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f32262ad24ac1cffba07f38974cb776d03863fdd
renderdoc/qrenderdoc/Windows/PipelineState
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baldurk 83f7a26ee9 Query which shader disassembly formats require a pipeline
* This allows us to be a bit more friendly in the UI when we don't have a
  particular pipeline associated with a shader.
2020-09-01 14:03:59 +01:00
..
D3D11PipelineStateViewer.cpp
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D3D11PipelineStateViewer.h
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D3D11PipelineStateViewer.ui
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D3D12PipelineStateViewer.cpp
Query which shader disassembly formats require a pipeline
2020-09-01 14:03:59 +01:00
D3D12PipelineStateViewer.h
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D3D12PipelineStateViewer.ui
…
GLPipelineStateViewer.cpp
Go back to reporting normalised vertex inputs on GL as SNorm/UNorm
2020-08-13 10:22:56 +01:00
GLPipelineStateViewer.h
Display slices in texture details in GL pipeline state view
2020-07-12 10:52:10 +01:00
GLPipelineStateViewer.ui
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PipelineStateViewer.cpp
Don't remove replacement when capture is closing
2020-07-16 20:39:25 +01:00
PipelineStateViewer.h
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PipelineStateViewer.ui
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VulkanPipelineStateViewer.cpp
Query which shader disassembly formats require a pipeline
2020-09-01 14:03:59 +01:00
VulkanPipelineStateViewer.h
Don't treat binds with 0 stageMask as completely empty
2020-07-06 13:26:49 +01:00
VulkanPipelineStateViewer.ui
…
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