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* The UI dialog is now in Qt. We run qrenderdoc.exe with a very minimal startup to display the dialog and send the report. * The flow has been simplified to have less text and an easier time to just click through and send. * On the first report, the user is gently nudged to enter their email address for contact and by default the email is saved for next time. They're not nagged more than once about this. * Optionally the user can select to upload the capture. This is always default off, and there is a confirmation dialog making sure the user intended to select it. * After the bug is reported, a unique URL is generated and returned which the user can then click back on to see if there's any update. By default the UI will also remember the URL and check it every couple of days and alert the user in the help menu that there's an update.
This folder can be extracted out and placed into your source tree if you want to use RenderDoc.
- If you want to access RenderDoc while it's injected into your program, the app/ folder is what you want. This also contains functions for injecting RenderDoc into existing or new processes.
- If you want to write a program that utilises RenderDoc's replay and analysis capabilities (e.g. writing a new UI, or an auto-testing/offline analysis tool), the replay/ folder is what you want.
You will need both folders if you want to launch processes with RenderDoc injected.