if(SUCCEEDED(ret))
{
WrappedID3D12CommandQueue *wrapped =
new WrappedID3D12CommandQueue(ResourceId(), real, this, m_State);
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::Device_CreateCommandQueue1);
Serialise_CreateCommandQueue1(ser, pDesc, CreatorID, riid, (void **)&wrapped);
wrapped->GetCreationRecord()->AddChunk(scope.Get());
}
if(pDesc->Type == D3D12_COMMAND_LIST_TYPE_DIRECT && m_Queue == NULL)
{
m_Queue = wrapped;
// keep this queue alive even if the application frees it, for our own use
m_Queue->AddRef();
InternalRef();
CreateInternalResources();
}
m_Queues.push_back(wrapped);
bool capframe = false;
{
SCOPED_READLOCK(m_CapTransitionLock);
capframe = IsActiveCapturing(m_State);
// while capturing don't allow any queues to be freed, by adding another refcount, since we
// gather any commands submitted to them at the end of the capture.
if(capframe)
{
wrapped->AddRef();
m_RefQueues.push_back(wrapped);
}
}
if(capframe)
{
GetResourceManager()->MarkResourceFrameReferenced(
wrapped->GetCreationRecord()->GetResourceID(), eFrameRef_Read);
}
if(riid == __uuidof(ID3D12CommandQueue))
*ppCommandQueue = (ID3D12CommandQueue *)wrapped;
else if(riid == __uuidof(ID3D12CommandQueue1))
*ppCommandQueue = (ID3D12CommandQueue1 *)wrapped;
}
else
{
CHECK_HR(this, ret);
}
return ret;
}
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12Device, CreateCommandQueue1,
const D3D12_COMMAND_QUEUE_DESC *pDesc, REFIID CreatorID,
REFIID riid, void **ppCommandQueue);