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mirror of https://github.com/baldurk/renderdoc.git synced 2026-07-29 02:41:08 +00:00
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f35a4c6b6b733203522bc2a6ed50eb3ca0d07ec5
renderdoc/renderdocui/Interop
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baldurk f35a4c6b6b Use view format instead of resource format for Vulkan
* Since the Vulkan views are tighter and more strictly specified, we can
  always safely use the view format (in the non-mutable case it must
  exactly match the underlying resource's format).
2016-06-24 12:34:11 +02:00
..
Camera.cs
…
CaptureOptions.cs
…
CustomMarshaling.cs
…
D3D11PipelineState.cs
Fixup display&export of byte address and structured (with/no counter)
2016-06-23 12:17:58 +02:00
Enums.cs
Fixup display&export of byte address and structured (with/no counter)
2016-06-23 12:17:58 +02:00
FetchInfo.cs
Add 'show all instances' mode, and make colours consistent. Closes #248
2016-06-03 17:34:26 +02:00
Formatter.cs
…
GLPipelineState.cs
Add HTML pipeline export for GL, and minor tweaks on Vulkan/D3D11
2016-06-09 17:37:16 -07:00
ReplayRenderer.cs
Add bullet-proofing to GetTextureData/GetBufferData
2016-06-01 10:44:44 +02:00
Shader.cs
Display required bytes of constant buffer if it differs from buffer size
2016-06-23 16:20:37 +02:00
StaticExports.cs
Greatly speed up 'attach to running instance' dialog in the 99% case
2016-06-01 11:31:57 +02:00
VulkanPipelineState.cs
Use view format instead of resource format for Vulkan
2016-06-24 12:34:11 +02:00
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