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mirror of https://github.com/baldurk/renderdoc.git synced 2026-07-20 22:41:36 +00:00
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f35e08222891bdc55b4e1ea27ceaf5fd90111736
renderdoc/qrenderdoc/Windows/PipelineState
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baldurk f42cb9e23c Use shader bindpoint mapping when generating HLSL shader editing stubs
2019-11-21 21:25:40 +00:00
..
D3D11PipelineStateViewer.cpp
Use shader bindpoint mapping when generating HLSL shader editing stubs
2019-11-21 21:25:40 +00:00
D3D11PipelineStateViewer.h
…
D3D11PipelineStateViewer.ui
…
D3D12PipelineStateViewer.cpp
Use shader bindpoint mapping when generating HLSL shader editing stubs
2019-11-21 21:25:40 +00:00
D3D12PipelineStateViewer.h
…
D3D12PipelineStateViewer.ui
…
GLPipelineStateViewer.cpp
Use shader bindpoint mapping when generating HLSL shader editing stubs
2019-11-21 21:25:40 +00:00
GLPipelineStateViewer.h
…
GLPipelineStateViewer.ui
…
PipelineStateViewer.cpp
Use shader bindpoint mapping when generating HLSL shader editing stubs
2019-11-21 21:25:40 +00:00
PipelineStateViewer.h
Use shader bindpoint mapping when generating HLSL shader editing stubs
2019-11-21 21:25:40 +00:00
PipelineStateViewer.ui
…
VulkanPipelineStateViewer.cpp
Use shader bindpoint mapping when generating HLSL shader editing stubs
2019-11-21 21:25:40 +00:00
VulkanPipelineStateViewer.h
Highlight combined image/samplers to clarify sampler use. Closes #1533
2019-09-30 16:30:40 +01:00
VulkanPipelineStateViewer.ui
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