Files
renderdoc/qrenderdoc/Code/Resources.h
T
baldurk f2e7f8f1a0 Refactor crash/bug reporter system
* The UI dialog is now in Qt. We run qrenderdoc.exe with a very minimal
  startup to display the dialog and send the report.
* The flow has been simplified to have less text and an easier time to
  just click through and send.
* On the first report, the user is gently nudged to enter their email
  address for contact and by default the email is saved for next time.
  They're not nagged more than once about this.
* Optionally the user can select to upload the capture. This is always
  default off, and there is a confirmation dialog making sure the user
  intended to select it.
* After the bug is reported, a unique URL is generated and returned
  which the user can then click back on to see if there's any update. By
  default the UI will also remember the URL and check it every couple
  of days and alert the user in the help menu that there's an update.
2017-12-19 12:26:34 +00:00

149 lines
7.2 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2017 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
#include <QIcon>
#include <QPixmap>
#include <QWidget>
#define RESOURCE_LIST() \
RESOURCE_DEF(add, "add.png") \
RESOURCE_DEF(arrow_in, "arrow_in.png") \
RESOURCE_DEF(arrow_join, "arrow_join.png") \
RESOURCE_DEF(arrow_left, "arrow_left.png") \
RESOURCE_DEF(arrow_right, "arrow_right.png") \
RESOURCE_DEF(arrow_undo, "arrow_undo.png") \
RESOURCE_DEF(asterisk_orange, "asterisk_orange.png") \
RESOURCE_DEF(bug, "bug.png") \
RESOURCE_DEF(chart_curve, "chart_curve.png") \
RESOURCE_DEF(cog, "cog.png") \
RESOURCE_DEF(color_wheel, "color_wheel.png") \
RESOURCE_DEF(connect, "connect.png") \
RESOURCE_DEF(control_base_blue, "control_base_blue.png") \
RESOURCE_DEF(control_cursor_blue, "control_cursor_blue.png") \
RESOURCE_DEF(control_end_blue, "control_end_blue.png") \
RESOURCE_DEF(control_play_blue, "control_play_blue.png") \
RESOURCE_DEF(control_nan_blue, "control_nan_blue.png") \
RESOURCE_DEF(control_reverse_blue, "control_reverse_blue.png") \
RESOURCE_DEF(control_sample_blue, "control_sample_blue.png") \
RESOURCE_DEF(control_start_blue, "control_start_blue.png") \
RESOURCE_DEF(cross, "cross.png") \
RESOURCE_DEF(checkerboard, "checkerboard.png") \
RESOURCE_DEF(del, "del.png") \
RESOURCE_DEF(disconnect, "disconnect.png") \
RESOURCE_DEF(find, "find.png") \
RESOURCE_DEF(arrow_out, "arrow_out.png") \
RESOURCE_DEF(flag_green, "flag_green.png") \
RESOURCE_DEF(flip_y, "flip_y.png") \
RESOURCE_DEF(folder, "folder.png") \
RESOURCE_DEF(folder_page_white, "folder_page_white.png") \
RESOURCE_DEF(hourglass, "hourglass.png") \
RESOURCE_DEF(house, "house.png") \
RESOURCE_DEF(information, "information.png") \
RESOURCE_DEF(link, "link.png") \
RESOURCE_DEF(page_go, "page_go.png") \
RESOURCE_DEF(page_white_code, "page_white_code.png") \
RESOURCE_DEF(page_white_database, "page_white_database.png") \
RESOURCE_DEF(page_white_delete, "page_white_delete.png") \
RESOURCE_DEF(page_white_edit, "page_white_edit.png") \
RESOURCE_DEF(page_white_link, "page_white_link.png") \
RESOURCE_DEF(page_white_stack, "page_white_stack.png") \
RESOURCE_DEF(plugin_add, "plugin_add.png") \
RESOURCE_DEF(save, "save.png") \
RESOURCE_DEF(tick, "tick.png") \
RESOURCE_DEF(time, "time.png") \
RESOURCE_DEF(timeline_marker, "timeline_marker.png") \
RESOURCE_DEF(upfolder, "upfolder.png") \
RESOURCE_DEF(wand, "wand.png") \
RESOURCE_DEF(wireframe_mesh, "wireframe_mesh.png") \
RESOURCE_DEF(wrench, "wrench.png") \
RESOURCE_DEF(zoom, "zoom.png") \
RESOURCE_DEF(topo_linelist, "topologies/topo_linelist.svg") \
RESOURCE_DEF(topo_linelist_adj, "topologies/topo_linelist_adj.svg") \
RESOURCE_DEF(topo_linestrip, "topologies/topo_linestrip.svg") \
RESOURCE_DEF(topo_linestrip_adj, "topologies/topo_linestrip_adj.svg") \
RESOURCE_DEF(topo_patch, "topologies/topo_patch.svg") \
RESOURCE_DEF(topo_pointlist, "topologies/topo_pointlist.svg") \
RESOURCE_DEF(topo_trilist, "topologies/topo_trilist.svg") \
RESOURCE_DEF(topo_trilist_adj, "topologies/topo_trilist_adj.svg") \
RESOURCE_DEF(topo_tristrip, "topologies/topo_tristrip.svg") \
RESOURCE_DEF(topo_tristrip_adj, "topologies/topo_tristrip_adj.svg") \
RESOURCE_DEF(action, "action.png") \
RESOURCE_DEF(action_hover, "action_hover.png")
struct Resource
{
QIcon icon;
QPixmap pixmap;
};
class Resources
{
public:
static void Initialise();
~Resources();
#undef RESOURCE_DEF
#define RESOURCE_DEF(name, filename) \
static const Resource &name() { return resources->name##_data; } \
static const Resource &name##_2x() { return resources->name##_2x_data; }
RESOURCE_LIST()
private:
#undef RESOURCE_DEF
#define RESOURCE_DEF(name, filename) Resource name##_data, name##_2x_data;
struct ResourceSet
{
RESOURCE_LIST();
};
static ResourceSet *resources;
};
// helper forwarding structs
struct Pixmaps
{
#undef RESOURCE_DEF
#define RESOURCE_DEF(name, filename) \
static const QPixmap &name(int devicePixelRatio) \
{ \
if(devicePixelRatio == 1) \
return Resources::name().pixmap; \
else \
return Resources::name##_2x().pixmap; \
} \
static const QPixmap &name(QWidget *widget) { return name(widget->devicePixelRatio()); }
RESOURCE_LIST()
};
struct Icons
{
#undef RESOURCE_DEF
#define RESOURCE_DEF(name, filename) \
static const QIcon &name() { return Resources::name().icon; }
RESOURCE_LIST()
};