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* By renaming the renderdoc and renderdoccmd projects to something else (say 'selfhost' and 'selfhostcmd') then they can be used to capture renderdocui and the replaying that's happening. * Only supported on development builds and might break down, but it's handy to have as an easy to enable option. * There's also a couple of handy python functions exposed - renderdoc.StaticExports.StartSelfHostCapture(string dllname) renderdoc.StaticExports.EndSelfHostCapture(string dllname) which can be used to start and stop the capture around e.g. a shader debug operation or a pixel history operation or something similar.